diff --git a/DataCollection/gamedata.json b/DataCollection/gamedata.json
index 9313a95..f6e1109 100755
--- a/DataCollection/gamedata.json
+++ b/DataCollection/gamedata.json
@@ -148,6 +148,8 @@
"unowned_ranch":"This is an unowned ranch.
It is available for purchase for $%PRICE%
",
"you_could_purchase_this":"^T6You could purchase this ranch:^B6P^R1",
"ranch_already_owned":"You already own a ranch, however.",
+ "sub_only":"Only Horse Isle subscribers may purchase a ranch however.",
+ "ranch_desc_others":"
^H%DESCRIPTION%
"
"unowned_ranch_click":"Unowned Ranch",
"click_message":"%USERNAME%'s %TITLE%",
@@ -160,8 +162,11 @@
"saved_ranch":"Saved Ranch Description.",
"default_title":"Ranch",
"edit_description":"^PLRanch Title:|%RANCHTITLE%^LYour Ranch Description:^R1^PB160|%RANCHDESC%^PS11|SAVE DESCRIPTION",
- "your_ranch_meta":"%USERANME%'s %TITLE%",
+ "your_ranch_meta":"%USERNAME%'s %TITLE%",
"view_desc":"^HYOUR RANCH DESCRIPTION:
%DESCRIPTION%
^T5Edit Your Ranch Description^D27|DESCRIPTION^R1",
+
+ "sell_confirm":"^T6Are you SURE you want to sell your ranch?^B6S^R1",
+ "sell_done":"You sold your ranch for $%PRICE%!",
"build":{
"build_on_this_spot":"You can build one of the following buildings on this spot:",
"build_format":"^T6Build a %BUILDINGNAME% for $%PRICE%^B6L%BUILDINGID%^B6B%BUILDINGID%^R1",
@@ -176,20 +181,20 @@
"upgrade":{
"upgrade_message":"Ranch Upgraded.",
"cannot_afford":"You cannot afford this upgrade!",
- "upgrade_meta":"You currently have a %UPGRADENAME%.
Details: %UPGRADEDESC%
%YOUCOULDUPGRADE%^R1^LYou could also sell your ranch: (75% of total invested)^R1^T6SELL your ranch for $%SELLPRICE%^D60|SELL^R1",
- "you_could_upgrade":"
You could upgrade to a:^T6%NEXTUPGRADE% for $%COST%^B6U"
+ "upgrade_meta":"You currently have a %UPGRADENAME%.
Details: %UPGRADEDESC%
%YOUCOULDUPGRADE%^LYou could also sell your ranch: (75% of total invested)^R1^T6SELL your ranch for $%SELLPRICE%^D60|SELL^R1",
+ "you_could_upgrade":"
You could upgrade to a:^T6%NEXTUPGRADE% for $%COST%^B6U^R1"
},
"special":{
"rest_here":"
You have a building here to rest in. You are now fully rested.",
- "grain_silo":"
You have a Grain Silo. All of your horses have just been fully fed.",
"barn":"
You have %COUNT% Barn(s). This provides for %AMOUNT% extra horses.",
"big_barn":".
You have %COUNT% Big Barn(s). This provides for %AMOUNT% extra horses",
"gold_barn":"
You have %COUNT% Gold Barn(s). This provides for %AMOUNT% extra horses.",
"water_well":"
You have a Water Well here. You and all of your horses have just been watered.",
+ "grain_silo":"
You have a Grain Silo. All of your horses have just been fully fed.",
+ "vegatable_garden":"
You have a Vegetable Garden. You have just fully eaten.",
"windmills":"
You have %COUNT% Windmill(s) earning you $%AMOUNT% every 12 game hours.",
"wagon":"
^T6Your Wagon can take you to the nearest station.^D7|STATION^R1^H",
"training_pen":"
^T6You can train all your horses via the Pen^D13|TRAIN ALL^R1^H",
- "vegatable_garden":"
You have a Vegetable Garden. You have just fully eaten.",
"train_all":"You attempt to train all of your horses:",
"train_success":"
Training %HORSENAME%: +1SP +1ST +1CO +1AG +1EN +1exp",
"train_cant_train":"%HORSENAME%: Horse needs to rest %TIME% game minutes.",
@@ -7799,7 +7804,6 @@
}
},
"item":{
- "max_carryable":40,
"special":{
"present":135,
"mail_message":183,
diff --git a/Horse Isle Server/HorseIsleServer/Game/Inventory/HorseInventory.cs b/Horse Isle Server/HorseIsleServer/Game/Inventory/HorseInventory.cs
index 3591599..0f23d87 100755
--- a/Horse Isle Server/HorseIsleServer/Game/Inventory/HorseInventory.cs
+++ b/Horse Isle Server/HorseIsleServer/Game/Inventory/HorseInventory.cs
@@ -17,16 +17,6 @@ namespace HISP.Game.Inventory
}
}
- public int MaxHorses
- {
- get
- {
- if (baseUser.Subscribed)
- return 11;
-
- return 7; // will change when ranches are implemented.
- }
- }
public HorseInventory(User user)
{
baseUser = user;
@@ -35,7 +25,7 @@ namespace HISP.Game.Inventory
public void AddHorse(HorseInstance horse, bool addToDb=true)
{
- if (HorseList.Length + 1 > MaxHorses)
+ if (HorseList.Length + 1 > baseUser.MaxHorses)
throw new InventoryFullException();
horse.Owner = baseUser.Id;
diff --git a/Horse Isle Server/HorseIsleServer/Game/Inventory/PlayerInventory.cs b/Horse Isle Server/HorseIsleServer/Game/Inventory/PlayerInventory.cs
index d9373ab..ed77f84 100755
--- a/Horse Isle Server/HorseIsleServer/Game/Inventory/PlayerInventory.cs
+++ b/Horse Isle Server/HorseIsleServer/Game/Inventory/PlayerInventory.cs
@@ -162,7 +162,7 @@ namespace HISP.Game.Inventory
throw new InventoryMaxStackException();
}
}
- else if (Count >= Messages.DefaultInventoryMax)
+ else if (Count >= BaseUser.MaxItems)
{
throw new InventoryFullException();
}
diff --git a/Horse Isle Server/HorseIsleServer/Game/Map.cs b/Horse Isle Server/HorseIsleServer/Game/Map.cs
index 83917ab..4fe9e8a 100755
--- a/Horse Isle Server/HorseIsleServer/Game/Map.cs
+++ b/Horse Isle Server/HorseIsleServer/Game/Map.cs
@@ -39,7 +39,12 @@ namespace HISP.Game
else if (overlay && Treasure.IsTilePotOfGold(x, y))
return 186; // Pot of Gold tile.
else if (overlay && Ranch.IsRanchHere(x, y))
- return 170 + Ranch.GetRanchAt(x, y).UpgradedLevel; // Ranch Tile + Upgraded amount
+ {
+ int upgradeLevel = Ranch.GetRanchAt(x, y).UpgradedLevel;
+ if (upgradeLevel > 7)
+ upgradeLevel = 7;
+ return 170 + upgradeLevel;
+ }
else if (overlay)
return oMapData[pos];
else if (!overlay)
diff --git a/Horse Isle Server/HorseIsleServer/Game/Messages.cs b/Horse Isle Server/HorseIsleServer/Game/Messages.cs
index ec4c34d..afb19e8 100755
--- a/Horse Isle Server/HorseIsleServer/Game/Messages.cs
+++ b/Horse Isle Server/HorseIsleServer/Game/Messages.cs
@@ -8,7 +8,6 @@ namespace HISP.Game
public class Messages
{
public static int RequiredChatViolations;
- public static int DefaultInventoryMax;
// Mod isle
public static string ModIsleMessage;
@@ -17,6 +16,8 @@ namespace HISP.Game
public static string RanchUnownedRanchFormat;
public static string RanchYouCouldPurchaseThisRanch;
public static string RanchYouAllreadyOwnARanch;
+ public static string RanchSubscribersOnly;
+ public static string RanchDescriptionOthersFormat;
public static string RanchUnownedRanchClicked;
public static string RanchClickMessageFormat;
@@ -29,8 +30,11 @@ namespace HISP.Game
public static string RanchDefaultRanchTitle;
public static string RanchEditDescriptionMetaFormat;
- public static string RanchYourRanchMetaFormat;
- public static string RanchDescriptionFormat;
+ public static string RanchTitleFormat;
+ public static string RanchYourDescriptionFormat;
+
+ public static string RanchSellAreYouSure;
+ public static string RanchSoldFormat;
// Ranch: Build.
