mirror of
https://github.com/islehorse/HISP.git
synced 2025-04-20 11:49:14 +12:00
Fix Training not showing in barns.
Fix Crash on invalid ranch loading Add "Player here" click message.
This commit is contained in:
parent
2d2d6235e3
commit
afc232352d
6 changed files with 34 additions and 2 deletions
|
@ -12,6 +12,9 @@ namespace HISP.Game
|
|||
// Mod isle
|
||||
public static string ModIsleMessage;
|
||||
|
||||
// Click
|
||||
public static string PlayerHereFormat;
|
||||
|
||||
// Ranch
|
||||
public static string RanchUnownedRanchFormat;
|
||||
public static string RanchYouCouldPurchaseThisRanch;
|
||||
|
@ -682,6 +685,11 @@ namespace HISP.Game
|
|||
public static string NothingInterestingHere;
|
||||
|
||||
|
||||
public static string FormatPlayerHereMessage(string playerName)
|
||||
{
|
||||
return PlayerHereFormat.Replace("%USERNAME%", playerName);
|
||||
}
|
||||
|
||||
// Farrier Formats
|
||||
public static string FormatFarrierPutOnSteelShoesAllMesssage(int curShoes, int maxShoes)
|
||||
{
|
||||
|
|
|
@ -1197,6 +1197,13 @@ namespace HISP.Game
|
|||
{
|
||||
|
||||
string message = "";
|
||||
|
||||
if(!Ranch.RanchExists(ranchId)) // Ghost ranchs exist.. apparently?
|
||||
{
|
||||
user.MetaPriority = false;
|
||||
return BuildMetaInfo(user, user.X, user.Y);
|
||||
}
|
||||
|
||||
Ranch ranch = Ranch.GetRanchById(ranchId);
|
||||
bool mine = (ranch.OwnerId == user.Id);
|
||||
string swfModule = ranch.GetSwf(mine);
|
||||
|
|
|
@ -405,6 +405,15 @@ namespace HISP.Game
|
|||
}
|
||||
return false;
|
||||
}
|
||||
public static bool RanchExists(int ranchId)
|
||||
{
|
||||
foreach (Ranch ranch in Ranches)
|
||||
{
|
||||
if (ranch.Id == ranchId)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static Ranch GetRanchById(int ranchId)
|
||||
{
|
||||
foreach (Ranch ranch in Ranches)
|
||||
|
|
|
@ -686,6 +686,9 @@ namespace HISP.Server
|
|||
Map.ModIsleX = gameData.messages.commands.mod_isle.x;
|
||||
Map.ModIsleY = gameData.messages.commands.mod_isle.y;
|
||||
|
||||
// Click
|
||||
Messages.PlayerHereFormat = gameData.messages.player_here;
|
||||
|
||||
// Ranch
|
||||
Messages.RanchUnownedRanchFormat = gameData.messages.meta.ranch.unowned_ranch;
|
||||
Messages.RanchYouCouldPurchaseThisRanch = gameData.messages.meta.ranch.you_could_purchase_this;
|
||||
|
|
|
@ -3618,7 +3618,7 @@ namespace HISP.Server
|
|||
if (tile.Title != null)
|
||||
returnedMsg = tile.Title;
|
||||
}
|
||||
if(Ranch.IsRanchHere(x, y))
|
||||
if(Ranch.IsRanchHere(x, y)) // Ranch here?
|
||||
{
|
||||
Ranch ranch = Ranch.GetRanchAt(x, y);
|
||||
if(ranch.OwnerId == -1)
|
||||
|
@ -3633,6 +3633,10 @@ namespace HISP.Server
|
|||
returnedMsg = Messages.FormatRanchClickMessage(Database.GetUsername(ranch.OwnerId), title);
|
||||
}
|
||||
}
|
||||
if(GetUsersAt(x,y, false, true).Length > 0) // Player here?
|
||||
{
|
||||
returnedMsg = Messages.FormatPlayerHereMessage(GetUsersAt(x, y, false, true)[0].Username);
|
||||
}
|
||||
|
||||
byte[] tileInfoPacket = PacketBuilder.CreateClickTileInfoPacket(returnedMsg);
|
||||
sender.SendPacket(tileInfoPacket);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue