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Finish Auctions? (finally??)
This commit is contained in:
parent
0f95462294
commit
69e7ef1baa
10 changed files with 235 additions and 69 deletions
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@ -213,20 +213,24 @@
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"auction":{
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"auction":{
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"auctions_running":"The following auctions are running:<BR>",
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"auctions_running":"The following auctions are running:<BR>",
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"players_here":"^HPlayers Here: %USERNAMES%",
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"players_here":"^HPlayers Here: %USERNAMES%",
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"auction_horse_entry":"^I252^T8%USERNAME%'s %COLOR% %BREED% %GENDER% (%EXP%exp)^B3L%RANDOMID%^R1",
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"auction_horse_entry":"^I252^T8%USERNAME%'s %COLOR% %BREED% %GENDER% (%EXP%exp)%LOOKBUTTON%^R1",
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"going_to":"^T8In %TIME%m going to %WINNINGPLAYER% for $%WINNINGBID%^R1^B72%AUCTIONRANDOMID%^B73%AUCTIONRANDOMID%^B74%AUCTIONRANDOMID%^B75%AUCTIONRANDOMID%^B76%RANDOMID%^B77%AUCTIONRANDOMID%^B78%AUCTIONRANDOMID%^R1",
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"view_button":"^B3L%RANDOMID%",
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"not_sold":"^T8Auction Ended. Horse was not sold.",
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"going_to":"^T8In %TIME%m going to %WINNINGPLAYER% for $%WINNINGBID%^R1^B72%AUCTIONRANDOMID%^B73%AUCTIONRANDOMID%^B74%AUCTIONRANDOMID%^B75%AUCTIONRANDOMID%^B76%AUCTIONRANDOMID%^B77%AUCTIONRANDOMID%^B78%AUCTIONRANDOMID%^R1",
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"not_sold":"^T8Auction Ended. Horse was not sold.^R1",
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"sold_to":"^T8Auction Ended. %PLAYERNAME% won it for $%PRICE%^R1",
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"sold_to":"^T8Auction Ended. %PLAYERNAME% won it for $%PRICE%^R1",
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"auction_horse":"^T0(2b max)^D41|AUCTION A HORSE^R1",
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"auction_horse":"^T0(2b max)^D41|AUCTION A HORSE^R1",
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"one_horse_at_a_time":"Only one horse per player allowed up for auction at a time.",
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"list_horse":"^HIt costs you $1,000 to auction. If you wish to set a minimum bid for your horse, bid on it yourself. All auctions run for 8 minutes.<BR>Select from one of your horses to auction:^R1",
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"list_horse":"^HIt costs you $1,000 to auction. If you wish to set a minimum bid for your horse, bid on it yourself. All auctions run for 8 minutes.<BR>Select from one of your horses to auction:^R1",
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"horse_list_entry":"^I252^T3%HORSENAME%%TACKEDORNO%^D42c%RANDOMID%|AUCTION^R1",
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"horse_list_entry":"^I252^T3%HORSENAME%%TACKEDORNO%^D42c%RANDOMID%|AUCTION^R1",
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"tacked":"[tacked!]",
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"tacked":"[tacked!]",
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"max_bid":"Max auction bidding is 2b.",
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"bid_raised":"Your bid raised $%AMOUNT% to $%NEWAMOUNT%.",
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"bid_raised":"Your bid raised $%AMOUNT% to $%NEWAMOUNT%.",
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"top_bid":" TOP BID",
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"top_bid":" TOP BID",
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"existing_higher":" Existing Bid is Higher",
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"existing_higher":" Existing Bid is Higher",
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"no_other_transaction_allowed":"No other money transactions allowed while bidding on a Horse at auction.",
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"outbid_by":"You have been outbid by %USERNAME%. High bid is now $%AMOUNT%.",
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"outbid_by":"You have been outbid by %USERNAME%. High bid is now $%AMOUNT%.",
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"cant_afford_bid":"You cannot afford that bid.",
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"cant_afford_bid":"You cannot afford that bid.",
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"cant_afford_listing":"You cannot afford the auction fee.",
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"cant_afford_listing":"You cannot afford the auction fee.",
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@ -6,10 +6,10 @@ namespace HISP.Game.Horse
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{
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{
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public class HorseInstance
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public class HorseInstance
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{
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{
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public HorseInstance(HorseInfo.Breed breed, int randomId = -1, string loadName=null, string loadDescription = "", int loadSpoiled=0, string loadCategory="KEEPER", int loadMagicUsed=0, int loadAutoSell=0, int leaseTimer=0, bool loadHidden=false)
