add water balloon game functionality

This commit is contained in:
SilicaAndPina 2021-04-29 19:49:38 +12:00
parent e95140d708
commit 79b4b76c5d
7 changed files with 82 additions and 4 deletions

View file

@ -1,11 +1,13 @@
using HISP.Player;
using HISP.Game.Inventory;
using HISP.Game.Items;
using HISP.Player;
using HISP.Server;
using System.Collections.Generic;
using System.Threading;
namespace HISP.Game.Events
{
public class WaterBalloonGame
{
public WaterBalloonGame()
@ -19,6 +21,7 @@ namespace HISP.Game.Events
public bool Active;
private Timer gameTimeout;
private const int WATER_BALLOON_GAME_TIMEOUT = 5;
public class ThrownCounter
{
public ThrownCounter(WaterBalloonGame game, User userHit, int numThrown)
@ -43,12 +46,44 @@ namespace HISP.Game.Events
foreach (GameClient client in GameServer.ConnectedClients)
if (client.LoggedIn)
client.SendPacket(gameStartMessage);
// Give ALL players water ballons
int[] allUsers = Database.GetUsers();
foreach (int userid in allUsers)
{
Logger.DebugPrint("Adding Water Balloon to userid: " + userid.ToString());
for (int i = 0; i < 6; i++)
{
ItemInstance itm = new ItemInstance(Item.WaterBalloon);
if (GameServer.IsUserOnline(userid))
GameServer.GetUserById(userid).Inventory.AddWithoutDatabase(itm);
Database.AddItemToInventory(userid, itm);
}
}
}
public void EndEvent()
{
ThrownCounter[] winnerCounter = getWinners();
resetEvent();
foreach(GameClient connectedClient in GameServer.ConnectedClients)
{
if(connectedClient.LoggedIn)
if(connectedClient.LoggedinUser.Inventory.HasItemId(Item.WaterBalloon))
{
InventoryItem invItm = connectedClient.LoggedinUser.Inventory.GetItemByItemId(Item.WaterBalloon);
foreach (ItemInstance itm in invItm.ItemInstances)
connectedClient.LoggedinUser.Inventory.Remove(itm);
}
}
DroppedItems.DeleteAllItemOfType(Item.WaterBalloon); // Delete all dropped items
Database.EradicateItemFromExistance(Item.WaterBalloon); // Delete from offline players
// Build event over message
string winMsg = Messages.EventEndWaterBalloonGame;
foreach(ThrownCounter winner in winnerCounter)
@ -70,6 +105,7 @@ namespace HISP.Game.Events
winner.UserHit.LoggedinClient.SendPacket(youWinMsg);
}
}
private void gameTimedOut(object state)
{