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Improve command system, add HELP command,
This commit is contained in:
parent
a2782fd35e
commit
9e69492e46
39 changed files with 1865 additions and 1620 deletions
509
HorseIsleServer/LibHISP/Game/Chat/ChatMsg.cs
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509
HorseIsleServer/LibHISP/Game/Chat/ChatMsg.cs
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using HISP.Player;
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using HISP.Server;
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namespace HISP.Game.Chat
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{
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public class ChatMsg
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{
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public struct Correction
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{
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public string FilteredWord;
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public string ReplacedWord;
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}
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public struct Reason
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{
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public string Name;
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public string Message;
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}
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public struct Filter
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{
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public string FilteredWord;
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public Reason Reason;
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public bool MatchAll;
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}
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public enum ChatChannel
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{
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All = 0x14,
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Ads = 0x1D,
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Near = 0x15,
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Buddies = 0x17,
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Here = 0x18,
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Isle = 0x1A,
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Dm = 0x16,
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Mod = 0x1c,
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Admin = 0x1b
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}
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public static string PrivateMessageSound;
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private static List<Filter> filteredWords = new List<Filter>();
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private static List<Correction> correctedWords = new List<Correction>();
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private static List<Reason> reasons = new List<Reason>();
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public static void AddFilter(Filter filter)
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{
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filteredWords.Add(filter);
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}
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public static void AddCorrection(Correction correction)
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{
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correctedWords.Add(correction);
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}
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public static void AddReason(Reason reason)
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{
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reasons.Add(reason);
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}
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public static Filter[] FilteredWords
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{
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get
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{
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return filteredWords.ToArray();
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}
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}
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public static Correction[] CorrectedWords
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{
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get
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{
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return correctedWords.ToArray();
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}
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}
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public static Reason[] Reasons
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{
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get
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{
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return reasons.ToArray();
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}
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}
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public static bool ProcessCommand(User user, string message)
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{
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if (message.Length < 1)
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return false;
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string parsedMessage = message;
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parsedMessage = parsedMessage.Trim();
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char cLetter = parsedMessage[0];
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parsedMessage = parsedMessage.Substring(1).Trim();
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string messageToGive = parsedMessage;
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foreach (CommandRegister cmd in CommandRegister.RegisteredCommands)
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{
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if(cmd.CmdLetter == cLetter)
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{
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if (parsedMessage.ToUpper(CultureInfo.InvariantCulture).StartsWith(cmd.CmdName))
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{
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string[] args = parsedMessage.Substring(cmd.CmdName.Length).Trim().Split(' ');
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return cmd.Execute(messageToGive, args, user);
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}
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}
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}
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return false;
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}
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public static Object FilterMessage(string message) // Handles chat filtering and violation stuffs
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{
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if (!ConfigReader.EnableSwearFilter) // Freedom of Speech Mode
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return null;
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string[] wordsSaid;
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if (message.Contains(' '))
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wordsSaid = message.Split(' ');
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else
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wordsSaid = new string[] { message };
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foreach(Filter filter in FilteredWords)
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{
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if (!filter.MatchAll)
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{
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foreach (string word in wordsSaid)
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{
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if (word.ToLower() == filter.FilteredWord.ToLower())
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return filter.Reason;
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}
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}
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else
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{
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if (message.ToLower().Contains(filter.FilteredWord))
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return filter.Reason;
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}
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}
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return null;
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}
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public static byte GetSide(ChatChannel channel)
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{
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switch (channel)
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{
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case ChatChannel.All:
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case ChatChannel.Ads:
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case ChatChannel.Isle:
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return PacketBuilder.CHAT_BOTTOM_LEFT;
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case ChatChannel.Buddies:
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case ChatChannel.Here:
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case ChatChannel.Admin:
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case ChatChannel.Mod:
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return PacketBuilder.CHAT_BOTTOM_RIGHT;
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case ChatChannel.Dm:
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return PacketBuilder.CHAT_DM_RIGHT;
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default:
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Logger.ErrorPrint("unknown channel: " + (byte)channel);
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return PacketBuilder.CHAT_BOTTOM_LEFT;
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}
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}
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public static string GetDmRecipiant(string message)
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{
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if(message.Contains('|'))
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{
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string recipiantName = message.Split('|')[0];
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return recipiantName;
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}
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else
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{
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return null;
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}
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}
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public static string GetDmMessage(string message)
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{
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if (message.Contains('|'))
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{
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string messageStr = message.Split('|')[1];
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return messageStr;
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}
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else
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{
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return message;
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}
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}
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public static GameClient[] GetRecipiants(User user, ChatChannel channel, string to=null)
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{
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if (channel == ChatChannel.All)
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{
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List<GameClient> recipiants = new List<GameClient>();
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foreach (GameClient client in GameClient.ConnectedClients)
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{
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if (client.LoggedIn)
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if (!client.User.MuteGlobal && !client.User.MuteAll)
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if (client.User.Id != user.Id)
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if(!client.User.MutePlayer.IsUserMuted(user))
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recipiants.Add(client);
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}
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return recipiants.ToArray();
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}
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if(channel == ChatChannel.Ads)
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{
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List<GameClient> recipiants = new List<GameClient>();
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foreach (GameClient client in GameClient.ConnectedClients)
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{
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if (client.LoggedIn)
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if (!client.User.MuteAds && !client.User.MuteAll)
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if (client.User.Id != user.Id)
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if (!client.User.MutePlayer.IsUserMuted(user))
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recipiants.Add(client);
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}
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return recipiants.ToArray();
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}
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if(channel == ChatChannel.Buddies)
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{
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List<GameClient> recipiants = new List<GameClient>();
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foreach (GameClient client in GameClient.ConnectedClients)
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{
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if (client.LoggedIn)
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if (!client.User.MuteBuddy && !client.User.MuteAll)
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if (client.User.Id != user.Id)
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if (client.User.Friends.List.Contains(user.Id))
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if (!client.User.MutePlayer.IsUserMuted(user))
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recipiants.Add(client);
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}
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return recipiants.ToArray();
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}
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if (channel == ChatChannel.Isle)
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{
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List<GameClient> recipiants = new List<GameClient>();
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if(World.InIsle(user.X,user.Y))
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{
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User[] usersInSile = GameServer.GetUsersInIsle(World.GetIsle(user.X, user.Y), true, false);
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foreach (User userInIsle in usersInSile)
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{
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if (user.Id != userInIsle.Id)
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if(!userInIsle.MuteAll && !userInIsle.MuteIsland)
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if(!userInIsle.MutePlayer.IsUserMuted(user))
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recipiants.Add(userInIsle.Client);
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}
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return recipiants.ToArray();
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}
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else
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{
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return new GameClient[0];
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}
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}
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if (channel == ChatChannel.Here)
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{
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List<GameClient> recipiants = new List<GameClient>();
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User[] usersHere = GameServer.GetUsersAt(user.X, user.Y, true, false);
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foreach (User userHere in usersHere)
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{
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if (user.Id != userHere.Id)
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if (!userHere.MuteAll && !userHere.MuteHere)
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if (!userHere.MutePlayer.IsUserMuted(user))
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recipiants.Add(userHere.Client);
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}
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return recipiants.ToArray();
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}
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if (channel == ChatChannel.Near)
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{
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List<GameClient> recipiants = new List<GameClient>();
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User[] nearbyUsers = GameServer.GetNearbyUsers(user.X, user.Y, true, false);
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foreach (User nearbyUser in nearbyUsers)
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{
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if (user.Id != nearbyUser.Id)
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if (!nearbyUser.MuteAll && !nearbyUser.MuteNear)
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if (!nearbyUser.MutePlayer.IsUserMuted(user))
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recipiants.Add(nearbyUser.Client);
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}
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return recipiants.ToArray();
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}
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if (channel == ChatChannel.Mod)
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{
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if (!user.Moderator && !user.Administrator) // No mod chat for non-mods!
