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Acturally handle click packets
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1 changed files with 3 additions and 0 deletions
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@ -168,6 +168,9 @@ namespace HISP.Server
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case PacketBuilder.PACKET_CHAT:
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case PacketBuilder.PACKET_CHAT:
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GameServer.OnChatPacket(this, Packet);
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GameServer.OnChatPacket(this, Packet);
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break;
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break;
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case PacketBuilder.PACKET_CLICK:
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GameServer.OnClickPacket(this, Packet);
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break;
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case PacketBuilder.PACKET_KEEP_ALIVE:
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case PacketBuilder.PACKET_KEEP_ALIVE:
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GameServer.OnKeepAlive(this, Packet);
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GameServer.OnKeepAlive(this, Packet);
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break;
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break;
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