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public HorseInstance(HorseInfo.Breed breed, int randomId = -1, string loadName=null, string loadDescription = "", int loadSpoiled=0, string loadCategory="KEEPER", int loadMagicUsed=0, int loadAutoSell=0, int leaseTimer=0, bool loadHidden=false, int loadOwner=0)
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{
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{
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RandomId = RandomID.NextRandomId(randomId);
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RandomId = RandomID.NextRandomId(randomId);
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Owner = 0;
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owner = loadOwner;
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if(loadName == null)
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if(loadName == null)
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{
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{
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@ -61,7 +61,19 @@ namespace HISP.Game.Horse
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}
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}
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public int Leaser;
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public int Leaser;
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public int RandomId;
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public int RandomId;
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public int Owner;
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public int owner;
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public int Owner
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{
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get
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{
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return owner;
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}
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set
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{
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owner = value;
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Database.SetHorseOwner(RandomId, owner);
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}
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}
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public bool Hidden
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public bool Hidden
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{
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{
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@ -30,6 +30,17 @@ namespace HISP.Game.Inventory
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Database.LoadHorseInventory(this, baseUser.Id);
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Database.LoadHorseInventory(this, baseUser.Id);
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}
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}
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public void UnHide(int randomId)
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{
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foreach(HorseInstance inst in horsesList)
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{
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if (inst.RandomId == randomId)
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{
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inst.Hidden = false;
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break;
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}
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}
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}
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public void AddHorse(HorseInstance horse, bool addToDb=true)
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public void AddHorse(HorseInstance horse, bool addToDb=true)
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{
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{
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if (HorseList.Length + 1 > baseUser.MaxHorses)
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if (HorseList.Length + 1 > baseUser.MaxHorses)
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@ -41,8 +52,9 @@ namespace HISP.Game.Inventory
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horsesList.Add(horse);
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horsesList.Add(horse);
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}
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}
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public void DeleteHorse(HorseInstance horse)
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public void DeleteHorse(HorseInstance horse, bool removeFromDb=true)
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{
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{
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if(removeFromDb)
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Database.RemoveHorse(horse.RandomId);
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Database.RemoveHorse(horse.RandomId);
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horsesList.Remove(horse);
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horsesList.Remove(horse);
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}