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{
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Logger.WarnPrint(user.Username + " attempted to send in MOD chat, without being a MOD.");
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return new GameClient[0];
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}
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List<GameClient> recipiants = new List<GameClient>();
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foreach (GameClient client in GameClient.ConnectedClients)
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{
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if (client.LoggedIn)
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if (client.User.Moderator)
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if (client.User.Id != user.Id)
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recipiants.Add(client);
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}
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return recipiants.ToArray();
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}
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if(channel == ChatChannel.Admin)
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{
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if (!user.Administrator) // No admin chat for non-admins!
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{
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Logger.WarnPrint(user.Username + " attempted to send in ADMIN chat, without being an ADMIN.");
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return new GameClient[0];
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}
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List<GameClient> recipiants = new List<GameClient>();
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foreach (GameClient client in GameClient.ConnectedClients)
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{
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if (client.LoggedIn)
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if (client.User.Administrator)
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if (client.User.Id != user.Id)
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recipiants.Add(client);
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}
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return recipiants.ToArray();
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}
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if(channel == ChatChannel.Dm)
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{
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if (to != null && to != "")
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{
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List<GameClient> recipiants = new List<GameClient>();
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foreach (GameClient client in GameClient.ConnectedClients)
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{
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if (client.LoggedIn)
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{
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if (!client.User.MutePrivateMessage && !client.User.MuteAll)
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{
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if (client.User.Username.ToLower().StartsWith(to.ToLower()))
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{
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recipiants.Add(client);
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break;
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}
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}
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}
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}
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return recipiants.ToArray();
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}
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else
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{
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Logger.ErrorPrint("Channel is " + channel + " (DM) BUT no 'to' Paramater was specfied");
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return new GameClient[0];
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}
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}
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Logger.ErrorPrint(user.Username + " Sent message in unknown channel: " + (byte)channel);
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return new GameClient[0]; // No recipiants
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}
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public static string DoCorrections(string message)
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{
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if (!ConfigReader.EnableCorrections)
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return message;
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foreach(Correction correct in CorrectedWords)
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message = message.Replace(correct.FilteredWord, correct.ReplacedWord);
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return message.Trim();
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}
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public static string EscapeMessage(string message)
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{
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return message.Replace("<", "<");
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}
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public static string FormatChatForOthers(User user, ChatChannel channel, string message, bool autoReply=false)
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{
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switch (channel)
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{
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case ChatChannel.All:
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if (user.Moderator || user.Administrator)
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return Messages.FormatGlobalChatMessageForMod(user.Username, message);
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else
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return Messages.FormatGlobalChatMessage(user.Username, message);
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case ChatChannel.Ads:
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return Messages.FormatAdsChatMessage(user.Username, message);
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case ChatChannel.Buddies:
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return Messages.FormatBuddyChatMessage(user.Username, message);
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case ChatChannel.Dm:
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string badge = "";
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if (user.Moderator || user.Administrator)
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badge += Messages.DmModBadge;
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if (autoReply)
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badge += Messages.DmAutoResponse;
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return Messages.FormatDirectMessage(user.Username, message, badge);
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case ChatChannel.Near:
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return Messages.FormatNearbyChatMessage(user.Username, message);
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case ChatChannel.Isle:
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return Messages.FormatIsleChatMessage(user.Username, message);
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case ChatChannel.Here:
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return Messages.FormatHereChatMessage(user.Username, message);
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case ChatChannel.Mod:
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if (user.Moderator || user.Administrator)
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return Messages.FormatModChatMessage(user.Username, message);
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else
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{
