This commit is contained in:
SilicaAndPina 2021-02-06 12:04:35 +13:00
parent 7216ade563
commit 5e460923dc
8 changed files with 132 additions and 99 deletions

View file

@ -12,6 +12,45 @@ namespace HISP.Game.Horse
public class WildHorse
{
public bool CanHorseBeHere(int x, int y, bool checkSpawnLocationValid=true)
{
// Horses cannot be in towns.
if (World.InTown(x, y))
return false;
if (World.InSpecialTile(x, y))
return false;
// Check area
if(checkSpawnLocationValid)
{
if (this.Instance.Breed.SpawnInArea != null)
{
if (World.InArea(x, y))
{
if (World.GetArea(x, y).Name != this.Instance.Breed.SpawnInArea)
return false;
}
}
}
// Check Tile Type
int TileID = Map.GetTileId(x, y, false);
string TileType = Map.TerrainTiles[TileID - 1].Type;
if(checkSpawnLocationValid)
{
if (TileType != this.Instance.Breed.SpawnOn)
return false;
}
if (Map.CheckPassable(x, y)) // Can the player stand over here?
return true;
return false;
}
public WildHorse(HorseInstance horse, int MapX = -1, int MapY = -1, int despawnTimeout=60, bool addToDatabase = true)
{
Instance = horse;
@ -24,31 +63,20 @@ namespace HISP.Game.Horse
if (horse.Breed.SpawnInArea == null)
{
// Pick a random isle.
int isleId = GameServer.RandomNumberGenerator.Next(0, World.Isles.Count);
World.Isle isle = World.Isles[isleId];
// Pick x/y in isle.
int tryX = GameServer.RandomNumberGenerator.Next(isle.StartX, isle.EndX);
int tryY = GameServer.RandomNumberGenerator.Next(isle.StartY, isle.EndY);
// Pick x/y
int tryX = GameServer.RandomNumberGenerator.Next(0, Map.Width);
int tryY = GameServer.RandomNumberGenerator.Next(0, Map.Height);
// Horses cannot be in towns.
if (World.InTown(tryX, tryY))
continue;
if (World.InSpecialTile(tryX, tryY))
continue;
// Check Tile Type
int TileID = Map.GetTileId(tryX, tryY, false);
string TileType = Map.TerrainTiles[TileID - 1].Type;
if (TileType == horse.Breed.SpawnOn)
if (CanHorseBeHere(tryX, tryY))
{
if (Map.CheckPassable(tryX, tryY)) // Can the player stand over here?
{
x = tryX;
y = tryY;
break;
}
x = tryX;
y = tryY;
break;
}
else
{
continue;
}
}
else
@ -58,23 +86,15 @@ namespace HISP.Game.Horse
int tryX = GameServer.RandomNumberGenerator.Next(zone.StartX, zone.EndX);
int tryY = GameServer.RandomNumberGenerator.Next(zone.StartY, zone.EndY);
// Horses cannot be in towns.
if (World.InTown(tryX, tryY))
continue;
if (World.InSpecialTile(tryX, tryY))
continue;
// Check Tile Type
int TileID = Map.GetTileId(tryX, tryY, false);
string TileType = Map.TerrainTiles[TileID - 1].Type;
if (TileType == horse.Breed.SpawnOn)
if (CanHorseBeHere(tryX, tryY))
{
if (Map.CheckPassable(tryX, tryY)) // Can the player stand over here?
{
x = tryX;
y = tryY;
break;
}
x = tryX;
y = tryY;
break;
}
else
{
continue;
}
}
@ -93,42 +113,38 @@ namespace HISP.Game.Horse
public void RandomWander()
{
while(true)
if (GameServer.GetUsersAt(this.X, this.Y, true, true).Length > 0)
return;
int direction = GameServer.RandomNumberGenerator.Next(0, 3);
int tryX = this.X;
int tryY = this.Y;
switch (direction)
{
int direction = GameServer.RandomNumberGenerator.Next(0, 3);
int tryX = this.X;
int tryY = this.Y;
switch (direction)
{
case 0:
tryX += 1;
break;
case 1:
tryX -= 1;
break;
case 2:
tryY += 1;
break;
case 3:
tryY -= 1;
break;
}
// Horses cannot be in towns.
if (World.InTown(tryX, tryY))
continue;
if (World.InSpecialTile(tryX, tryY))
continue;
if (Map.CheckPassable(tryX, tryY)) // Can the player stand here?
{
X = tryX;
Y = tryY;
case 0:
tryX += 1;
break;
}
case 1:
tryX -= 1;
break;
case 2:
tryY += 1;
break;
case 3:
tryY -= 1;
break;
}
bool check = CanHorseBeHere(this.X, this.Y); // if the horse is allready in an invalid position..
if (CanHorseBeHere(tryX, tryY, check))
{
x = tryX;
y = tryY;
}
}
public void Escape()
@ -138,13 +154,9 @@ namespace HISP.Game.Horse
int tryX = X + GameServer.RandomNumberGenerator.Next(-15, 15);
int tryY = Y + GameServer.RandomNumberGenerator.Next(-15, 15);
// Horses cannot be in towns.
if (World.InTown(tryX, tryY))
continue;
if (World.InSpecialTile(tryX, tryY))
continue;
bool check = CanHorseBeHere(this.X, this.Y); // if the horse is allready in an invalid position..
if (Map.CheckPassable(tryX, tryY))
if (CanHorseBeHere(tryX, tryY, check))
{
X = tryX;
Y = tryY;