mirror of
https://github.com/islehorse/HISP.git
synced 2025-06-08 03:51:28 +12:00
Improve command system, add HELP command,
This commit is contained in:
parent
a2782fd35e
commit
9e69492e46
39 changed files with 1865 additions and 1620 deletions
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@ -74,7 +74,7 @@ namespace HISP.Player
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baseUser.AddMoney(award.MoneyBonus);
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byte[] chatPacket = PacketBuilder.CreateChat(award.CompletionText, PacketBuilder.CHAT_BOTTOM_RIGHT);
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baseUser.LoggedinClient.SendPacket(chatPacket);
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baseUser.Client.SendPacket(chatPacket);
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}
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@ -63,7 +63,7 @@ namespace HISP.Player
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baseUser.Facing = direction + (onHorse * 5);
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byte[] moveResponse = PacketBuilder.CreateMovement(baseUser.X, baseUser.Y, baseUser.CharacterId, baseUser.Facing, PacketBuilder.DIRECTION_NONE, false);
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baseUser.LoggedinClient.SendPacket(moveResponse);
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baseUser.Client.SendPacket(moveResponse);
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GameServer.UpdateUserFacingAndLocation(baseUser);
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@ -77,19 +77,19 @@ namespace HISP.Player
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if(baseUser.MuteBuddy)
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{
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byte[] cantFriend = PacketBuilder.CreateChat(Messages.CantSendBuddyRequestWhileMuted, PacketBuilder.CHAT_BOTTOM_RIGHT);
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baseUser.LoggedinClient.SendPacket(cantFriend);
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baseUser.Client.SendPacket(cantFriend);
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return;
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}
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else if(userToFriend.MuteBuddyRequests)
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{
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byte[] cantFriend = PacketBuilder.CreateChat(Messages.PlayerIgnoringAllBuddyRequests, PacketBuilder.CHAT_BOTTOM_RIGHT);
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baseUser.LoggedinClient.SendPacket(cantFriend);
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baseUser.Client.SendPacket(cantFriend);
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return;
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}
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else if(userToFriend.MutePlayer.IsUserMuted(userToFriend))
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{
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byte[] cantFriend = PacketBuilder.CreateChat(Messages.PlayerIgnoringYourBuddyRequests, PacketBuilder.CHAT_BOTTOM_RIGHT);
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baseUser.LoggedinClient.SendPacket(cantFriend);
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baseUser.Client.SendPacket(cantFriend);
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return;
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}
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@ -102,23 +102,23 @@ namespace HISP.Player
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byte[] nowFriendsMsg = PacketBuilder.CreateChat(Messages.FormatAddBuddyConfirmed(userToFriend.Username), PacketBuilder.CHAT_BOTTOM_RIGHT);
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byte[] nowFriendsOther = PacketBuilder.CreateChat(Messages.FormatAddBuddyConfirmed(baseUser.Username), PacketBuilder.CHAT_BOTTOM_RIGHT);
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userToFriend.LoggedinClient.SendPacket(nowFriendsOther);
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baseUser.LoggedinClient.SendPacket(nowFriendsMsg);
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userToFriend.Client.SendPacket(nowFriendsOther);
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baseUser.Client.SendPacket(nowFriendsMsg);
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if(!baseUser.MajorPriority)
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GameServer.UpdateArea(baseUser.LoggedinClient);
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GameServer.UpdateArea(baseUser.Client);
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if (!userToFriend.MajorPriority)
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GameServer.UpdateArea(userToFriend.LoggedinClient);
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GameServer.UpdateArea(userToFriend.Client);
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}
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else
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{
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baseUser.PendingBuddyRequestTo = userToFriend;
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byte[] pendingMsg = PacketBuilder.CreateChat(Messages.AddBuddyPending, PacketBuilder.CHAT_BOTTOM_RIGHT);
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byte[] pendingMsgOther = PacketBuilder.CreateChat(Messages.FormatAddBuddyPendingOther(baseUser.Username), PacketBuilder.CHAT_BOTTOM_RIGHT);
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baseUser.LoggedinClient.SendPacket(pendingMsg);
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baseUser.Client.SendPacket(pendingMsg);
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if(!userToFriend.MuteBuddyRequests && !userToFriend.MuteAll)
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userToFriend.LoggedinClient.SendPacket(pendingMsgOther);
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userToFriend.Client.SendPacket(pendingMsgOther);
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}
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}
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@ -68,8 +68,8 @@ namespace HISP.Player
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}
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byte[] rippedUpMessage = PacketBuilder.CreateChat(Messages.MailRippedMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
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baseUser.LoggedinClient.SendPacket(rippedUpMessage);
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GameServer.UpdateInventory(baseUser.LoggedinClient);
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baseUser.Client.SendPacket(rippedUpMessage);
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GameServer.UpdateInventory(baseUser.Client);
