Fix !AUTOREPLY

This commit is contained in:
SilicaAndPina 2021-07-03 20:01:00 +12:00
parent 699353f2d1
commit 801ae29a62
3 changed files with 36 additions and 29 deletions

View file

@ -5854,14 +5854,6 @@ namespace HISP.Server
string formattedMessage = Chat.FormatChatForOthers(sender.LoggedinUser, channel, message);
string formattedMessageSender = Chat.FormatChatForSender(sender.LoggedinUser, channel, message, nameTo);
string formattedMessageAutoReply = "";
string formattedMessageSenderAutoReply = "";
if (sender.LoggedinUser.AutoReplyText != "")
{
formattedMessageAutoReply = Chat.FormatChatForOthers(sender.LoggedinUser, channel, sender.LoggedinUser.AutoReplyText, true);
formattedMessageSenderAutoReply = Chat.FormatChatForSender(sender.LoggedinUser, channel, sender.LoggedinUser.AutoReplyText, nameTo, true);
}
byte[] chatPacketOthers = PacketBuilder.CreateChat(formattedMessage, chatSide);
byte[] chatPacketSender = PacketBuilder.CreateChat(formattedMessageSender, chatSide);
@ -5871,10 +5863,7 @@ namespace HISP.Server
foreach (GameClient recipiant in recipiants)
{
recipiant.SendPacket(chatPacketOthers);
if(formattedMessageAutoReply != "")
recipiant.SendPacket(PacketBuilder.CreateChat(formattedMessageAutoReply, chatSide));
if (channel == Chat.ChatChannel.Dm)
recipiant.SendPacket(playDmSound);
}
@ -5882,8 +5871,25 @@ namespace HISP.Server
// Send to sender
sender.SendPacket(chatPacketSender);
if (formattedMessageSenderAutoReply != "")
sender.SendPacket(PacketBuilder.CreateChat(formattedMessageSenderAutoReply, chatSide));
// AutoReply
if (channel == Chat.ChatChannel.Dm)
{
foreach (GameClient recipiant in recipiants)
{
if (recipiant.LoggedinUser.AutoReplyText != "")
{
string formattedMessageAuto = Chat.FormatChatForOthers(recipiant.LoggedinUser, channel, recipiant.LoggedinUser.AutoReplyText, true);
string formattedMessageSenderAuto = Chat.FormatChatForSender(recipiant.LoggedinUser, channel, recipiant.LoggedinUser.AutoReplyText, nameTo, true);
byte[] chatPacketAutoOthers = PacketBuilder.CreateChat(formattedMessageAuto, chatSide);
sender.SendPacket(chatPacketAutoOthers);
byte[] chatPacketAutoSender = PacketBuilder.CreateChat(formattedMessageSenderAuto, chatSide);
recipiant.SendPacket(chatPacketAutoSender);
}
}
}
}
public static void OnClickPacket(GameClient sender, byte[] packet)