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try fix crashing and increase stack limit to 50
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parent
6ce2c33a42
commit
76f3d7d731
2 changed files with 15 additions and 3 deletions
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@ -27,6 +27,9 @@ namespace HISP.Game.Items
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int count = 0;
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for(int i = 0; i < droppedItems.Length; i++)
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{
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if (droppedItems[i] == null) // Item removed in another thread.
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continue;
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if(droppedItems[i].Instance.ItemId == item.Id)
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{
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count++;
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@ -42,7 +45,10 @@ namespace HISP.Game.Items
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List<DroppedItem> items = new List<DroppedItem>();
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for(int i = 0; i < droppedItems.Length; i++)
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{
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if(droppedItems[i].X == x && droppedItems[i].Y == y)
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if (droppedItems[i] == null) // Item removed in another thread.
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continue;
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if (droppedItems[i].X == x && droppedItems[i].Y == y)
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{
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items.Add(droppedItems[i]);
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}
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@ -88,7 +94,10 @@ namespace HISP.Game.Items
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for(int i = 0; i < droppedItems.Length; i++)
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{
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if(droppedItems[i].Instance.RandomId == randomId)
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if (droppedItems[i] == null) // Item removed in another thread.
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continue;
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if (droppedItems[i].Instance.RandomId == randomId)
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{
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return droppedItems[i];
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}
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@ -103,6 +112,9 @@ namespace HISP.Game.Items
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for(int i = 0; i < droppedItemsList.Count; i++)
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{
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if (droppedItemsList[i] == null) // Item removed in another thread.
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continue;
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droppedItemsList[i].DespawnTimer--;
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if(droppedItemsList[i].DespawnTimer <= 0)
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{
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@ -26,7 +26,7 @@ namespace HISP.Server
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public static bool DoCorrections;
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public static bool DoNonViolations;
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public const int MAX_STACK = 40;
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public const int MAX_STACK = 50;
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private static string ConfigurationFileName = "server.properties";
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public static void OpenConfig()
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