diff --git a/Horse Isle Server/HorseIsleServer.sln b/HorseIsleServer/HorseIsleServer.sln
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer.sln
rename to HorseIsleServer/HorseIsleServer.sln
diff --git a/Horse Isle Server/HorseIsleServer/Game/AbuseReport.cs b/HorseIsleServer/HorseIsleServer/Game/AbuseReport.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/AbuseReport.cs
rename to HorseIsleServer/HorseIsleServer/Game/AbuseReport.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Arena.cs b/HorseIsleServer/HorseIsleServer/Game/Arena.cs
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Arena.cs
rename to HorseIsleServer/HorseIsleServer/Game/Arena.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Book.cs b/HorseIsleServer/HorseIsleServer/Game/Book.cs
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Book.cs
rename to HorseIsleServer/HorseIsleServer/Game/Book.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Chat/Chat.cs b/HorseIsleServer/HorseIsleServer/Game/Chat/Chat.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Chat/Chat.cs
rename to HorseIsleServer/HorseIsleServer/Game/Chat/Chat.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Chat/Command.cs b/HorseIsleServer/HorseIsleServer/Game/Chat/Command.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Chat/Command.cs
rename to HorseIsleServer/HorseIsleServer/Game/Chat/Command.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Chat/SocialType.cs b/HorseIsleServer/HorseIsleServer/Game/Chat/SocialType.cs
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Chat/SocialType.cs
rename to HorseIsleServer/HorseIsleServer/Game/Chat/SocialType.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Events/IsleCardTradingGame.cs b/HorseIsleServer/HorseIsleServer/Game/Events/IsleCardTradingGame.cs
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Events/IsleCardTradingGame.cs
rename to HorseIsleServer/HorseIsleServer/Game/Events/IsleCardTradingGame.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Events/ModsRevenge.cs b/HorseIsleServer/HorseIsleServer/Game/Events/ModsRevenge.cs
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Events/ModsRevenge.cs
rename to HorseIsleServer/HorseIsleServer/Game/Events/ModsRevenge.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Events/RandomEvent.cs b/HorseIsleServer/HorseIsleServer/Game/Events/RandomEvent.cs
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Events/RandomEvent.cs
rename to HorseIsleServer/HorseIsleServer/Game/Events/RandomEvent.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Events/RealTimeQuiz.cs b/HorseIsleServer/HorseIsleServer/Game/Events/RealTimeQuiz.cs
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Events/RealTimeQuiz.cs
rename to HorseIsleServer/HorseIsleServer/Game/Events/RealTimeQuiz.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Events/RealTimeRiddle.cs b/HorseIsleServer/HorseIsleServer/Game/Events/RealTimeRiddle.cs
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Events/RealTimeRiddle.cs
rename to HorseIsleServer/HorseIsleServer/Game/Events/RealTimeRiddle.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Events/TackShopGiveaway.cs b/HorseIsleServer/HorseIsleServer/Game/Events/TackShopGiveaway.cs
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Events/TackShopGiveaway.cs
rename to HorseIsleServer/HorseIsleServer/Game/Events/TackShopGiveaway.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Events/WaterBalloonGame.cs b/HorseIsleServer/HorseIsleServer/Game/Events/WaterBalloonGame.cs
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Events/WaterBalloonGame.cs
rename to HorseIsleServer/HorseIsleServer/Game/Events/WaterBalloonGame.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/GameExceptions.cs b/HorseIsleServer/HorseIsleServer/Game/GameExceptions.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/GameExceptions.cs
rename to HorseIsleServer/HorseIsleServer/Game/GameExceptions.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Horse/HorseInfo.cs b/HorseIsleServer/HorseIsleServer/Game/Horse/HorseInfo.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Horse/HorseInfo.cs
rename to HorseIsleServer/HorseIsleServer/Game/Horse/HorseInfo.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Horse/HorseInstance.cs b/HorseIsleServer/HorseIsleServer/Game/Horse/HorseInstance.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Horse/HorseInstance.cs
rename to HorseIsleServer/HorseIsleServer/Game/Horse/HorseInstance.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Horse/Leaser.cs b/HorseIsleServer/HorseIsleServer/Game/Horse/Leaser.cs
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Horse/Leaser.cs
rename to HorseIsleServer/HorseIsleServer/Game/Horse/Leaser.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Horse/WildHorse.cs b/HorseIsleServer/HorseIsleServer/Game/Horse/WildHorse.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Horse/WildHorse.cs
rename to HorseIsleServer/HorseIsleServer/Game/Horse/WildHorse.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Inventory/HorseInventory.cs b/HorseIsleServer/HorseIsleServer/Game/Inventory/HorseInventory.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Inventory/HorseInventory.cs
rename to HorseIsleServer/HorseIsleServer/Game/Inventory/HorseInventory.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Inventory/IInventory.cs b/HorseIsleServer/HorseIsleServer/Game/Inventory/IInventory.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Inventory/IInventory.cs
rename to HorseIsleServer/HorseIsleServer/Game/Inventory/IInventory.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Inventory/InventoryItem.cs b/HorseIsleServer/HorseIsleServer/Game/Inventory/InventoryItem.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Inventory/InventoryItem.cs
rename to HorseIsleServer/HorseIsleServer/Game/Inventory/InventoryItem.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Inventory/PlayerInventory.cs b/HorseIsleServer/HorseIsleServer/Game/Inventory/PlayerInventory.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Inventory/PlayerInventory.cs
rename to HorseIsleServer/HorseIsleServer/Game/Inventory/PlayerInventory.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Inventory/ShopInventory.cs b/HorseIsleServer/HorseIsleServer/Game/Inventory/ShopInventory.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Inventory/ShopInventory.cs
rename to HorseIsleServer/HorseIsleServer/Game/Inventory/ShopInventory.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Items/DroppedItems.cs b/HorseIsleServer/HorseIsleServer/Game/Items/DroppedItems.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Items/DroppedItems.cs
rename to HorseIsleServer/HorseIsleServer/Game/Items/DroppedItems.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Items/Item.cs b/HorseIsleServer/HorseIsleServer/Game/Items/Item.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Items/Item.cs
rename to HorseIsleServer/HorseIsleServer/Game/Items/Item.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Items/ItemInstance.cs b/HorseIsleServer/HorseIsleServer/Game/Items/ItemInstance.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Items/ItemInstance.cs
rename to HorseIsleServer/HorseIsleServer/Game/Items/ItemInstance.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Items/Tack.cs b/HorseIsleServer/HorseIsleServer/Game/Items/Tack.cs
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Items/Tack.cs
rename to HorseIsleServer/HorseIsleServer/Game/Items/Tack.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Map.cs b/HorseIsleServer/HorseIsleServer/Game/Map.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Map.cs
rename to HorseIsleServer/HorseIsleServer/Game/Map.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Messages.cs b/HorseIsleServer/HorseIsleServer/Game/Messages.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Messages.cs
rename to HorseIsleServer/HorseIsleServer/Game/Messages.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Meta.cs b/HorseIsleServer/HorseIsleServer/Game/Meta.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Meta.cs
rename to HorseIsleServer/HorseIsleServer/Game/Meta.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Multiroom.cs b/HorseIsleServer/HorseIsleServer/Game/Multiroom.cs
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Multiroom.cs
rename to HorseIsleServer/HorseIsleServer/Game/Multiroom.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Npc.cs b/HorseIsleServer/HorseIsleServer/Game/Npc.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Npc.cs
