Add Random Events

This commit is contained in:
SilicaAndPina 2021-05-12 10:11:53 +12:00
parent d7e350fef6
commit 9add26a6fa
5 changed files with 165 additions and 4 deletions

View file

@ -858,6 +858,32 @@ namespace HISP.Server
Logger.DebugPrint("Registered Real Time Quiz Category: " + name);
}
// Register Random Event
int totalRandomEvent = gameData.events.random_events.Count;
for (int i = 0; i < totalRandomEvent; i++)
{
int minmoney = 0;
int maxmoney = 0;
int lowerHorseHealth = 0;
int giveObj = 0;
int id = gameData.events.random_events[i].id;
string txt = gameData.events.random_events[i].text;
if(gameData.events.random_events[i].min_money != null)
minmoney = gameData.events.random_events[i].min_money;
if(gameData.events.random_events[i].max_money != null)
maxmoney = gameData.events.random_events[i].max_money;
if(gameData.events.random_events[i].lower_horse_health != null)
lowerHorseHealth = gameData.events.random_events[i].lower_horse_health;
if(gameData.events.random_events[i].give_object != null)
giveObj = gameData.events.random_events[i].give_object;
new RandomEvent(id, txt, minmoney, maxmoney, lowerHorseHealth, giveObj);
Logger.DebugPrint("Registered Random Event: " + txt);
}
HorseInfo.HorseNames = gameData.horses.names.ToObject<string[]>();
@ -964,6 +990,9 @@ namespace HISP.Server
// Message Queue
Messages.MessageQueueHeader = gameData.messages.message_queue;
// Random Event
Messages.RandomEventPrefix = gameData.messages.random_event_prefix;
// Events : Mods Revenge
Messages.EventStartModsRevenge = gameData.messages.events.mods_revenge.event_start;
Messages.EventEndModsRevenge = gameData.messages.events.mods_revenge.event_end;