Implement Drawing Rooms

This commit is contained in:
SilicaAndPina 2021-02-04 22:55:00 +13:00
parent 29fe3ec024
commit 92c35eb4b9
10 changed files with 355 additions and 17 deletions

View file

@ -169,7 +169,7 @@ namespace HISP.Game.Items
if (item.SpawnParamaters.SpawnOnTileType == TileType)
{
if (GetItemsAt(tryX, tryY).Length > 26) // Max here
if (GetItemsAt(tryX, tryY).Length > 25) // Max items in one tile.
continue;
ItemInstance instance = new ItemInstance(item.Id);
@ -206,7 +206,7 @@ namespace HISP.Game.Items
if (Map.CheckPassable(spawnOn.X, spawnOn.Y))
{
if (GetItemsAt(spawnOn.X, spawnOn.Y).Length > 26) // Max here
if (GetItemsAt(spawnOn.X, spawnOn.Y).Length > 25) // Max items in one tile.
continue;
ItemInstance instance = new ItemInstance(item.Id);
@ -270,7 +270,7 @@ namespace HISP.Game.Items
if (Map.CheckPassable(tryX, tryY))
{
if (GetItemsAt(tryX, tryY).Length > 26) // Max here
if (GetItemsAt(tryX, tryY).Length > 25) // Max here
continue;
ItemInstance instance = new ItemInstance(item.Id);
@ -297,13 +297,7 @@ namespace HISP.Game.Items
while (true)
{
// Pick a random isle:
//int isleId = GameServer.RandomNumberGenerator.Next(0, World.Isles.Count);
//World.Isle isle = World.Isles[isleId];
// Pick a random location inside the isle
//int tryX = GameServer.RandomNumberGenerator.Next(isle.StartX, isle.EndX);
//int tryY = GameServer.RandomNumberGenerator.Next(isle.StartY, isle.EndY);
// Pick a random location:
int tryX = GameServer.RandomNumberGenerator.Next(0, Map.Width);
int tryY = GameServer.RandomNumberGenerator.Next(0, Map.Height);
@ -317,7 +311,7 @@ namespace HISP.Game.Items
if (item.SpawnParamaters.SpawnOnTileType == TileType)
{
if (GetItemsAt(tryX, tryY).Length > 26) // Max here
if (GetItemsAt(tryX, tryY).Length > 25) // Max here
continue;
ItemInstance instance = new ItemInstance(item.Id);