mirror of
https://github.com/islehorse/HISP.git
synced 2025-04-23 05:05:53 +12:00
implement basic player list..
more later
This commit is contained in:
parent
3ae6d61034
commit
c690e3f3a4
8 changed files with 203 additions and 6 deletions
|
@ -1,5 +1,6 @@
|
|||
using HISP.Server;
|
||||
using System;
|
||||
using System.Drawing;
|
||||
|
||||
namespace HISP.Game
|
||||
{
|
||||
|
@ -80,10 +81,12 @@ namespace HISP.Game
|
|||
public static string PrivateNotesMetaFormat;
|
||||
|
||||
// Hay Pile
|
||||
|
||||
public static string HasPitchforkMeta;
|
||||
public static string NoPitchforkMeta;
|
||||
|
||||
// Chat
|
||||
|
||||
public static string GlobalChatFormat;
|
||||
public static string AdsChatFormat;
|
||||
public static string BuddyChatFormat;
|
||||
|
@ -218,6 +221,17 @@ namespace HISP.Game
|
|||
public static string BeatHighscoreFormat;
|
||||
public static string BeatBestTimeFormat;
|
||||
|
||||
// Player List
|
||||
public static string PlayerListHeader;
|
||||
public static string PlayerListSelectFromFollowing;
|
||||
public static string PlayerListOfBuddiesFormat;
|
||||
public static string PlayerListOfNearby;
|
||||
public static string PlayerListOfPlayersFormat;
|
||||
public static string PlayerListOfPlayersAlphabetically;
|
||||
public static string PlayerListMapAllBuddiesForamt;
|
||||
public static string PlayerListMapAllPlayersFormat;
|
||||
public static string PlayerListAbuseReport;
|
||||
|
||||
|
||||
// Meta
|
||||
public static string IsleFormat;
|
||||
|
@ -567,8 +581,35 @@ namespace HISP.Game
|
|||
return GrabItemFormat.Replace("%ICONID%",iconid.ToString()).Replace("%ITEMNAME%", name).Replace("%RANDOMID%", randomid.ToString());
|
||||
}
|
||||
|
||||
public static string FormatPlayerBuddyList(int amount)
|
||||
{
|
||||
return PlayerListOfBuddiesFormat.Replace("%AMOUNT%", amount.ToString("N0"));
|
||||
}
|
||||
public static string FormatPlayerList(int amount)
|
||||
{
|
||||
return PlayerListOfPlayersFormat.Replace("%AMOUNT%", amount.ToString("N0"));
|
||||
}
|
||||
|
||||
public static string FormatTransportMessage(string method, string place, int cost, int id, int x, int y)
|
||||
public static string FormatMapAllBuddiesList(string buddyxys)
|
||||
{
|
||||
return PlayerListMapAllBuddiesForamt.Replace("%BUDDYXYLIST%", buddyxys);
|
||||
}
|
||||
|
||||
public static string FormatMapAllPlayersList(string playerxys)
|
||||
{
|
||||
return PlayerListMapAllPlayersFormat.Replace("%ALLXYLIST%", playerxys);
|
||||
}
|
||||
|
||||
public static string FormatMapLocations(Point[] xys)
|
||||
{
|
||||
string allXys = "";
|
||||
foreach(Point xy in xys)
|
||||
{
|
||||
allXys += FormatMapLocation(xy.X, xy.Y);
|
||||
}
|
||||
return allXys;
|
||||
}
|
||||
public static string FormatMapLocation(int x, int y)
|
||||
{
|
||||
string xy = "";
|
||||
xy += (char)(((x - 4) / 64) + 20);
|
||||
|
@ -576,6 +617,12 @@ namespace HISP.Game
|
|||
|
||||
xy += (char)(((y - 1) / 64) + 20);
|
||||
xy += (char)(((y - 1) % 64) + 20);
|
||||
return xy;
|
||||
}
|
||||
|
||||
public static string FormatTransportMessage(string method, string place, int cost, int id, int x, int y)
|
||||
{
|
||||
string xy = FormatMapLocation(x, y);
|
||||
|
||||
int iconId = 253;
|
||||
if(method == "WAGON")
|
||||
|
|
|
@ -469,6 +469,25 @@ namespace HISP.Game
|
|||
return message;
|
||||
}
|
||||
|
||||
public static string BuildPlayerList(User user)
|
||||
{
|
||||
string message = "";
|
||||
message += Messages.PlayerListHeader;
|
||||
message += Messages.PlayerListSelectFromFollowing;
|
||||
message += Messages.FormatPlayerBuddyList(user.Friends.Count);
|
||||
message += Messages.PlayerListOfNearby;
|
||||
message += Messages.FormatPlayerList(GameServer.GetNumberOfPlayers() - 1);
|
||||
message += Messages.PlayerListOfPlayersAlphabetically;
|
||||
|
||||
message += Messages.FormatMapAllBuddiesList(Messages.FormatMapLocations(GameServer.GetAllBuddyLocations(user)));
|
||||
message += Messages.FormatMapAllPlayersList(Messages.FormatMapLocations(GameServer.GetAllPlayerLocations(user)));
|
||||
|
||||
message += Messages.PlayerListAbuseReport;
|
||||
message += Messages.BackToMap;
|
||||
message += Messages.MetaTerminator;
|
||||
|
||||
return message;
|
||||
}
|
||||
public static string BuildInventoryInfo(PlayerInventory inv)
|
||||
{
|
||||
string message = "";
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue