Implement 2PLAYER ...

This commit is contained in:
SilicaAndPina 2021-03-14 18:11:20 +13:00
parent 32a288c58a
commit 6256c38414
7 changed files with 145 additions and 24 deletions

View file

@ -113,7 +113,11 @@ namespace HISP.Server
public const byte HORSE_CAUGHT = 0x1D;
public const byte SWFMODULE_INVITE = 0x14;
public const byte SWFMODULE_ACCEPT = 0x15;
public const byte SWFMODULE_CLOSE = 0x16;
public const byte SWFMODULE_2PLAYER_CLOSED = 0x58;
public const byte SWFMODULE_2PLAYER = 0x50;
public const byte SWFMODULE_ARENA = 0x52;
public const byte SWFMODULE_BRICKPOET = 0x5A;
public const byte SWFMODULE_DRAWINGROOM = 0x5B;
@ -214,6 +218,18 @@ namespace HISP.Server
public const byte DIRECTION_TELEPORT = 4;
public const byte DIRECTION_NONE = 10;
public static byte[] Create2PlayerClose()
{
MemoryStream ms = new MemoryStream();
ms.WriteByte(PACKET_SWFMODULE);
ms.WriteByte(SWFMODULE_2PLAYER_CLOSED);
ms.WriteByte(PACKET_TERMINATOR);
ms.Seek(0x00, SeekOrigin.Begin);
byte[] response = ms.ToArray();
ms.Dispose();
return response;
}
public static byte[] CreateDressupRoomPeiceMove(int peiceId, double x, double y, bool active)
{
MemoryStream ms = new MemoryStream();