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}
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@ -22,8 +22,10 @@ namespace HISP.Game
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public static string AuctionListHorse;
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public static string AuctionListHorse;
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public static string AuctionHorseListEntryFormat;
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public static string AuctionHorseListEntryFormat;
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public static string AuctionHorseViewButton;
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public static string AuctionHorseIsTacked;
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public static string AuctionHorseIsTacked;
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public static string AuctionBidMax;
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public static string AuctionBidRaisedFormat;
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public static string AuctionBidRaisedFormat;
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public static string AuctionTopBid;
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public static string AuctionTopBid;
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public static string AuctionExistingBidHigher;
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public static string AuctionExistingBidHigher;
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@ -31,6 +33,7 @@ namespace HISP.Game
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public static string AuctionYouveBeenOutbidFormat;
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public static string AuctionYouveBeenOutbidFormat;
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public static string AuctionCantAffordBid;
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public static string AuctionCantAffordBid;
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public static string AuctionCantAffordAuctionFee;
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public static string AuctionCantAffordAuctionFee;
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public static string AuctionOneHorsePerPlayer;
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public static string AuctionYouBroughtAHorseFormat;
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public static string AuctionYouBroughtAHorseFormat;
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public static string AuctionNoHorseBrought;
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public static string AuctionNoHorseBrought;
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@ -41,6 +44,8 @@ namespace HISP.Game
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public static string AuctionNotSold;
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public static string AuctionNotSold;
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public static string AuctionGoingToFormat;
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public static string AuctionGoingToFormat;
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public static string AuctionNoOtherTransactionAllowed;
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// Warp Command
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// Warp Command
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public static string SuccessfullyWarpedToLocation;
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public static string SuccessfullyWarpedToLocation;
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public static string SuccessfullyWarpedToPlayer;
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public static string SuccessfullyWarpedToPlayer;
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@ -894,7 +899,7 @@ namespace HISP.Game
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public static string FormatAuctionSoldTo(string playerName, int money)
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public static string FormatAuctionSoldTo(string playerName, int money)
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{
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{
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return AuctionSoldToFormat.Replace("%PLAYERNAME%", playerName).Replace("%MONEY%", money.ToString("N0", CultureInfo.InvariantCulture));
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return AuctionSoldToFormat.Replace("%PLAYERNAME%", playerName).Replace("%PRICE%", money.ToString("N0", CultureInfo.InvariantCulture));
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}
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}
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public static string FormatAuctionGoingTo(int timeRemaining, string winningPlayer, int winningBid, int auctionRandomId)
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public static string FormatAuctionGoingTo(int timeRemaining, string winningPlayer, int winningBid, int auctionRandomId)
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{
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{
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@ -920,11 +925,15 @@ namespace HISP.Game
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{
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{
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return AuctionHorseListEntryFormat.Replace("%HORSENAME%", horseName).Replace("%TACKEDORNO%", tacked ? Messages.AuctionHorseIsTacked : "").Replace("%RANDOMID%", randomId.ToString());
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return AuctionHorseListEntryFormat.Replace("%HORSENAME%", horseName).Replace("%TACKEDORNO%", tacked ? Messages.AuctionHorseIsTacked : "").Replace("%RANDOMID%", randomId.ToString());
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}
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}
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public static string FormatAuctionHorseEntry(string username, string color, string breedName, string gender, int experience, int horseRandomId)
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public static string FormatAuctionHorseEntry(string username, string color, string breedName, string gender, int experience, string lookButton)
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{
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{
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return AuctionHorseEntryFormat.Replace("%USERNAME%", username).Replace("%COLOR%", color).Replace("%BREED%", breedName).Replace("%GENDER%", gender).Replace("%EXP%", experience.ToString("N0", CultureInfo.InvariantCulture)).Replace("%RANDOMID%", horseRandomId.ToString());
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return AuctionHorseEntryFormat.Replace("%USERNAME%", username).Replace("%COLOR%", color).Replace("%BREED%", breedName).Replace("%GENDER%", gender).Replace("%EXP%", experience.ToString("N0", CultureInfo.InvariantCulture)).Replace("%LOOKBUTTON%", lookButton);
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}
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}
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public static string FormatAuctionViewHorseButton(int randomId)
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{
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return AuctionHorseViewButton.Replace("%RANDOMID%", randomId.ToString());
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}
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public static string FormatAuctionPlayersHere(string usernames)
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public static string FormatAuctionPlayersHere(string usernames)
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{
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{
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return AuctionPlayersHereFormat.Replace("%USERNAMES%", usernames);
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return AuctionPlayersHereFormat.Replace("%USERNAMES%", usernames);
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@ -1469,7 +1469,7 @@ namespace HISP.Game
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message += Messages.AuctionsRunning;
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message += Messages.AuctionsRunning;
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foreach(Auction.AuctionEntry entry in auction.AuctionEntries.ToArray())
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foreach(Auction.AuctionEntry entry in auction.AuctionEntries.ToArray())
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{
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{
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message += Messages.FormatAuctionHorseEntry(Database.GetUsername(entry.OwnerId), entry.Horse.Color, entry.Horse.Breed.Name, entry.Horse.Gender, entry.Horse.BasicStats.Experience, entry.Horse.RandomId);
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message += Messages.FormatAuctionHorseEntry(Database.GetUsername(entry.OwnerId), entry.Horse.Color, entry.Horse.Breed.Name, entry.Horse.Gender, entry.Horse.BasicStats.Experience, entry.Completed ? "" : Messages.FormatAuctionViewHorseButton(entry.Horse.RandomId));
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if (!entry.Completed)
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if (!entry.Completed)
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message += Messages.FormatAuctionGoingTo(entry.TimeRemaining, Database.GetUsername(entry.HighestBidder), entry.HighestBid, entry.RandomId);
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message += Messages.FormatAuctionGoingTo(entry.TimeRemaining, Database.GetUsername(entry.HighestBidder), entry.HighestBid, entry.RandomId);
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else
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else
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@ -18,19 +18,44 @@ namespace HISP.Game.Services
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public class AuctionBid
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public class AuctionBid
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{
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{
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public const int MAX_BID = 2000000000;
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public User BidUser;
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public User BidUser;
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public AuctionEntry AuctionItem;
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public AuctionEntry AuctionItem;
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public int BidAmount;
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public int BidAmount;
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public void PlaceBid(int bidAmount)
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public void PlaceBid(int bidAmount)
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{
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{
