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Prevent entering leased horses into competitions
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37faab1a6d
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1 changed files with 6 additions and 0 deletions
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@ -1228,6 +1228,9 @@ namespace HISP.Game
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int placing = 1;
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int placing = 1;
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foreach(HorseInstance horse in user.HorseInventory.HorseList.OrderBy(o => o.Name).ToArray())
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foreach(HorseInstance horse in user.HorseInventory.HorseList.OrderBy(o => o.Name).ToArray())
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{
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{
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if (horse.Leaser > 0)
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continue;
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message += Messages.FormatHorseGamesEntry(placing, horse.Name, swf + ".swf?ID=" + horse.RandomId + "&SP=" + horse.AdvancedStats.Speed + "&ST=" + horse.AdvancedStats.Strength + "&CO=" + horse.AdvancedStats.Conformation + "&AG=" + horse.AdvancedStats.Agility + "&EN=" + horse.AdvancedStats.Endurance + "&IN=" + horse.AdvancedStats.Inteligence + "&PE=" + horse.AdvancedStats.Personality + "&");
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message += Messages.FormatHorseGamesEntry(placing, horse.Name, swf + ".swf?ID=" + horse.RandomId + "&SP=" + horse.AdvancedStats.Speed + "&ST=" + horse.AdvancedStats.Strength + "&CO=" + horse.AdvancedStats.Conformation + "&AG=" + horse.AdvancedStats.Agility + "&EN=" + horse.AdvancedStats.Endurance + "&IN=" + horse.AdvancedStats.Inteligence + "&PE=" + horse.AdvancedStats.Personality + "&");
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}
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}
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message += Messages.ExitThisPlace;
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message += Messages.ExitThisPlace;
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@ -2306,6 +2309,9 @@ namespace HISP.Game
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foreach(HorseInstance horseInstance in user.HorseInventory.HorseList)
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foreach(HorseInstance horseInstance in user.HorseInventory.HorseList)
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{
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{
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if (horseInstance.Leaser > 0)
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continue;
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if(horseInstance.Equipment.Saddle != null && horseInstance.Equipment.SaddlePad != null && horseInstance.Equipment.Bridle != null)
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if(horseInstance.Equipment.Saddle != null && horseInstance.Equipment.SaddlePad != null && horseInstance.Equipment.Bridle != null)
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message += Messages.FormatArenaEnterHorseButton(horseInstance.Name, arena.EntryCost, horseInstance.RandomId);
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message += Messages.FormatArenaEnterHorseButton(horseInstance.Name, arena.EntryCost, horseInstance.RandomId);
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}
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}
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