public static string RanchCanBuildOneOfTheFollowingInThisSpot;
@@ -654,8 +658,15 @@ namespace HISP.Game
// Click
public static string NothingInterestingHere;
-
- public static string FormatUnownedRanchMeta(int price)
+ public static string FormatRanchDescOthers(string description)
+ {
+ return RanchDescriptionOthersFormat.Replace("%DESCRIPTION%", description);
+ }
+ public static string FormatRanchSoldMessage(int price)
+ {
+ return RanchSoldFormat.Replace("%PRICE%", price.ToString("N0"));
+ }
+ public static string FormatRanchUnownedMeta(int price)
{
return RanchUnownedRanchFormat.Replace("%PRICE%", price.ToString("N0"));
}
@@ -673,11 +684,11 @@ namespace HISP.Game
}
public static string FormatRanchTitle(string username, string title)
{
- return RanchYourRanchMetaFormat.Replace("%USERNAME%", username).Replace("%TITLE%", title);
+ return RanchTitleFormat.Replace("%USERNAME%", username).Replace("%TITLE%", title);
}
- public static string FormatRanchDescription(string description)
+ public static string FormatRanchYoursDescription(string description)
{
- return RanchDescriptionFormat.Replace("%DESCRIPTION%", description);
+ return RanchYourDescriptionFormat.Replace("%DESCRIPTION%", description);
}
public static string FormatBuildingEntry(string name, int price, int buildingId)
{
@@ -687,9 +698,9 @@ namespace HISP.Game
{
return RanchBuildingInformationFormat.Replace("%BUILDINGNAME%", name).Replace("%BUILINGDESCRIPTION%", description);
}
- public static string FormatBuildingPlaced(string name, int buildingId, int price)
+ public static string FormatBuildingAlreadyPlaced(string name, int buildingId, int price)
{
- return RanchBuildingAlreadyHere.Replace("%BUILDINGNAME%", name).Replace("%BUILDINGID%", buildingId.ToString()).Replace("%PRICE%", price.ToString());
+ return RanchBuildingAlreadyHere.Replace("%BUILDINGNAME%", name).Replace("%BUILDINGID%", buildingId.ToString()).Replace("%PRICE%", price.ToString("N0"));
}
public static string FormatBuildingTornDown(int price)
{
diff --git a/Horse Isle Server/HorseIsleServer/Game/Meta.cs b/Horse Isle Server/HorseIsleServer/Game/Meta.cs
index acce415..122dba0 100755
--- a/Horse Isle Server/HorseIsleServer/Game/Meta.cs
+++ b/Horse Isle Server/HorseIsleServer/Game/Meta.cs
@@ -1024,8 +1024,67 @@ namespace HISP.Game
return message;
}
+ public static string BuildRanchEdit(Ranch ranch)
+ {
+ return Messages.FormatRanchEditDescriptonMeta(ranch.Title, ranch.Description) + Messages.BackToMap + Messages.MetaTerminator;
+ }
+ public static string BuildRanchSellConfirmation()
+ {
+ return Messages.RanchSellAreYouSure + Messages.BackToMap + Messages.MetaTerminator;
+ }
+ public static string BuildRanchUpgrade(Ranch ranch)
+ {
+ string message = "";
+ Ranch.RanchUpgrade currentUpgrade = ranch.GetRanchUpgrade();
+ bool canUpgrade = Ranch.RanchUpgrade.RanchUpgradeExists(currentUpgrade.Id + 1);
+
+ string upgrade = "";
+ if(canUpgrade)
+ {
+ Ranch.RanchUpgrade nextUpgrade = Ranch.RanchUpgrade.GetRanchUpgradeById(currentUpgrade.Id + 1);
+ upgrade = Messages.FormatNextUpgrade(nextUpgrade.Title, nextUpgrade.Cost);
+ }
+ message += Messages.FormatCurrentUpgrade(currentUpgrade.Title, currentUpgrade.Description, upgrade, ranch.GetSellPrice());
+ message += Messages.BackToMap;
+ return message;
+ }
+ public static string BuildRanchBuildingsAvalible(Ranch ranch, int slot)
+ {
+ string message = "";
+ if(ranch.GetBuilding(slot-1) != null)
+ {
+ Ranch.RanchBuilding building = ranch.GetBuilding(slot - 1);
+ message += Messages.FormatBuildingAlreadyPlaced(building.Title, building.Id, building.GetTeardownPrice());
+ }
+ else
+ {
+ message += Messages.RanchCanBuildOneOfTheFollowingInThisSpot;
+ foreach (Ranch.RanchBuilding building in Ranch.RanchBuilding.RanchBuildings)
+ {
+ message += Messages.FormatBuildingEntry(building.Title, building.Cost, building.Id);
+ }
+ }
+
+ message += Messages.BackToMap;
+ return message;
+ }
+ public static string BuildRanchBuilding(Ranch ranch, Ranch.RanchUpgrade upgrade)
+ {
+ string message = "";
+ message += Messages.FormatViewBuilding(upgrade.Title, upgrade.Description);
+ message += Messages.BackToMap;
+ return message;
+ }
+ public static string BuildRanchBuilding(Ranch ranch, Ranch.RanchBuilding upgrade)
+ {
+ string message = "";
+ message += Messages.FormatViewBuilding(upgrade.Title, upgrade.Description);
+ message += Messages.BackToMap;
+ return message;
+ }
private static string buildRanch(User user, int ranchId)
{
+
string message = "";
Ranch ranch = Ranch.GetRanchById(ranchId);
bool mine = (ranch.OwnerId == user.Id);
@@ -1036,17 +1095,77 @@ namespace HISP.Game
if (mine) // This is My DS.
{
+ user.DoRanchActions();
+
+ string title = ranch.Title;
+ if (title == "" || title == null)
+ title = Messages.RanchDefaultRanchTitle;
+ message += Messages.FormatRanchTitle(Database.GetUsername(ranch.OwnerId), title);
+ message += Messages.BuildingRestHere;
+
+ int numbBarns = ranch.GetBuildingCount(1);
+ int numbWaterWell = ranch.GetBuildingCount(2);
+ int numbGrainSilo = ranch.GetBuildingCount(3);
+ int numbTrainingPen = ranch.GetBuildingCount(6);
+ int numbWagon = ranch.GetBuildingCount(7);
+ int numbWindmill = ranch.GetBuildingCount(8);
+ int numbGarden = ranch.GetBuildingCount(9);
+ int numbBigBarn = ranch.GetBuildingCount(10);
+ int numbGoldBarn = ranch.GetBuildingCount(11);
+
+ if (numbBarns > 0)
+ message += Messages.FormatBuildingBarn(numbBarns, numbBarns * 4);
+ if (numbBigBarn > 0)
+ message += Messages.FormatBuildingBarn(numbBigBarn, numbBigBarn * 8);
+ if (numbGoldBarn > 0)
+ message += Messages.FormatBuildingBarn(numbGoldBarn, numbGoldBarn * 12);
+ if (numbBarns > 0 || numbBigBarn > 0 || numbGoldBarn > 0)
+ message += Messages.RanchHorsesFullyRested;
+ if (numbWaterWell > 0)
+ message += Messages.BuildingWaterWell;
+ if (numbGrainSilo > 0)
+ message += Messages.BuildingGrainSilo;
+ if (numbWindmill > 0)
+ message += Messages.FormatBuildingWindmill(numbWindmill, 5000 * numbWindmill);
+ if (numbGarden > 0)
+ message += Messages.BuildingVegatableGarden;
+ if (numbWagon > 0)
+ message += Messages.BuildingWagon;
+ if (numbTrainingPen > 0)
+ message += Messages.BuildingTrainingPen;
+
+ message += Messages.FormatRanchYoursDescription(ranch.Description);
}
else if(ranch.OwnerId == -1) // No mans sky
{
+ message += Messages.FormatRanchUnownedMeta(ranch.Value);
+ if (user.OwnedRanch == null)
+ {
+ if (user.Subscribed)
+ message += Messages.RanchYouCouldPurchaseThisRanch;
+ else
+ message += Messages.RanchSubscribersOnly;
+ }
+ else
+ {
+ message += Messages.RanchYouAllreadyOwnARanch;
+ }
}
else
{
+ string title = ranch.Title;
+ if (title == "" || title == null)
+ title = Messages.RanchDefaultRanchTitle;
+ message += Messages.FormatRanchTitle(Database.GetUsername(ranch.OwnerId), title);
+ message += Messages.FormatRanchDescOthers(ranch.Description);
}
+ message += Messages.ExitThisPlace;
+ message += Messages.MetaTerminator;
+
return message;
}
private static string buildWorkshop(User user)
@@ -1290,8 +1409,7 @@ namespace HISP.Game
}
public static string BuildHorseInventory(User user)
{
- // TODO: calculate max number based on ranch barns owned.
- string message = Messages.FormatHorseHeader(user.HorseInventory.MaxHorses, user.HorseInventory.HorseList.Length);
+ string message = Messages.FormatHorseHeader(user.MaxHorses, user.HorseInventory.HorseList.Length);
message += buildHorseList(user);
message += Messages.ViewBaiscStats;
@@ -1322,7 +1440,7 @@ namespace HISP.Game
public static string BuildInventoryInfo(PlayerInventory inv)
{
string message = "";
- message += Messages.FormatPlayerInventoryHeaderMeta(inv.Count, Messages.DefaultInventoryMax);
+ message += Messages.FormatPlayerInventoryHeaderMeta(inv.Count, inv.BaseUser.MaxItems);
InventoryItem[] items = inv.GetItemList();
foreach(InventoryItem item in items)
{
@@ -1335,7 +1453,7 @@ namespace HISP.Game
message += Messages.FormatPlayerInventoryItemMeta(itemInfo.IconId, item.ItemInstances.Count, title);
int randomId = item.ItemInstances[0].RandomId;
- if (itemInfo.Type != "QUEST" && itemInfo.Type != "TEXT" && World.CanDropItems(inv.BaseUser.X, inv.BaseUser.Y))
+ if (itemInfo.Type != "QUEST" && itemInfo.Type != "TEXT" && !(itemInfo.Id == Item.Present || itemInfo.Id == Item.DorothyShoes || itemInfo.Id == Item.Telescope) && World.CanDropItems(inv.BaseUser.X, inv.BaseUser.Y))
message += Messages.FormatItemDropButton(randomId);
if (itemInfo.Id == Item.Present || itemInfo.Id == Item.DorothyShoes || itemInfo.Id == Item.Telescope)
diff --git a/Horse Isle Server/HorseIsleServer/Game/Ranch.cs b/Horse Isle Server/HorseIsleServer/Game/Ranch.cs
index 66de29d..0fe631f 100644
--- a/Horse Isle Server/HorseIsleServer/Game/Ranch.cs
+++ b/Horse Isle Server/HorseIsleServer/Game/Ranch.cs
@@ -1,4 +1,8 @@
-using HISP.Server;
+using HISP.Game.Inventory;
+using HISP.Game.Items;
+using HISP.Player;
+using HISP.Server;
+using System;
using System.Collections.Generic;
namespace HISP.Game
@@ -59,6 +63,11 @@ namespace HISP.Game
}
throw new KeyNotFoundException("No ranch found.");
}
+
+ public int GetTeardownPrice()
+ {
+ return (int)Math.Round((float)this.Cost / (100 / 35.0));
+ }
}
public static List Ranches = new List();
@@ -73,39 +82,81 @@ namespace HISP.Game
private string title;
private string description;
+ public int GetSellPrice()
+ {
+ return (int)Math.Round((float)this.InvestedMoney / (100 / 75.0));
+ }
+ private void removeDorothyShoes(int Id)
+ {
+ if (Id == -1)
+ return;
+
+ if(GameServer.IsUserOnline(Id))
+ {
+ User user = GameServer.GetUserById(Id);
+ user.OwnedRanch = null;
+ InventoryItem items = user.Inventory.GetItemByItemId(Item.DorothyShoes);
+ foreach (ItemInstance itm in items.ItemInstances.ToArray())
+ {
+ user.Inventory.Remove(itm);
+ }
+ }
+ else
+ {
+ Database.RemoveAllItemTypesFromPlayerInventory(this.Id, Item.DorothyShoes);
+ }
+
+ }
+
+ private void deleteRanch()
+ {
+ Database.DeleteRanchOwner(this.Id);
+ removeDorothyShoes(this.ownerId);
+ resetRanch();
+ }
+ private void resetRanch()
+ {
+ title = "";
+ description = "";
+ investedMoney = 0;
+ upgradedLevel = 0;
+ ownerId = -1;
+ for (int i = 0; i < 16; i++)
+ buildings[i] = null;
+ }
public int OwnerId
{
get
{
+ if(ownerId != -1)
+ {
+ if (!Database.IsUserSubscribed(ownerId) && !Database.IsUserAdmin(ownerId))
+ deleteRanch();
+ }
return ownerId;
+
}
set
{
-
- ownerId = value;
-
if (value == -1)
{
- Database.DeleteRanchOwner(this.Id);
+ deleteRanch();
}
else
{
if(Database.IsRanchOwned(this.Id))
{
Database.SetRanchOwner(this.Id, ownerId);
+ removeDorothyShoes(ownerId);
}
else
{
- title = "";
- description = "";
- investedMoney = 0;
- upgradedLevel = 0;
- for (int i = 0; i < 16; i++)
- buildings[i] = null;
-
- Database.AddRanch(this.Id, OwnerId, "", "", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
+ resetRanch();
+ Database.AddRanch(this.Id, value, "", "", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
}
+
+ ownerId = value;
}
}
@@ -129,8 +180,8 @@ namespace HISP.Game
}
set
{
- investedMoney = 0;
- Database.SetRanchUpgradeLevel(Id, value);
+ investedMoney = value;
+ Database.SetRanchInvestment(Id, value);
}
}
public string Title
@@ -160,89 +211,101 @@ namespace HISP.Game
private RanchBuilding[] buildings = new RanchBuilding[16];
-
- public RanchBuilding[] Buildings
+ public int GetBuildingCount(int buildingId)
{
- get
+ int count = 0;
+ foreach(RanchBuilding building in buildings)
{
- return buildings;
- }
- set
- {
- buildings = value;
- if (buildings[0] != null)
- Database.SetRanchBuilding1(this.Id, buildings[0].Id);
- else
- Database.SetRanchBuilding1(this.Id, 0);
- if (buildings[1] != null)
- Database.SetRanchBuilding2(this.Id, buildings[1].Id);
- else
- Database.SetRanchBuilding2(this.Id, 0);
- if (buildings[2] != null)
- Database.SetRanchBuilding3(this.Id, buildings[2].Id);
- else
- Database.SetRanchBuilding3(this.Id, 0);
- if (buildings[3] != null)
- Database.SetRanchBuilding4(this.Id, buildings[3].Id);
- else
- Database.SetRanchBuilding4(this.Id, 0);
- if (buildings[4] != null)
- Database.SetRanchBuilding5(this.Id, buildings[4].Id);
- else
- Database.SetRanchBuilding5(this.Id, 0);
- if (buildings[5] != null)
- Database.SetRanchBuilding6(this.Id, buildings[5].Id);
- else
- Database.SetRanchBuilding6(this.Id, 0);
- if (buildings[6] != null)
- Database.SetRanchBuilding7(this.Id, buildings[6].Id);
- else
- Database.SetRanchBuilding7(this.Id, 0);
- if (buildings[7] != null)
- Database.SetRanchBuilding8(this.Id, buildings[7].Id);
- else
- Database.SetRanchBuilding8(this.Id, 0);
- if (buildings[8] != null)
- Database.SetRanchBuilding9(this.Id, buildings[8].Id);
- else
- Database.SetRanchBuilding9(this.Id, 0);
- if (buildings[9] != null)
- Database.SetRanchBuilding10(this.Id, buildings[9].Id);
- else
- Database.SetRanchBuilding10(this.Id, 0);
- if (buildings[10] != null)
- Database.SetRanchBuilding11(this.Id, buildings[10].Id);
- else
- Database.SetRanchBuilding11(this.Id, 0);
- if (buildings[11] != null)
- Database.SetRanchBuilding12(this.Id, buildings[11].Id);
- else
- Database.SetRanchBuilding12(this.Id, 0);
- if (buildings[12] != null)
- Database.SetRanchBuilding13(this.Id, buildings[12].Id);
- else
- Database.SetRanchBuilding13(this.Id, 0);
- if (buildings[13] != null)
- Database.SetRanchBuilding14(this.Id, buildings[13].Id);
- else
- Database.SetRanchBuilding14(this.Id, 0);
- if (buildings[14] != null)
- Database.SetRanchBuilding15(this.Id, buildings[14].Id);
