Add changing weather.

This commit is contained in:
SilicaAndPina 2021-02-03 18:41:38 +13:00
parent 6c42c57bfe
commit b4920205c8
7 changed files with 245 additions and 16 deletions

View file

@ -231,7 +231,7 @@ namespace HISP.Game.Chat
List<GameClient> recipiants = new List<GameClient>();
if(World.InIsle(user.X,user.Y))
{
User[] usersInSile = GameServer.GetUsersUsersInIsle(World.GetIsle(user.X, user.Y), true, false);
User[] usersInSile = GameServer.GetUsersInIsle(World.GetIsle(user.X, user.Y), true, false);
foreach (User userInIsle in usersInSile)
{
if (user.Id != userInIsle.Id)
@ -416,7 +416,7 @@ namespace HISP.Game.Chat
case ChatChannel.Isle:
int inIsle = 0;
if (World.InIsle(user.X, user.Y))
inIsle = GameServer.GetUsersUsersInIsle(World.GetIsle(user.X, user.Y), false, false).Length -1;
inIsle = GameServer.GetUsersInIsle(World.GetIsle(user.X, user.Y), false, false).Length -1;
return Messages.FormatIsleChatMessageForSender(inIsle, user.Username, message);
case ChatChannel.Here:
int usersHere = GameServer.GetUsersAt(user.X, user.Y, false, false).Length -1;