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https://github.com/islehorse/HISP.git
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implement basic player list..
more later
This commit is contained in:
parent
3ae6d61034
commit
c690e3f3a4
8 changed files with 203 additions and 6 deletions
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@ -118,6 +118,42 @@
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"completed":"<FONT COLOR='#008800'><B>COMPLETED</B></FONT>",
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"completed":"<FONT COLOR='#008800'><B>COMPLETED</B></FONT>",
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"footer_format":"<BR>You have completed <B>%TOTALCOMPLETED%</B> of <B>%TOTALQUESTS%</B> total adventures (<B>%TOTALPERCENT%%</B>)<BR>You have earned <B>%YOURQP%qp</B> of <B>%MAXQP%qp</B> total (<B>%QPERCENT%%</B>)<BR>(qp = quest points, they are a score of difficulty for each adventure)",
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"footer_format":"<BR>You have completed <B>%TOTALCOMPLETED%</B> of <B>%TOTALQUESTS%</B> total adventures (<B>%TOTALPERCENT%%</B>)<BR>You have earned <B>%YOURQP%qp</B> of <B>%MAXQP%qp</B> total (<B>%QPERCENT%%</B>)<BR>(qp = quest points, they are a score of difficulty for each adventure)",
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},
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},
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"player_list":{
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"playerlist_header":"^ATLists of Players Online^H",
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"select_from_following":"<B>Select from the following Player Lists:</B>",
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"list_of_buddies_format":"^T4List of all buddies(%AMOUNT% on):^D35|VIEW BUDDIES^R1",
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"list_of_players_nearby":"^T4List of nearby players:^D36|VIEW NEARBY^R1",
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"list_of_all_players_format":"^T4List of all players online(%AMOUNT% on):^D37|VIEW ALL ONLINE^R1",
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"list_of_all_players_alphabetically":"^T4List of all players alphabetically:^D40|VIEW ALL ONLINE^R1",
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"map_all_buddies_format":"^T4Show all of your buddies on map:^B1M%BUDDYXYLIST%^R1",
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"map_all_players_format":"^T4Show all players online on map:^B1M%ALLXYLIST%^R1",
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"abuse_report":"^R1^T4If you witness a rule violation:^D28c1|ABUSE REPORT^R1",
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},
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"misc_stats":{
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"no_stats_recorded":"<BR>None Yet.",
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"stat_format":"%STAT% (%COUNT%)<BR>",
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"pirate_treasures":"Pirate Treasures",
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"travels":"Travels",
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"horse_captures":"Horse Captures",
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"crafts":"Crafts",
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"wishes":"Wishes",
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"trainer":"Trainer",
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"arena_loss":"Arena Loss",
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"trades":"Trades",
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"horse_leases":"Horse Leases",
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"auto_sell":"Auto Sell",
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"pegasus_team_up":"Pegasus Team up",
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"horse_giveaway_win":"Horse Giveaway Wins",
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"real_time_quiz_win":"Real Time Quiz Wins",
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"real_time_riddle":"Real Time Riddles",
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"real_time_isle_cards_win":"Real Time Isle Cards Win",
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"sold_horse_to_pawneer":"Sold Horse To Pawneer",
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"water_balloon_win":"Water Balloon Wins",
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"unicorn_team_up":"Unicorn Team up",
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"pot_of_gold":"Pot Of Gold",
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"game_update_reset":"Game Updates / Resets",
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"unipeg_team_up":"UniPeg Team up"
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},
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"stats_page":{
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"stats_page":{
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"stats_bar_format":"^ATPlayer %USERNAME%'s Details^H",
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"stats_bar_format":"^ATPlayer %USERNAME%'s Details^H",
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"stats_area_format":"Currently %AREA%",
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"stats_area_format":"Currently %AREA%",
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@ -1,5 +1,6 @@
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using HISP.Server;
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using HISP.Server;
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using System;
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using System;
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using System.Drawing;
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namespace HISP.Game
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namespace HISP.Game
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{
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{
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@ -80,10 +81,12 @@ namespace HISP.Game
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public static string PrivateNotesMetaFormat;
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public static string PrivateNotesMetaFormat;
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// Hay Pile
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// Hay Pile
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public static string HasPitchforkMeta;
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public static string HasPitchforkMeta;
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public static string NoPitchforkMeta;
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public static string NoPitchforkMeta;
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// Chat
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// Chat
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public static string GlobalChatFormat;
