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add npc wandering to db, and add %GOTO NPC
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parent
e32dabb1b4
commit
bdebe4d84a
4 changed files with 282 additions and 36 deletions
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@ -244,15 +244,27 @@ namespace HISP.Server
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int totalNpcs = gameData.npc_list.Count;
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for(int i = 0; i < totalNpcs; i++)
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{
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Npc.NpcEntry npcEntry = new Npc.NpcEntry();
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npcEntry.Id = gameData.npc_list[i].id;
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int id = gameData.npc_list[i].id;
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int x = gameData.npc_list[i].x;
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int y = gameData.npc_list[i].y;
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bool moves = gameData.npc_list[i].moves;
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int udlrStartX = 0;
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int udlrStartY = 0;
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if (gameData.npc_list[i].udlr_start_x != null)
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udlrStartX = gameData.npc_list[i].udlr_start_x;
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if (gameData.npc_list[i].udlr_start_y != null)
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udlrStartY = gameData.npc_list[i].udlr_start_y;
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Npc.NpcEntry npcEntry = new Npc.NpcEntry(id, x, y, moves, udlrStartX, udlrStartY);
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npcEntry.Name = gameData.npc_list[i].name;
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npcEntry.AdminDescription = gameData.npc_list[i].admin_description;
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npcEntry.ShortDescription = gameData.npc_list[i].short_description;
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npcEntry.LongDescription = gameData.npc_list[i].long_description;
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npcEntry.Moves = gameData.npc_list[i].moves;
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npcEntry.X = gameData.npc_list[i].x;
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npcEntry.Y = gameData.npc_list[i].y;
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if (gameData.npc_list[i].stay_on != null)
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npcEntry.StayOn = gameData.npc_list[i].stay_on;
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if (gameData.npc_list[i].requires_questid_completed != null)
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@ -261,10 +273,7 @@ namespace HISP.Server
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npcEntry.RequiresQuestIdNotCompleted = gameData.npc_list[i].requires_questid_not_completed;
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if (gameData.npc_list[i].udlr_script != null)
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npcEntry.UDLRScript = gameData.npc_list[i].udlr_script;
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if (gameData.npc_list[i].udlr_start_x != null)
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npcEntry.UDLRStartX = gameData.npc_list[i].udlr_start_x;
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if (gameData.npc_list[i].udlr_start_y != null)
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npcEntry.UDLRStartY = gameData.npc_list[i].udlr_start_y;
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npcEntry.AdminOnly = gameData.npc_list[i].admin_only;
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npcEntry.LibarySearchable = gameData.npc_list[i].libary_searchable;
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npcEntry.IconId = gameData.npc_list[i].icon_id;
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