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https://github.com/islehorse/HISP.git
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fix hands calculation
This commit is contained in:
parent
be88fc102c
commit
cb134800b9
3 changed files with 22 additions and 5 deletions
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@ -2,6 +2,7 @@
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using HISP.Game.Items;
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using HISP.Game.Items;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Globalization;
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namespace HISP.Game.Horse
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namespace HISP.Game.Horse
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{
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{
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@ -520,13 +521,27 @@ namespace HISP.Game.Horse
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if(isBreedViewer)
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if(isBreedViewer)
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return ((double)height / 4.00);
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return ((double)height / 4.00);
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else
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else
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return ((double)height / 4.08);
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{
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int h1 = 0;
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int h2 = 0;
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for(int i = 0; i < height; i++)
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{
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h2++;
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if (h2 == 4)
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{
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h2 = 0;
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h1++;
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}
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}
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double hands = double.Parse(h1 + "." + h2); // This is terrible. dont do this.
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return hands;
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}
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}
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}
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public static string BreedViewerSwf(HorseInstance horse, string terrainTileType)
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public static string BreedViewerSwf(HorseInstance horse, string terrainTileType)
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{
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{
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double hands = CalculateHands(horse.AdvancedStats.Height, true);
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double hands = CalculateHands(horse.AdvancedStats.Height, true);
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string swf = "breedviewer.swf?terrain=" + terrainTileType + "&breed=" + horse.Breed.Swf + "&color=" + horse.Color + "&hands=" + hands.ToString();
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string swf = "breedviewer.swf?terrain=" + terrainTileType + "&breed=" + horse.Breed.Swf + "&color=" + horse.Color + "&hands=" + hands.ToString(CultureInfo.InvariantCulture);
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if (horse.Equipment.Saddle != null)
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if (horse.Equipment.Saddle != null)
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swf += "&saddle=" + horse.Equipment.Saddle.EmbedSwf;
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swf += "&saddle=" + horse.Equipment.Saddle.EmbedSwf;
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if (horse.Equipment.SaddlePad != null)
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if (horse.Equipment.SaddlePad != null)
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@ -1,6 +1,7 @@
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using HISP.Server;
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using HISP.Server;
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using System;
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using System;
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using System.Drawing;
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using System.Drawing;
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using System.Globalization;
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namespace HISP.Game
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namespace HISP.Game
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{
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{
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@ -879,7 +880,7 @@ namespace HISP.Game
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}
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}
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public static string FormatHorseHandsHigh(string color, string breed,string sex, double handsHigh)
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public static string FormatHorseHandsHigh(string color, string breed,string sex, double handsHigh)
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{
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{
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return HorseHandsHeightFormat.Replace("%COLOR%", color).Replace("%SEX%", sex).Replace("%HANDS%", handsHigh.ToString("0.0")).Replace("%BREED%", breed);
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return HorseHandsHeightFormat.Replace("%COLOR%", color).Replace("%SEX%", sex).Replace("%HANDS%", handsHigh.ToString(CultureInfo.InvariantCulture)).Replace("%BREED%", breed);
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}
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}
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public static string FormatHorseExperience(int experience)
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public static string FormatHorseExperience(int experience)
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{
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{
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@ -8,6 +8,7 @@ using HISP.Game.Services;
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using HISP.Game.SwfModules;
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using HISP.Game.SwfModules;
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using HISP.Game.Horse;
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using HISP.Game.Horse;
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using HISP.Game.Items;
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using HISP.Game.Items;
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using System.Globalization;
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namespace HISP.Server
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namespace HISP.Server
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{
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{
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@ -524,7 +525,7 @@ namespace HISP.Server
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double cost = gameData.services.vet.price_multipliers[i].cost;
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double cost = gameData.services.vet.price_multipliers[i].cost;
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int id = gameData.services.vet.price_multipliers[i].id;
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int id = gameData.services.vet.price_multipliers[i].id;
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Vet vet = new Vet(id, cost);
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Vet vet = new Vet(id, cost);
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Logger.DebugPrint("Registered Vet: " + vet.Id + " selling at: " + vet.PriceMultiplier);
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Logger.DebugPrint("Registered Vet: " + vet.Id + " selling at: " + vet.PriceMultiplier.ToString(CultureInfo.InvariantCulture));
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}
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}
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int totalGroomers = gameData.services.groomer.price_multipliers.Count;
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int totalGroomers = gameData.services.groomer.price_multipliers.Count;
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for (int i = 0; i < totalGroomers; i++)
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for (int i = 0; i < totalGroomers; i++)
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@ -533,7 +534,7 @@ namespace HISP.Server
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int id = gameData.services.groomer.price_multipliers[i].id;
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int id = gameData.services.groomer.price_multipliers[i].id;
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int max = gameData.services.groomer.price_multipliers[i].max;
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int max = gameData.services.groomer.price_multipliers[i].max;
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Groomer groomer = new Groomer(id, cost, max);
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Groomer groomer = new Groomer(id, cost, max);
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Logger.DebugPrint("Registered Groomer: " + groomer.Id + " selling at: " + groomer.PriceMultiplier);
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Logger.DebugPrint("Registered Groomer: " + groomer.Id + " selling at: " + groomer.PriceMultiplier.ToString(CultureInfo.InvariantCulture));
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}
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}
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int totalBooks = gameData.books.Count;
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int totalBooks = gameData.books.Count;
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for (int i = 0; i < totalBooks; i++)
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for (int i = 0; i < totalBooks; i++)
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