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}
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public void ReadAllMail()
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@ -87,7 +87,7 @@ namespace HISP.Player
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mails[i].Read = true;
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}
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GameServer.UpdatePlayer(baseUser.LoggedinClient);
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GameServer.UpdatePlayer(baseUser.Client);
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}
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public void AddMail(Mail mailMessage)
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{
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@ -68,8 +68,8 @@ namespace HISP.Player
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OtherTrade.Trader.PendingTradeTo = 0;
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OtherTrade.Trader.TradingWith = null;
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GameServer.UpdateArea(Trader.LoggedinClient);
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GameServer.UpdateArea(OtherTrade.Trader.LoggedinClient);
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GameServer.UpdateArea(Trader.Client);
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GameServer.UpdateArea(OtherTrade.Trader.Client);
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}
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public bool Fail = false;
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@ -84,7 +84,7 @@ namespace HISP.Player
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if (MoneyOffered > 0 && OtherTrade.Trader.Money < 0)
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{
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byte[] otherNegativeMoneyNotAllowed = PacketBuilder.CreateChat(Messages.TradeOtherPlayerHasNegativeMoney, PacketBuilder.CHAT_BOTTOM_RIGHT);
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Trader.LoggedinClient.SendPacket(otherNegativeMoneyNotAllowed);
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Trader.Client.SendPacket(otherNegativeMoneyNotAllowed);
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Fail = true;
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OtherTrade.Fail = true;
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}
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@ -93,7 +93,7 @@ namespace HISP.Player
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if (OtherTrade.MoneyOffered > 0 && Trader.Money < 0)
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{
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byte[] negativeMoneyNotAllowed = PacketBuilder.CreateChat(Messages.TradeYouHaveNegativeMoney, PacketBuilder.CHAT_BOTTOM_RIGHT);
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Trader.LoggedinClient.SendPacket(negativeMoneyNotAllowed);
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Trader.Client.SendPacket(negativeMoneyNotAllowed);
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Fail = true;
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OtherTrade.Fail = true;
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}
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@ -102,7 +102,7 @@ namespace HISP.Player
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if (OtherTrade.Trader.Bids.Length > 0)
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{
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byte[] tradeNotAllowedWhileOtherBidding = PacketBuilder.CreateChat(Messages.TradeNotAllowedWhileOtherBidding, PacketBuilder.CHAT_BOTTOM_RIGHT);
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Trader.LoggedinClient.SendPacket(tradeNotAllowedWhileOtherBidding);
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Trader.Client.SendPacket(tradeNotAllowedWhileOtherBidding);
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Fail = true;
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OtherTrade.Fail = true;
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}
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@ -111,7 +111,7 @@ namespace HISP.Player
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if (Trader.Bids.Length > 0)
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{
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byte[] tradeNotAllowedWhileBidding = PacketBuilder.CreateChat(Messages.TradeNotAllowedWhileBidding, PacketBuilder.CHAT_BOTTOM_RIGHT);
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Trader.LoggedinClient.SendPacket(tradeNotAllowedWhileBidding);
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Trader.Client.SendPacket(tradeNotAllowedWhileBidding);
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Fail = true;
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OtherTrade.Fail = true;
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}
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@ -120,7 +120,7 @@ namespace HISP.Player
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if (MoneyOffered > 0 && OtherTrade.Trader.Money + MoneyOffered > 2100000000)
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{
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byte[] tradeOtherHasTooMuchMoney = PacketBuilder.CreateChat(Messages.TradeWillGiveOtherTooMuchMoney, PacketBuilder.CHAT_BOTTOM_RIGHT);
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Trader.LoggedinClient.SendPacket(tradeOtherHasTooMuchMoney);
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Trader.Client.SendPacket(tradeOtherHasTooMuchMoney);
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Fail = true;
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OtherTrade.Fail = true;
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}
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@ -129,7 +129,7 @@ namespace HISP.Player
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if (OtherTrade.MoneyOffered > 0 && Trader.Money + OtherTrade.MoneyOffered > 2100000000)
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{
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byte[] tradeYouHasTooMuchMoney = PacketBuilder.CreateChat(Messages.TradeWillGiveYouTooMuchMoney, PacketBuilder.CHAT_BOTTOM_RIGHT);
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Trader.LoggedinClient.SendPacket(tradeYouHasTooMuchMoney);
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Trader.Client.SendPacket(tradeYouHasTooMuchMoney);
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Fail = true;
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OtherTrade.Fail = true;
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}
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@ -143,7 +143,7 @@ namespace HISP.Player