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string yourBidRaisedTo = Messages.FormatAuctionBidRaised(BidAmount, BidAmount + bidAmount);
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string yourBidRaisedTo = Messages.FormatAuctionBidRaised(BidAmount, BidAmount + bidAmount);
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if(BidAmount >= MAX_BID)
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{
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byte[] maxBidReached = PacketBuilder.CreateChat(Messages.AuctionBidMax, PacketBuilder.CHAT_BOTTOM_RIGHT);
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BidUser.LoggedinClient.SendPacket(maxBidReached);
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return;
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}
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if (BidAmount + bidAmount > BidUser.Money && (AuctionItem.OwnerId != BidUser.Id))
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{
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byte[] cantAffordBid = PacketBuilder.CreateChat(Messages.AuctionCantAffordBid, PacketBuilder.CHAT_BOTTOM_RIGHT);
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BidUser.LoggedinClient.SendPacket(cantAffordBid);
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return;
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}
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BidAmount += bidAmount;
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BidAmount += bidAmount;
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if(BidAmount > MAX_BID) // no u
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{
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yourBidRaisedTo = Messages.FormatAuctionBidRaised(BidAmount, MAX_BID);
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BidAmount = MAX_BID;
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}
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if (BidAmount > AuctionItem.HighestBid)
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if (BidAmount > AuctionItem.HighestBid)
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{
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{
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AuctionItem.HighestBid += BidAmount;
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int oldBid = AuctionItem.HighestBid;
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if(AuctionItem.HighestBidder != BidUser.Id)
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AuctionItem.HighestBid = BidAmount;
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if(AuctionItem.HighestBidder != BidUser.Id && oldBid > 0)
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{
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{
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if (GameServer.IsUserOnline(AuctionItem.HighestBidder))
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if (GameServer.IsUserOnline(AuctionItem.HighestBidder))
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{
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{
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@ -42,7 +67,6 @@ namespace HISP.Game.Services
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AuctionItem.HighestBidder = BidUser.Id;
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AuctionItem.HighestBidder = BidUser.Id;
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yourBidRaisedTo += Messages.AuctionTopBid;
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yourBidRaisedTo += Messages.AuctionTopBid;
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}
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}
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else
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else
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{
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{
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@ -51,6 +75,7 @@ namespace HISP.Game.Services
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byte[] bidPlacedMsg = PacketBuilder.CreateChat(yourBidRaisedTo, PacketBuilder.CHAT_BOTTOM_RIGHT);
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byte[] bidPlacedMsg = PacketBuilder.CreateChat(yourBidRaisedTo, PacketBuilder.CHAT_BOTTOM_RIGHT);
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BidUser.LoggedinClient.SendPacket(bidPlacedMsg);
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BidUser.LoggedinClient.SendPacket(bidPlacedMsg);
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}
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}
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}
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}
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public class AuctionEntry
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public class AuctionEntry
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@ -65,6 +90,7 @@ namespace HISP.Game.Services
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public HorseInstance Horse;
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public HorseInstance Horse;
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public int OwnerId;
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public int OwnerId;
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public List<AuctionBid> Bidders = new List<AuctionBid>();
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public bool Completed
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public bool Completed
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{
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{
