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push becaz im tired (probably crashes...)
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parent
905dc1a6ce
commit
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10 changed files with 395 additions and 5 deletions
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@ -1444,6 +1444,46 @@ namespace HISP.Game
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return message;
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}
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public static string BuildAuctionHorseList(User user)
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{
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string message = Messages.AuctionListHorse;
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foreach(HorseInstance horse in user.HorseInventory.HorseList)
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{
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if (horse.Leaser > 0)
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continue;
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if (horse.Category != "TRADING")
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continue;
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bool tacked = (horse.Equipment.Saddle != null || horse.Equipment.SaddlePad != null || horse.Equipment.Bridle != null || horse.Equipment.Companion != null);
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message += Messages.FormatAuctionHorseListEntry(horse.Name, tacked, horse.RandomId);
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}
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message += Messages.BackToMap;
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message += Messages.MetaTerminator;
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return message;
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}
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private static string buildAuction(User user, Auction auction)
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{
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string message = "";
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message += Messages.AuctionsRunning;
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foreach(Auction.AuctionEntry entry in auction.AuctionEntries)
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{
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message += Messages.FormatAuctionHorseEntry(Database.GetUsername(entry.OwnerId), entry.Horse.Color, entry.Horse.Breed.Name, entry.Horse.Gender, entry.Horse.BasicStats.Experience, entry.Horse.RandomId, entry.TimeRemaining, Database.GetUsername(entry.HighestBidder), entry.HighestBid, entry.RandomId);
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}
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User[] users = GameServer.GetUsersAt(user.X, user.Y, true, true);
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List<string> usernames = new List<string>();
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foreach(User userInst in users)
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{
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usernames.Add(userInst.Username);
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}
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message += Messages.FormatAuctionPlayersHere(string.Join(", ", usernames.ToArray()));
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message += Messages.AuctionAHorse;
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message += Messages.ExitThisPlace;
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message += Messages.MetaTerminator;
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return message;
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}
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private static string buildWorkshop(User user)
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{
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Workshop shop = Workshop.GetWorkshopAt(user.X, user.Y);
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@ -2442,6 +2482,11 @@ namespace HISP.Game
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{
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message += buildArena(user, Arena.GetAreaById(int.Parse(TileArg)));
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}
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if(TileCode == "AUCTION")
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{
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user.MetaPriority = false;
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message += buildAuction(user, Auction.GetAuctionRoomById(int.Parse(TileArg)));
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}
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if(TileCode == "TRAINER")
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{
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message += buildTrainer(user, Trainer.GetTrainerById(int.Parse(TileArg)));
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@ -2480,6 +2525,7 @@ namespace HISP.Game
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}
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if (TileCode == "MULTIROOM")
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{
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user.MetaPriority = false;
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if (TileArg != "")
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message += buildMultiroom(TileArg, user);
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}
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