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public static string GlobalChatFormat;
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public static string AdsChatFormat;
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public static string AdsChatFormat;
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public static string BuddyChatFormat;
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public static string BuddyChatFormat;
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@ -218,6 +221,17 @@ namespace HISP.Game
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public static string BeatHighscoreFormat;
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public static string BeatHighscoreFormat;
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public static string BeatBestTimeFormat;
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public static string BeatBestTimeFormat;
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// Player List
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public static string PlayerListHeader;
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public static string PlayerListSelectFromFollowing;
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public static string PlayerListOfBuddiesFormat;
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public static string PlayerListOfNearby;
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public static string PlayerListOfPlayersFormat;
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public static string PlayerListOfPlayersAlphabetically;
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public static string PlayerListMapAllBuddiesForamt;
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public static string PlayerListMapAllPlayersFormat;
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public static string PlayerListAbuseReport;
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// Meta
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// Meta
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public static string IsleFormat;
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public static string IsleFormat;
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@ -567,8 +581,35 @@ namespace HISP.Game
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return GrabItemFormat.Replace("%ICONID%",iconid.ToString()).Replace("%ITEMNAME%", name).Replace("%RANDOMID%", randomid.ToString());
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return GrabItemFormat.Replace("%ICONID%",iconid.ToString()).Replace("%ITEMNAME%", name).Replace("%RANDOMID%", randomid.ToString());
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}
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}
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public static string FormatPlayerBuddyList(int amount)
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{
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return PlayerListOfBuddiesFormat.Replace("%AMOUNT%", amount.ToString("N0"));
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}
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public static string FormatPlayerList(int amount)
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{
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return PlayerListOfPlayersFormat.Replace("%AMOUNT%", amount.ToString("N0"));
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}
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public static string FormatTransportMessage(string method, string place, int cost, int id, int x, int y)
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public static string FormatMapAllBuddiesList(string buddyxys)
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{
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return PlayerListMapAllBuddiesForamt.Replace("%BUDDYXYLIST%", buddyxys);
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}
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public static string FormatMapAllPlayersList(string playerxys)
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{
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return PlayerListMapAllPlayersFormat.Replace("%ALLXYLIST%", playerxys);
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}
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public static string FormatMapLocations(Point[] xys)
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{
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string allXys = "";
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foreach(Point xy in xys)
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{
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allXys += FormatMapLocation(xy.X, xy.Y);
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}
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return allXys;
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}
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public static string FormatMapLocation(int x, int y)
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{
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{
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string xy = "";
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string xy = "";
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xy += (char)(((x - 4) / 64) + 20);
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xy += (char)(((x - 4) / 64) + 20);
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xy += (char)(((y - 1) / 64) + 20);
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xy += (char)(((y - 1) / 64) + 20);
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xy += (char)(((y - 1) % 64) + 20);
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xy += (char)(((y - 1) % 64) + 20);
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return xy;
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}
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public static string FormatTransportMessage(string method, string place, int cost, int id, int x, int y)
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{
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string xy = FormatMapLocation(x, y);
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int iconId = 253;
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int iconId = 253;
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if(method == "WAGON")
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if(method == "WAGON")
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@ -469,6 +469,25 @@ namespace HISP.Game
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return message;
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return message;
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}
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}
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public static string BuildPlayerList(User user)
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{
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string message = "";
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message += Messages.PlayerListHeader;
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message += Messages.PlayerListSelectFromFollowing;
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message += Messages.FormatPlayerBuddyList(user.Friends.Count);
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message += Messages.PlayerListOfNearby;
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message += Messages.FormatPlayerList(GameServer.GetNumberOfPlayers() - 1);
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message += Messages.PlayerListOfPlayersAlphabetically;
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message += Messages.FormatMapAllBuddiesList(Messages.FormatMapLocations(GameServer.GetAllBuddyLocations(user)));
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message += Messages.FormatMapAllPlayersList(Messages.FormatMapLocations(GameServer.GetAllPlayerLocations(user)));
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message += Messages.PlayerListAbuseReport;
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message += Messages.BackToMap;
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message += Messages.MetaTerminator;
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return message;
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}
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public static string BuildInventoryInfo(PlayerInventory inv)
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public static string BuildInventoryInfo(PlayerInventory inv)
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{
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{
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string message = "";
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string message = "";
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@ -28,13 +28,17 @@ namespace HISP.Player
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}
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}
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}
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}
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public void AddFriend(User userToFriend)
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public void AddFriend(User userToFriend)
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{
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{
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bool pendingRequest = Database.IsPendingBuddyRequestExist(baseUser.Id, userToFriend.Id);
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bool pendingRequest = Database.IsPendingBuddyRequestExist(baseUser.Id, userToFriend.Id);
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if (pendingRequest)
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if (pendingRequest)
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{
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{
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Database.AcceptBuddyRequest(baseUser.Id, userToFriend.Id);
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Database.AcceptBuddyRequest(baseUser.Id, userToFriend.Id);
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List.Add(userToFriend.Id);
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List.Add(userToFriend.Id);
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userToFriend.Friends.List.Add(baseUser.Id);
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}
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}
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else
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else
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{
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{
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@ -200,6 +200,9 @@ namespace HISP.Server
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case PacketBuilder.PACKET_MOVE:
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case PacketBuilder.PACKET_MOVE:
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GameServer.OnMovementPacket(this, Packet);
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GameServer.OnMovementPacket(this, Packet);
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break;
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break;
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case PacketBuilder.PACKET_PLAYERINFO:
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GameServer.OnPlayerInfoPacket(this, Packet);
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break;
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case PacketBuilder.PACKET_PLAYER:
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case PacketBuilder.PACKET_PLAYER:
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GameServer.OnProfilePacket(this, Packet);
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GameServer.OnProfilePacket(this, Packet);
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break;
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break;
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@ -550,6 +550,19 @@ namespace HISP.Server
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Messages.Brought5ButInventoryFull = gameData.messages.shop.brought_5_but_inv_full;
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Messages.Brought5ButInventoryFull = gameData.messages.shop.brought_5_but_inv_full;
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Messages.Brought25ButInventoryFull = gameData.messages.shop.brought_25_but_inv_full;
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Messages.Brought25ButInventoryFull = gameData.messages.shop.brought_25_but_inv_full;
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// Player List
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Messages.PlayerListHeader = gameData.messages.meta.player_list.playerlist_header;
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Messages.PlayerListSelectFromFollowing = gameData.messages.meta.player_list.select_from_following;
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Messages.PlayerListOfBuddiesFormat = gameData.messages.meta.player_list.list_of_buddies_format;
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Messages.PlayerListOfNearby = gameData.messages.meta.player_list.list_of_players_nearby;
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Messages.PlayerListOfPlayersFormat = gameData.messages.meta.player_list.list_of_all_players_format;
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Messages.PlayerListOfPlayersAlphabetically = gameData.messages.meta.player_list.list_of_all_players_alphabetically;
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Messages.PlayerListMapAllBuddiesForamt = gameData.messages.meta.player_list.map_all_buddies_format;
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Messages.PlayerListMapAllPlayersFormat = gameData.messages.meta.player_list.map_all_players_format;
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Messages.PlayerListAbuseReport = gameData.messages.meta.player_list.abuse_report;
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// Consume
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// Consume
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Messages.ConsumeItemFormat = gameData.messages.consume.consumed_item_format;
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Messages.ConsumeItemFormat = gameData.messages.consume.consumed_item_format;
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@ -10,6 +10,7 @@ using HISP.Game;
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using HISP.Security;
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using HISP.Security;
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using HISP.Game.Chat;
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using HISP.Game.Chat;
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using HISP.Player.Equips;
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using HISP.Player.Equips;
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using System.Drawing;
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namespace HISP.Server
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namespace HISP.Server
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{
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{
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@ -124,6 +125,30 @@ namespace HISP.Server
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}
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}
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}
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public static void OnPlayerInfoPacket(GameClient sender, byte[] packet)
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{
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if (!sender.LoggedIn)
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{
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Logger.ErrorPrint(sender.RemoteIp + " Requests player info when not logged in.");
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return;
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}
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if(packet.Length < 3)
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{
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Logger.ErrorPrint(sender.LoggedinUser.Username + " Sent playerinfo packet of wrong size");
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}
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byte method = packet[1];
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switch(method)
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{
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case PacketBuilder.PLAYERINFO_PLAYER_LIST:
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sender.LoggedinUser.MetaPriority = true;
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byte[] metaPacket = PacketBuilder.CreateMetaPacket(Meta.BuildPlayerList(sender.LoggedinUser));
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sender.SendPacket(metaPacket);
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break;
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}
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}
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}
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public static void OnDynamicButtonPressed(GameClient sender, byte[] packet)
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public static void OnDynamicButtonPressed(GameClient sender, byte[] packet)
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{
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{
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@ -150,18 +175,22 @@ namespace HISP.Server
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switch(buttonId)
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switch(buttonId)
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{
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{
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case 3:
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case 3:
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sender.LoggedinUser.MetaPriority = true;
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byte[] metaPacket = PacketBuilder.CreateMetaPacket(Meta.BuildQuestLog(sender.LoggedinUser));
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byte[] metaPacket = PacketBuilder.CreateMetaPacket(Meta.BuildQuestLog(sender.LoggedinUser));
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sender.SendPacket(metaPacket);
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sender.SendPacket(metaPacket);
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break;
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break;
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case 21:
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case 21:
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sender.LoggedinUser.MetaPriority = true;
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metaPacket = PacketBuilder.CreateMetaPacket(Meta.BuildPrivateNotes(sender.LoggedinUser));
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metaPacket = PacketBuilder.CreateMetaPacket(Meta.BuildPrivateNotes(sender.LoggedinUser));
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sender.SendPacket(metaPacket);
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sender.SendPacket(metaPacket);
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break;
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break;
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case 20:
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case 20:
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sender.LoggedinUser.MetaPriority = true;
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metaPacket = PacketBuilder.CreateMetaPacket(Meta.BuildMinigameRankingsForUser(sender.LoggedinUser));
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metaPacket = PacketBuilder.CreateMetaPacket(Meta.BuildMinigameRankingsForUser(sender.LoggedinUser));
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sender.SendPacket(metaPacket);
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sender.SendPacket(metaPacket);
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break;
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break;
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case 24:
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case 24:
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sender.LoggedinUser.MetaPriority = true;
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metaPacket = PacketBuilder.CreateMetaPacket(Meta.BuildAwardList(sender.LoggedinUser));
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metaPacket = PacketBuilder.CreateMetaPacket(Meta.BuildAwardList(sender.LoggedinUser));
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sender.SendPacket(metaPacket);
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sender.SendPacket(metaPacket);
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break;
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break;
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@ -576,15 +605,17 @@ namespace HISP.Server
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return;
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return;
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}
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}
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}
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}
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else if (method == PacketBuilder.PLAYERINFO_HIGHSCORES_LIST)
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else if (method == PacketBuilder.PROFILE_HIGHSCORES_LIST)
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{
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{
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sender.LoggedinUser.MetaPriority = true;
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string packetStr = Encoding.UTF8.GetString(packet);
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string packetStr = Encoding.UTF8.GetString(packet);
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string gameName = packetStr.Substring(2, packetStr.Length - 4);
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string gameName = packetStr.Substring(2, packetStr.Length - 4);
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byte[] metaTag = PacketBuilder.CreateMetaPacket(Meta.BuildTopHighscores(gameName));
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byte[] metaTag = PacketBuilder.CreateMetaPacket(Meta.BuildTopHighscores(gameName));
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sender.SendPacket(metaTag);
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sender.SendPacket(metaTag);
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}
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}
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else if (method == PacketBuilder.PLAYERINFO_BESTTIMES_LIST)
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else if (method == PacketBuilder.PROFILE_BESTTIMES_LIST)
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{
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{
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sender.LoggedinUser.MetaPriority = true;
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string packetStr = Encoding.UTF8.GetString(packet);
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string packetStr = Encoding.UTF8.GetString(packet);
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string gameName = packetStr.Substring(2, packetStr.Length - 4);
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string gameName = packetStr.Substring(2, packetStr.Length - 4);
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byte[] metaTag = PacketBuilder.CreateMetaPacket(Meta.BuildTopTimes(gameName));
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byte[] metaTag = PacketBuilder.CreateMetaPacket(Meta.BuildTopTimes(gameName));
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@ -1977,6 +2008,49 @@ namespace HISP.Server
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return count;
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return count;
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}
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}
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public static Point[] GetAllBuddyLocations(User caller)
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{
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List<Point> allLocations = new List<Point>();
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foreach (GameClient client in ConnectedClients)
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{
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if (client.LoggedIn)
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{
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if (!caller.Friends.List.Contains(client.LoggedinUser.Id))
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continue;
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if (!client.LoggedinUser.Stealth)
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allLocations.Add(new Point(client.LoggedinUser.X, client.LoggedinUser.Y));
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}
|
||||||
|
}
|
||||||
|
|
||||||
|
return allLocations.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Point[] GetAllPlayerLocations(User caller)
|
||||||
|
{
|
||||||
|
List<Point> allLocations = new List<Point>();
|
||||||
|
|
||||||
|
foreach (GameClient client in ConnectedClients)
|
||||||
|
{
|
||||||
|
if (client.LoggedIn)
|
||||||
|
{
|
||||||
|
|
||||||
|
if (client.LoggedinUser.Id == caller.Id)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (!client.LoggedinUser.Stealth)
|
||||||
|
allLocations.Add(new Point(client.LoggedinUser.X, client.LoggedinUser.Y));
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
return allLocations.ToArray();
|
||||||
|
}
|
||||||
public static int GetNumberOfPlayersListeningToAdsChat()
|
public static int GetNumberOfPlayersListeningToAdsChat()
|
||||||
{
|
{
|
||||||
int count = 0;
|
int count = 0;
|
||||||
|
|
|
@ -29,7 +29,6 @@ namespace HISP.Server
|
||||||
public const byte PACKET_KEEP_ALIVE = 0x7C;
|
public const byte PACKET_KEEP_ALIVE = 0x7C;
|
||||||
public const byte PACKET_DYNAMIC_BUTTON = 0x45;
|
public const byte PACKET_DYNAMIC_BUTTON = 0x45;
|
||||||
public const byte PACKET_DYNAMIC_INPUT = 0x46;
|
public const byte PACKET_DYNAMIC_INPUT = 0x46;
|
||||||
|
|
||||||
public const byte PACKET_PLAYER = 0x18;
|
public const byte PACKET_PLAYER = 0x18;
|
||||||
public const byte PACKET_INVENTORY = 0x17;
|
public const byte PACKET_INVENTORY = 0x17;
|
||||||
public const byte PACKET_TRANSPORT = 0x29;
|
public const byte PACKET_TRANSPORT = 0x29;
|
||||||
|
@ -53,8 +52,10 @@ namespace HISP.Server
|
||||||
|
|
||||||
public const byte PLAYERINFO_LEAVE = 0x16;
|
public const byte PLAYERINFO_LEAVE = 0x16;
|
||||||
public const byte PLAYERINFO_UPDATE_OR_CREATE = 0x15;
|
public const byte PLAYERINFO_UPDATE_OR_CREATE = 0x15;
|
||||||
public const byte PLAYERINFO_HIGHSCORES_LIST = 0x51;
|
public const byte PLAYERINFO_PLAYER_LIST = 0x14;
|
||||||
public const byte PLAYERINFO_BESTTIMES_LIST = 0x52;
|
|
||||||
|
public const byte PROFILE_HIGHSCORES_LIST = 0x51;
|
||||||
|
public const byte PROFILE_BESTTIMES_LIST = 0x52;
|
||||||
|
|
||||||
public const byte VIEW_PROFILE = 0x14;
|
public const byte VIEW_PROFILE = 0x14;
|
||||||
public const byte SAVE_PROFILE = 0x15;
|
public const byte SAVE_PROFILE = 0x15;
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue