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This commit is contained in:
Bluzume 2021-11-11 20:49:15 -05:00
parent 2d58e51e9a
commit a1035474d2

View file

@ -75,49 +75,61 @@ namespace HISP.Player
public void CompleteTrade()
{
bool fail = false;
// Check hell
if (OtherTrade.Trader.Money < 0)
// Check if other player has no money
if (MoneyOffered > 0 && OtherTrade.Trader.Money < 0)
{
byte[] otherNegativeMoneyNotAllowed = PacketBuilder.CreateChat(Messages.TradeOtherPlayerHasNegativeMoney, PacketBuilder.CHAT_BOTTOM_RIGHT);
Trader.LoggedinClient.SendPacket(otherNegativeMoneyNotAllowed);
fail = true;
}
if (Trader.Money < 0)
// Check if current player has no money
if (OtherTrade.MoneyOffered > 0 && Trader.Money < 0)
{
byte[] negativeMoneyNotAllowed = PacketBuilder.CreateChat(Messages.TradeYouHaveNegativeMoney, PacketBuilder.CHAT_BOTTOM_RIGHT);
Trader.LoggedinClient.SendPacket(negativeMoneyNotAllowed);
fail = true;
}
// Check if other player has any bids
if (OtherTrade.Trader.Bids.Length > 0)
{
byte[] tradeNotAllowedWhileOtherBidding = PacketBuilder.CreateChat(Messages.TradeNotAllowedWhileOtherBidding, PacketBuilder.CHAT_BOTTOM_RIGHT);
Trader.LoggedinClient.SendPacket(tradeNotAllowedWhileOtherBidding);
fail = true;
}
// check if current player has bids'
if (Trader.Bids.Length > 0)
{
byte[] tradeNotAllowedWhileBidding = PacketBuilder.CreateChat(Messages.TradeNotAllowedWhileBidding, PacketBuilder.CHAT_BOTTOM_RIGHT);
Trader.LoggedinClient.SendPacket(tradeNotAllowedWhileBidding);
fail = true;
}
if (OtherTrade.Trader.HorseInventory.HorseList.Length + HorsesOffered.Length > OtherTrade.Trader.MaxHorses)
// Check if current player has max horses
if (HorsesOffered.Length > 0 && OtherTrade.Trader.HorseInventory.HorseList.Length + HorsesOffered.Length > OtherTrade.Trader.MaxHorses)
{
byte[] tradeYouHaveTooManyHorses = PacketBuilder.CreateChat(Messages.TradeYouCantHandleMoreHorses, PacketBuilder.CHAT_BOTTOM_RIGHT);
Trader.LoggedinClient.SendPacket(tradeYouHaveTooManyHorses);
fail = true;
}
if (Trader.HorseInventory.HorseList.Length + OtherTrade.HorsesOffered.Length > Trader.MaxHorses)
// Check if other player has max horses
if (OtherTrade.HorsesOffered.Length > 0 && Trader.HorseInventory.HorseList.Length + OtherTrade.HorsesOffered.Length > Trader.MaxHorses)
{
byte[] tradeYouHaveTooManyHorses = PacketBuilder.CreateChat(Messages.TradeYouCantHandleMoreHorses, PacketBuilder.CHAT_BOTTOM_RIGHT);
Trader.LoggedinClient.SendPacket(tradeYouHaveTooManyHorses);
fail = true;
}
// Check if other player has max money
if(MoneyOffered > 0 && OtherTrade.Trader.Money + MoneyOffered > 2100000000)
{
byte[] tradeOtherHasTooMuchMoney = PacketBuilder.CreateChat(Messages.TradeWillGiveOtherTooMuchMoney, PacketBuilder.CHAT_BOTTOM_RIGHT);
Trader.LoggedinClient.SendPacket(tradeOtherHasTooMuchMoney);
fail = true;
}
// Check if you have no money
if(OtherTrade.MoneyOffered > 0 && Trader.Money + OtherTrade.MoneyOffered > 2100000000)
{
byte[] tradeYouHasTooMuchMoney = PacketBuilder.CreateChat(Messages.TradeWillGiveYouTooMuchMoney, PacketBuilder.CHAT_BOTTOM_RIGHT);
@ -154,7 +166,6 @@ namespace HISP.Player
bool itemOtherFail = false;
if (ItemsOffered.Length > 0)
{
foreach (ItemInstance[] inst in ItemsOffered)
{
if (OtherTrade.Trader.Inventory.HasItemId(inst[0].ItemId))