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Improve command system, add HELP command,
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parent
a2782fd35e
commit
9e69492e46
39 changed files with 1865 additions and 1620 deletions
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@ -19,9 +19,9 @@ namespace HISP.Server
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{
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public class GameDataJson
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{
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private static dynamic gameData;
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public static void ReadGamedata()
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{
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dynamic gameData;
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Logger.DebugPrint("Reading GAMEDATA");
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if (Directory.Exists(ConfigReader.GameData))
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{
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@ -158,10 +158,10 @@ namespace HISP.Server
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int totalReasons = gameData.messages.chat.reason_messages.Count;
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for (int i = 0; i < totalReasons; i++)
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{
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Chat.Reason reason = new Chat.Reason();
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ChatMsg.Reason reason = new ChatMsg.Reason();
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reason.Name = gameData.messages.chat.reason_messages[i].name;
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reason.Message = gameData.messages.chat.reason_messages[i].message;
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Chat.AddReason(reason);
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ChatMsg.AddReason(reason);
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Logger.DebugPrint("Registered Chat Warning Reason: " + reason.Name + " (Message: " + reason.Message + ")");
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}
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@ -170,11 +170,11 @@ namespace HISP.Server
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int totalFilters = gameData.messages.chat.filter.Count;
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for (int i = 0; i < totalFilters; i++)
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{
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Chat.Filter filter = new Chat.Filter();
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ChatMsg.Filter filter = new ChatMsg.Filter();
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filter.FilteredWord = gameData.messages.chat.filter[i].word;
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filter.MatchAll = gameData.messages.chat.filter[i].match_all;
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filter.Reason = Chat.GetReason((string)gameData.messages.chat.filter[i].reason_type);
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Chat.AddFilter(filter);
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filter.Reason = ChatMsg.GetReason((string)gameData.messages.chat.filter[i].reason_type);
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ChatMsg.AddFilter(filter);
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Logger.DebugPrint("Registered Filtered Word: " + filter.FilteredWord + " With reason: " + filter.Reason.Name + " (Matching all: " + filter.MatchAll + ")");
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}
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@ -183,10 +183,10 @@ namespace HISP.Server
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int totalCorrections = gameData.messages.chat.correct.Count;
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for (int i = 0; i < totalCorrections; i++)
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{
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Chat.Correction correction = new Chat.Correction();
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ChatMsg.Correction correction = new ChatMsg.Correction();
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correction.FilteredWord = gameData.messages.chat.correct[i].word;
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correction.ReplacedWord = gameData.messages.chat.correct[i].new_word;
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Chat.AddCorrection(correction);
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ChatMsg.AddCorrection(correction);
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Logger.DebugPrint("Registered Word Correction: " + correction.FilteredWord + " to " + correction.ReplacedWord);
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}
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@ -468,10 +468,22 @@ namespace HISP.Server
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Logger.DebugPrint("Registered Abuse Report Reason: " + reason.Name);
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}
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// Map Data
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/// Map Data
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Map.OverlayTileDepth = gameData.tile_paramaters.overlay_tiles.tile_depth.ToObject<int[]>();
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// Overlay tile depth;
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List<Map.TileDepth> overlayTilesDepth = new List<Map.TileDepth>();
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int totalOverlayTileDepth = gameData.tile_paramaters.overlay_tiles.Count;
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for (int i = 0; i < totalOverlayTileDepth; i++)
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{
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Map.TileDepth tileDepth = new Map.TileDepth();
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tileDepth.Passable = gameData.tile_paramaters.overlay_tiles[i].passable;
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tileDepth.ShowPlayer = gameData.tile_paramaters.overlay_tiles[i].show_player;
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Logger.DebugPrint("Registered Overlay Tile: " + i + " Depth; Passable: " + tileDepth.Passable + " ShowPlayer: " + tileDepth.ShowPlayer);
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overlayTilesDepth.Add(tileDepth);
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}
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Map.OverlayTileDepth = overlayTilesDepth.ToArray();
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// Terrain tile types and passable;
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List<Map.TerrainTile> terrainTiles = new List<Map.TerrainTile>();
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int totalTerrainTiles = gameData.tile_paramaters.terrain_tiles.Count;
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for (int i = 0; i < totalTerrainTiles; i++)
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@ -479,7 +491,7 @@ namespace HISP.Server
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Map.TerrainTile tile = new Map.TerrainTile();
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tile.Passable = gameData.tile_paramaters.terrain_tiles[i].passable;
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tile.Type = gameData.tile_paramaters.terrain_tiles[i].tile_type;
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Logger.DebugPrint("Registered Tile: " + i + " Passable: " + tile.Passable + " Type: " + tile.Type);
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Logger.DebugPrint("Registered Tile Information: " + i + " Passable: " + tile.Passable + " Type: " + tile.Type);
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terrainTiles.Add(tile);
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}
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Map.TerrainTiles = terrainTiles.ToArray();
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@ -939,7 +951,7 @@ namespace HISP.Server
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GameServer.IdleWarning = Convert.ToInt32(gameData.messages.disconnect.client_timeout.warn_after);
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GameServer.IdleTimeout = Convert.ToInt32(gameData.messages.disconnect.client_timeout.kick_after);
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Chat.PrivateMessageSound = gameData.messages.chat.pm_sound;
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ChatMsg.PrivateMessageSound = gameData.messages.chat.pm_sound;
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// New Users
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@ -947,6 +959,9 @@ namespace HISP.Server
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Map.NewUserStartX = gameData.messages.new_user.starting_x;
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Map.NewUserStartY = gameData.messages.new_user.starting_y;
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// HISP Specific ...
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Messages.HISPHelpCommandUsageFormat = gameData.hisp_specific.HISP_help_command_usage_format;
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// Timed Messages
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Messages.PlaytimeMessageFormat = gameData.messages.timed_messages.playtime_message;
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