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Improve command system, add HELP command,
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parent
a2782fd35e
commit
9e69492e46
39 changed files with 1865 additions and 1620 deletions
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@ -6,7 +6,6 @@ using System.Text;
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using HISP.Game;
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using HISP.Game.SwfModules;
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using HISP.Util;
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namespace HISP.Server
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{
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public class PacketBuilder
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@ -14,6 +13,7 @@ namespace HISP.Server
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public const int PACKET_CLIENT_TERMINATOR_LENGTH = 1;
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public const byte PACKET_CLIENT_TERMINATOR = 0x0A;
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// hi1 packets
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public const byte PACKET_LOGIN = 0x7F;
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public const byte PACKET_CHAT = 0x14;
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public const byte PACKET_MOVE = 0x15;
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@ -802,13 +802,28 @@ namespace HISP.Server
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// Creates a byte array of a packet informing the client of Tile Overlay flags
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// these tell the client what tiles are and are not passable, which ones the player
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// should appear ontop of or under, and stuff like that.
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public static byte[] CreateTileOverlayFlags(int[] tileDepthFlags)
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public static byte[] CreateTileOverlayFlags(Map.TileDepth[] tileDepthFlags)
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{
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byte[] packet = new byte[1 + tileDepthFlags.Length];
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packet[0] = PACKET_TILE_FLAGS;
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for(int i = 0; i < tileDepthFlags.Length; i++)
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packet[1 + i] = (byte)(tileDepthFlags[i].ToString()[0]);
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{
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int flag;
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if (!tileDepthFlags[i].ShowPlayer && !tileDepthFlags[i].Passable)
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flag = 0;
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else if (tileDepthFlags[i].ShowPlayer && !tileDepthFlags[i].Passable)
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flag = 1;
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else if (!tileDepthFlags[i].ShowPlayer && tileDepthFlags[i].Passable)
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flag = 2;
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else if (tileDepthFlags[i].ShowPlayer && tileDepthFlags[i].Passable)
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flag = 3;
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else
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throw new Exception("Somehow, showplayers was not true or false, and passable was not true or false, this should be impossible");
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packet[1 + i] = Convert.ToByte(flag.ToString()[0]);
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}
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return packet;
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}
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