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block socials when target player leaves the same spot
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parent
a116a27f0a
commit
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4 changed files with 16 additions and 3 deletions
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@ -237,7 +237,8 @@
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"socials":{
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"socials":{
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"socials_button":"^B5%ID%%SOCIALNAME%",
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"socials_button":"^B5%ID%%SOCIALNAME%",
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"socials_message":"<FONT COLOR='#BA0042'>* %SOCIALMSG% *</FONT>",
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"socials_message":"<FONT COLOR='#BA0042'>* %SOCIALMSG% *</FONT>",
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"socials_menu_type":"^L%TYPE%:^R1"
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"socials_menu_type":"^L%TYPE%:^R1",
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"no_longer_nearby":"Player is no longer nearby!",
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},
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},
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"trade":{
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"trade":{
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"trading_with":"^ATTrading with %PLAYERNAME%",
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"trading_with":"^ATTrading with %PLAYERNAME%",
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@ -26,6 +26,7 @@ namespace HISP.Game
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public static string SocialButton;
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public static string SocialButton;
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public static string SocialMessageFormat;
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public static string SocialMessageFormat;
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public static string SocialTypeFormat;
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public static string SocialTypeFormat;
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public static string SocialPlayerNoLongerNearby;
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// Trading
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// Trading
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public static string TradeWithPlayerFormat;
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public static string TradeWithPlayerFormat;
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@ -862,6 +862,7 @@ namespace HISP.Server
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Messages.SocialButton = gameData.messages.meta.player_interaction.socials.socials_button;
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Messages.SocialButton = gameData.messages.meta.player_interaction.socials.socials_button;
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Messages.SocialMessageFormat = gameData.messages.meta.player_interaction.socials.socials_message;
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Messages.SocialMessageFormat = gameData.messages.meta.player_interaction.socials.socials_message;
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Messages.SocialTypeFormat = gameData.messages.meta.player_interaction.socials.socials_menu_type;
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Messages.SocialTypeFormat = gameData.messages.meta.player_interaction.socials.socials_menu_type;
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Messages.SocialPlayerNoLongerNearby = gameData.messages.meta.player_interaction.socials.no_longer_nearby;
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// Trade
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// Trade
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@ -480,9 +480,19 @@ namespace HISP.Server
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break;
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break;
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case PacketBuilder.SOCIALS_USE:
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case PacketBuilder.SOCIALS_USE:
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int socialId = Convert.ToInt32(packet[2] - (byte)0x21);
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int socialId = Convert.ToInt32(packet[2] - (byte)0x21);
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SocialType.Social social = SocialType.GetSocial(socialId);
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SocialType.Social social = SocialType.GetSocial(socialId);
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foreach(User user in GetUsersAt(sender.LoggedinUser.X, sender.LoggedinUser.Y, true, true))
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if(sender.LoggedinUser.SocializingWith != null)
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{
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if(sender.LoggedinUser.SocializingWith.X == sender.LoggedinUser.X && sender.LoggedinUser.SocializingWith.Y == sender.LoggedinUser.Y)
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{
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byte[] playerNotNearby = PacketBuilder.CreateChat(Messages.SocialPlayerNoLongerNearby, PacketBuilder.CHAT_BOTTOM_RIGHT);
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sender.SendPacket(playerNotNearby);
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}
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}
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foreach (User user in GetUsersAt(sender.LoggedinUser.X, sender.LoggedinUser.Y, true, true))
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{
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{
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if (social.BaseSocialType.Type != "GROUP")
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if (social.BaseSocialType.Type != "GROUP")
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if (user.Id == sender.LoggedinUser.SocializingWith.Id)
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if (user.Id == sender.LoggedinUser.SocializingWith.Id)
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