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Change Util.cs to Helper.cs, and move ThreadSafeList to HISP.Util namespace.
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37 changed files with 197 additions and 169 deletions
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@ -264,7 +264,7 @@ namespace HISP.Game.Chat
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if (args.Length <= 2)
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swfUser = args[1];
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byte[] packetBytes = PacketBuilder.CreateSwfModulePacket(swfName, PacketBuilder.PACKET_SWF_MODULE_FORCE);
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byte[] packetBytes = PacketBuilder.CreateSwfModule(swfName, PacketBuilder.PACKET_SWF_MODULE_FORCE);
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if (swfUser.ToUpper() == "ALL")
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{
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foreach (GameClient client in GameClient.ConnectedClients)
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@ -766,7 +766,7 @@ namespace HISP.Game.Chat
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}
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playSwf:;
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byte[] swfPacket = PacketBuilder.CreateSwfModulePacket("warpcutscene", PacketBuilder.PACKET_SWF_CUTSCENE);
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byte[] swfPacket = PacketBuilder.CreateSwfModule("warpcutscene", PacketBuilder.PACKET_SWF_CUTSCENE);
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user.LoggedinClient.SendPacket(swfPacket);
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