Fix despawns

This commit is contained in:
SilicaAndPina 2021-02-24 00:37:02 +13:00
parent c3585b655a
commit b80984b92e
6 changed files with 51 additions and 33 deletions

View file

@ -45,8 +45,8 @@ namespace HISP.Game.Horse
Color = breed.Colors[GameServer.RandomNumberGenerator.Next(0, breed.Colors.Length)];
BasicStats = new HorseInfo.BasicStats(this, 1000, 0, 1000, 1000, 500, 1000, 1000, 0);
int inteligence = (GameServer.RandomNumberGenerator.Next(breed.BaseStats.Inteligence, (breed.BaseStats.Inteligence * 2)-1) - breed.BaseStats.Inteligence);
int personality = (GameServer.RandomNumberGenerator.Next(breed.BaseStats.Personality, (breed.BaseStats.Personality * 2)-1) - breed.BaseStats.Personality);
int inteligence = (GameServer.RandomNumberGenerator.Next(breed.BaseStats.Inteligence, (breed.BaseStats.Inteligence * 2)) - breed.BaseStats.Inteligence);
int personality = (GameServer.RandomNumberGenerator.Next(breed.BaseStats.Personality, (breed.BaseStats.Personality * 2)) - breed.BaseStats.Personality);
int height = GameServer.RandomNumberGenerator.Next(breed.BaseStats.MinHeight, breed.BaseStats.MaxHeight);
AdvancedStats = new HorseInfo.AdvancedStats(this, 0, 0, 0, 0, inteligence, 0, personality, height);