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if (HorsesOffered.Length > 0 && OtherTrade.Trader.HorseInventory.HorseList.Length + HorsesOffered.Length > OtherTrade.Trader.MaxHorses)
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{
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byte[] tradeYouHaveTooManyHorses = PacketBuilder.CreateChat(Messages.TradeYouCantHandleMoreHorses, PacketBuilder.CHAT_BOTTOM_RIGHT);
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Trader.LoggedinClient.SendPacket(tradeYouHaveTooManyHorses);
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Trader.Client.SendPacket(tradeYouHaveTooManyHorses);
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Fail = true;
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OtherTrade.Fail = true;
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}
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@ -152,7 +152,7 @@ namespace HISP.Player
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if (OtherTrade.HorsesOffered.Length > 0 && Trader.HorseInventory.HorseList.Length + OtherTrade.HorsesOffered.Length > Trader.MaxHorses)
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{
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byte[] tradeYouHaveTooManyHorses = PacketBuilder.CreateChat(Messages.TradeYouCantHandleMoreHorses, PacketBuilder.CHAT_BOTTOM_RIGHT);
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Trader.LoggedinClient.SendPacket(tradeYouHaveTooManyHorses);
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Trader.Client.SendPacket(tradeYouHaveTooManyHorses);
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Fail = true;
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OtherTrade.Fail = true;
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}
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@ -171,7 +171,7 @@ namespace HISP.Player
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if (items.ItemInstances.Length + inst.Length > Item.MAX_STACK)
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{
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byte[] tradeTooManyItems = PacketBuilder.CreateChat(Messages.TradeYouCantCarryMoreItems, PacketBuilder.CHAT_BOTTOM_RIGHT);
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Trader.LoggedinClient.SendPacket(tradeTooManyItems);
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Trader.Client.SendPacket(tradeTooManyItems);
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Fail = true;
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OtherTrade.Fail = true;
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}
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@ -189,7 +189,7 @@ namespace HISP.Player
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if (items.ItemInstances.Length + inst.Length > Item.MAX_STACK)
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{
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byte[] tradeTooManyItems = PacketBuilder.CreateChat(Messages.TradeOtherCantCarryMoreItems, PacketBuilder.CHAT_BOTTOM_RIGHT);
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Trader.LoggedinClient.SendPacket(tradeTooManyItems);
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Trader.Client.SendPacket(tradeTooManyItems);
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Fail = true;
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OtherTrade.Fail = true;
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}
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@ -206,7 +206,7 @@ namespace HISP.Player
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acceptTrade:;
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byte[] tradeAccepted = PacketBuilder.CreateChat(Messages.TradeAcceptedMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
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Trader.LoggedinClient.SendPacket(tradeAccepted);
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Trader.Client.SendPacket(tradeAccepted);
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// Transfer Money
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@ -214,14 +214,14 @@ namespace HISP.Player
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{
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Trader.TakeMoney(MoneyOffered);
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byte[] tradeSpentMoney = PacketBuilder.CreateChat(Messages.FormatTradeYouSpent(MoneyOffered), PacketBuilder.CHAT_BOTTOM_RIGHT);
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Trader.LoggedinClient.SendPacket(tradeSpentMoney);
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Trader.Client.SendPacket(tradeSpentMoney);
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}
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if(OtherTrade.MoneyOffered > 0)
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{
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Trader.AddMoney(OtherTrade.MoneyOffered);
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byte[] tradeReceivedMoney = PacketBuilder.CreateChat(Messages.FormatTradeYouReceived(OtherTrade.MoneyOffered), PacketBuilder.CHAT_BOTTOM_RIGHT);
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Trader.LoggedinClient.SendPacket(tradeReceivedMoney);
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Trader.Client.SendPacket(tradeReceivedMoney);
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}
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foreach (HorseInstance inst in HorsesOffered) // Transfer Horses
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@ -236,7 +236,7 @@ namespace HISP.Player
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byte[] disMounted = PacketBuilder.CreateChat(Messages.TradeRiddenHorse, PacketBuilder.CHAT_BOTTOM_RIGHT);
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Trader.Facing %= 5;
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Trader.CurrentlyRidingHorse = null;
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Trader.LoggedinClient.SendPacket(disMounted);
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Trader.Client.SendPacket(disMounted);
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}
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}
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@ -273,13 +273,13 @@ namespace HISP.Player
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public void InteruptTrade()
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{
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byte[] tradeCanceled = PacketBuilder.CreateChat(Messages.TradeCanceledInterupted, PacketBuilder.CHAT_BOTTOM_RIGHT);
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Trader.LoggedinClient.SendPacket(tradeCanceled);
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Trader.Client.SendPacket(tradeCanceled);
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endTrade();