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Logger.HackerPrint(user.Username + " Tried to send in mod chat without being a moderator. (Hack/Code Attempt)");
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return "";
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}
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case ChatChannel.Admin:
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if (user.Administrator)
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return Messages.FormatAdminChatMessage(user.Username, message);
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else
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{
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Logger.HackerPrint(user.Username + " Tried to send in mod chat without being a moderator. (Hack/Code Attempt)");
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return "";
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}
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default:
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Logger.ErrorPrint(user.Username + " is trying to end a message in unknown channel " + channel.ToString("X"));
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return "not implemented yet :(";
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}
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}
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public static string FormatChatForSender(User user, ChatChannel channel, string message, string dmRecipiant=null, bool autoReply=false)
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{
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switch (channel)
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{
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case ChatChannel.All:
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if (user.Moderator || user.Administrator)
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return Messages.FormatGlobalChatMessageForMod(user.Username, message);
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else
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return Messages.FormatGlobalChatMessage(user.Username, message);
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case ChatChannel.Ads:
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int numbListening = GameServer.GetNumberOfPlayersListeningToAdsChat(); // vry specific function ik
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return Messages.FormatAdsChatForSender(numbListening-1, user.Username, message);
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case ChatChannel.Buddies:
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return Messages.FormatBuddyChatMessageForSender(GameServer.GetNumberOfBuddiesOnline(user), user.Username, message);
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case ChatChannel.Isle:
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int inIsle = 0;
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if (World.InIsle(user.X, user.Y))
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inIsle = GameServer.GetUsersInIsle(World.GetIsle(user.X, user.Y), false, false).Length -1;
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return Messages.FormatIsleChatMessageForSender(inIsle, user.Username, message);
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case ChatChannel.Here:
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int usersHere = GameServer.GetUsersAt(user.X, user.Y, false, false).Length -1;
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return Messages.FormatHereChatMessageForSender(usersHere, user.Username, message);
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case ChatChannel.Near:
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int nearbyUsers = GameServer.GetNearbyUsers(user.X, user.Y, false, false).Length -1;
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return Messages.FormatNearChatMessageForSender(nearbyUsers, user.Username, message);
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case ChatChannel.Mod:
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int modsOnline = GameServer.GetNumberOfModsOnline() - 1;
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return Messages.FormatModChatForSender(modsOnline, user.Username, message);
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case ChatChannel.Admin:
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int adminsOnline = GameServer.GetNumberOfAdminsOnline() - 1;
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return Messages.FormatAdminChatForSender(adminsOnline, user.Username, message);
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case ChatChannel.Dm:
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string badge = "";
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if (user.Moderator || user.Administrator)
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badge += Messages.DmModBadge;
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if (autoReply)
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badge += Messages.DmAutoResponse;
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return Messages.FormatDirectChatMessageForSender(user.Username, dmRecipiant, message, badge);
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default:
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Logger.ErrorPrint(user.Username + " is trying to end a message in unknown channel " + channel.ToString("X"));
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return "not implemented yet :(";
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}
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}
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public static string NonViolationChecks(User user, string message)
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{
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if(!ConfigReader.EnableNonViolations)
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return null;
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// Check if contains password.
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if (message.ToLower().Contains(user.Password.ToLower()))
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return Messages.PasswordNotice;
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// Check if ALL CAPS
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string[] wordsSaid;
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if (message.Contains(' '))
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wordsSaid = message.Split(' ');
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else
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wordsSaid = new string[] { message };
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foreach (string word in wordsSaid)
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{
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string lettersOnly = "";
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foreach(char c in word)
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{
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if((byte)c >= (byte)'A' && (byte)c <= (byte)'z') // is letter
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{
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lettersOnly += c;
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}
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}
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if (lettersOnly.ToUpper() == lettersOnly && lettersOnly.Length >= 5)
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return Messages.CapsNotice;
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}
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return null;
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}
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public static Reason GetReason(string name)
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{
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foreach (Reason reason in Reasons)
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if (reason.Name == name)
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return reason;
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throw new KeyNotFoundException("Reason " + name + " not found.");
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}
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}
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}
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