diff --git a/Horse Isle Server/HorseIsleServer/Server/GameServer.cs b/Horse Isle Server/HorseIsleServer/Server/GameServer.cs index 94707f8..e8abb51 100755 --- a/Horse Isle Server/HorseIsleServer/Server/GameServer.cs +++ b/Horse Isle Server/HorseIsleServer/Server/GameServer.cs @@ -3644,14 +3644,14 @@ namespace HISP.Server // Tell other clients you exist - byte[] PlayerInfo = PacketBuilder.CreatePlayerInfoUpdateOrCreate(sender.LoggedinUser.X, sender.LoggedinUser.Y, sender.LoggedinUser.Facing, sender.LoggedinUser.CharacterId, sender.LoggedinUser.Username); + byte[] YourPlayerInfo = PacketBuilder.CreatePlayerInfoUpdateOrCreate(sender.LoggedinUser.X, sender.LoggedinUser.Y, sender.LoggedinUser.Facing, sender.LoggedinUser.CharacterId, sender.LoggedinUser.Username); foreach (GameClient client in ConnectedClients) { if (client.LoggedIn) { if (client.LoggedinUser.Id != sender.LoggedinUser.Id) { - client.SendPacket(PlayerInfo); + client.SendPacket(YourPlayerInfo); } } }