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Add the most important command and feature in the entire game,
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parent
b8242010ad
commit
5cac72f67a
4 changed files with 117 additions and 16 deletions
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@ -4142,7 +4142,7 @@ namespace HISP.Server
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sender.SendPacket(chatPacket);
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UpdateArea(sender);
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UpdateUserInfo(sender.LoggedinUser);
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UpdateUserFacingAndLocation(sender.LoggedinUser);
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}
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else if (method == PacketBuilder.SECCODE_AWARD)
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{
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@ -4659,7 +4659,7 @@ namespace HISP.Server
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int facing = sender.LoggedinUser.Facing;
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while (facing >= 5)
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{
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facing = facing - 5;
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facing -= 5;
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onHorse++;
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}
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byte direction = 0;
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@ -5390,6 +5390,7 @@ namespace HISP.Server
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if (message == "")
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return;
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if (Chat.ProcessCommand(sender.LoggedinUser, message))
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{
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@ -6768,7 +6769,7 @@ namespace HISP.Server
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if (client.LoggedinUser.Id != userId)
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client.SendPacket(loginMessageBytes);
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UpdateUserInfo(sender.LoggedinUser);
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UpdateUserFacingAndLocation(sender.LoggedinUser);
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}
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else
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@ -7066,7 +7067,7 @@ namespace HISP.Server
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if(!nearbyUser.MetaPriority)
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UpdateArea(nearbyUser.LoggedinClient);
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UpdateUserInfo(client.LoggedinUser);
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UpdateUserFacingAndLocation(client.LoggedinUser);
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}
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public static void UpdateDrawingForAll(string id, GameClient sender, string drawing, bool includingSender=false)
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@ -7150,21 +7151,16 @@ namespace HISP.Server
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byte[] PlayerData = PacketBuilder.CreatePlayerData(forClient.LoggedinUser.Money, GameServer.GetNumberOfPlayers(), forClient.LoggedinUser.MailBox.MailCount);
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forClient.SendPacket(PlayerData);
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}
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public static void UpdateUserInfo(User user)
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public static void UpdateUserFacingAndLocation(User user)
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{
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byte[] playerInfoBytes = PacketBuilder.CreatePlayerInfoUpdateOrCreate(user.X, user.Y, user.Facing, user.CharacterId, user.Username);
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List<User> users = new List<User>();
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foreach (GameClient client in ConnectedClients)
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if (client.LoggedIn)
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{
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if (client.LoggedinUser.Id != user.Id)
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client.SendPacket(playerInfoBytes);
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}
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}
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public static void UpdateAreaForAll(int x, int y, bool ignoreMetaPrio=false, User exceptMe=null)
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{
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@ -7348,7 +7344,7 @@ namespace HISP.Server
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byte[] rideHorsePacket = PacketBuilder.CreateHorseRidePacket(sender.LoggedinUser.X, sender.LoggedinUser.Y, sender.LoggedinUser.CharacterId, sender.LoggedinUser.Facing, 10, true);
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sender.SendPacket(rideHorsePacket);
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UpdateUserInfo(sender.LoggedinUser);
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UpdateUserFacingAndLocation(sender.LoggedinUser);
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}
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public static void StopRidingHorse(GameClient sender)
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{
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@ -7363,7 +7359,7 @@ namespace HISP.Server
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sender.SendPacket(rideHorsePacket);
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sender.LoggedinUser.NoClip = false;
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UpdateUserInfo(sender.LoggedinUser);
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UpdateUserFacingAndLocation(sender.LoggedinUser);
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}
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public static bool ProcessMapCodeWithArg(GameClient forClient, World.SpecialTile tile)
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{
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