- else
- Database.SetRanchBuilding15(this.Id, 0);
- if (buildings[15] != null)
- Database.SetRanchBuilding16(this.Id, buildings[15].Id);
- else
- Database.SetRanchBuilding16(this.Id, 0);
+ if(building != null)
+ if (building.Id == buildingId)
+ count++;
}
+ return count;
}
+ private void updateBuildings()
+ {
+ if (buildings[0] != null)
+ Database.SetRanchBuilding1(this.Id, buildings[0].Id);
+ else
+ Database.SetRanchBuilding1(this.Id, 0);
+ if (buildings[1] != null)
+ Database.SetRanchBuilding2(this.Id, buildings[1].Id);
+ else
+ Database.SetRanchBuilding2(this.Id, 0);
+ if (buildings[2] != null)
+ Database.SetRanchBuilding3(this.Id, buildings[2].Id);
+ else
+ Database.SetRanchBuilding3(this.Id, 0);
+ if (buildings[3] != null)
+ Database.SetRanchBuilding4(this.Id, buildings[3].Id);
+ else
+ Database.SetRanchBuilding4(this.Id, 0);
+ if (buildings[4] != null)
+ Database.SetRanchBuilding5(this.Id, buildings[4].Id);
+ else
+ Database.SetRanchBuilding5(this.Id, 0);
+ if (buildings[5] != null)
+ Database.SetRanchBuilding6(this.Id, buildings[5].Id);
+ else
+ Database.SetRanchBuilding6(this.Id, 0);
+ if (buildings[6] != null)
+ Database.SetRanchBuilding7(this.Id, buildings[6].Id);
+ else
+ Database.SetRanchBuilding7(this.Id, 0);
+ if (buildings[7] != null)
+ Database.SetRanchBuilding8(this.Id, buildings[7].Id);
+ else
+ Database.SetRanchBuilding8(this.Id, 0);
+ if (buildings[8] != null)
+ Database.SetRanchBuilding9(this.Id, buildings[8].Id);
+ else
+ Database.SetRanchBuilding9(this.Id, 0);
+ if (buildings[9] != null)
+ Database.SetRanchBuilding10(this.Id, buildings[9].Id);
+ else
+ Database.SetRanchBuilding10(this.Id, 0);
+ if (buildings[10] != null)
+ Database.SetRanchBuilding11(this.Id, buildings[10].Id);
+ else
+ Database.SetRanchBuilding11(this.Id, 0);
+ if (buildings[11] != null)
+ Database.SetRanchBuilding12(this.Id, buildings[11].Id);
+ else
+ Database.SetRanchBuilding12(this.Id, 0);
+ if (buildings[12] != null)
+ Database.SetRanchBuilding13(this.Id, buildings[12].Id);
+ else
+ Database.SetRanchBuilding13(this.Id, 0);
+ if (buildings[13] != null)
+ Database.SetRanchBuilding14(this.Id, buildings[13].Id);
+ else
+ Database.SetRanchBuilding14(this.Id, 0);
+ if (buildings[14] != null)
+ Database.SetRanchBuilding15(this.Id, buildings[14].Id);
+ else
+ Database.SetRanchBuilding15(this.Id, 0);
+ if (buildings[15] != null)
+ Database.SetRanchBuilding16(this.Id, buildings[15].Id);
+ else
+ Database.SetRanchBuilding16(this.Id, 0);
+ }
+ public RanchBuilding GetBuilding(int buildingId)
+ {
+ return buildings[buildingId];
+ }
+ public void SetBuilding(int buildingId, RanchBuilding value)
+ {
+ buildings[buildingId] = value;
+ updateBuildings();
+ }
+
public string GetSwf(bool mine)
{
- string swf = "ranchviewer.swf?H=" + upgradedLevel+1.ToString();
+ string swf = "ranchviewer.swf?H=" + (upgradedLevel+1).ToString();
for(int i = 0; i < buildings.Length; i++)
{
- swf += "&B" + i.ToString() + "=";
+ swf += "&B" + (i+1).ToString() + "=";
if (buildings[i] != null)
{
swf += buildings[i].Id.ToString();
@@ -260,20 +323,20 @@ namespace HISP.Game
Y = y;
Id = id;
Value = value;
- Title = "";
- Description = "";
- UpgradedLevel = 0;
- OwnerId = -1;
- InvestedMoney = 0;
+ title = "";
+ description = "";
+ upgradedLevel = 0;
+ ownerId = -1;
+ investedMoney = 0;
for (int i = 0; i < 16; i++)
buildings[i] = null;
-
- if (Database.IsRanchOwned(id))
+ bool owned = Database.IsRanchOwned(id);
+ if (owned)
{
- UpgradedLevel = Database.GetRanchUpgradeLevel(id);
- Title = Database.GetRanchTitle(id);
- Description = Database.GetRanchDescription(id);
- OwnerId = Database.GetRanchOwner(id);
+ upgradedLevel = Database.GetRanchUpgradeLevel(id);
+ title = Database.GetRanchTitle(id);
+ description = Database.GetRanchDescription(id);
+ ownerId = Database.GetRanchOwner(id);
int b1 = Database.GetRanchBuilding1(id);
int b2 = Database.GetRanchBuilding2(id);
int b3 = Database.GetRanchBuilding3(id);
@@ -329,6 +392,10 @@ namespace HISP.Game
}
}
+ public RanchUpgrade GetRanchUpgrade()
+ {
+ return RanchUpgrade.GetRanchUpgradeById(this.upgradedLevel + 1);
+ }
public static bool IsRanchHere(int x, int y)
{
foreach (Ranch ranch in Ranches)
diff --git a/Horse Isle Server/HorseIsleServer/Game/World.cs b/Horse Isle Server/HorseIsleServer/Game/World.cs
index 54d9f3f..0b13fda 100755
--- a/Horse Isle Server/HorseIsleServer/Game/World.cs
+++ b/Horse Isle Server/HorseIsleServer/Game/World.cs
@@ -196,6 +196,25 @@ namespace HISP.Game
// Periodically write time to database:
if (ServerTime.Minutes % 10 == 0) // every 10-in-game minutes)
Database.SetServerTime(ServerTime.Minutes, ServerTime.Days, ServerTime.Years);
+
+ // Ranch Windmill Payments
+ if(hours % 12 == 0)
+ {
+ Logger.DebugPrint("Paying windmill owners . . . ");
+ foreach (Ranch ranch in Ranch.Ranches)
+ {
+ int ranchOwner = ranch.OwnerId;
+ if (ranchOwner != -1)
+ {
+ int moneyToAdd = 5000 * ranch.GetBuildingCount(8); // Windmill
+ if (GameServer.IsUserOnline(ranchOwner))
+ GameServer.GetUserById(ranchOwner).Money += moneyToAdd;
+ else
+ Database.SetPlayerMoney(Database.GetPlayerMoney(ranchOwner) + moneyToAdd, ranchOwner);
+ }
+ }
+ }
+
if (hours == 24) // 1 day
{
diff --git a/Horse Isle Server/HorseIsleServer/Player/User.cs b/Horse Isle Server/HorseIsleServer/Player/User.cs
index f723a62..8fb6bf1 100755
--- a/Horse Isle Server/HorseIsleServer/Player/User.cs
+++ b/Horse Isle Server/HorseIsleServer/Player/User.cs
@@ -37,6 +37,42 @@ namespace HISP.Player
public bool Idle;
public int Facing;
+ public int MaxItems
+ {
+ get
+ {
+ int baseValue = 40;
+ if (Subscribed)
+ {
+ if (OwnedRanch != null)
+ {
+ baseValue += 20 * OwnedRanch.GetBuildingCount(4); // Shed
+ if (baseValue > 80) // 2 sheds max!
+ baseValue = 80;
+ }
+ }
+ return baseValue;
+ }
+ }
+ public int MaxHorses
+ {
+ get
+ {
+ if (Subscribed)
+ {
+ int baseValue = 11;
+ if(OwnedRanch != null)
+ {
+ baseValue += OwnedRanch.GetBuildingCount(1) * 4; // Barn
+ baseValue += OwnedRanch.GetBuildingCount(10) * 8; // Big Barn
+ baseValue += OwnedRanch.GetBuildingCount(11) * 12; // Gold Barn
+ }
+ return baseValue;
+ }
+
+ return 7; // will change when ranches are implemented.
+ }
+ }
public Mailbox MailBox;
public Friends Friends;
public string Password; // For chat filter.
