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Add Real Time Riddles
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parent
5308b53c89
commit
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7 changed files with 188 additions and 23 deletions
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@ -1,8 +1,10 @@
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using HISP.Server;
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using HISP.Player;
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using HISP.Server;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace HISP.Game.Events
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@ -16,19 +18,92 @@ namespace HISP.Game.Events
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RiddleText = riddleText;
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Answers = answers;
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Reward = reward;
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Active = false;
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RealTimeRiddles.Add(this);
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}
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public int RiddleId;
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public string RiddleText;
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public string[] Answers;
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public bool Active;
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public int Reward;
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private Timer riddleTimeout;
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private const int RIDDLE_TIMEOUT = 30;
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public static RealTimeRiddle GetRandomRiddle()
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{
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int randomRiddleIndex = GameServer.RandomNumberGenerator.Next(0, RealTimeRiddles.Count);
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return RealTimeRiddles[randomRiddleIndex];
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}
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public void StartEvent()
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{
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Active = true;
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riddleTimeout = new Timer(new TimerCallback(riddleTimedOut), null, RIDDLE_TIMEOUT * 60 * 1000, RIDDLE_TIMEOUT * 60 * 1000);
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// Send riddle message to all players
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byte[] riddleStartMessage = PacketBuilder.CreateChat(Messages.FormatEventRealTimeRiddleStart(RiddleText), PacketBuilder.CHAT_BOTTOM_RIGHT);
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foreach(GameClient client in GameServer.ConnectedClients)
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{
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if (client.LoggedIn)
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client.SendPacket(riddleStartMessage);
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}
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}
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public void ShowStartMessage(GameClient client)
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{
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if (!Active)
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return;
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byte[] riddleStartMessage = PacketBuilder.CreateChat(Messages.FormatEventRealTimeRiddleStart(RiddleText), PacketBuilder.CHAT_BOTTOM_RIGHT);
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client.SendPacket(riddleStartMessage);
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}
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public void Win(User winner)
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{
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if (!Active)
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return;
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if (Database.HasPlayerCompletedRealTimeRiddle(RiddleId, winner.Id))
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return;
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Database.CompleteRealTimeRiddle(RiddleId, winner.Id);
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winner.TrackedItems.GetTrackedItem(Tracking.TrackableItem.RiddleWin).Count++;
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if (winner.TrackedItems.GetTrackedItem(Tracking.TrackableItem.RiddleWin).Count >= 25)
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winner.Awards.AddAward(Award.GetAwardById(33)); // Quick Wit
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if (winner.TrackedItems.GetTrackedItem(Tracking.TrackableItem.RiddleWin).Count >= 250)
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winner.Awards.AddAward(Award.GetAwardById(34)); // Riddle Genius
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winner.Money += Reward;
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byte[] riddleWonMessage = PacketBuilder.CreateChat(Messages.FormatEventRealTimeRiddleWonForOthers(winner.Username), PacketBuilder.CHAT_BOTTOM_RIGHT);
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byte[] riddleYouWonMessage = PacketBuilder.CreateChat(Messages.FormatEventRealTimeRiddleWonForYou(Reward), PacketBuilder.CHAT_BOTTOM_RIGHT);
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foreach (GameClient client in GameServer.ConnectedClients)
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{
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if (client.LoggedIn)
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if (client.LoggedinUser.Id != winner.Id)
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client.SendPacket(riddleWonMessage);
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else
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client.SendPacket(riddleYouWonMessage);
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}
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EndEvent();
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}
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public void EndEvent()
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{
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Active = false;
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riddleTimeout.Dispose();
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riddleTimeout = null;
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}
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private void riddleTimedOut(object state)
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{
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byte[] riddleTimedOutMessage = PacketBuilder.CreateChat(Messages.EventEndRealTimeRiddle, PacketBuilder.CHAT_BOTTOM_RIGHT);
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foreach (GameClient client in GameServer.ConnectedClients)
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{
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if (client.LoggedIn)
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client.SendPacket(riddleTimedOutMessage);
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}
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EndEvent();
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}
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public bool CheckRiddle(string message)
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{
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string msgCheck = message.ToLower();
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