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}
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public void AcceptTrade()
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{
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byte[] waitingForAccept = PacketBuilder.CreateChat(Messages.TradeWaitingForOthersToAcceptMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
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Trader.LoggedinClient.SendPacket(waitingForAccept);
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Trader.Client.SendPacket(waitingForAccept);
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if (OtherTrade.Stage == "ACCEPTED")
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{
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@ -292,18 +292,18 @@ namespace HISP.Player
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public void CancelTrade()
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{
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byte[] tradeCanceled = PacketBuilder.CreateChat(Messages.TradeCanceledByYouMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
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Trader.LoggedinClient.SendPacket(tradeCanceled);
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Trader.Client.SendPacket(tradeCanceled);
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byte[] tradeCanceledOther = PacketBuilder.CreateChat(Messages.FormatTradeCanceledByPlayer(Trader.Username), PacketBuilder.CHAT_BOTTOM_RIGHT);
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OtherTrade.Trader.LoggedinClient.SendPacket(tradeCanceledOther);
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OtherTrade.Trader.Client.SendPacket(tradeCanceledOther);
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endTrade();
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}
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public void CancelTradeMoved()
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{
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byte[] playerMoved = PacketBuilder.CreateChat(Messages.TradeCanceledBecuasePlayerMovedMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
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Trader.LoggedinClient.SendPacket(playerMoved);
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OtherTrade.Trader.LoggedinClient.SendPacket(playerMoved);
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Trader.Client.SendPacket(playerMoved);
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OtherTrade.Trader.Client.SendPacket(playerMoved);
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endTrade();
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}
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@ -34,6 +34,8 @@ namespace HISP.Player
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private int thirst;
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private int tired;
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private bool noClip = false;
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private bool administrator = false;
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private bool moderator = false;
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public bool NoClip
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{
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@ -60,6 +62,36 @@ namespace HISP.Player
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noClip = true;
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}
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}
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public bool Administrator
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{
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get
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{
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return administrator;
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}
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set
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{
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administrator = value;
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Database.SetUserAdmin(Id, administrator);
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}
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}
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public bool Moderator
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{
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get
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{
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if (administrator)
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return true;
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return moderator;
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}
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set
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{
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moderator = value;
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Database.SetUserMod(Id, moderator);
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}
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}
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public Trade TradingWith = null;
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public int AttemptingToOfferItem;
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public bool TradeMenuPriority = false;
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@ -68,10 +100,8 @@ namespace HISP.Player
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public int SecCodeCount = 0;
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public int Id;
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public string Username;
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public bool Administrator = false;
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public bool Moderator = false;
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public bool NewPlayer = false;
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public GameClient LoggedinClient;
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public GameClient Client;
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public CompetitionGear EquipedCompetitionGear;
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public Jewelry EquipedJewelry;
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public bool MuteAds = false;
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@ -182,13 +212,13 @@ namespace HISP.Player
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int money = Money;
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money -= amount;
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Database.SetPlayerMoney(money, Id);