@@ -56,6 +92,7 @@ namespace HISP.Player
public int CapturingHorseId;
public DateTime LoginTime;
public string LastSeenWeather;
+ public int LastClickedRanchBuilding = 0;
public string GetWeatherSeen()
{
@@ -67,6 +104,37 @@ namespace HISP.Player
LastSeenWeather = weather;
return weather;
}
+ public void DoRanchActions()
+ {
+ if(OwnedRanch != null)
+ {
+ Tiredness = 1000; // All ranches fully rest you.
+
+ if(OwnedRanch.GetBuildingCount(2) > 0)
+ {
+ Thirst = 1000;
+ foreach (HorseInstance horse in HorseInventory.HorseList)
+ horse.BasicStats.Thirst = 1000;
+ }
+
+ if (OwnedRanch.GetBuildingCount(3) > 0)
+ {
+ foreach (HorseInstance horse in HorseInventory.HorseList)
+ horse.BasicStats.Hunger = 1000;
+ }
+ if(OwnedRanch.GetBuildingCount(9) > 0)
+ {
+ Hunger = 1000;
+ }
+ if( (OwnedRanch.GetBuildingCount(1) > 0)|| (OwnedRanch.GetBuildingCount(10) > 0) || (OwnedRanch.GetBuildingCount(11) > 0))
+ {
+
+ foreach (HorseInstance horse in HorseInventory.HorseList)
+ horse.BasicStats.Tiredness = 1000;
+ }
+
+ }
+ }
public DateTime SubscribedUntil
{
get
diff --git a/Horse Isle Server/HorseIsleServer/Server/Database.cs b/Horse Isle Server/HorseIsleServer/Server/Database.cs
index d759caa..900c4b4 100755
--- a/Horse Isle Server/HorseIsleServer/Server/Database.cs
+++ b/Horse Isle Server/HorseIsleServer/Server/Database.cs
@@ -3208,6 +3208,22 @@ namespace HISP.Server
return subscribedUntil;
}
}
+ public static bool IsUserAdmin(int playerId)
+ {
+ using (MySqlConnection db = new MySqlConnection(ConnectionString))
+ {
+ db.Open();
+ MySqlCommand sqlCommand = db.CreateCommand();
+
+ sqlCommand.CommandText = "SELECT Admin FROM Users WHERE Id=@playerId";
+ sqlCommand.Parameters.AddWithValue("@playerId", playerId);
+ sqlCommand.Prepare();
+ bool admin = sqlCommand.ExecuteScalar().ToString() == "YES";
+ sqlCommand.Dispose();
+
+ return admin;
+ }
+ }
public static bool IsUserSubscribed(int playerId)
{
using (MySqlConnection db = new MySqlConnection(ConnectionString))
@@ -3365,6 +3381,21 @@ namespace HISP.Server
}
}
+ public static void RemoveAllItemTypesFromPlayerInventory(int playerId, int itemId)
+ {
+ using (MySqlConnection db = new MySqlConnection(ConnectionString))
+ {
+ db.Open();
+ MySqlCommand sqlCommand = db.CreateCommand();
+
+ sqlCommand.CommandText = "DELETE FROM Inventory WHERE (PlayerId=@playerId AND ItemID=@itemId)";
+ sqlCommand.Parameters.AddWithValue("@playerId", playerId);
+ sqlCommand.Parameters.AddWithValue("@itemId", itemId);
+ sqlCommand.Prepare();
+ sqlCommand.ExecuteNonQuery();
+ sqlCommand.Dispose();
+ }
+ }
public static void RemoveItemFromInventory(int playerId, ItemInstance instance)
{
using (MySqlConnection db = new MySqlConnection(ConnectionString))
diff --git a/Horse Isle Server/HorseIsleServer/Server/GameClient.cs b/Horse Isle Server/HorseIsleServer/Server/GameClient.cs
index 6389a0b..439105f 100755
--- a/Horse Isle Server/HorseIsleServer/Server/GameClient.cs
+++ b/Horse Isle Server/HorseIsleServer/Server/GameClient.cs
@@ -292,6 +292,9 @@ namespace HISP.Server
case PacketBuilder.PACKET_WISH:
GameServer.OnWish(this, Packet);
break;
+ case PacketBuilder.PACKET_RANCH:
+ GameServer.OnRanchPacket(this, Packet);
+ break;
default:
Logger.ErrorPrint("Unimplemented Packet: " + BitConverter.ToString(Packet).Replace('-', ' '));
break;
diff --git a/Horse Isle Server/HorseIsleServer/Server/GameDataJson.cs b/Horse Isle Server/HorseIsleServer/Server/GameDataJson.cs
index 84db6c3..699d59c 100755
--- a/Horse Isle Server/HorseIsleServer/Server/GameDataJson.cs
+++ b/Horse Isle Server/HorseIsleServer/Server/GameDataJson.cs
@@ -575,19 +575,6 @@ namespace HISP.Server
Workshop.Workshops.Add(wkShop);
Logger.DebugPrint("Registered Workshop at X: " + wkShop.X + " Y: " + wkShop.Y);
- }
- // Register Ranches
- int totalRanchLocations = gameData.ranch.ranch_locations.Count;
- for (int i = 0; i < totalRanchLocations; i++)
- {
- int x = gameData.ranch.ranch_locations[i].x;
- int y = gameData.ranch.ranch_locations[i].y;
- int id = gameData.ranch.ranch_locations[i].id;
- int value = gameData.ranch.ranch_locations[i].value;
- Ranch ranch = new Ranch(x, y, id, value);
- Ranch.Ranches.Add(ranch);
- Logger.DebugPrint("Registered Ranch at X: " + ranch.X + " Y: " + ranch.Y);
-
}
// Register Ranch Buildings
int totalRanchBuildings = gameData.ranch.ranch_buildings.buildings.Count;
@@ -630,6 +617,19 @@ namespace HISP.Server
Ranch.RanchUpgrade.RanchUpgrades.Add(upgrade);
Logger.DebugPrint("Registered Ranch Upgrade: " + upgrade.Title);
+ }
+ // Register Ranches
+ int totalRanchLocations = gameData.ranch.ranch_locations.Count;
+ for (int i = 0; i < totalRanchLocations; i++)
+ {
+ int x = gameData.ranch.ranch_locations[i].x;
+ int y = gameData.ranch.ranch_locations[i].y;
+ int id = gameData.ranch.ranch_locations[i].id;
+ int value = gameData.ranch.ranch_locations[i].value;
+ Ranch ranch = new Ranch(x, y, id, value);
+ Ranch.Ranches.Add(ranch);
+ Logger.DebugPrint("Registered Ranch id " + id + " at X: " + ranch.X + " Y: " + ranch.Y);
+
}
// Register Riddles
int totalRiddles = gameData.riddle_room.Count;
@@ -670,7 +670,8 @@ namespace HISP.Server
Messages.RanchUnownedRanchFormat = gameData.messages.meta.ranch.unowned_ranch;
Messages.RanchYouCouldPurchaseThisRanch = gameData.messages.meta.ranch.you_could_purchase_this;
Messages.RanchYouAllreadyOwnARanch = gameData.messages.meta.ranch.ranch_already_owned;
-
+ Messages.RanchSubscribersOnly = gameData.messages.meta.ranch.sub_only;
+ Messages.RanchDescriptionOthersFormat = gameData.meta.ranch.ranch_desc_others;
Messages.RanchUnownedRanchClicked = gameData.messages.meta.ranch.unowned_ranch_click;
Messages.RanchClickMessageFormat = gameData.messages.meta.ranch.click_message;
@@ -682,8 +683,11 @@ namespace HISP.Server
Messages.RanchSavedRanchDescripton = gameData.messages.meta.ranch.saved_ranch;
Messages.RanchDefaultRanchTitle = gameData.messages.meta.ranch.default_title;
Messages.RanchEditDescriptionMetaFormat = gameData.messages.meta.ranch.edit_description;
- Messages.RanchYourRanchMetaFormat = gameData.messages.meta.ranch.your_ranch_meta;
- Messages.RanchDescriptionFormat = gameData.messages.meta.ranch.view_desc;
+ Messages.RanchTitleFormat = gameData.messages.meta.ranch.your_ranch_meta;
+ Messages.RanchYourDescriptionFormat = gameData.messages.meta.ranch.view_desc;
+
+ Messages.RanchSellAreYouSure = gameData.messages.meta.ranch.sell_confirm;
+ Messages.RanchSoldFormat = gameData.messages.meta.ranch.sell_done;
// Ranch : Breed
@@ -1306,10 +1310,6 @@ namespace HISP.Server
GameServer.IdleWarning = gameData.messages.disconnect.client_timeout.warn_after;
GameServer.IdleTimeout = gameData.messages.disconnect.client_timeout.kick_after;
- // Inventory
-
- Messages.DefaultInventoryMax = gameData.item.max_carryable;
-
// Competition Gear
Messages.EquipCompetitionGearFormat = gameData.messages.equips.equip_competition_gear_format;
diff --git a/Horse Isle Server/HorseIsleServer/Server/GameServer.cs b/Horse Isle Server/HorseIsleServer/Server/GameServer.cs
index dfb99ab..7ac9e27 100755
--- a/Horse Isle Server/HorseIsleServer/Server/GameServer.cs
+++ b/Horse Isle Server/HorseIsleServer/Server/GameServer.cs
@@ -1166,7 +1166,25 @@ namespace HISP.Server
break;
}
break;
-
+ case 11: // Ranch Description Edit
+ if (dynamicInput.Length >= 2)
+ {
+ string title = dynamicInput[1];
+ string desc = dynamicInput[2];
+ if(sender.LoggedinUser.OwnedRanch != null)
+ {
+ sender.LoggedinUser.OwnedRanch.Title = title;
+ sender.LoggedinUser.OwnedRanch.Description = desc;
+ }
+ byte[] descriptionEditedMessage = PacketBuilder.CreateChat(Messages.RanchSavedRanchDescripton, PacketBuilder.CHAT_BOTTOM_RIGHT);
+ sender.SendPacket(descriptionEditedMessage);
+ }
+ else
+ {
+ Logger.ErrorPrint(sender.LoggedinUser.Username + " Tried to send a invalid dynamic input (ranch description, wrong size)");
+ break;
+ }
+ break;
case 12: // Abuse Report
if (dynamicInput.Length >= 2)
{
@@ -1386,6 +1404,14 @@ namespace HISP.Server
metaPacket = PacketBuilder.CreateMetaPacket(Meta.BuildAwardList(sender.LoggedinUser));
sender.SendPacket(metaPacket);
break;
+ case "27": // Ranch Edit
+ if(sender.LoggedinUser.OwnedRanch != null)
+ {
+ sender.LoggedinUser.MetaPriority = true;
+ metaPacket = PacketBuilder.CreateMetaPacket(Meta.BuildRanchEdit(sender.LoggedinUser.OwnedRanch));
+ sender.SendPacket(metaPacket);
+ }
+ break;
case "35": // Buddy List
sender.LoggedinUser.MetaPriority = true;
metaPacket = PacketBuilder.CreateMetaPacket(Meta.BuildBuddyList(sender.LoggedinUser));
@@ -1440,6 +1466,11 @@ namespace HISP.Server
metaPacket = PacketBuilder.CreateMetaPacket(Meta.BuildMiscStats(sender.LoggedinUser));
sender.SendPacket(metaPacket);
break;
+ case "60": // Ranch Sell
+ sender.LoggedinUser.MetaPriority = true;
+ metaPacket = PacketBuilder.CreateMetaPacket(Meta.BuildRanchSellConfirmation());
+ sender.SendPacket(metaPacket);
+ break;
case "28c1": // Abuse Report
sender.LoggedinUser.MetaPriority = true;
metaPacket = PacketBuilder.CreateMetaPacket(Meta.BuildAbuseReportPage());
@@ -2107,8 +2138,6 @@ namespace HISP.Server
{
sender.LoggedinUser.MetaPriority = true;
string profilePage = sender.LoggedinUser.ProfilePage;
- profilePage = profilePage.Replace("<", "[");
- profilePage = profilePage.Replace(">", "]");
byte[] profilePacket = PacketBuilder.CreateProfilePacket(profilePage);
sender.SendPacket(profilePacket);
}
@@ -2889,6 +2918,346 @@ namespace HISP.Server
}
+ }
+ public static void OnRanchPacket(GameClient sender, byte[] packet)
+ {
+ if (!sender.LoggedIn)
+ {
+ Logger.ErrorPrint(sender.RemoteIp + " Sent ranch packet when not logged in.");
+ return;
+ }
+ if (packet.Length < 4)
+ {
+ Logger.ErrorPrint(sender.LoggedinUser.Username + " Sent an invalid ranch packet.");
+ return;
+ }
+ string packetStr = Encoding.UTF8.GetString(packet);
+ byte method = packet[1];
+
+ if (method == PacketBuilder.RANCH_INFO)
+ {
+ string buildingIdStr = packetStr.Substring(2, packetStr.Length - 4);
+ int buildingId = 0;
+ try
+ {
+ buildingId = int.Parse(buildingIdStr);
+ }
+ catch (FormatException)
+ {
+ Logger.ErrorPrint(sender.LoggedinUser.Username + " tried to get info for building id NaN");
+ return;
+ }
+ if (Ranch.RanchBuilding.RanchBuildingExists(buildingId))
+ {
+ Ranch.RanchBuilding building = Ranch.RanchBuilding.GetRanchBuildingById(buildingId);
+
+ byte[] ranchBuild = PacketBuilder.CreateChat(Messages.FormatBuildingInformaton(building.Title, building.Description), PacketBuilder.CHAT_BOTTOM_RIGHT);
+ sender.SendPacket(ranchBuild);
+
+ return;
+ }
+ else
+ {
+ Logger.ErrorPrint(sender.LoggedinUser.Username + " tried to get info for building id that didnt exist.");
+ return;
+ }
+ }
+ else if (method == PacketBuilder.RANCH_SELL)
+ {
+ string NanSTR = packetStr.Substring(2, packetStr.Length - 4);
+ if (NanSTR == "NaN")
+ {
+ if (sender.LoggedinUser.OwnedRanch == null)
+ {
+ Logger.HackerPrint(sender.LoggedinUser.Username + " Tried to sell there ranch when they didnt own one.");
+ return;
+ }
+ int sellPrice = sender.LoggedinUser.OwnedRanch.GetSellPrice();
+ sender.LoggedinUser.Money += sellPrice;
+ byte[] sellPacket = PacketBuilder.CreateChat(Messages.FormatRanchSoldMessage(sellPrice), PacketBuilder.CHAT_BOTTOM_RIGHT);
+ sender.LoggedinUser.OwnedRanch.OwnerId = -1;
+ sender.SendPacket(sellPacket);
+
+ // Change map sprite.
+ User[] users = GetUsersAt(sender.LoggedinUser.X, sender.LoggedinUser.Y, true, true);
+ foreach (User user in users)
+ {
+ byte[] MovementPacket = PacketBuilder.CreateMovementPacket(user.X, user.Y, user.CharacterId, user.Facing, PacketBuilder.DIRECTION_TELEPORT, true);
+ user.LoggedinClient.SendPacket(MovementPacket);
+ }
+ UpdateAreaForAll(sender.LoggedinUser.X, sender.LoggedinUser.Y, true);
+ }
+ else
+ {
+ Logger.ErrorPrint(sender.LoggedinUser.Username + " Tried to sell there ranch without sending NaN.");
+ return;
+ }
+ }
+ else if (method == PacketBuilder.RANCH_UPGRADE)
+ {
+ string NanSTR = packetStr.Substring(2, packetStr.Length - 4);
+ if (NanSTR == "NaN")
+ {
+ if (sender.LoggedinUser.OwnedRanch != null)
+ {
+ Ranch.RanchUpgrade currentUpgrade = sender.LoggedinUser.OwnedRanch.GetRanchUpgrade();
+
+ if (!Ranch.RanchUpgrade.RanchUpgradeExists(currentUpgrade.Id + 1))
+ {
+ Logger.ErrorPrint(sender.LoggedinUser.Username + " Tried to upgrade there ranch when it was max upgrade.");
+ return;
+ }
+
+ Ranch.RanchUpgrade nextUpgrade = Ranch.RanchUpgrade.GetRanchUpgradeById(currentUpgrade.Id + 1);
+ if (sender.LoggedinUser.Money >= nextUpgrade.Cost)
+ {
+ sender.LoggedinUser.Money -= nextUpgrade.Cost;
+ sender.LoggedinUser.OwnedRanch.InvestedMoney += nextUpgrade.Cost;
+ sender.LoggedinUser.OwnedRanch.UpgradedLevel++;
+
+ byte[] upgraded = PacketBuilder.CreateChat(Messages.UpgradedMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
+ sender.SendPacket(upgraded);
+
+ // Change map sprite.
+ User[] users = GetUsersAt(sender.LoggedinUser.X, sender.LoggedinUser.Y, true, true);
+ foreach (User user in users)
+ {
+ byte[] MovementPacket = PacketBuilder.CreateMovementPacket(user.X, user.Y, user.CharacterId, user.Facing, PacketBuilder.DIRECTION_TELEPORT, true);
+ user.LoggedinClient.SendPacket(MovementPacket);
+ }
+ UpdateAreaForAll(sender.LoggedinUser.X, sender.LoggedinUser.Y, true);
+ }
+ else
+ {
+ byte[] cantAfford = PacketBuilder.CreateChat(Messages.UpgradeCannotAfford, PacketBuilder.CHAT_BOTTOM_RIGHT);
+ sender.SendPacket(cantAfford);
+ }
+ }
+ else
+ {
+ Logger.HackerPrint(sender.LoggedinUser.Username + " Tried to upgrade there ranch when they didnt own one.");
+ }
+ }
+ else
+ {
+ Logger.ErrorPrint(sender.LoggedinUser.Username + " Tried to upgrade there ranch without sending NaN.");
+ return;
+ }
+ }
+ else if (method == PacketBuilder.RANCH_REMOVE)
+ {
+ string buildingIdStr = packetStr.Substring(2, packetStr.Length - 4);
+ int buildingId = 0;
+ try
+ {
+ buildingId = int.Parse(buildingIdStr);
+ }
+ catch (FormatException)
+ {
+ Logger.ErrorPrint(sender.LoggedinUser.Username + " tried to get info for building id NaN");
+ return;
+ }
+ if (Ranch.RanchBuilding.RanchBuildingExists(buildingId))
+ {
+ Ranch.RanchBuilding building = Ranch.RanchBuilding.GetRanchBuildingById(buildingId);
+ int ranchBuild = sender.LoggedinUser.LastClickedRanchBuilding;
+ if (ranchBuild == 0)
+ return;
+ if (sender.LoggedinUser.OwnedRanch != null)
+ {
+ if (ranchBuild > sender.LoggedinUser.OwnedRanch.GetRanchUpgrade().Limit)
+ {
+ Logger.HackerPrint(sender.LoggedinUser.Username + " Tried to remove more buildings than the limit.");
+ return;
+ }
+ Ranch.RanchBuilding ranchBuilding = sender.LoggedinUser.OwnedRanch.GetBuilding(ranchBuild - 1);
+ if (ranchBuilding.Id == buildingId)
+ {
+ sender.LoggedinUser.OwnedRanch.SetBuilding(ranchBuild - 1, null);
+ sender.LoggedinUser.Money += ranchBuilding.GetTeardownPrice();
+ sender.LoggedinUser.OwnedRanch.InvestedMoney -= building.Cost;
+ byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatBuildingTornDown(ranchBuilding.GetTeardownPrice()), PacketBuilder.CHAT_BOTTOM_RIGHT);
+
+ sender.SendPacket(chatPacket);
+ UpdateAreaForAll(sender.LoggedinUser.X, sender.LoggedinUser.Y, true);
+ return;
+ }
+ else
+ {
+ Logger.ErrorPrint(sender.LoggedinUser.Username + " Tried to remove bulidingid: " + buildingId + " from building slot " + ranchBuild + " but the building was not found there.");
+ }
+
+ }
+ Logger.HackerPrint(sender.LoggedinUser.Username + " Tried to remove in a ranch when they dont own one.");
+ return;
+ }
+ else
+ {
+ Logger.ErrorPrint(sender.LoggedinUser.Username + " tried to get info for building id that didnt exist.");
+ return;
+ }
+ }
+ else if (method == PacketBuilder.RANCH_BUILD)
+ {
+ string buildingIdStr = packetStr.Substring(2, packetStr.Length - 4);
+ int buildingId = 0;
+ try
+ {
+ buildingId = int.Parse(buildingIdStr);
+ }
+ catch (FormatException)
+ {
+ Logger.ErrorPrint(sender.LoggedinUser.Username + " tried to get info for building id NaN");
+ return;
+ }
+ if (Ranch.RanchBuilding.RanchBuildingExists(buildingId))
+ {
+ Ranch.RanchBuilding building = Ranch.RanchBuilding.GetRanchBuildingById(buildingId);
+ int ranchBuild = sender.LoggedinUser.LastClickedRanchBuilding;
+ if (ranchBuild == 0)
+ return;
+ if (sender.LoggedinUser.OwnedRanch != null)
+ {
+ if (ranchBuild > sender.LoggedinUser.OwnedRanch.GetRanchUpgrade().Limit)
+ {
+ Logger.HackerPrint(sender.LoggedinUser.Username + " Tried to build more buildings than the limit.");
+ return;
+ }
+
+ if (sender.LoggedinUser.Money >= building.Cost)
+ {
+ sender.LoggedinUser.OwnedRanch.SetBuilding(ranchBuild - 1, building);
+ sender.LoggedinUser.OwnedRanch.InvestedMoney += building.Cost;
+ sender.LoggedinUser.Money -= building.Cost;
+ byte[] chatPacket = PacketBuilder.CreateChat(Messages.RanchBuildingComplete, PacketBuilder.CHAT_BOTTOM_RIGHT);
+ sender.SendPacket(chatPacket);
+ UpdateAreaForAll(sender.LoggedinUser.X, sender.LoggedinUser.Y, true);
+ return;
+
+ }
+ else
+ {
+ byte[] chatPacket = PacketBuilder.CreateChat(Messages.RanchCantAffordThisBuilding, PacketBuilder.CHAT_BOTTOM_RIGHT);
+ sender.SendPacket(chatPacket);
+ return;
+ }
+ }
+ Logger.HackerPrint(sender.LoggedinUser.Username + " Tried to build in a ranch when they dont own one.");
+ return;
+ }
+ else
+ {
+ Logger.ErrorPrint(sender.LoggedinUser.Username + " tried to get info for building id that didnt exist.");
+ return;
+ }
+ }
+ else if (method == PacketBuilder.RANCH_BUY)
+ {
+ string nan = packetStr.Substring(2, packetStr.Length - 4);
+ if (nan == "NaN")
+ {
+ if (Ranch.IsRanchHere(sender.LoggedinUser.X, sender.LoggedinUser.Y))
+ {
+ Ranch ranch = Ranch.GetRanchAt(sender.LoggedinUser.X, sender.LoggedinUser.Y);
+ if (sender.LoggedinUser.Money >= ranch.Value)
+ {
+ byte[] broughtRanch = PacketBuilder.CreateChat(Messages.FormatRanchBroughtMessage(ranch.Value), PacketBuilder.CHAT_BOTTOM_RIGHT);
+ sender.SendPacket(broughtRanch);
+ sender.LoggedinUser.Money -= ranch.Value;
+ ranch.OwnerId = sender.LoggedinUser.Id;
+ ranch.InvestedMoney += ranch.Value;
+ sender.LoggedinUser.OwnedRanch = ranch;
+ sender.LoggedinUser.Inventory.AddIgnoringFull(new ItemInstance(Item.DorothyShoes));
+ UpdateAreaForAll(sender.LoggedinUser.X, sender.LoggedinUser.Y, true);
+
+ }
+ else
+ {
+ byte[] cantAfford = PacketBuilder.CreateChat(Messages.RanchCantAffordRanch, PacketBuilder.CHAT_BOTTOM_RIGHT);
+ sender.SendPacket(cantAfford);
+ }
+ }
+ else
+ {
+ Logger.ErrorPrint(sender.LoggedinUser.Username + " Tried to buy a non existant ranch.");
+ return;
+ }
+ }
+ else
+ {
+ Logger.ErrorPrint(sender.LoggedinUser.Username + " Sent RANCH_BUY without \"NaN\".");
+ return;
+ }
+ }
+ else if (method == PacketBuilder.RANCH_CLICK)
+ {
+ if (packet.Length < 6)
+ {
+ Logger.ErrorPrint(sender.LoggedinUser.Username + " Sent an invalid ranch click packet.");
+ return;
+ }
+ byte action = packet[2];
+ if (action == PacketBuilder.RANCH_CLICK_BUILD)
+ {
+ if (Ranch.IsRanchHere(sender.LoggedinUser.X, sender.LoggedinUser.Y))
+ {
+ Ranch ranch = Ranch.GetRanchAt(sender.LoggedinUser.X, sender.LoggedinUser.Y);
+ if (sender.LoggedinUser.OwnedRanch != null)
+ {
