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Horse Isle Server/Horse Isle Server
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@ -1,154 +1,186 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading.Tasks;
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namespace Horse_Isle_Server
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{
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class Server
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{
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public static Socket ServerSocket;
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public static List<Client> ConnectedClients = new List<Client>();
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public static void OnCrossdomainPolicyRequest(Client sender) // When a cross-domain-policy request is received.
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{
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Logger.DebugPrint("Cross-Domain-Policy request received from: " + sender.RemoteIp);
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byte[] crossDomainPolicyResponse = CrossDomainPolicy.GetPolicy(); // Generate response packet
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sender.SendPacket(crossDomainPolicyResponse); // Send to client.
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}
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public static void OnUserInfoRequest(Client sender, byte[] packet)
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{
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if (!sender.LoggedIn)
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{
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Logger.ErrorPrint(sender.RemoteIp + " Requested user information when not logged in.");
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return;
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}
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Logger.DebugPrint(sender.LoggedinUser.Username + " Requesting user information.");
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byte[] userInfoPackets = PacketBuilder.CreateUserInfo(sender);
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sender.SendPacket(userInfoPackets);
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}
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public static void OnMovementPacket(Client sender, byte[] packet)
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{
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if (!sender.LoggedIn)
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{
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Logger.ErrorPrint(sender.RemoteIp + " Sent movement packet when not logged in.");
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return;
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}
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User loggedInUser = sender.LoggedinUser;
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byte movementDirection = packet[1];
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switch(movementDirection)
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{
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case PacketBuilder.MOVE_UP:
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if(Map.CheckPassable(loggedInUser.X, loggedInUser.Y+1))
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loggedInUser.Y -= 1;
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byte[] moveUpResponse = PacketBuilder.CreateMovementPacket(loggedInUser.X, loggedInUser.Y, loggedInUser.CharacterId, PacketBuilder.DIRECTION_UP, PacketBuilder.DIRECTION_UP, true);
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sender.SendPacket(moveUpResponse);
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break;
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case PacketBuilder.MOVE_LEFT:
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if (Map.CheckPassable(loggedInUser.X - 1, loggedInUser.Y))
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loggedInUser.X -= 1;
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byte[] moveLeftResponse = PacketBuilder.CreateMovementPacket(loggedInUser.X, loggedInUser.Y, loggedInUser.CharacterId, PacketBuilder.DIRECTION_LEFT, PacketBuilder.DIRECTION_LEFT, true);
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sender.SendPacket(moveLeftResponse);
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break;
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case PacketBuilder.MOVE_RIGHT:
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if (Map.CheckPassable(loggedInUser.X +1 , loggedInUser.Y))
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loggedInUser.X += 1;
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byte[] moveRightResponse = PacketBuilder.CreateMovementPacket(loggedInUser.X, loggedInUser.Y, loggedInUser.CharacterId, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.DIRECTION_RIGHT, true);
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sender.SendPacket(moveRightResponse);
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break;
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case PacketBuilder.MOVE_DOWN:
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if (Map.CheckPassable(loggedInUser.X, loggedInUser.Y + 1))
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loggedInUser.Y += 1;
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byte[] moveDownResponse = PacketBuilder.CreateMovementPacket(loggedInUser.X, loggedInUser.Y, loggedInUser.CharacterId, PacketBuilder.DIRECTION_DOWN, PacketBuilder.DIRECTION_DOWN, true);
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sender.SendPacket(moveDownResponse);
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break;
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}
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byte[] tileData = PacketBuilder.CreateAreaMessage(loggedInUser.X, loggedInUser.Y);
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sender.SendPacket(tileData);
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}
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public static void OnLoginRequest(Client sender, byte[] packet)
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{
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Logger.DebugPrint("Login request received from: " + sender.RemoteIp);
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string loginRequestString = Encoding.UTF8.GetString(packet).Substring(1);
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if (!loginRequestString.Contains('|') || packet.Length < 3)
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{
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Logger.ErrorPrint(sender.RemoteIp + " Sent an invalid login request");
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return;
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}
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if(packet[1] != PacketBuilder.PACKET_A_TERMINATOR)
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{
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string[] loginParts = loginRequestString.Split('|');
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if (loginParts.Length < 3)
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{
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Logger.ErrorPrint(sender.RemoteIp + " Sent a login request of invalid length. " + loginRequestString);
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return;
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}
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int version = int.Parse(loginParts[0]);
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string encryptedUsername = loginParts[1];
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string encryptedPassword = loginParts[2];
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string username = Authentication.DecryptLogin(encryptedUsername);
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string password = Authentication.DecryptLogin(encryptedPassword);
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if (Authentication.CheckPassword(username, password))
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{
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// Obtain user information
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int userId = Database.GetUserid(username);
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sender.Login(userId);
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byte[] ResponsePacket = PacketBuilder.CreateLoginPacket(true);
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sender.SendPacket(ResponsePacket);
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}
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else
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{
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Logger.WarnPrint(sender.RemoteIp + " Attempted to login to: " + username + " with incorrect password " + password);
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byte[] ResponsePacket = PacketBuilder.CreateLoginPacket(false);
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sender.SendPacket(ResponsePacket);
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}
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}
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}
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public static int GetNumberOfPlayers()
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{
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int count = 0;
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foreach(Client client in ConnectedClients)
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{
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if (client.LoggedIn)
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count++;
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}
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return count;
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}
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public static void StartServer()
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{
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ServerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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IPAddress hostIP = IPAddress.Parse(ConfigReader.BindIP);
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IPEndPoint ep = new IPEndPoint(hostIP, ConfigReader.Port);
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ServerSocket.Bind(ep);
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Logger.DebugPrint("Binding to ip: " + ConfigReader.BindIP + " On port: " + ConfigReader.Port.ToString());
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ServerSocket.Listen(10000);
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while(true)
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{
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Logger.DebugPrint("Waiting for new connections...");
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Socket cientSocket = ServerSocket.Accept();
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Client client = new Client(cientSocket);
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ConnectedClients.Add(client);
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}
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading.Tasks;
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namespace Horse_Isle_Server
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{
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class Server
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{
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public static Socket ServerSocket;
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public static List<Client> ConnectedClients = new List<Client>();
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public static void OnCrossdomainPolicyRequest(Client sender) // When a cross-domain-policy request is received.
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{
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Logger.DebugPrint("Cross-Domain-Policy request received from: " + sender.RemoteIp);
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byte[] crossDomainPolicyResponse = CrossDomainPolicy.GetPolicy(); // Generate response packet
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sender.SendPacket(crossDomainPolicyResponse); // Send to client.
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}
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public static void OnUserInfoRequest(Client sender, byte[] packet)
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{
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if (!sender.LoggedIn)
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{
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Logger.ErrorPrint(sender.RemoteIp + " Requested user information when not logged in.");
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return;
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}
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Logger.DebugPrint(sender.LoggedinUser.Username + " Requesting user information.");
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byte[] userInfoPackets = PacketBuilder.CreateUserInfo(sender);
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sender.SendPacket(userInfoPackets);
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}
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public static void OnMovementPacket(Client sender, byte[] packet)
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{
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if (!sender.LoggedIn)
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{
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Logger.ErrorPrint(sender.RemoteIp + " Sent movement packet when not logged in.");
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return;
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}
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User loggedInUser = sender.LoggedinUser;
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byte movementDirection = packet[1];
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if(movementDirection == PacketBuilder.MOVE_UP)
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{
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if (Map.CheckPassable(loggedInUser.X, loggedInUser.Y - 1))
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{
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loggedInUser.Y -= 1;
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byte[] moveUpResponse = PacketBuilder.CreateMovementPacket(loggedInUser.X, loggedInUser.Y, loggedInUser.CharacterId, PacketBuilder.DIRECTION_UP, PacketBuilder.DIRECTION_UP, true);
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sender.SendPacket(moveUpResponse);
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}
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else
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{
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byte[] moveUpResponse = PacketBuilder.CreateMovementPacket(loggedInUser.X, loggedInUser.Y, loggedInUser.CharacterId, PacketBuilder.DIRECTION_UP, PacketBuilder.DIRECTION_NONE, false);
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sender.SendPacket(moveUpResponse);
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}
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}
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else if(movementDirection == PacketBuilder.MOVE_LEFT)
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{
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if (Map.CheckPassable(loggedInUser.X - 1, loggedInUser.Y))
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{
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loggedInUser.X -= 1;
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byte[] moveLeftResponse = PacketBuilder.CreateMovementPacket(loggedInUser.X, loggedInUser.Y, loggedInUser.CharacterId, PacketBuilder.DIRECTION_LEFT, PacketBuilder.DIRECTION_LEFT, true);
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sender.SendPacket(moveLeftResponse);
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}
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else
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{
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byte[] moveLeftResponse = PacketBuilder.CreateMovementPacket(loggedInUser.X, loggedInUser.Y, loggedInUser.CharacterId, PacketBuilder.DIRECTION_LEFT, PacketBuilder.DIRECTION_NONE, false);
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sender.SendPacket(moveLeftResponse);
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}
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}
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else if(movementDirection == PacketBuilder.MOVE_RIGHT)
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{
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if (Map.CheckPassable(loggedInUser.X + 1, loggedInUser.Y))
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{
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loggedInUser.X += 1;
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byte[] moveLeftResponse = PacketBuilder.CreateMovementPacket(loggedInUser.X, loggedInUser.Y, loggedInUser.CharacterId, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.DIRECTION_RIGHT, true);
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sender.SendPacket(moveLeftResponse);
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}
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else
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{
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byte[] moveLeftResponse = PacketBuilder.CreateMovementPacket(loggedInUser.X, loggedInUser.Y, loggedInUser.CharacterId, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.DIRECTION_NONE, false);
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sender.SendPacket(moveLeftResponse);
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}
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}
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else if(movementDirection == PacketBuilder.MOVE_DOWN)
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{
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if (Map.CheckPassable(loggedInUser.X, loggedInUser.Y + 1))
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{
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loggedInUser.Y += 1;
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byte[] moveDownResponse = PacketBuilder.CreateMovementPacket(loggedInUser.X, loggedInUser.Y, loggedInUser.CharacterId, PacketBuilder.DIRECTION_DOWN, PacketBuilder.DIRECTION_DOWN, true);
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sender.SendPacket(moveDownResponse);
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}
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else
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{
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byte[] moveDownResponse = PacketBuilder.CreateMovementPacket(loggedInUser.X, loggedInUser.Y, loggedInUser.CharacterId, PacketBuilder.DIRECTION_DOWN, PacketBuilder.DIRECTION_NONE, false);
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sender.SendPacket(moveDownResponse);
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}
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}
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byte[] tileData = PacketBuilder.CreateAreaMessage(loggedInUser.X, loggedInUser.Y);
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sender.SendPacket(tileData);
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}
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public static void OnLoginRequest(Client sender, byte[] packet)
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{
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Logger.DebugPrint("Login request received from: " + sender.RemoteIp);
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string loginRequestString = Encoding.UTF8.GetString(packet).Substring(1);
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if (!loginRequestString.Contains('|') || packet.Length < 3)
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{
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Logger.ErrorPrint(sender.RemoteIp + " Sent an invalid login request");
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return;
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}
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if(packet[1] != PacketBuilder.PACKET_A_TERMINATOR)
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{
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string[] loginParts = loginRequestString.Split('|');
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if (loginParts.Length < 3)
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{
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Logger.ErrorPrint(sender.RemoteIp + " Sent a login request of invalid length. " + loginRequestString);
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return;
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}
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int version = int.Parse(loginParts[0]);
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string encryptedUsername = loginParts[1];
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string encryptedPassword = loginParts[2];
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string username = Authentication.DecryptLogin(encryptedUsername);
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string password = Authentication.DecryptLogin(encryptedPassword);
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if (Authentication.CheckPassword(username, password))
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{
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// Obtain user information
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int userId = Database.GetUserid(username);
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sender.Login(userId);
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byte[] ResponsePacket = PacketBuilder.CreateLoginPacket(true);
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sender.SendPacket(ResponsePacket);
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}
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else
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{
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Logger.WarnPrint(sender.RemoteIp + " Attempted to login to: " + username + " with incorrect password " + password);
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byte[] ResponsePacket = PacketBuilder.CreateLoginPacket(false);
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sender.SendPacket(ResponsePacket);
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}
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}
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}
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public static int GetNumberOfPlayers()
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{
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int count = 0;
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foreach(Client client in ConnectedClients)
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{
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if (client.LoggedIn)
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count++;
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}
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return count;
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}
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public static void StartServer()
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{
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ServerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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IPAddress hostIP = IPAddress.Parse(ConfigReader.BindIP);
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IPEndPoint ep = new IPEndPoint(hostIP, ConfigReader.Port);
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ServerSocket.Bind(ep);
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Logger.DebugPrint("Binding to ip: " + ConfigReader.BindIP + " On port: " + ConfigReader.Port.ToString());
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ServerSocket.Listen(10000);
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while(true)
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{
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Logger.DebugPrint("Waiting for new connections...");
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Socket cientSocket = ServerSocket.Accept();
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Client client = new Client(cientSocket);
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ConnectedClients.Add(client);
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}
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}
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}
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}
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