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GameServer.UpdatePlayer(LoggedinClient);
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GameServer.UpdatePlayer(Client);
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}
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public void SetMoney(int amount)
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{
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Database.SetPlayerMoney(amount, Id);
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GameServer.UpdatePlayer(LoggedinClient);
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GameServer.UpdatePlayer(Client);
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}
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public void AddMoney(int amount)
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@ -207,7 +237,7 @@ namespace HISP.Player
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}
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Database.SetPlayerMoney(money, Id);
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GameServer.UpdatePlayer(LoggedinClient);
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GameServer.UpdatePlayer(Client);
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}
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public string GetWeatherSeen()
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{
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@ -565,8 +595,8 @@ namespace HISP.Player
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Y = newY;
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byte[] MovementPacket = PacketBuilder.CreateMovement(X, Y, CharacterId, Facing, PacketBuilder.DIRECTION_TELEPORT, true);
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LoggedinClient.SendPacket(MovementPacket);
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GameServer.UpdateWeather(LoggedinClient);
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Client.SendPacket(MovementPacket);
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GameServer.UpdateWeather(Client);
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User[] goneOffScreen = onScreenBefore.Except(onScreenNow).ToArray();
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@ -580,7 +610,7 @@ namespace HISP.Player
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continue;
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byte[] playerInfoBytes = PacketBuilder.CreatePlayerInfoUpdateOrCreate(1000 + 4, 1000 + 1, this.Facing, this.CharacterId, this.Username);
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offScreenUsers.LoggedinClient.SendPacket(playerInfoBytes);
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offScreenUsers.Client.SendPacket(playerInfoBytes);
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}
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// Tell players now on screen there locations
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@ -590,11 +620,11 @@ namespace HISP.Player
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continue;
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byte[] playerInfoBytes = PacketBuilder.CreatePlayerInfoUpdateOrCreate(onScreenUsers.X, onScreenUsers.Y, onScreenUsers.Facing, onScreenUsers.CharacterId, onScreenUsers.Username);
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LoggedinClient.SendPacket(playerInfoBytes);
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Client.SendPacket(playerInfoBytes);
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}
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GameServer.Update(LoggedinClient);
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GameServer.Update(Client);
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}
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// Insert LGBT Patch here
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@ -640,18 +670,16 @@ namespace HISP.Player
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{
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Database.CreateUserExt(UserId);
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NewPlayer = true;
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}
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EquipedCompetitionGear = new CompetitionGear(UserId);
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EquipedJewelry = new Jewelry(UserId);
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Id = UserId;
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Username = Database.GetUsername(UserId);
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Administrator = Database.CheckUserIsAdmin(Username);
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Moderator = Database.CheckUserIsModerator(Username);
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administrator = Database.GetUserModerator(Id);
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moderator = Database.GetUserAdmin(Id);
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chatViolations = Database.GetChatViolations(UserId);
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x = Database.GetPlayerX(UserId);
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@ -663,7 +691,7 @@ namespace HISP.Player
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bankMoney = Database.GetPlayerBankMoney(UserId);
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questPoints = Database.GetPlayerQuestPoints(UserId);
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subscribed = Database.IsUserSubscribed(UserId);
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subscribed = Database.GetUserSubscribed(UserId);
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subscribedUntil = Database.GetUserSubscriptionExpireDate(UserId);
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profilePage = Database.GetPlayerProfile(UserId);
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privateNotes = Database.GetPlayerNotes(UserId);
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@ -671,7 +699,7 @@ namespace HISP.Player
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thirst = Database.GetPlayerThirst(UserId);
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tired = Database.GetPlayerTiredness(UserId);
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if(Ranch.IsRanchOwned(this.Id))
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if(Ranch.GetOwnedRanch(this.Id))
|
||||
OwnedRanch = Ranch.GetRanchOwnedBy(this.Id);
|
||||
|
||||
Gender = Database.GetGender(UserId);
|
||||
|
@ -693,7 +721,7 @@ namespace HISP.Player
|
|||
|
||||
Friends = new Friends(this);
|
||||
LoginTime = DateTime.UtcNow;
|
||||
LoggedinClient = baseClient;
|
||||
Client = baseClient;
|
||||
Inventory = new PlayerInventory(this);
|
||||
Quests = new PlayerQuests(this);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue