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fix building
This commit is contained in:
parent
e169303b2c
commit
93829b1484
3 changed files with 61 additions and 14 deletions
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@ -152,7 +152,7 @@
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"ranch_brought":"You paid $%PRICE% and are now the proud owner of this ranch!",
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"ranch_brought":"You paid $%PRICE% and are now the proud owner of this ranch!",
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"saved_ranch":"Saved Ranch Description.",
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"saved_ranch":"Saved Ranch Description.",
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"default_title":"Ranch",
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"default_title":"Ranch",
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"ranch_description":"^PLRanch Title:|%RANCHTITLE%^LYour Ranch Description:^R1^PB160|%RANCHDESC%^PS11|SAVE DESCRIPTION"
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"ranch_description":"^PLRanch Title:|%RANCHTITLE%^LYour Ranch Description:^R1^PB160|%RANCHDESC%^PS11|SAVE DESCRIPTION",
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"build":{
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"build":{
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"build_on_this_spot":"You can build one of the following buildings on this spot:",
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"build_on_this_spot":"You can build one of the following buildings on this spot:",
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"build_format":"^T6Build a %BUILDINGNAME% for $%PRICE%^B6L%BUILDINGID%^B6B%BUILDINGID%^R1",
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"build_format":"^T6Build a %BUILDINGNAME% for $%PRICE%^B6L%BUILDINGID%^B6B%BUILDINGID%^R1",
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@ -548469,7 +548469,7 @@
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"description": "This large, fancy barn is big enough to allow you to own 12 more horses",
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"description": "This large, fancy barn is big enough to allow you to own 12 more horses",
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}
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}
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]
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]
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}
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},
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"ranch_locations":[
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"ranch_locations":[
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{"id":37,"x":519,"y":217,"value":500000},
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{"id":37,"x":519,"y":217,"value":500000},
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{"id":38,"x":517,"y":218,"value":500000},
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{"id":38,"x":517,"y":218,"value":500000},
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@ -5,16 +5,42 @@ namespace HISP.Game
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{
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{
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public class Ranch
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public class Ranch
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{
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{
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public class RanchBuilding
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public class RanchUpgrade
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{
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{
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public static List<RanchBuilding> RanchBuildings = new List<RanchBuilding>();
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public static List<RanchUpgrade> RanchUpgrades = new List<RanchUpgrade>();
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public int Id;
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public int Id;
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public string Type;
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public int Cost;
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public int Cost;
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public string Title;
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public string Title;
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public string Description;
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public string Description;
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public int Limit;
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public int Limit;
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public static bool RanchUpgradeExists(int id)
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{
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foreach (RanchUpgrade rachUpgrade in RanchUpgrades)
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{
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if (rachUpgrade.Id == id)
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return true;
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}
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return false;
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}
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public static RanchUpgrade GetRanchUpgradeById(int id)
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{
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foreach (RanchUpgrade rachUpgrade in RanchUpgrades)
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{
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if (rachUpgrade.Id == id)
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return rachUpgrade;
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}
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throw new KeyNotFoundException("No ranch found.");
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}
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}
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public class RanchBuilding
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{
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public static List<RanchBuilding> RanchBuildings = new List<RanchBuilding>();
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public int Id;
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public int Cost;
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public string Title;
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public string Description;
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public static bool RanchBuildingExists(int id)
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public static bool RanchBuildingExists(int id)
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{
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{
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foreach (RanchBuilding ranchBuilding in RanchBuildings)
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foreach (RanchBuilding ranchBuilding in RanchBuildings)
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@ -575,6 +575,7 @@ namespace HISP.Server
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Logger.DebugPrint("Registered Workshop at X: " + wkShop.X + " Y: " + wkShop.Y);
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Logger.DebugPrint("Registered Workshop at X: " + wkShop.X + " Y: " + wkShop.Y);
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}
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}
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// Register Ranches
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int totalRanchLocations = gameData.ranch.ranch_locations.Count;
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int totalRanchLocations = gameData.ranch.ranch_locations.Count;
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for (int i = 0; i < totalRanchLocations; i++)
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for (int i = 0; i < totalRanchLocations; i++)
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{
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{
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@ -587,21 +588,18 @@ namespace HISP.Server
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Logger.DebugPrint("Registered Ranch at X: " + ranch.X + " Y: " + ranch.Y);
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Logger.DebugPrint("Registered Ranch at X: " + ranch.X + " Y: " + ranch.Y);
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}
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}
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int totalRanchBuildings = gameData.ranch.ranch_buildings.Count;
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// Register Ranch Buildings
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int totalRanchBuildings = gameData.ranch.ranch_buildings.buildings.Count;
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for (int i = 0; i < totalRanchBuildings; i++)
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for (int i = 0; i < totalRanchBuildings; i++)
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{
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{
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int id = gameData.ranch.ranch_buildings[i].id;
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int id = gameData.ranch.ranch_buildings.buildings[i].id;
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string type = gameData.ranch.ranch_buildings[i].type;
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int cost = gameData.ranch.ranch_buildings.buildings[i].cost;
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int cost = gameData.ranch.ranch_buildings[i].cost;
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string title = gameData.ranch.ranch_buildings.buildings[i].title;
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string title = gameData.ranch.ranch_buildings[i].title;
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string description = gameData.ranch.ranch_buildings.buildings[i].description;
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string description = gameData.ranch.ranch_buildings[i].description;
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Ranch.RanchBuilding building = new Ranch.RanchBuilding();
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Ranch.RanchBuilding building = new Ranch.RanchBuilding();
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if (gameData.ranch.ranch_buildings[i].limit != null)
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building.Limit = gameData.ranch.ranch_buildings[i].limit;
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building.Id = id;
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building.Id = id;
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building.Type = type;
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building.Cost = cost;
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building.Cost = cost;
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building.Title = title;
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building.Title = title;
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building.Description = description;
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building.Description = description;
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@ -610,6 +608,29 @@ namespace HISP.Server
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Logger.DebugPrint("Registered Ranch Building: "+building.Title);
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Logger.DebugPrint("Registered Ranch Building: "+building.Title);
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}
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}
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// Register Ranch Upgrades
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int totalRanchUpgrades = gameData.ranch.ranch_buildings.upgrades.Count;
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for (int i = 0; i < totalRanchUpgrades; i++)
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{
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int id = gameData.ranch.ranch_buildings.upgrades[i].id;
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int cost = gameData.ranch.ranch_buildings.upgrades[i].cost;
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string title = gameData.ranch.ranch_buildings.upgrades[i].title;
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string description = gameData.ranch.ranch_buildings.upgrades[i].description;
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Ranch.RanchUpgrade upgrade = new Ranch.RanchUpgrade();
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if (gameData.ranch.ranch_buildings.upgrades[i].limit != null)
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upgrade.Limit = gameData.ranch.ranch_buildings.upgrades[i].limit;
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upgrade.Id = id;
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upgrade.Cost = cost;
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upgrade.Title = title;
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upgrade.Description = description;
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Ranch.RanchUpgrade.RanchUpgrades.Add(upgrade);
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Logger.DebugPrint("Registered Ranch Upgrade: " + upgrade.Title);
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}
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// Register Riddles
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int totalRiddles = gameData.riddle_room.Count;
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int totalRiddles = gameData.riddle_room.Count;
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for (int i = 0; i < totalRiddles; i++)
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for (int i = 0; i < totalRiddles; i++)
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{
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{
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