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@ -77,26 +103,42 @@ namespace HISP.Game.Services
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done = value;
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done = value;
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if(done)
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if(done)
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{
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{
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Horse.Owner = HighestBidder;
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Horse.Owner = highestBidder;
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Horse.Hidden = false;
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Horse.Hidden = false;
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if(OwnerId == highestBidder)
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{
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if(GameServer.IsUserOnline(OwnerId))
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{
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User auctionRunner = GameServer.GetUserById(highestBidder);
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auctionRunner.HorseInventory.UnHide(Horse.RandomId);
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byte[] notSold = PacketBuilder.CreateChat(Messages.AuctionNoHorseBrought, PacketBuilder.CHAT_BOTTOM_RIGHT);
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auctionRunner.LoggedinClient.SendPacket(notSold);
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}
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return;
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}
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if(GameServer.IsUserOnline(highestBidder))
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if(GameServer.IsUserOnline(highestBidder))
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{
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{
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User userWon = GameServer.GetUserById(highestBidder);
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User userWon = GameServer.GetUserById(highestBidder);
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byte[] wonAuction = PacketBuilder.CreateChat(Messages.FormatAuctionBroughtHorse(highestBid), PacketBuilder.CHAT_BOTTOM_RIGHT);
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byte[] wonAuction = PacketBuilder.CreateChat(Messages.FormatAuctionBroughtHorse(highestBid), PacketBuilder.CHAT_BOTTOM_RIGHT);
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userWon.LoggedinClient.SendPacket(wonAuction);
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userWon.LoggedinClient.SendPacket(wonAuction);
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userWon.Money -= highestBid;
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userWon.Money -= highestBid;
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userWon.HorseInventory.AddHorse(Horse, false);
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}
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}
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else
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else
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{
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{
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Database.SetPlayerMoney(Database.GetPlayerMoney(highestBidder) - highestBid, highestBidder);
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Database.SetPlayerMoney(Database.GetPlayerMoney(highestBidder) - highestBid, highestBidder);
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}
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}
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if(GameServer.IsUserOnline(OwnerId))
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if(GameServer.IsUserOnline(OwnerId))
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{
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{
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User userSold = GameServer.GetUserById(highestBidder);
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User userSold = GameServer.GetUserById(OwnerId);
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byte[] horseSold = PacketBuilder.CreateChat(Messages.FormatAuctionHorseSold(highestBid), PacketBuilder.CHAT_BOTTOM_RIGHT);
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byte[] horseSold = PacketBuilder.CreateChat(Messages.FormatAuctionHorseSold(highestBid), PacketBuilder.CHAT_BOTTOM_RIGHT);
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userSold.LoggedinClient.SendPacket(horseSold);
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userSold.LoggedinClient.SendPacket(horseSold);
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userSold.Money += highestBid;
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userSold.Money += highestBid;
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userSold.HorseInventory.DeleteHorse(Horse, false);
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}
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}
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else
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else
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{
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{
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||||||
|
@ -104,6 +146,13 @@ namespace HISP.Game.Services
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Database.SetAuctionDone(RandomId, done);
|
Database.SetAuctionDone(RandomId, done);
|
||||||
|
|
||||||
|
foreach(AuctionBid bid in Bidders) // Cleanup some stuffs
|
||||||
|
{
|
||||||
|
if(bid.BidUser != null)
|
||||||
|
bid.BidUser.Bids.Remove(bid);
|
||||||
|
}
|
||||||
|
Bidders.Clear();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -115,6 +164,7 @@ namespace HISP.Game.Services
|
||||||
if (bid.AuctionItem.RandomId == this.RandomId)
|
if (bid.AuctionItem.RandomId == this.RandomId)
|
||||||
{
|
{
|
||||||
bid.PlaceBid(bidAmount);
|
bid.PlaceBid(bidAmount);
|
||||||
|
auctionRoomPlacedIn.UpdateAuctionRoom();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -122,11 +172,17 @@ namespace HISP.Game.Services
|
||||||
AuctionBid newBid = new AuctionBid();
|
AuctionBid newBid = new AuctionBid();
|
||||||
newBid.AuctionItem = this;
|
newBid.AuctionItem = this;
|
||||||
newBid.BidUser = bidder;
|
newBid.BidUser = bidder;
|
||||||
|
if (HighestBidder == bidder.Id)
|
||||||
|
newBid.BidAmount = HighestBid;
|
||||||
|
else
|
||||||
newBid.BidAmount = 0;
|
newBid.BidAmount = 0;
|
||||||
newBid.PlaceBid(bidAmount);
|
newBid.PlaceBid(bidAmount);
|
||||||
bidder.Bids.Add(newBid);
|
bidder.Bids.Add(newBid);
|
||||||
|
Bidders.Add(newBid);
|
||||||
|
auctionRoomPlacedIn.UpdateAuctionRoom();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Auction auctionRoomPlacedIn;
|
||||||
public int RandomId;
|
public int RandomId;
|
||||||
private int timeRemaining;
|
private int timeRemaining;
|
||||||
private bool done;
|
private bool done;
|
||||||
|
@ -200,6 +256,7 @@ namespace HISP.Game.Services
|
||||||
|
|
||||||
public void AddEntry(AuctionEntry entry)
|
public void AddEntry(AuctionEntry entry)
|
||||||
{
|
{
|
||||||
|
entry.auctionRoomPlacedIn = this;
|
||||||
Database.AddAuctionRoom(entry, this.RoomId);
|
Database.AddAuctionRoom(entry, this.RoomId);
|
||||||
AuctionEntries.Add(entry);
|
AuctionEntries.Add(entry);
|
||||||
|
|
||||||
|
@ -232,6 +289,15 @@ namespace HISP.Game.Services
|
||||||
throw new KeyNotFoundException("Auction Entry with RandomID: " + randomId + " NOT FOUND");
|
throw new KeyNotFoundException("Auction Entry with RandomID: " + randomId + " NOT FOUND");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool HasUserPlacedAuctionAllready(User user)
|
||||||
|
{
|
||||||
|
foreach(AuctionEntry entry in AuctionEntries)
|
||||||
|
{
|
||||||
|
if (entry.OwnerId == user.Id)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
public static Auction GetAuctionRoomById(int roomId)
|
public static Auction GetAuctionRoomById(int roomId)
|
||||||
{
|
{
|
||||||
foreach(Auction auction in AuctionRooms)
|
foreach(Auction auction in AuctionRooms)
|
||||||
|
|
|
@ -555,6 +555,29 @@ namespace HISP.Player
|
||||||
LoggedinClient = baseClient;
|
LoggedinClient = baseClient;
|
||||||
Inventory = new PlayerInventory(this);
|
Inventory = new PlayerInventory(this);
|
||||||
Quests = new PlayerQuests(this);
|
Quests = new PlayerQuests(this);
|
||||||
|
|
||||||
|
// Get auctions
|
||||||
|
foreach(Auction auction in Auction.AuctionRooms)
|
||||||
|
{
|
||||||
|
foreach(Auction.AuctionEntry auctionEntry in auction.AuctionEntries)
|
||||||
|
{
|
||||||
|
if(auctionEntry.HighestBidder == this.Id)
|
||||||
|
{
|
||||||
|
Auction.AuctionBid bid = new Auction.AuctionBid();
|
||||||
|
bid.BidUser = this;
|
||||||
|
bid.BidAmount = auctionEntry.HighestBid;
|
||||||
|
bid.AuctionItem = auctionEntry;
|
||||||
|
|
||||||
|
if(bid.BidAmount > 0)
|
||||||
|
{
|
||||||
|
Bids.Add(bid);
|
||||||
|
auctionEntry.Bidders.Add(bid);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1481,9 +1481,10 @@ namespace HISP.Server
|
||||||
int autosell = reader.GetInt32(29);
|
int autosell = reader.GetInt32(29);
|
||||||
int leaseTime = reader.GetInt32(2);
|
int leaseTime = reader.GetInt32(2);
|
||||||
bool hidden = reader.GetString(34) == "YES";
|
bool hidden = reader.GetString(34) == "YES";
|
||||||
|
int owner = reader.GetInt32(1);
|
||||||
|
|
||||||
|
HorseInstance inst = new HorseInstance(horseBreed, randomId, name, description, spoiled, category, magicUsed, autosell, leaseTime, hidden, owner);
|
||||||
|
|
||||||
HorseInstance inst = new HorseInstance(horseBreed, randomId, name, description, spoiled, category, magicUsed, autosell, leaseTime);
|
|
||||||
inst.Owner = reader.GetInt32(1);
|
|
||||||
inst.Leaser = reader.GetInt32(3);
|
inst.Leaser = reader.GetInt32(3);
|
||||||
inst.Gender = reader.GetString(7);
|
inst.Gender = reader.GetString(7);
|
||||||
inst.Color = reader.GetString(8);
|
inst.Color = reader.GetString(8);
|
||||||
|
@ -1568,6 +1569,7 @@ namespace HISP.Server
|
||||||
auctionEntry.Horse = GetPlayerHorse(horseId);
|
auctionEntry.Horse = GetPlayerHorse(horseId);
|
||||||
auctionEntry.OwnerId = reader.GetInt32(3);
|
auctionEntry.OwnerId = reader.GetInt32(3);
|
||||||
auctionEntry.Completed = reader.GetString(7) == "YES";
|
auctionEntry.Completed = reader.GetString(7) == "YES";
|
||||||
|
auctionEntry.auctionRoomPlacedIn = auction;
|
||||||
auction.AuctionEntries.Add(auctionEntry);
|
auction.AuctionEntries.Add(auctionEntry);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -2402,6 +2404,21 @@ namespace HISP.Server
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public static void SetHorseOwner(int randomId, int owner)
|
||||||
|
{
|
||||||
|
using (MySqlConnection db = new MySqlConnection(ConnectionString))
|
||||||
|
{
|
||||||
|
db.Open();
|
||||||
|
MySqlCommand sqlCommand = db.CreateCommand();
|
||||||
|
sqlCommand.CommandText = "UPDATE Horses SET ownerId=@owner WHERE randomId=@randomId";
|
||||||
|
sqlCommand.Parameters.AddWithValue("@owner", owner);
