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https://github.com/islehorse/HISP.git
synced 2025-04-07 13:45:42 +12:00
Implement 2PLAYER ...
This commit is contained in:
parent
32a288c58a
commit
6256c38414
7 changed files with 145 additions and 24 deletions
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@ -222,7 +222,7 @@
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"other_player":"^LThe following other players are in the game room:^R1",
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"player_name":"^T3%PLAYERNAME%",
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"invite_button":"^B2I%PLAYERID%",
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"accept_button":"^B2A%PLATERID%",
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"accept_button":"^B2A%PLAYERID%",
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"sent_invite":" (sent invite)",
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"playing_with":" (playing with %PLAYERNAME%)",
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@ -16,6 +16,8 @@ namespace HISP.Game
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{
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// Meta
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private static bool overwrite = false;
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private static string buildLocationString(int x, int y)
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{
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string areaString = buildAreaString(x, y);
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@ -2651,6 +2653,7 @@ namespace HISP.Game
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username = twoPlayerGame.Invitee.Username;
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else
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username = twoPlayerGame.Inviting.Username;
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overwrite = true;
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return Messages.Format2PlayerGameInProgress(username);
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}
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@ -2903,7 +2906,13 @@ namespace HISP.Game
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}
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if(TileCode == "2PLAYER")
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{
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message += build2PlayerGame(user, TileArg);
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string msg = build2PlayerGame(user, TileArg);
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if (!overwrite)
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message += msg;
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else
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message = msg;
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overwrite = false;
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}
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if(TileCode == "HORSES")
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{
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@ -9,7 +9,16 @@ namespace HISP.Game
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public class TwoPlayer
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{
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public static List<TwoPlayer> TwoPlayerGames = new List<TwoPlayer>();
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public static void TwoPlayerRemove(User user)
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{
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foreach(TwoPlayer twoPlayerGame in TwoPlayerGames.ToArray())
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{
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if((twoPlayerGame.Invitee.Id == user.Id))
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{
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twoPlayerGame.CloseGame(user, true);
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}
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}
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}
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public static bool IsPlayerInvitingPlayer(User sender, User checkInvites)
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{
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foreach (TwoPlayer twoPlayerGame in TwoPlayerGames.ToArray())
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@ -21,6 +30,17 @@ namespace HISP.Game
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}
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return false;
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}
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public static TwoPlayer GetGameInvitingPlayer(User sender, User checkInvites)
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{
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foreach (TwoPlayer twoPlayerGame in TwoPlayerGames.ToArray())
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{
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if ((twoPlayerGame.Invitee.Id == sender.Id && twoPlayerGame.Inviting.Id == checkInvites.Id) && !twoPlayerGame.Accepted)
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{
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return twoPlayerGame;
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}
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}
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throw new KeyNotFoundException("not found.");
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}
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public static bool IsPlayerInGame(User user)
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{
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@ -83,7 +103,7 @@ namespace HISP.Game
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Invitee.MetaPriority = false;
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Inviting.MetaPriority = false;
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GameServer.UpdateAreaForAll(Invitee.X, Invitee.Y);
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update();
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TwoPlayerGames.Remove(this);
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}
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@ -147,10 +167,17 @@ namespace HISP.Game
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if(user.Id == Inviting.Id)
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{
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Accepted = true;
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updateOthers();
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deleteTimer.Dispose();
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UpdateAll();
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byte[] startingUpGameInvitee = PacketBuilder.CreateChat(Messages.Format2PlayerStartingGame(Inviting.Username), PacketBuilder.CHAT_BOTTOM_RIGHT);
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byte[] startingUpGameInvited = PacketBuilder.CreateChat(Messages.Format2PlayerStartingGame(Invitee.Username), PacketBuilder.CHAT_BOTTOM_RIGHT);
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Invitee.LoggedinClient.SendPacket(startingUpGameInvitee);
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Inviting.LoggedinClient.SendPacket(startingUpGameInvited);
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byte[] loadSwfInvitee = PacketBuilder.CreateSwfModulePacket(buildSwf(2), PacketBuilder.PACKET_SWF_MODULE_FORCE);
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byte[] loadSwfInvited = PacketBuilder.CreateSwfModulePacket(buildSwf(1), PacketBuilder.PACKET_SWF_MODULE_FORCE);
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@ -160,30 +187,38 @@ namespace HISP.Game
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}
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}
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public void CloseGame(User userWhoClosed)
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public void CloseGame(User userWhoClosed, bool closeSilently=false)
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{
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if(userWhoClosed.Id == Inviting.Id || userWhoClosed.Id == Invitee.Id && Accepted)
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{
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byte[] gameClosedByOther = PacketBuilder.CreateChat(Messages.TwoPlayerGameClosedOther, PacketBuilder.CHAT_BOTTOM_RIGHT);
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byte[] gameClosed = PacketBuilder.CreateChat(Messages.TwoPlayerGameClosed, PacketBuilder.CHAT_BOTTOM_RIGHT);
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if (userWhoClosed.Id == Inviting.Id)
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{
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Invitee.LoggedinClient.SendPacket(gameClosedByOther);
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Inviting.LoggedinClient.SendPacket(gameClosed);
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}
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else if (userWhoClosed.Id == Invitee.Id)
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{
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Invitee.LoggedinClient.SendPacket(gameClosed);
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Inviting.LoggedinClient.SendPacket(gameClosedByOther);
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}
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Accepted = false;
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if(!closeSilently)
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{
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byte[] gameClosedByOther = PacketBuilder.CreateChat(Messages.TwoPlayerGameClosedOther, PacketBuilder.CHAT_BOTTOM_RIGHT);
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byte[] gameClosed = PacketBuilder.CreateChat(Messages.TwoPlayerGameClosed, PacketBuilder.CHAT_BOTTOM_RIGHT);
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if (userWhoClosed.Id == Inviting.Id)
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{
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Invitee.LoggedinClient.SendPacket(gameClosedByOther);
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Inviting.LoggedinClient.SendPacket(gameClosed);
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}
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else if (userWhoClosed.Id == Invitee.Id)
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{
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Invitee.LoggedinClient.SendPacket(gameClosed);
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Inviting.LoggedinClient.SendPacket(gameClosedByOther);
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}
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}
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Invitee.MetaPriority = false;
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Inviting.MetaPriority = false;
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UpdateAll();
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if (!closeSilently)
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UpdateAll();
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else
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updateOthers();
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TwoPlayerGames.Remove(this);
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}
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}
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@ -17,7 +17,7 @@
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<Content Include="icon.ico" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="MySqlConnector" Version="1.2.1" />
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<PackageReference Include="MySqlConnector" Version="1.3.1" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
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</ItemGroup>
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<PropertyGroup>
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@ -1893,6 +1893,7 @@ namespace HISP.Server
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Messages.BallonCutscene = gameData.transport.ballon_cutscene;
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gameData = null;
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return;
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}
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}
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@ -3326,6 +3326,31 @@ namespace HISP.Server
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TwoPlayer twoPlayerGame = new TwoPlayer(toInvite, sender.LoggedinUser, false);
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}
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break;
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case PacketBuilder.SWFMODULE_ACCEPT:
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if (packet.Length < 4)
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{
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Logger.ErrorPrint(sender.LoggedinUser.Username + " Sent an invalid 2PLAYER ACCEPT Packet (WRONG SIZE)");
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break;
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}
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packetStr = Encoding.UTF8.GetString(packet);
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playerIdStr = packetStr.Substring(2, packetStr.Length - 4);
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playerId = -1;
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try
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{
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playerId = int.Parse(playerIdStr);
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}
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catch (Exception) { };
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if (IsUserOnline(playerId))
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{
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User toAccept = GetUserById(playerId);
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if(TwoPlayer.IsPlayerInvitingPlayer(toAccept, sender.LoggedinUser))
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{
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TwoPlayer twoPlayerGame = TwoPlayer.GetGameInvitingPlayer(toAccept, sender.LoggedinUser);
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twoPlayerGame.Accept(sender.LoggedinUser);
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}
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}
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break;
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case PacketBuilder.SWFMODULE_DRAWINGROOM:
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if(packet.Length < 3)
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{
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@ -3724,13 +3749,47 @@ namespace HISP.Server
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}
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}
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break;
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case PacketBuilder.SWFMODULE_BANDHALL: // Basic
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case PacketBuilder.SWFMODULE_BANDHALL:
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byte[] response = PacketBuilder.CreateForwardedSwfRequest(packet);
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foreach (User user in GetUsersAt(sender.LoggedinUser.X, sender.LoggedinUser.Y))
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{
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if (user.Id == sender.LoggedinUser.Id)
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continue;
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user.LoggedinClient.SendPacket(response);
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}
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break;
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case PacketBuilder.SWFMODULE_2PLAYER:
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if(TwoPlayer.IsPlayerInGame(sender.LoggedinUser))
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{
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TwoPlayer twoPlayerGame = TwoPlayer.GetTwoPlayerGameInProgress(sender.LoggedinUser);
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User otherUser = null;
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if (twoPlayerGame.Invitee.Id == sender.LoggedinUser.Id)
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otherUser = twoPlayerGame.Inviting;
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else if (twoPlayerGame.Inviting.Id == sender.LoggedinUser.Id)
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otherUser = twoPlayerGame.Invitee;
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response = PacketBuilder.CreateForwardedSwfRequest(packet);
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otherUser.LoggedinClient.SendPacket(response);
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}
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break;
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case PacketBuilder.SWFMODULE_CLOSE:
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if (TwoPlayer.IsPlayerInGame(sender.LoggedinUser))
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{
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TwoPlayer twoPlayerGame = TwoPlayer.GetTwoPlayerGameInProgress(sender.LoggedinUser);
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User otherUser = null;
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if (twoPlayerGame.Invitee.Id == sender.LoggedinUser.Id)
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otherUser = twoPlayerGame.Inviting;
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else if (twoPlayerGame.Inviting.Id == sender.LoggedinUser.Id)
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otherUser = twoPlayerGame.Invitee;
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response = PacketBuilder.Create2PlayerClose();
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otherUser.LoggedinClient.SendPacket(response);
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twoPlayerGame.CloseGame(sender.LoggedinUser);
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}
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break;
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case PacketBuilder.SWFMODULE_ARENA:
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@ -6472,6 +6531,7 @@ namespace HISP.Server
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// Leave multirooms
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Multiroom.LeaveAllMultirooms(sender.LoggedinUser);
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TwoPlayer.TwoPlayerRemove(sender.LoggedinUser);
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// Remove Trade Reference
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sender.LoggedinUser.TradingWith = null;
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@ -113,7 +113,11 @@ namespace HISP.Server
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public const byte HORSE_CAUGHT = 0x1D;
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public const byte SWFMODULE_INVITE = 0x14;
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public const byte SWFMODULE_ACCEPT = 0x15;
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public const byte SWFMODULE_CLOSE = 0x16;
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public const byte SWFMODULE_2PLAYER_CLOSED = 0x58;
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public const byte SWFMODULE_2PLAYER = 0x50;
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public const byte SWFMODULE_ARENA = 0x52;
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public const byte SWFMODULE_BRICKPOET = 0x5A;
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public const byte SWFMODULE_DRAWINGROOM = 0x5B;
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@ -214,6 +218,18 @@ namespace HISP.Server
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public const byte DIRECTION_TELEPORT = 4;
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public const byte DIRECTION_NONE = 10;
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public static byte[] Create2PlayerClose()
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{
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MemoryStream ms = new MemoryStream();
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ms.WriteByte(PACKET_SWFMODULE);
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ms.WriteByte(SWFMODULE_2PLAYER_CLOSED);
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ms.WriteByte(PACKET_TERMINATOR);
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ms.Seek(0x00, SeekOrigin.Begin);
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byte[] response = ms.ToArray();
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ms.Dispose();
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return response;
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}
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public static byte[] CreateDressupRoomPeiceMove(int peiceId, double x, double y, bool active)
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{
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MemoryStream ms = new MemoryStream();
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