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add messages for real time quiz
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parent
661320317f
commit
753abb5231
5 changed files with 81 additions and 7 deletions
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@ -158,6 +158,9 @@ namespace HISP.Game.Chat
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else if (message.ToUpper().StartsWith("!HEAR"))
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return Command.UnMute(message, args, user);
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else if (message.ToUpper().StartsWith("!QUIZ"))
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return Command.Quiz(message, args, user);
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else if (message.ToUpper().StartsWith("!WARP"))
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return Command.Warp(message, args, user);
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@ -368,6 +368,32 @@ namespace HISP.Game.Chat
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return true;
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}
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public static bool Quiz(string message, string[] args, User user)
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{
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bool quizActive = false;
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// TODO: Check quiz event is running.
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if (quizActive)
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{
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string formattedmessage = Messages.FormatPlayerCommandCompleteMessage(message.Substring(1));
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byte[] enteredRealTimeQuiz = PacketBuilder.CreateChat(Messages.EventEnteredRealTimeQuiz, PacketBuilder.CHAT_BOTTOM_RIGHT);
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user.LoggedinClient.SendPacket(enteredRealTimeQuiz);
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byte[] chatPacket = PacketBuilder.CreateChat(formattedmessage, PacketBuilder.CHAT_BOTTOM_LEFT);
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user.LoggedinClient.SendPacket(chatPacket);
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return true;
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}
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else
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{
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byte[] quizUnavailable = PacketBuilder.CreateChat(Messages.EventUnavailableRealTimeQuiz, PacketBuilder.CHAT_BOTTOM_RIGHT);
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user.LoggedinClient.SendPacket(quizUnavailable);
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return false;
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}
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}
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public static bool Mute(string message, string[] args, User user)
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{
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string formattedmessage = Messages.FormatPlayerCommandCompleteMessage(message.Substring(1));
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@ -65,6 +65,16 @@ namespace HISP.Game
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public static string SocialTypeFormat;
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public static string SocialPlayerNoLongerNearby;
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// Events : Real Time Quiz
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public static string EventMetaRealTimeQuizFormat;
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public static string EventStartRealTimeQuiz;
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public static string EventEndRealTimeQuiz;
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public static string EventBonusRealTimeQuizFormat;
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public static string EventWinBonusRealTimeQuizFormat;
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public static string EventWinRealTimeQuizFormat;
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public static string EventUnavailableRealTimeQuiz;
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public static string EventEnteredRealTimeQuiz;
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// Events : Real Time Riddles
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public static string EventStartRealTimeRiddleFormat;
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public static string EventEndRealTimeRiddle;
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@ -144,7 +154,7 @@ namespace HISP.Game
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// Trading : Messages
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public static string TradeWaitingForOthersToAcceptMessage;
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public static string TradeRequiresBothPlayersMessage;
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public static string TradeCanceledBecuasePlayerMovedMessage;
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@ -1114,8 +1124,7 @@ namespace HISP.Game
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// Click
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public static string NothingInterestingHere;
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// Event : Tack Shop Giveaway
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// Throwables
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public static string FormatModSplatterBallAwardedOther(string username)
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@ -1130,8 +1139,27 @@ namespace HISP.Game
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{
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return itemFormat.Replace("%USERNAME%", username);
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}
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// Tack Shop Giveaway
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// Event : Real Time Quiz
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public static string FormatEventRealTimeQuizMeta(int questionNo, int totalMistakes, string category, string question)
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{
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return EventMetaRealTimeQuizFormat.Replace("%QUESTIONNUMBER%", questionNo.ToString()).Replace("%MISTAKES%", questionNo.ToString()).Replace("%CATEGORY%", category).Replace("%QUESTIONTEXT%", question);
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}
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public static string FormatEventRealTimeQuizBonus(int bonusMoney)
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{
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return EventBonusRealTimeQuizFormat.Replace("%MONEY%", bonusMoney.ToString("N0", CultureInfo.InvariantCulture));
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}
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public static string FormatEventRealTimeQuizWinBonus(int bonusMoney)
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{
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return EventWinBonusRealTimeQuizFormat.Replace("%MONEY%", bonusMoney.ToString("N0", CultureInfo.InvariantCulture));
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}
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public static string FormatEventRealTimeQuizWin(string winner)
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{
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return EventWinRealTimeQuizFormat.Replace("%USERNAME%", winner);
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}
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// Event : Tack Shop Giveaway
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public static string FormatEventTackShopGiveawayEnd(string shopName, string townName)
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{
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return EventEndTackShopGiveawayFormat.Replace("%SHOPNAME%", shopName).Replace("%TOWN%", townName);
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@ -952,6 +952,17 @@ namespace HISP.Server
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// Message Queue
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Messages.MessageQueueHeader = gameData.messages.message_queue;
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// Events : Real Time Quiz
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Messages.EventMetaRealTimeQuizFormat = gameData.messages.events.real_time_quiz.event_meta;
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Messages.EventStartRealTimeQuiz = gameData.messages.events.real_time_quiz.event_start;
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Messages.EventEndRealTimeQuiz = gameData.messages.events.real_time_quiz.event_end;
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Messages.EventBonusRealTimeQuizFormat = gameData.messages.events.real_time_quiz.event_bonus;
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Messages.EventWinBonusRealTimeQuizFormat = gameData.messages.events.real_time_quiz.event_win_bonus;
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Messages.EventWinRealTimeQuizFormat = gameData.messages.events.real_time_quiz.event_win;
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Messages.EventUnavailableRealTimeQuiz = gameData.messages.events.real_time_quiz.event_unavailable;
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Messages.EventEnteredRealTimeQuiz = gameData.messages.events.real_time_quiz.event_entered;
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// Events : Real Time Riddle
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Messages.EventStartRealTimeRiddleFormat = gameData.messages.events.real_time_riddle.event_start;
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