+ if (sender.LoggedinUser.OwnedRanch.Id == ranch.Id)
+ {
+ int buildSlot = packet[3] - 40;
+ sender.LoggedinUser.LastClickedRanchBuilding = buildSlot;
+
+ if (buildSlot == 0)
+ {
+ byte[] buildingsAvalible = PacketBuilder.CreateMetaPacket(Meta.BuildRanchUpgrade(ranch));
+ sender.SendPacket(buildingsAvalible);
+
+ }
+ else
+ {
+ byte[] buildingsAvalible = PacketBuilder.CreateMetaPacket(Meta.BuildRanchBuildingsAvalible(ranch, buildSlot));
+ sender.SendPacket(buildingsAvalible);
+ }
+
+
+ return;
+ }
+ }
+ }
+
+ Logger.HackerPrint(sender.LoggedinUser.Username + " Tried to build in a ranch they didnt own.");
+ return;
+ }
+ else if (action == PacketBuilder.RANCH_CLICK_NORM)
+ {
+ if (Ranch.IsRanchHere(sender.LoggedinUser.X, sender.LoggedinUser.Y))
+ {
+ Ranch ranch = Ranch.GetRanchAt(sender.LoggedinUser.X, sender.LoggedinUser.Y);
+ int buildSlot = packet[3] - 40;
+ if (buildSlot == 0) // Main Building
+ {
+ byte[] upgradeDescription = PacketBuilder.CreateMetaPacket(Meta.BuildRanchBuilding(ranch, ranch.GetRanchUpgrade()));
+ sender.SendPacket(upgradeDescription);
+ }
+ else // Other Building
+ {
+ byte[] buildingDescription = PacketBuilder.CreateMetaPacket(Meta.BuildRanchBuilding(ranch, ranch.GetBuilding(buildSlot - 1)));
+ sender.SendPacket(buildingDescription);
+ }
+ return;
+ }
+ else
+ {
+ Logger.ErrorPrint(sender.LoggedinUser.Username + " sent an Unknown ranch packet " + BitConverter.ToString(packet).Replace("-", " "));
+ }
+ }
+ }
+ else
+ {
+ Logger.ErrorPrint(sender.LoggedinUser.Username + " sent an Unknown ranch packet " + BitConverter.ToString(packet).Replace("-", " "));
+ }
}
public static void OnChatPacket(GameClient sender, byte[] packet)
{
@@ -3015,6 +3384,21 @@ namespace HISP.Server
if (tile.Title != null)
returnedMsg = tile.Title;
}
+ if(Ranch.IsRanchHere(x, y))
+ {
+ Ranch ranch = Ranch.GetRanchAt(x, y);
+ if(ranch.OwnerId == -1)
+ {
+ returnedMsg = Messages.RanchUnownedRanchClicked;
+ }
+ else
+ {
+ string title = ranch.Title;
+ if (title == null || title == "")
+ title = Messages.RanchDefaultRanchTitle;
+ returnedMsg = Messages.FormatRanchClickMessage(Database.GetUsername(ranch.OwnerId), title);
+ }
+ }
byte[] tileInfoPacket = PacketBuilder.CreateClickTileInfoPacket(returnedMsg);
sender.SendPacket(tileInfoPacket);
@@ -3220,6 +3604,53 @@ namespace HISP.Server
sender.SendPacket(itemRemovedMessage);
}
+ break;
+ case PacketBuilder.ITEM_USE:
+ packetStr = Encoding.UTF8.GetString(packet);
+ randomIdStr = packetStr.Substring(2, packet.Length - 2);
+ randomId = 0;
+
+ try
+ {
+ randomId = Int32.Parse(randomIdStr);
+ }
+ catch (FormatException)
+ {
+ Logger.ErrorPrint(sender.LoggedinUser.Username + " Sent an invalid object interaction packet.");
+ return;
+ }
+ if (sender.LoggedinUser.Inventory.HasItem(randomId))
+ {
+ InventoryItem itm = sender.LoggedinUser.Inventory.GetItemByRandomid(randomId);
+ if(itm.ItemId == Item.DorothyShoes)
+ {
+ if(World.InIsle(sender.LoggedinUser.X, sender.LoggedinUser.Y))
+ {
+ World.Isle isle = World.GetIsle(sender.LoggedinUser.X, sender.LoggedinUser.Y);
+ if(isle.Name == "Prison Isle")
+ {
+ byte[] dontWorkHere = PacketBuilder.CreateChat(Messages.RanchDorothyShoesPrisonIsleMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
+ sender.SendPacket(dontWorkHere);
+ break;
+ }
+ }
+
+ if(sender.LoggedinUser.OwnedRanch == null) // How????
+ {
+ Logger.HackerPrint(sender.LoggedinUser.Username + " Tried to use Dorothy Shoes when they did *NOT* own a ranch.");
+ sender.LoggedinUser.Inventory.Remove(itm.ItemInstances[0]);
+ break;
+ }
+ byte[] noPlaceLIke127001 = PacketBuilder.CreateChat(Messages.RanchDorothyShoesMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
+ sender.SendPacket(noPlaceLIke127001);
+
+ sender.LoggedinUser.Teleport(sender.LoggedinUser.OwnedRanch.X, sender.LoggedinUser.OwnedRanch.Y);
+ }
+ else
+ {
+ Logger.ErrorPrint(sender.LoggedinUser.Username + "Tried to use item with undefined action- ID: " + itm.ItemId);
+ }
+ }
break;
case PacketBuilder.ITEM_WEAR:
packetStr = Encoding.UTF8.GetString(packet);
@@ -3772,7 +4203,7 @@ namespace HISP.Server
}
}
- else if(sender.LoggedinUser.Inventory.Count + 1 > Messages.DefaultInventoryMax)
+ else if(sender.LoggedinUser.Inventory.Count + 1 > sender.LoggedinUser.MaxItems)
{
goto showError;
}
@@ -4372,13 +4803,13 @@ namespace HISP.Server
}
- public static void UpdateAreaForAll(int x, int y)
+ public static void UpdateAreaForAll(int x, int y, bool ignoreMetaPrio=false)
{
foreach(GameClient client in ConnectedClients)
{
if (client.LoggedIn)
if (client.LoggedinUser.X == x && client.LoggedinUser.Y == y)
- if(!client.LoggedinUser.MetaPriority)
+ if(!client.LoggedinUser.MetaPriority || ignoreMetaPrio)
UpdateArea(client);
}
}
diff --git a/Horse Isle Server/HorseIsleServer/Server/PacketBuilder.cs b/Horse Isle Server/HorseIsleServer/Server/PacketBuilder.cs
index 1f631cb..37179ec 100755
--- a/Horse Isle Server/HorseIsleServer/Server/PacketBuilder.cs
+++ b/Horse Isle Server/HorseIsleServer/Server/PacketBuilder.cs
@@ -21,6 +21,7 @@ namespace HISP.Server
public const byte PACKET_USERINFO = 0x81;
public const byte PACKET_WORLD = 0x7A;
public const byte PACKET_BASE_STATS = 0x7B;
+ public const byte PACKET_RANCH = 0x23;
public const byte PACKET_SWF_CUTSCENE = 0x29;
public const byte PACKET_SWF_MODULE_FORCE = 0x28;
public const byte PACKET_SWF_MODULE_GENTLE = 0x2A;
@@ -46,6 +47,16 @@ namespace HISP.Server
public const byte PACKET_WISH = 0x2C;
public const byte PACKET_SWFMODULE = 0x50;
+ public const byte RANCH_BUY = 0x14;
+ public const byte RANCH_INFO = 0x16;
+ public const byte RANCH_CLICK = 0x17;
+ public const byte RANCH_UPGRADE = 0x18;
+ public const byte RANCH_SELL = 0x15;
+ public const byte RANCH_BUILD = 0x19;
+ public const byte RANCH_REMOVE = 0x1A;
+ public const byte RANCH_CLICK_NORM = 0x14;
+ public const byte RANCH_CLICK_BUILD = 0x15;
+
public const byte HORSE_LIST = 0x0A;
public const byte HORSE_LOOK = 0x14;
public const byte HORSE_FEED = 0x15;
@@ -138,6 +149,7 @@ namespace HISP.Server
public const byte ITEM_BINOCULARS = 0x5C;
public const byte ITEM_MAGNIFYING = 0x5D;
public const byte ITEM_CRAFT = 0x64;
+ public const byte ITEM_USE = 0x5F;
public const byte ITEM_RAKE = 0x5B;
public const byte ITEM_SHOVEL = 0x5A;