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Add changing weather.
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7 changed files with 245 additions and 16 deletions
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@ -231,7 +231,7 @@ namespace HISP.Game.Chat
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List<GameClient> recipiants = new List<GameClient>();
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if(World.InIsle(user.X,user.Y))
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{
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User[] usersInSile = GameServer.GetUsersUsersInIsle(World.GetIsle(user.X, user.Y), true, false);
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User[] usersInSile = GameServer.GetUsersInIsle(World.GetIsle(user.X, user.Y), true, false);
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foreach (User userInIsle in usersInSile)
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{
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if (user.Id != userInIsle.Id)
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@ -416,7 +416,7 @@ namespace HISP.Game.Chat
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case ChatChannel.Isle:
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int inIsle = 0;
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if (World.InIsle(user.X, user.Y))
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inIsle = GameServer.GetUsersUsersInIsle(World.GetIsle(user.X, user.Y), false, false).Length -1;
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inIsle = GameServer.GetUsersInIsle(World.GetIsle(user.X, user.Y), false, false).Length -1;
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return Messages.FormatIsleChatMessageForSender(inIsle, user.Username, message);
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case ChatChannel.Here:
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int usersHere = GameServer.GetUsersAt(user.X, user.Y, false, false).Length -1;
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