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Do soemthing i guess?
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7 changed files with 748 additions and 1084 deletions
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@ -545,6 +545,34 @@ namespace HISP.Server
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Book book = new Book(id, title, author, text);
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Logger.DebugPrint("Registered Libary Book: " + book.Id + " " + book.Title + " by " + book.Author);
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}
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int totalWorkshops = gameData.workshop.Count;
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for (int i = 0; i < totalWorkshops; i++)
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{
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Workshop wkShop = new Workshop();
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wkShop.X = gameData.workshop[i].pos_x;
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wkShop.Y = gameData.workshop[i].pos_y;
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int totalCraftableItems = gameData.workshop[i].craftable_items.Count;
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for(int ii = 0; ii < totalCraftableItems; ii++)
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{
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Workshop.CraftableItem craftableItem = new Workshop.CraftableItem();
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craftableItem.Id = gameData.workshop[i].craftable_items[ii].id;
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craftableItem.GiveItemId = gameData.workshop[i].craftable_items[ii].give_item;
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craftableItem.MoneyCost = gameData.workshop[i].craftable_items[ii].money_cost;
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int totalItemsRequired = gameData.workshop[i].craftable_items[ii].required_items.Count;
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for(int iii = 0; iii < 0; iii++)
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{
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Workshop.RequiredItem requiredItem = new Workshop.RequiredItem();
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requiredItem.RequiredItemId = totalItemsRequired = gameData.workshop[i].craftable_items[ii].required_items[iii].req_item;
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requiredItem.RequiredItemId = totalItemsRequired = gameData.workshop[i].craftable_items[ii].required_items[iii].req_quantity;
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craftableItem.RequiredItems.Add(requiredItem);
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}
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wkShop.CraftableItems.Add(craftableItem);
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}
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Workshop.Workshops.Add(wkShop);
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Logger.DebugPrint("Registered Workshop at X: " + wkShop.X + " Y: " + wkShop.Y);
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}
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HorseInfo.HorseNames = gameData.horses.names.ToObject<string[]>();
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@ -759,6 +787,7 @@ namespace HISP.Server
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Messages.HorseIsTrainable = gameData.messages.meta.horse.horse_inventory.currently_trainable;
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Messages.HorseCannotMountUntilTackedMessage = gameData.messages.meta.horse.cannot_mount_tacked;
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Messages.HorseDismountedBecauseNotTackedMessageFormat = gameData.messages.meta.horse.dismount_because_tack;
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Messages.HorseMountButtonFormat = gameData.messages.meta.horse.horse_inventory.mount_button;
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Messages.HorseDisMountButtonFormat = gameData.messages.meta.horse.horse_inventory.dismount_button;
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Messages.HorseFeedButtonFormat = gameData.messages.meta.horse.horse_inventory.feed_button;
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