|
||||||
|
sqlCommand.Parameters.AddWithValue("@randomId", randomId);
|
||||||
|
sqlCommand.Prepare();
|
||||||
|
sqlCommand.ExecuteNonQuery();
|
||||||
|
sqlCommand.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public static void SetHorseHidden(int randomId, bool hidden)
|
public static void SetHorseHidden(int randomId, bool hidden)
|
||||||
{
|
{
|
||||||
using (MySqlConnection db = new MySqlConnection(ConnectionString))
|
using (MySqlConnection db = new MySqlConnection(ConnectionString))
|
||||||
|
|
|
@ -829,15 +829,19 @@ namespace HISP.Server
|
||||||
|
|
||||||
Messages.AuctionListHorse = gameData.messages.meta.auction.list_horse;
|
Messages.AuctionListHorse = gameData.messages.meta.auction.list_horse;
|
||||||
Messages.AuctionHorseListEntryFormat = gameData.messages.meta.auction.horse_list_entry;
|
Messages.AuctionHorseListEntryFormat = gameData.messages.meta.auction.horse_list_entry;
|
||||||
|
Messages.AuctionHorseViewButton = gameData.messages.meta.auction.view_button;
|
||||||
Messages.AuctionHorseIsTacked = gameData.messages.meta.auction.tacked;
|
Messages.AuctionHorseIsTacked = gameData.messages.meta.auction.tacked;
|
||||||
|
|
||||||
|
Messages.AuctionBidMax = gameData.messages.meta.auction.max_bid;
|
||||||
Messages.AuctionBidRaisedFormat = gameData.messages.meta.auction.bid_raised;
|
Messages.AuctionBidRaisedFormat = gameData.messages.meta.auction.bid_raised;
|
||||||
Messages.AuctionTopBid = gameData.messages.meta.auction.top_bid;
|
Messages.AuctionTopBid = gameData.messages.meta.auction.top_bid;
|
||||||
Messages.AuctionExistingBidHigher = gameData.messages.meta.auction.existing_higher;
|
Messages.AuctionExistingBidHigher = gameData.messages.meta.auction.existing_higher;
|
||||||
|
|
||||||
|
Messages.AuctionOneHorsePerPlayer = gameData.messages.meta.auction.one_horse_at_a_time;
|
||||||
Messages.AuctionYouveBeenOutbidFormat = gameData.messages.meta.auction.outbid_by;
|
Messages.AuctionYouveBeenOutbidFormat = gameData.messages.meta.auction.outbid_by;
|
||||||
Messages.AuctionCantAffordBid = gameData.messages.meta.auction.cant_afford_bid;
|
Messages.AuctionCantAffordBid = gameData.messages.meta.auction.cant_afford_bid;
|
||||||
Messages.AuctionCantAffordAuctionFee = gameData.messages.meta.auction.cant_afford_listing;
|
Messages.AuctionCantAffordAuctionFee = gameData.messages.meta.auction.cant_afford_listing;
|
||||||
|
Messages.AuctionNoOtherTransactionAllowed = gameData.messages.meta.auction.no_other_transaction_allowed;
|
||||||
|
|
||||||
Messages.AuctionYouBroughtAHorseFormat = gameData.messages.meta.auction.brought_horse;
|
Messages.AuctionYouBroughtAHorseFormat = gameData.messages.meta.auction.brought_horse;
|
||||||
Messages.AuctionNoHorseBrought = gameData.messages.meta.auction.no_one_brought;
|
Messages.AuctionNoHorseBrought = gameData.messages.meta.auction.no_one_brought;
|
||||||
|
|
|
@ -152,8 +152,7 @@ namespace HISP.Server
|
||||||
entry.TimeRemaining--;
|
entry.TimeRemaining--;
|
||||||
if (entry.Completed)
|
if (entry.Completed)
|
||||||
auction.DeleteEntry(entry);
|
auction.DeleteEntry(entry);
|
||||||
|
else if (entry.TimeRemaining <= 0)
|
||||||
if (entry.TimeRemaining <= 0)
|
|
||||||
entry.Completed = true;
|
entry.Completed = true;
|
||||||
|
|
||||||
auction.UpdateAuctionRoom();
|
auction.UpdateAuctionRoom();
|
||||||
|
@ -2582,7 +2581,12 @@ namespace HISP.Server
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Auction auctionRoom = Auction.GetAuctionRoomById(int.Parse(tile.Code.Split('-')[1]));
|
Auction auctionRoom = Auction.GetAuctionRoomById(int.Parse(tile.Code.Split('-')[1]));
|
||||||
|
if(auctionRoom.HasUserPlacedAuctionAllready(sender.LoggedinUser))
|
||||||
|
{
|
||||||
|
byte[] cantPlaceAuction = PacketBuilder.CreateChat(Messages.AuctionOneHorsePerPlayer, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||||
|
sender.SendPacket(cantPlaceAuction);
|
||||||
|
break;
|
||||||
|
}
|
||||||
if (sender.LoggedinUser.Money >= 1000)
|
if (sender.LoggedinUser.Money >= 1000)
|
||||||
{
|
{
|
||||||
sender.LoggedinUser.Money -= 1000;
|
sender.LoggedinUser.Money -= 1000;
|
||||||
|
@ -4020,6 +4024,14 @@ namespace HISP.Server
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (sender.LoggedinUser.Bids.Count > 0)
|
||||||
|
{
|
||||||
|
byte[] cantBuyWhileAuctioning = PacketBuilder.CreateChat(Messages.AuctionNoOtherTransactionAllowed, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||||
|
sender.SendPacket(cantBuyWhileAuctioning);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
if (sender.LoggedinUser.Money >= cost)
|
if (sender.LoggedinUser.Money >= cost)
|
||||||
{
|
{
|
||||||
string swfToLoad = Messages.BoatCutscene;
|
string swfToLoad = Messages.BoatCutscene;
|
||||||
|
@ -5401,6 +5413,13 @@ namespace HISP.Server
|
||||||
if (shop != null)
|
if (shop != null)
|
||||||
{
|
{
|
||||||
int buyCost = shop.CalculateBuyCost(itemInfo) * count;
|
int buyCost = shop.CalculateBuyCost(itemInfo) * count;
|
||||||
|
if (sender.LoggedinUser.Bids.Count > 0)
|
||||||
|
{
|
||||||
|
byte[] cantBuyWhileAuctioning = PacketBuilder.CreateChat(Messages.AuctionNoOtherTransactionAllowed, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||||
|
sender.SendPacket(cantBuyWhileAuctioning);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (sender.LoggedinUser.Money < buyCost)
|
if (sender.LoggedinUser.Money < buyCost)
|
||||||
{
|
{
|
||||||
byte[] cantAffordMessage = PacketBuilder.CreateChat(Messages.CantAfford1, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
byte[] cantAffordMessage = PacketBuilder.CreateChat(Messages.CantAfford1, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue