fix hands calculation

This commit is contained in:
SilicaAndPina 2021-02-06 21:27:21 +13:00
parent be88fc102c
commit cb134800b9
3 changed files with 22 additions and 5 deletions

View file

@ -8,6 +8,7 @@ using HISP.Game.Services;
using HISP.Game.SwfModules;
using HISP.Game.Horse;
using HISP.Game.Items;
using System.Globalization;
namespace HISP.Server
{
@ -524,7 +525,7 @@ namespace HISP.Server
double cost = gameData.services.vet.price_multipliers[i].cost;
int id = gameData.services.vet.price_multipliers[i].id;
Vet vet = new Vet(id, cost);
Logger.DebugPrint("Registered Vet: " + vet.Id + " selling at: " + vet.PriceMultiplier);
Logger.DebugPrint("Registered Vet: " + vet.Id + " selling at: " + vet.PriceMultiplier.ToString(CultureInfo.InvariantCulture));
}
int totalGroomers = gameData.services.groomer.price_multipliers.Count;
for (int i = 0; i < totalGroomers; i++)
@ -533,7 +534,7 @@ namespace HISP.Server
int id = gameData.services.groomer.price_multipliers[i].id;
int max = gameData.services.groomer.price_multipliers[i].max;
Groomer groomer = new Groomer(id, cost, max);
Logger.DebugPrint("Registered Groomer: " + groomer.Id + " selling at: " + groomer.PriceMultiplier);
Logger.DebugPrint("Registered Groomer: " + groomer.Id + " selling at: " + groomer.PriceMultiplier.ToString(CultureInfo.InvariantCulture));
}
int totalBooks = gameData.books.Count;
for (int i = 0; i < totalBooks; i++)