rename to HorseIsleServer/HorseIsleServer/Game/Npc.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Quest.cs b/HorseIsleServer/HorseIsleServer/Game/Quest.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Quest.cs
rename to HorseIsleServer/HorseIsleServer/Game/Quest.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Ranch.cs b/HorseIsleServer/HorseIsleServer/Game/Ranch.cs
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Ranch.cs
rename to HorseIsleServer/HorseIsleServer/Game/Ranch.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Riddler.cs b/HorseIsleServer/HorseIsleServer/Game/Riddler.cs
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Riddler.cs
rename to HorseIsleServer/HorseIsleServer/Game/Riddler.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Services/Auction.cs b/HorseIsleServer/HorseIsleServer/Game/Services/Auction.cs
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Services/Auction.cs
rename to HorseIsleServer/HorseIsleServer/Game/Services/Auction.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Services/Barn.cs b/HorseIsleServer/HorseIsleServer/Game/Services/Barn.cs
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Services/Barn.cs
rename to HorseIsleServer/HorseIsleServer/Game/Services/Barn.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Services/Farrier.cs b/HorseIsleServer/HorseIsleServer/Game/Services/Farrier.cs
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Services/Farrier.cs
rename to HorseIsleServer/HorseIsleServer/Game/Services/Farrier.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Services/Groomer.cs b/HorseIsleServer/HorseIsleServer/Game/Services/Groomer.cs
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Services/Groomer.cs
rename to HorseIsleServer/HorseIsleServer/Game/Services/Groomer.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Services/Inn.cs b/HorseIsleServer/HorseIsleServer/Game/Services/Inn.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Services/Inn.cs
rename to HorseIsleServer/HorseIsleServer/Game/Services/Inn.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Services/Pawneer.cs b/HorseIsleServer/HorseIsleServer/Game/Services/Pawneer.cs
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Services/Pawneer.cs
rename to HorseIsleServer/HorseIsleServer/Game/Services/Pawneer.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Services/Shop.cs b/HorseIsleServer/HorseIsleServer/Game/Services/Shop.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Services/Shop.cs
rename to HorseIsleServer/HorseIsleServer/Game/Services/Shop.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Services/Trainer.cs b/HorseIsleServer/HorseIsleServer/Game/Services/Trainer.cs
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Services/Trainer.cs
rename to HorseIsleServer/HorseIsleServer/Game/Services/Trainer.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Services/Transport.cs b/HorseIsleServer/HorseIsleServer/Game/Services/Transport.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Services/Transport.cs
rename to HorseIsleServer/HorseIsleServer/Game/Services/Transport.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Services/Vet.cs b/HorseIsleServer/HorseIsleServer/Game/Services/Vet.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Services/Vet.cs
rename to HorseIsleServer/HorseIsleServer/Game/Services/Vet.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Services/Workshop.cs b/HorseIsleServer/HorseIsleServer/Game/Services/Workshop.cs
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Services/Workshop.cs
rename to HorseIsleServer/HorseIsleServer/Game/Services/Workshop.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/SwfModules/Brickpoet.cs b/HorseIsleServer/HorseIsleServer/Game/SwfModules/Brickpoet.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/SwfModules/Brickpoet.cs
rename to HorseIsleServer/HorseIsleServer/Game/SwfModules/Brickpoet.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/SwfModules/Drawingroom.cs b/HorseIsleServer/HorseIsleServer/Game/SwfModules/Drawingroom.cs
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/SwfModules/Drawingroom.cs
rename to HorseIsleServer/HorseIsleServer/Game/SwfModules/Drawingroom.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/SwfModules/Dressup.cs b/HorseIsleServer/HorseIsleServer/Game/SwfModules/Dressup.cs
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/SwfModules/Dressup.cs
rename to HorseIsleServer/HorseIsleServer/Game/SwfModules/Dressup.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Tracking.cs b/HorseIsleServer/HorseIsleServer/Game/Tracking.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Tracking.cs
rename to HorseIsleServer/HorseIsleServer/Game/Tracking.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/Treasure.cs b/HorseIsleServer/HorseIsleServer/Game/Treasure.cs
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/Treasure.cs
rename to HorseIsleServer/HorseIsleServer/Game/Treasure.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/TwoPlayer.cs b/HorseIsleServer/HorseIsleServer/Game/TwoPlayer.cs
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/TwoPlayer.cs
rename to HorseIsleServer/HorseIsleServer/Game/TwoPlayer.cs
diff --git a/Horse Isle Server/HorseIsleServer/Game/World.cs b/HorseIsleServer/HorseIsleServer/Game/World.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Game/World.cs
rename to HorseIsleServer/HorseIsleServer/Game/World.cs
diff --git a/Horse Isle Server/HorseIsleServer/HorseIsleServer.csproj b/HorseIsleServer/HorseIsleServer/HorseIsleServer.csproj
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/HorseIsleServer.csproj
rename to HorseIsleServer/HorseIsleServer/HorseIsleServer.csproj
diff --git a/Horse Isle Server/HorseIsleServer/HorseIsleServer.csproj.user b/HorseIsleServer/HorseIsleServer/HorseIsleServer.csproj.user
old mode 100755
new mode 100644
similarity index 71%
rename from Horse Isle Server/HorseIsleServer/HorseIsleServer.csproj.user
rename to HorseIsleServer/HorseIsleServer/HorseIsleServer.csproj.user
index 8b0e118..595e105
--- a/Horse Isle Server/HorseIsleServer/HorseIsleServer.csproj.user
+++ b/HorseIsleServer/HorseIsleServer/HorseIsleServer.csproj.user
@@ -2,6 +2,6 @@
HorseIsleServer
- <_LastSelectedProfileId>C:\Users\SilicaAndPina\Documents\HISP\Horse Isle Server\HorseIsleServer\Properties\PublishProfiles\FolderProfile.pubxml
+ <_LastSelectedProfileId>C:\Users\SilicaAndPina\Documents\HISP\HorseIsleServer\HorseIsleServer\Properties\PublishProfiles\FolderProfile.pubxml
\ No newline at end of file
diff --git a/Horse Isle Server/HorseIsleServer/Player/Award.cs b/HorseIsleServer/HorseIsleServer/Player/Award.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Player/Award.cs
rename to HorseIsleServer/HorseIsleServer/Player/Award.cs
diff --git a/Horse Isle Server/HorseIsleServer/Player/Dance.cs b/HorseIsleServer/HorseIsleServer/Player/Dance.cs
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Player/Dance.cs
rename to HorseIsleServer/HorseIsleServer/Player/Dance.cs
diff --git a/Horse Isle Server/HorseIsleServer/Player/Equips/CompetitionGear.cs b/HorseIsleServer/HorseIsleServer/Player/Equips/CompetitionGear.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Player/Equips/CompetitionGear.cs
rename to HorseIsleServer/HorseIsleServer/Player/Equips/CompetitionGear.cs
diff --git a/Horse Isle Server/HorseIsleServer/Player/Equips/Jewelry.cs b/HorseIsleServer/HorseIsleServer/Player/Equips/Jewelry.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Player/Equips/Jewelry.cs
rename to HorseIsleServer/HorseIsleServer/Player/Equips/Jewelry.cs
diff --git a/Horse Isle Server/HorseIsleServer/Player/Friends.cs b/HorseIsleServer/HorseIsleServer/Player/Friends.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Player/Friends.cs
rename to HorseIsleServer/HorseIsleServer/Player/Friends.cs
diff --git a/Horse Isle Server/HorseIsleServer/Player/Highscore.cs b/HorseIsleServer/HorseIsleServer/Player/Highscore.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Player/Highscore.cs
rename to HorseIsleServer/HorseIsleServer/Player/Highscore.cs
diff --git a/Horse Isle Server/HorseIsleServer/Player/Mailbox.cs b/HorseIsleServer/HorseIsleServer/Player/Mailbox.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Player/Mailbox.cs
rename to HorseIsleServer/HorseIsleServer/Player/Mailbox.cs
diff --git a/Horse Isle Server/HorseIsleServer/Player/MutedPlayers.cs b/HorseIsleServer/HorseIsleServer/Player/MutedPlayers.cs
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Player/MutedPlayers.cs
rename to HorseIsleServer/HorseIsleServer/Player/MutedPlayers.cs
diff --git a/Horse Isle Server/HorseIsleServer/Player/PlayerQuests.cs b/HorseIsleServer/HorseIsleServer/Player/PlayerQuests.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Player/PlayerQuests.cs
rename to HorseIsleServer/HorseIsleServer/Player/PlayerQuests.cs
diff --git a/Horse Isle Server/HorseIsleServer/Player/TrackedQuest.cs b/HorseIsleServer/HorseIsleServer/Player/TrackedQuest.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Player/TrackedQuest.cs
rename to HorseIsleServer/HorseIsleServer/Player/TrackedQuest.cs
diff --git a/Horse Isle Server/HorseIsleServer/Player/Trade.cs b/HorseIsleServer/HorseIsleServer/Player/Trade.cs
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Player/Trade.cs
rename to HorseIsleServer/HorseIsleServer/Player/Trade.cs
diff --git a/Horse Isle Server/HorseIsleServer/Player/User.cs b/HorseIsleServer/HorseIsleServer/Player/User.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Player/User.cs
rename to HorseIsleServer/HorseIsleServer/Player/User.cs
diff --git a/Horse Isle Server/HorseIsleServer/Program.cs b/HorseIsleServer/HorseIsleServer/Program.cs
old mode 100755
new mode 100644
similarity index 95%
rename from Horse Isle Server/HorseIsleServer/Program.cs
rename to HorseIsleServer/HorseIsleServer/Program.cs
index 02c9483..4bf73c0
--- a/Horse Isle Server/HorseIsleServer/Program.cs
+++ b/HorseIsleServer/HorseIsleServer/Program.cs
@@ -18,7 +18,7 @@ namespace HISP
AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);
#endif
- Console.Title = "HISP - Horse Isle Server Emulator";
+ Console.Title = "HISP - HorseIsleServer Emulator";
ConfigReader.OpenConfig();
CrossDomainPolicy.GetPolicy();
Database.OpenDatabase();
diff --git a/Horse Isle Server/HorseIsleServer/Properties/AssemblyInfo.cs b/HorseIsleServer/HorseIsleServer/Properties/AssemblyInfo.cs
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Properties/AssemblyInfo.cs
rename to HorseIsleServer/HorseIsleServer/Properties/AssemblyInfo.cs
diff --git a/Horse Isle Server/HorseIsleServer/Properties/PublishProfiles/Linux64.pubxml b/HorseIsleServer/HorseIsleServer/Properties/PublishProfiles/Linux64.pubxml
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Properties/PublishProfiles/Linux64.pubxml
rename to HorseIsleServer/HorseIsleServer/Properties/PublishProfiles/Linux64.pubxml
diff --git a/Horse Isle Server/HorseIsleServer/Properties/PublishProfiles/LinuxARM.pubxml b/HorseIsleServer/HorseIsleServer/Properties/PublishProfiles/LinuxARM.pubxml
old mode 100755
new mode 100644
similarity index 100%
rename from Horse Isle Server/HorseIsleServer/Properties/PublishProfiles/LinuxARM.pubxml
rename to HorseIsleServer/HorseIsleServer/Properties/PublishProfiles/LinuxARM.pubxml
diff --git a/Horse Isle Server/HorseIsleServer/Properties/PublishProfiles/LinuxARM64.pubxml b/HorseIsleServer/HorseIsleServer/Properties/PublishProfiles/LinuxARM64.pubxml
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rename from Horse Isle Server/HorseIsleServer/Properties/PublishProfiles/LinuxARM64.pubxml
rename to HorseIsleServer/HorseIsleServer/Properties/PublishProfiles/LinuxARM64.pubxml
diff --git a/Horse Isle Server/HorseIsleServer/Properties/PublishProfiles/MacOS.pubxml b/HorseIsleServer/HorseIsleServer/Properties/PublishProfiles/MacOS.pubxml
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rename from Horse Isle Server/HorseIsleServer/Properties/PublishProfiles/MacOS.pubxml
rename to HorseIsleServer/HorseIsleServer/Properties/PublishProfiles/MacOS.pubxml
diff --git a/Horse Isle Server/HorseIsleServer/Properties/PublishProfiles/Win32.pubxml b/HorseIsleServer/HorseIsleServer/Properties/PublishProfiles/Win32.pubxml
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rename to HorseIsleServer/HorseIsleServer/Properties/PublishProfiles/Win32.pubxml
diff --git a/Horse Isle Server/HorseIsleServer/Properties/PublishProfiles/Win64.pubxml b/HorseIsleServer/HorseIsleServer/Properties/PublishProfiles/Win64.pubxml
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rename to HorseIsleServer/HorseIsleServer/Properties/PublishProfiles/Win64.pubxml
diff --git a/Horse Isle Server/HorseIsleServer/Properties/Resources.Designer.cs b/HorseIsleServer/HorseIsleServer/Properties/Resources.Designer.cs
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diff --git a/Horse Isle Server/HorseIsleServer/Properties/Resources.resx b/HorseIsleServer/HorseIsleServer/Properties/Resources.resx
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diff --git a/Horse Isle Server/HorseIsleServer/Properties/launchSettings.json b/HorseIsleServer/HorseIsleServer/Properties/launchSettings.json
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rename to HorseIsleServer/HorseIsleServer/Properties/launchSettings.json
diff --git a/Horse Isle Server/HorseIsleServer/Resources/default_cross_domain.xml b/HorseIsleServer/HorseIsleServer/Resources/default_cross_domain.xml
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rename from Horse Isle Server/HorseIsleServer/Resources/default_cross_domain.xml
rename to HorseIsleServer/HorseIsleServer/Resources/default_cross_domain.xml
diff --git a/Horse Isle Server/HorseIsleServer/Resources/server.properties b/HorseIsleServer/HorseIsleServer/Resources/server.properties
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diff --git a/Horse Isle Server/HorseIsleServer/Security/Authentication.cs b/HorseIsleServer/HorseIsleServer/Security/Authentication.cs
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rename to HorseIsleServer/HorseIsleServer/Security/Authentication.cs
diff --git a/Horse Isle Server/HorseIsleServer/Security/BBCode.cs b/HorseIsleServer/HorseIsleServer/Security/BBCode.cs
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rename from Horse Isle Server/HorseIsleServer/Security/BBCode.cs
rename to HorseIsleServer/HorseIsleServer/Security/BBCode.cs
diff --git a/Horse Isle Server/HorseIsleServer/Security/CrossDomainPolicy.cs b/HorseIsleServer/HorseIsleServer/Security/CrossDomainPolicy.cs
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diff --git a/Horse Isle Server/HorseIsleServer/Security/RandomID.cs b/HorseIsleServer/HorseIsleServer/Security/RandomID.cs
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diff --git a/Horse Isle Server/HorseIsleServer/Server/ConfigReader.cs b/HorseIsleServer/HorseIsleServer/Server/ConfigReader.cs
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diff --git a/Horse Isle Server/HorseIsleServer/Server/Converters.cs b/HorseIsleServer/HorseIsleServer/Server/Converters.cs
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diff --git a/Horse Isle Server/HorseIsleServer/Server/Database.cs b/HorseIsleServer/HorseIsleServer/Server/Database.cs
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diff --git a/Horse Isle Server/HorseIsleServer/Server/GameClient.cs b/HorseIsleServer/HorseIsleServer/Server/GameClient.cs
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diff --git a/Horse Isle Server/HorseIsleServer/Server/GameDataJson.cs b/HorseIsleServer/HorseIsleServer/Server/GameDataJson.cs
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diff --git a/Horse Isle Server/HorseIsleServer/Server/GameServer.cs b/HorseIsleServer/HorseIsleServer/Server/GameServer.cs
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diff --git a/Horse Isle Server/HorseIsleServer/Server/Logger.cs b/HorseIsleServer/HorseIsleServer/Server/Logger.cs
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diff --git a/Horse Isle Server/HorseIsleServer/Server/PacketBuilder.cs b/HorseIsleServer/HorseIsleServer/Server/PacketBuilder.cs
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rename to HorseIsleServer/HorseIsleServer/Server/PacketBuilder.cs
diff --git a/Horse Isle Server/HorseIsleServer/icon.ico b/HorseIsleServer/HorseIsleServer/icon.ico
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diff --git a/Horse Isle Server/migrate-1.0-to-1.1.sql b/HorseIsleServer/migrate-1.0-to-1.1.sql
similarity index 98%
rename from Horse Isle Server/migrate-1.0-to-1.1.sql
rename to HorseIsleServer/migrate-1.0-to-1.1.sql
index e6a4aae..3ccb3e3 100644
--- a/Horse Isle Server/migrate-1.0-to-1.1.sql
+++ b/HorseIsleServer/migrate-1.0-to-1.1.sql
@@ -1,32 +1,32 @@
-## Written by SilicaAndPina,
-## This Script is entered into the Public Domain!
-## HISP v1.0 to v1.1 migration script...
-
-# To use this script you must find/replace
-# 'master' to your master db name
-# and 'beta' to your game db name
-CREATE DATABASE IF NOT EXISTS master;
-CREATE TABLE IF NOT EXISTS master.Users(Id INT, Username TEXT(16),Email TEXT(128),Country TEXT(128),SecurityQuestion Text(128),SecurityAnswerHash TEXT(128),Age INT,PassHash TEXT(128), Salt TEXT(128),Gender TEXT(16), Admin TEXT(3), Moderator TEXT(3));
-# Transfer user table to master db
-USE beta;
-INSERT INTO master.Users(SELECT Id,Username,Email,Country,SecurityQuestion,SecurityAnswerHash,Age,PassHash,Salt,Gender,Admin,Moderator FROM Users);
-ALTER TABLE Users DROP COLUMN Email;
-ALTER TABLE Users DROP COLUMN Country;
-ALTER TABLE Users DROP COLUMN SecurityQuestion;
-ALTER TABLE Users DROP COLUMN SecurityAnswerHash;
-ALTER TABLE Users DROP COLUMN Age;
-
-# Add new colums
-ALTER TABLE UserExt ADD COLUMN TotalLogins INT;
-UPDATE UserExt SET TotalLogins=0;
-DROP TABLE OnlineUsers; # Server will re-generate the table when next started
-
-# Change table sizes
-ALTER TABLE UserExt CHANGE COLUMN ProfilePage ProfilePage TEXT(4000);
-ALTER TABLE UserExt CHANGE COLUMN PrivateNotes PrivateNotes TEXT(65535);
-ALTER TABLE MailBox CHANGE COLUMN Subject Subject TEXT(100);
-ALTER TABLE MailBox CHANGE COLUMN Message Message TEXT(65535);
-ALTER TABLE Horses CHANGE COLUMN description description TEXT(4000);
-ALTER TABLE WildHorse CHANGE COLUMN description description TEXT(4000);
-ALTER TABLE Ranches CHANGE COLUMN title title TEXT(50);
-ALTER TABLE Ranches CHANGE COLUMN description description TEXT(250);
+## Written by SilicaAndPina,
+## This Script is entered into the Public Domain!
+## HISP v1.0 to v1.1 migration script...
+
+# To use this script you must find/replace
+# 'master' to your master db name
+# and 'beta' to your game db name
+CREATE DATABASE IF NOT EXISTS master;
+CREATE TABLE IF NOT EXISTS master.Users(Id INT, Username TEXT(16),Email TEXT(128),Country TEXT(128),SecurityQuestion Text(128),SecurityAnswerHash TEXT(128),Age INT,PassHash TEXT(128), Salt TEXT(128),Gender TEXT(16), Admin TEXT(3), Moderator TEXT(3));
+# Transfer user table to master db
+USE beta;
+INSERT INTO master.Users(SELECT Id,Username,Email,Country,SecurityQuestion,SecurityAnswerHash,Age,PassHash,Salt,Gender,Admin,Moderator FROM Users);
+ALTER TABLE Users DROP COLUMN Email;
+ALTER TABLE Users DROP COLUMN Country;
+ALTER TABLE Users DROP COLUMN SecurityQuestion;
+ALTER TABLE Users DROP COLUMN SecurityAnswerHash;
+ALTER TABLE Users DROP COLUMN Age;
+
+# Add new colums
+ALTER TABLE UserExt ADD COLUMN TotalLogins INT;
+UPDATE UserExt SET TotalLogins=0;
+DROP TABLE OnlineUsers; # Server will re-generate the table when next started
+
+# Change table sizes
+ALTER TABLE UserExt CHANGE COLUMN ProfilePage ProfilePage TEXT(4000);
+ALTER TABLE UserExt CHANGE COLUMN PrivateNotes PrivateNotes TEXT(65535);
+ALTER TABLE MailBox CHANGE COLUMN Subject Subject TEXT(100);
+ALTER TABLE MailBox CHANGE COLUMN Message Message TEXT(65535);
+ALTER TABLE Horses CHANGE COLUMN description description TEXT(4000);
+ALTER TABLE WildHorse CHANGE COLUMN description description TEXT(4000);
+ALTER TABLE Ranches CHANGE COLUMN title title TEXT(50);
+ALTER TABLE Ranches CHANGE COLUMN description description TEXT(250);
diff --git a/Horse Isle Server/packages/MySqlConnector.1.0.1/.signature.p7s b/HorseIsleServer/packages/MySqlConnector.1.0.1/.signature.p7s
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rename from Horse Isle Server/packages/MySqlConnector.1.0.1/.signature.p7s
rename to HorseIsleServer/packages/MySqlConnector.1.0.1/.signature.p7s
diff --git a/Horse Isle Server/packages/MySqlConnector.1.0.1/MySqlConnector.1.0.1.nupkg b/HorseIsleServer/packages/MySqlConnector.1.0.1/MySqlConnector.1.0.1.nupkg
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rename from Horse Isle Server/packages/MySqlConnector.1.0.1/MySqlConnector.1.0.1.nupkg
rename to HorseIsleServer/packages/MySqlConnector.1.0.1/MySqlConnector.1.0.1.nupkg
diff --git a/Horse Isle Server/packages/MySqlConnector.1.0.1/lib/net45/MySqlConnector.dll b/HorseIsleServer/packages/MySqlConnector.1.0.1/lib/net45/MySqlConnector.dll
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rename from Horse Isle Server/packages/MySqlConnector.1.0.1/lib/net45/MySqlConnector.dll
rename to HorseIsleServer/packages/MySqlConnector.1.0.1/lib/net45/MySqlConnector.dll
diff --git a/Horse Isle Server/packages/MySqlConnector.1.0.1/lib/net45/MySqlConnector.xml b/HorseIsleServer/packages/MySqlConnector.1.0.1/lib/net45/MySqlConnector.xml
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rename from Horse Isle Server/packages/MySqlConnector.1.0.1/lib/net45/MySqlConnector.xml
rename to HorseIsleServer/packages/MySqlConnector.1.0.1/lib/net45/MySqlConnector.xml
diff --git a/Horse Isle Server/packages/MySqlConnector.1.0.1/lib/net461/MySqlConnector.dll b/HorseIsleServer/packages/MySqlConnector.1.0.1/lib/net461/MySqlConnector.dll
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rename from Horse Isle Server/packages/MySqlConnector.1.0.1/lib/net461/MySqlConnector.dll
rename to HorseIsleServer/packages/MySqlConnector.1.0.1/lib/net461/MySqlConnector.dll
diff --git a/Horse Isle Server/packages/MySqlConnector.1.0.1/lib/net461/MySqlConnector.xml b/HorseIsleServer/packages/MySqlConnector.1.0.1/lib/net461/MySqlConnector.xml
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rename from Horse Isle Server/packages/MySqlConnector.1.0.1/lib/net461/MySqlConnector.xml
rename to HorseIsleServer/packages/MySqlConnector.1.0.1/lib/net461/MySqlConnector.xml
diff --git a/Horse Isle Server/packages/MySqlConnector.1.0.1/lib/net471/MySqlConnector.dll b/HorseIsleServer/packages/MySqlConnector.1.0.1/lib/net471/MySqlConnector.dll
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rename from Horse Isle Server/packages/MySqlConnector.1.0.1/lib/net471/MySqlConnector.dll
rename to HorseIsleServer/packages/MySqlConnector.1.0.1/lib/net471/MySqlConnector.dll
diff --git a/Horse Isle Server/packages/MySqlConnector.1.0.1/lib/net471/MySqlConnector.xml b/HorseIsleServer/packages/MySqlConnector.1.0.1/lib/net471/MySqlConnector.xml
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rename from Horse Isle Server/packages/MySqlConnector.1.0.1/lib/net471/MySqlConnector.xml
rename to HorseIsleServer/packages/MySqlConnector.1.0.1/lib/net471/MySqlConnector.xml
diff --git a/Horse Isle Server/packages/MySqlConnector.1.0.1/lib/net5.0/MySqlConnector.dll b/HorseIsleServer/packages/MySqlConnector.1.0.1/lib/net5.0/MySqlConnector.dll
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rename to HorseIsleServer/packages/MySqlConnector.1.0.1/lib/net5.0/MySqlConnector.dll
diff --git a/Horse Isle Server/packages/MySqlConnector.1.0.1/lib/net5.0/MySqlConnector.xml b/HorseIsleServer/packages/MySqlConnector.1.0.1/lib/net5.0/MySqlConnector.xml
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rename from Horse Isle Server/packages/MySqlConnector.1.0.1/lib/net5.0/MySqlConnector.xml
rename to HorseIsleServer/packages/MySqlConnector.1.0.1/lib/net5.0/MySqlConnector.xml
diff --git a/Horse Isle Server/packages/MySqlConnector.1.0.1/lib/netcoreapp2.1/MySqlConnector.dll b/HorseIsleServer/packages/MySqlConnector.1.0.1/lib/netcoreapp2.1/MySqlConnector.dll
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rename from Horse Isle Server/packages/MySqlConnector.1.0.1/lib/netcoreapp2.1/MySqlConnector.dll
rename to HorseIsleServer/packages/MySqlConnector.1.0.1/lib/netcoreapp2.1/MySqlConnector.dll
diff --git a/Horse Isle Server/packages/MySqlConnector.1.0.1/lib/netcoreapp2.1/MySqlConnector.xml b/HorseIsleServer/packages/MySqlConnector.1.0.1/lib/netcoreapp2.1/MySqlConnector.xml
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rename to HorseIsleServer/packages/MySqlConnector.1.0.1/lib/netcoreapp2.1/MySqlConnector.xml
diff --git a/Horse Isle Server/packages/MySqlConnector.1.0.1/lib/netcoreapp3.0/MySqlConnector.dll b/HorseIsleServer/packages/MySqlConnector.1.0.1/lib/netcoreapp3.0/MySqlConnector.dll
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diff --git a/Horse Isle Server/packages/MySqlConnector.1.0.1/lib/netcoreapp3.0/MySqlConnector.xml b/HorseIsleServer/packages/MySqlConnector.1.0.1/lib/netcoreapp3.0/MySqlConnector.xml
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rename from Horse Isle Server/packages/MySqlConnector.1.0.1/lib/netcoreapp3.0/MySqlConnector.xml
rename to HorseIsleServer/packages/MySqlConnector.1.0.1/lib/netcoreapp3.0/MySqlConnector.xml
diff --git a/Horse Isle Server/packages/MySqlConnector.1.0.1/lib/netstandard1.3/MySqlConnector.dll b/HorseIsleServer/packages/MySqlConnector.1.0.1/lib/netstandard1.3/MySqlConnector.dll
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diff --git a/Horse Isle Server/packages/MySqlConnector.1.0.1/lib/netstandard1.3/MySqlConnector.xml b/HorseIsleServer/packages/MySqlConnector.1.0.1/lib/netstandard1.3/MySqlConnector.xml
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diff --git a/Horse Isle Server/packages/MySqlConnector.1.0.1/lib/netstandard2.0/MySqlConnector.dll b/HorseIsleServer/packages/MySqlConnector.1.0.1/lib/netstandard2.0/MySqlConnector.dll
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rename from Horse Isle Server/packages/MySqlConnector.1.0.1/lib/netstandard2.0/MySqlConnector.dll
rename to HorseIsleServer/packages/MySqlConnector.1.0.1/lib/netstandard2.0/MySqlConnector.dll
diff --git a/Horse Isle Server/packages/MySqlConnector.1.0.1/lib/netstandard2.0/MySqlConnector.xml b/HorseIsleServer/packages/MySqlConnector.1.0.1/lib/netstandard2.0/MySqlConnector.xml
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rename to HorseIsleServer/packages/MySqlConnector.1.0.1/lib/netstandard2.0/MySqlConnector.xml
diff --git a/Horse Isle Server/packages/MySqlConnector.1.0.1/lib/netstandard2.1/MySqlConnector.dll b/HorseIsleServer/packages/MySqlConnector.1.0.1/lib/netstandard2.1/MySqlConnector.dll
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rename from Horse Isle Server/packages/MySqlConnector.1.0.1/lib/netstandard2.1/MySqlConnector.dll
rename to HorseIsleServer/packages/MySqlConnector.1.0.1/lib/netstandard2.1/MySqlConnector.dll
diff --git a/Horse Isle Server/packages/MySqlConnector.1.0.1/lib/netstandard2.1/MySqlConnector.xml b/HorseIsleServer/packages/MySqlConnector.1.0.1/lib/netstandard2.1/MySqlConnector.xml
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rename from Horse Isle Server/packages/MySqlConnector.1.0.1/lib/netstandard2.1/MySqlConnector.xml
rename to HorseIsleServer/packages/MySqlConnector.1.0.1/lib/netstandard2.1/MySqlConnector.xml
diff --git a/Horse Isle Server/packages/MySqlConnector.1.0.1/logo.png b/HorseIsleServer/packages/MySqlConnector.1.0.1/logo.png
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rename from Horse Isle Server/packages/MySqlConnector.1.0.1/logo.png
rename to HorseIsleServer/packages/MySqlConnector.1.0.1/logo.png
diff --git a/Horse Isle Server/packages/Newtonsoft.Json.12.0.3/.signature.p7s b/HorseIsleServer/packages/Newtonsoft.Json.12.0.3/.signature.p7s
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diff --git a/Horse Isle Server/packages/Newtonsoft.Json.12.0.3/LICENSE.md b/HorseIsleServer/packages/Newtonsoft.Json.12.0.3/LICENSE.md
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diff --git a/Horse Isle Server/packages/Newtonsoft.Json.12.0.3/lib/net20/Newtonsoft.Json.dll b/HorseIsleServer/packages/Newtonsoft.Json.12.0.3/lib/net20/Newtonsoft.Json.dll
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diff --git a/Horse Isle Server/packages/Newtonsoft.Json.12.0.3/lib/net20/Newtonsoft.Json.xml b/HorseIsleServer/packages/Newtonsoft.Json.12.0.3/lib/net20/Newtonsoft.Json.xml
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diff --git a/Horse Isle Server/packages/Newtonsoft.Json.12.0.3/lib/net35/Newtonsoft.Json.dll b/HorseIsleServer/packages/Newtonsoft.Json.12.0.3/lib/net35/Newtonsoft.Json.dll
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diff --git a/Horse Isle Server/packages/Newtonsoft.Json.12.0.3/lib/net35/Newtonsoft.Json.xml b/HorseIsleServer/packages/Newtonsoft.Json.12.0.3/lib/net35/Newtonsoft.Json.xml
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diff --git a/Horse Isle Server/packages/Newtonsoft.Json.12.0.3/lib/net40/Newtonsoft.Json.dll b/HorseIsleServer/packages/Newtonsoft.Json.12.0.3/lib/net40/Newtonsoft.Json.dll
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rename from Horse Isle Server/packages/Newtonsoft.Json.12.0.3/lib/net40/Newtonsoft.Json.dll
rename to HorseIsleServer/packages/Newtonsoft.Json.12.0.3/lib/net40/Newtonsoft.Json.dll
diff --git a/Horse Isle Server/packages/Newtonsoft.Json.12.0.3/lib/net40/Newtonsoft.Json.xml b/HorseIsleServer/packages/Newtonsoft.Json.12.0.3/lib/net40/Newtonsoft.Json.xml
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rename from Horse Isle Server/packages/Newtonsoft.Json.12.0.3/lib/net40/Newtonsoft.Json.xml
rename to HorseIsleServer/packages/Newtonsoft.Json.12.0.3/lib/net40/Newtonsoft.Json.xml
diff --git a/Horse Isle Server/packages/Newtonsoft.Json.12.0.3/lib/net45/Newtonsoft.Json.dll b/HorseIsleServer/packages/Newtonsoft.Json.12.0.3/lib/net45/Newtonsoft.Json.dll
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rename to HorseIsleServer/packages/Newtonsoft.Json.12.0.3/lib/net45/Newtonsoft.Json.dll
diff --git a/Horse Isle Server/packages/Newtonsoft.Json.12.0.3/lib/net45/Newtonsoft.Json.xml b/HorseIsleServer/packages/Newtonsoft.Json.12.0.3/lib/net45/Newtonsoft.Json.xml
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rename to HorseIsleServer/packages/Newtonsoft.Json.12.0.3/lib/net45/Newtonsoft.Json.xml
diff --git a/Horse Isle Server/packages/Newtonsoft.Json.12.0.3/lib/netstandard1.0/Newtonsoft.Json.dll b/HorseIsleServer/packages/Newtonsoft.Json.12.0.3/lib/netstandard1.0/Newtonsoft.Json.dll
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rename to HorseIsleServer/packages/Newtonsoft.Json.12.0.3/lib/netstandard1.0/Newtonsoft.Json.dll
diff --git a/Horse Isle Server/packages/Newtonsoft.Json.12.0.3/lib/netstandard1.0/Newtonsoft.Json.xml b/HorseIsleServer/packages/Newtonsoft.Json.12.0.3/lib/netstandard1.0/Newtonsoft.Json.xml
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rename to HorseIsleServer/packages/Newtonsoft.Json.12.0.3/lib/netstandard1.0/Newtonsoft.Json.xml
diff --git a/Horse Isle Server/packages/Newtonsoft.Json.12.0.3/lib/netstandard1.3/Newtonsoft.Json.dll b/HorseIsleServer/packages/Newtonsoft.Json.12.0.3/lib/netstandard1.3/Newtonsoft.Json.dll
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rename to HorseIsleServer/packages/Newtonsoft.Json.12.0.3/lib/netstandard1.3/Newtonsoft.Json.dll
diff --git a/Horse Isle Server/packages/Newtonsoft.Json.12.0.3/lib/netstandard1.3/Newtonsoft.Json.xml b/HorseIsleServer/packages/Newtonsoft.Json.12.0.3/lib/netstandard1.3/Newtonsoft.Json.xml
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rename to HorseIsleServer/packages/Newtonsoft.Json.12.0.3/lib/netstandard1.3/Newtonsoft.Json.xml
diff --git a/Horse Isle Server/packages/Newtonsoft.Json.12.0.3/lib/netstandard2.0/Newtonsoft.Json.dll b/HorseIsleServer/packages/Newtonsoft.Json.12.0.3/lib/netstandard2.0/Newtonsoft.Json.dll
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rename to HorseIsleServer/packages/Newtonsoft.Json.12.0.3/lib/netstandard2.0/Newtonsoft.Json.dll
diff --git a/Horse Isle Server/packages/Newtonsoft.Json.12.0.3/lib/netstandard2.0/Newtonsoft.Json.xml b/HorseIsleServer/packages/Newtonsoft.Json.12.0.3/lib/netstandard2.0/Newtonsoft.Json.xml
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rename to HorseIsleServer/packages/Newtonsoft.Json.12.0.3/lib/netstandard2.0/Newtonsoft.Json.xml
diff --git a/Horse Isle Server/packages/Newtonsoft.Json.12.0.3/lib/portable-net40+sl5+win8+wp8+wpa81/Newtonsoft.Json.dll b/HorseIsleServer/packages/Newtonsoft.Json.12.0.3/lib/portable-net40+sl5+win8+wp8+wpa81/Newtonsoft.Json.dll
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diff --git a/Horse Isle Server/packages/Newtonsoft.Json.12.0.3/lib/portable-net40+sl5+win8+wp8+wpa81/Newtonsoft.Json.xml b/HorseIsleServer/packages/Newtonsoft.Json.12.0.3/lib/portable-net40+sl5+win8+wp8+wpa81/Newtonsoft.Json.xml
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rename to HorseIsleServer/packages/Newtonsoft.Json.12.0.3/lib/portable-net40+sl5+win8+wp8+wpa81/Newtonsoft.Json.xml
diff --git a/Horse Isle Server/packages/Newtonsoft.Json.12.0.3/lib/portable-net45+win8+wp8+wpa81/Newtonsoft.Json.dll b/HorseIsleServer/packages/Newtonsoft.Json.12.0.3/lib/portable-net45+win8+wp8+wpa81/Newtonsoft.Json.dll
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rename to HorseIsleServer/packages/Newtonsoft.Json.12.0.3/lib/portable-net45+win8+wp8+wpa81/Newtonsoft.Json.dll
diff --git a/Horse Isle Server/packages/Newtonsoft.Json.12.0.3/lib/portable-net45+win8+wp8+wpa81/Newtonsoft.Json.xml b/HorseIsleServer/packages/Newtonsoft.Json.12.0.3/lib/portable-net45+win8+wp8+wpa81/Newtonsoft.Json.xml
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rename to HorseIsleServer/packages/Newtonsoft.Json.12.0.3/lib/portable-net45+win8+wp8+wpa81/Newtonsoft.Json.xml
diff --git a/Horse Isle Server/packages/Newtonsoft.Json.12.0.3/packageIcon.png b/HorseIsleServer/packages/Newtonsoft.Json.12.0.3/packageIcon.png
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diff --git a/LICENSE b/LICENSE
index cccf47d..735ab56 100755
--- a/LICENSE
+++ b/LICENSE
@@ -1 +1 @@
-I release all source code and binaries of the Horse Isle Server Emulator program, into the Public Domain.
+I release all source code and binaries of the HorseIsleServer Emulator program, into the Public Domain.
diff --git a/README.md b/README.md
index 0f9decc..98a553c 100755
--- a/README.md
+++ b/README.md
@@ -1,8 +1,8 @@
-# HISP - Horse Isle Server Program
+# HISP - HorseIsleServer Program
-[](https://github.com/KuromeSan/HISP/actions?query=workflow%3Alinux)
-[](https://github.com/KuromeSan/HISP/actions?query=workflow%3Awindows)
-[](https://github.com/KuromeSan/HISP/actions?query=workflow%macos)
+[](https://github.com/islehorse/HISP/actions?query=workflow%3Alinux)
+[](https://github.com/islehorse/HISP/actions?query=workflow%3Awindows)
+[](https://github.com/islehorse/HISP/actions?query=workflow%macos)
HISP is a "Server Emulator" for Horse Isle 1
You may know of "private servers" for big MMO games such as **Runescape** or **Club Penguin**
diff --git a/WebInterface/game-site/.htaccess b/WebInterface/game-site/.htaccess
deleted file mode 100644
index acd4bf9..0000000
--- a/WebInterface/game-site/.htaccess
+++ /dev/null
@@ -1,7 +0,0 @@
-
-Order allow,deny
-Deny from all
-
-
-ErrorDocument 403 /404.php
-ErrorDocument 404 /404.php
\ No newline at end of file
diff --git a/WebInterface/game-site/404.php b/WebInterface/game-site/404.php
deleted file mode 100644
index b081d53..0000000
--- a/WebInterface/game-site/404.php
+++ /dev/null
@@ -1,7 +0,0 @@
-
-
-404 Not Found
-
-
Not Found
-
The requested URL was not found on this server.
-
\ No newline at end of file
diff --git a/WebInterface/game-site/account.php b/WebInterface/game-site/account.php
deleted file mode 100755
index 79217fb..0000000
--- a/WebInterface/game-site/account.php
+++ /dev/null
@@ -1,427 +0,0 @@
-
Username or Password is not valid. Please try again. Note: Upon too many attempts the account will be temporarily blocked from your IP.
If you have not logged on yet, make sure you have clicked the activation link in the email that was sent to you.
Welcome back , Here is your account info and Horse Isle server status: (refresh)
You have a new account and have not yet logged in! ');
- }
- else{
- echo('It has been: '.number_format((float)$lastOn, 2, '.', '').' hours since you were last online. You have logged in '.$totalLoginsStr.' times. ');
- }
- echo('You have $'.$moneyStr.' in Horse Isle money on hand and $'.$bankmoneyStr.' in the bank. You have earned '.(string)$questPoints.' of 63005 total quest points ('.(string)floor(($questPoints / 63005) * 100.0).'% Complete) ');
- if(!$subbed)
- {
- echo('You have '.(string)$playtime.' minutes of playtime available. As a non-subscriber you get 1 additional minute every 8 minutes. (subject to change based on load) (why limited?) ');
- }
-
-?>
BUY 1 Month Membership $5.00usd(adds 31 days membership time to the account that you are currently logged in with.) Non-refundable.
-
-
-
-
-
-
-
-
BUY Full Year Membership $40.00usd(adds 366 days membership time to the account you are logged in with. saves $20.00 off monthly subscription) Non-refundable.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-BUY Pawneer Order $8.00usd(allows you to order a custom breed/color/gender horse on server from Pawneer. This is not required, you can trade other players to get the breed you desire also.) Non-refundable.
-
-
-
-
-
-
-BUY 5 Pawneer Orders $30.00usd(save $10.00 - allows you to order 5 custom horses from Pawneer) Non-refundable.
-
-
-If you have an account on this server () please login in at upper right.
- Otherwise click for >Main Horse Isle 1 Site.
-
-
-
-
\ No newline at end of file
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diff --git a/WebInterface/game-site/web/checks.php b/WebInterface/game-site/web/checks.php
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-
-
-Alternative Payment Methods
-If you cannot use PayPal(recommended) you may send a payment via snail mail to our U.S. Post Office Box.
-Currency MUST be in U.S. Dollars. [ USA Check / Money Order / USD Cash Accepted ]
-(One exception, Canadian personal checks made out for slightly more than the current exchange rate in canadian funds can be accepted. No other countries personal checks can be accepted.)
-Checks must be written out to 'Horse Isle'.
-If your check "bounces" we will block the account until our fees have been reimbursed by you.
-Cash is not recommended, but if you need to send it, be sure to wrap it in another piece of paper so that it cannot be seen through the envelope!
-(Do not send Cash without Parental Permission!)
-
-Horse Isle Postal Mailing Address:
-
-Identify Your Payment:
-Be sure to include a CLEAR note of what account this is for. Include your email address in case there are problems identifying the account.
-
-Your USERNAME =
-Your ACCOUNT ID =
-Your SERVER = (make sure this is the one you play on)
-
-
-Finally, let us know what it is for:
-
-One Month Horse Isle Membership - $5 (or 2 for $10, etc.)
-One Year Horse Isle Membership - $40 (or 2 for $80, etc.)
-Horse Isle Game Money - $10,000 per $1 ($15 = $150,000 Horse Isle Money)
-Pawneer Order - $8 (or 2 for $16, etc.)
-Pawneer Order Pack(5) - $30 (or 2 for $60, etc.)
-
-Payments will be credited when received. Mail is handled at least twice per week, so between mail transit and pickup times, expect up to a week for the account to be credited. Payments lost in the mail are not our responsibility. Checks which cannot be identified to an account will not be cashed.
-Remember PayPal Payments are instant and more secure!
-Thanks!
-
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diff --git a/WebInterface/game-site/web/paypalgateway.php b/WebInterface/game-site/web/paypalgateway.php
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+++ /dev/null
@@ -1 +0,0 @@
-PAYPAL [Jun26 21:22:15pm]: ---------------------------------------- PAYPAL [Jun26 21:22:15pm]: PayPal Gateway Running PAYPAL [Jun26 21:22:15pm]: Did not receive proper data from PayPal!!
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@@ -1,21 +0,0 @@
-
-
-
-
-Thank you for your Horse Isle PayPal Payment!
-
-Your transaction has been completed, and a receipt for your purchase has been emailed to you from PayPal.
-You may log into your account at http://www.paypal.com/us to view details of this transaction.
-
-If you bought a membership or game money, it will be credited to your account usually within one minute.
-Click back to your ACCOUNT page to see any credited subscription time or game money. (click refresh on the page if it has not yet showed)
-(NOTE: If you paid via paypal e-check it takes paypal 3-4 days to clear the check and notify us.)
-
-PARENTS: please email support@horseisle.com from the paypal email or signup email to
-block chat, or limit time online for this account if you want to.
-
This purchase is for User: Do you want to purchase? ">Yes | No
-
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+++ /dev/null
@@ -1,75 +0,0 @@
-
-
-
-
-
- Subscription Benefits
-
-
-
- #1:
-Support:
-Support continued Horse Isle development employing many talented artists.
-
-
-#2: Access:
-Unlimited play time. Also, priority access to the server if it is nearing
-capacity.
-
-
-#3: Ranch ownership:
-Once you can afford a ranch, it grants many optional benefits:
-
-
- Carry more items with sheds (up to 80 total)
-
-
- Own more horses several for each barn on your ranch
-
-
- Being able to sell horses while offline
-
-
- Easier feeding/watering/training of horses with silo,well,training
- pen
-
-
- Free wagon transport with a wagon
-
-
- Earn money while on/offline with windmills
-
-
-
-
-#4: Game Identification:
-A Horse Isle Subscriber is identified in-game with a Star next to the player's name
-in the player lists. A fancier star identifies longer term subscribers.
-
-
-#5: Train Horses Twice as often:
-A Horse Isle Subscriber can train horses again in 1/2 the time.
-
-#6:
-Parental Controls:
-The ability to set the number of hours a child can play per day, or even
-disabling the ability to send and receive chat.
-
-#7:
-Double Global Chats:
-Subscribers earn one global chat per minute rather than every other minute.
-
-#8:
-Art Room Access:
-Subscribers are allowed to draw in the group art rooms.
-
-
-
-
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@@ -1,12 +0,0 @@
-
-Horse Isle Horse Bucks Redemption You Currently have 0 Horse Bucks from Referrals/Prizes. You do not have at least 5 Horse Bucks to make an exchange. ACCOUNT PAGE
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-
-
-
-
-Why is play time limited?
-
-The servers have to work very hard for each player logged in. We have high-end dedicated servers,
-but they can only run 150-200 players online at once. Dedicated servers are expensive.
- For these reasons, free players have a limited amount of playtime per day, and are even
- denied access when the server is nearing capacity. Subscribers have unlimited access, as they are sharing the costs of running the server.
-
-
-
');
- include('web/footer.php');
- exit();
- }
-}
-
-if(!is_logged_in())
-{
- include("web/header.php");
- echo("
- Username or Password is not valid or your account has timed out. Please Log in again.
[June 23, 2020 Latest Horse Isle News] Horse Isle 1 Compromise: Unfortunately, some troublemakers made a mess of HI1. We have reverted to a backup from 4am PST and taken some precautions. So, anything you "did" this morning was reverted. We have also given all subs +12hrs to cover the down time.
Because passwords for accounts were likely compromised, we setup a system to verify and unlock for players' protection. When you try to login you will be prompted to reset your password. We can automatically unlock most players' accounts, but some will require manual support via email. Just follow the directions and please be patient with us.
Sorry about the trouble. HI1 was never designed to survive so long into this new mean digital world. ;)
P.S. The XSS alert was a simple javascript alert, just meaningless and harmless.
Thanks!
?>
-We have a Beginner Guide online to help new players learn how to play. ');
-?> Horse Isle Server List Each server is completely independent and has identical game content. Money/horses/subscriptions are all tied to a particular server.
-Normally you will only play on one server. Playing on any server uses up playtime on all servers, so you do not gain any free time. Reasons for playing on more than one include joining a friend, or in case your normal server is down.
-Multiple servers are required since there is a max capacity of around 150 players online per server. Please note, a profile on any individual server will be permanently deleted after 183 days (6 months) of not logging into the game on that specific server or your subscription expiring, whichever is later.
You have 8 rule violation points against your account. [ REVIEW VIOLATIONS ] ?>
GAME SERVERS (all identical please only join 1 or 2)
Account Settings: CHANGE MY PASSWORD Refer other players and earn Game Credit!: REFERRAL PROGRAM
-
\ No newline at end of file
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-
-
-
-
-
-
-
-
-New Player Guide: CHATTING AND CHAT RULES
-
Horse people are a chatty bunch, and on Horse Isle we are no
-different! However, there are some rules that, for the protection
-especially of our youngest players, the Moderators
-enforce on all players, regardless of age:
-
-
Absolutely NO giving out personal information of any kind!
- No names, street or city addresses, ages and/or birth years,
- schools, phone numbers, email addresses, personal websites, or
- anything that a person can use to pin down your identity. Saying
- which country, state or province you live in is acceptable, and what
- day your birthday is without giving away your age or birth
- year, is okay.
-
No shouting! The use of ALL
- CAPS is a long-standing, pre-internet shorthand for screaming and
- yelling at others. As such it is considered extremely rude and if
- not caught by the chat filters, will be caught by the mods!
-
No name-calling. If you
- have a problem with another player, tell a Moderator and/or file an abuse report. Look in the
- PLAYERS list; see who has a green star, and PM them, telling them
- the problem you're having and with whom. They should give you advice on what to do. Most often you will be told to mute the player and file a report if it is serious. Both of these actions can be done via the PLAYERS button in the game.
- Anyone calling another player names will be muted, regardless how
- right or wrong they may be.
-
No whining, no drama! This
- isn't a rule, exactly, but it drives the moderators and other
- players mad. Please do not shout, "Mods!!!" when you want
- to talk to one, and don't say, "Mods! PM me!" Just go
- ahead and PM a mod yourself. They don't bite. Also, please, if you
- don't have something (a horse, money, etc) that other players have,
- do what they did: earn it! Saying, for example, "I only
- wish I had a horse! cry, cry, cry!" will only get you ridiculed
- and if it keeps up, will get you muted.
-
No Soliciting Dates! Horse
- Isle is NOT a dating service, and most mods will immediately mute
- anyone who advertises for a boy/girlfriend. Asking, "Whoever's
- a boy please PM me" will result in severe action by the mods.
- What gender another Horse Isle player happens to be can be found on their STATS page if you are curious, but whether the person is actually that gender or not is none of your
- business as it has absolutely no bearing on the game.
-
No swearing or profanity.
- Both of these are utterly unnecessary and will result in a player
- being instantly muted and probably banned from the game.
-
No trying to avoid the chat
- filter. It's there for a reason. Trying to get around the filter by spacing out the letters or putting things between the letters will earn you an instant mute, chat violations and probably get you banned.
-
-
You may read the chat and game rules in
-more detail here. Always remember, you were asked to read them,
-and you agreed to abide by them before you first logged in. The mods
-will hold you to that promise.
-
-
A note about "chat-speak."
-Amongst younger people in the USA especially, it is considered "cool"
-and "in" to speak in chat-speak (that is, to say, "is
-ne1 going 2 sell me ur horse" instead of "Is anyone going
-to sell me your horse?" While people who are used to chat speak
-understand it or can at least eventually figure it out, people in
-other countries and people who are not native English speakers find
-it confusing at best. Several people have complained that they feel
-that by using chat-speak, American players are trying to deliberately
-exclude them. Please show consideration to other players around the
-world (especially those who are trying to learn English) and use
-Standard, proper, English in Global Chat.
Horse Isle is the home to literally thousands of horses of many
-different breeds, sizes, types and colors. Once you have arrived on
-Horse Isle, the first thing you'll want to do is get a horse of your
-own. Before you can do this, though, you will need money to buy it,
-tack it up, get it groomed and shod and keep it fed, watered and
-healthy. Just as in real-life, horse-keeping is not inexpensive!
-
-
Acquiring
-a Horse
-
There are several ways to acquire a horse on Horse Isle.
-
Leasing.
-If you are a brand new player, this is probably the best option for
-you, until you earn a bit of money. There are two hack stables (also
-known as livery stables, rental barns and so on, depending upon where
-you live) on Horse Isle: one in the town of Earton (the first town
-you will encounter when you debark the boat from Welcome Isle), and
-one in Appleton, a town on the southern end of Horse Isle.
-
Leasing stables look like small paddocks (at left), and will rent
-out a horse for one game day (2 real hours) for a nominal fee. These
-horses are already tacked up, groomed and shod; but since they are
-not your own, you may not enter competitions with them, nor shoe nor
-do many of the other things you can do with a horse of your own.
-Also, when you lease, you lease whatever breed of horse is available;
-you do not get to choose. So consider wisely whether you would like
-to lease a horse at first, or save your money to buy one of your own
-(remember that you will need to buy tack as well before you can
-ride).
-
Buying directly from another player. Players have horses
-for sale all the time, and these will be of all breeds, colors and
-sizes—and ranges of experience and training. Watch the chat windows
-to see who is selling what. Prices for horses vary considerably, but
-on the whole, the more training a horse has (the "higher its
-stats" as players will say) the more expensive the horse. Some
-breeds, such as the Thoroughbred, are always very expensive to buy.
-Other breeds are extremely expensive to buy when the breed has just
-been introduced; but if you wait a few weeks, the prices invariably
-plummet as Dame Fashion turns her attention elsewhere.
-
Buying a horse at Auction. There are numerous auction
-blocks on Horse Isle, but the ones in Earton are by far the most
-popular. No direct negotiations with owners are needed at the
-auction; just don't get carried away and bid more than you can
-afford!
-
Catching
-a wild horse. Wild horses are rare in the Isles, but generally a
-player can find one or two a day. Different players have "favorite
-islands" for catching wild horses, and some breeds can only be
-found in some areas: Arabians, Akhal-Tekes and Australian Brumbies
-can only be found in the desert; Norwegian Fjords, Icelandics and
-Exmoors can only be found on snowy isles; Mules are only in forests,
-and Pasos only in Jungle. Other breeds can be found randomly on any
-isle, and in Horse Isle, no breed is rarer than any other.
-
When you come upon a wild horse, you will see a notification in
-the Dialog Window telling you that you
-have found a horse, and the breed the horse is. You cannot know what
-gender or color the horse is until you have caught it.
-
To catch the horse, click the capture button. A Mini-Game will
-appear on the screen.
-
In
-order to catch the horse, use the mouse to pull out and position the
-noose around the horse's neck. Some players feel that it's easiest to
-"throw" the rope in front of the horse and let him run into
-it. Releasing the mouse button captures the horse, if the horse and
-rope are both in the proper position.
-
Wild horses are wily! They run slow and then fast, they switch
-back and then switch back again, they spin, stop and run. And the
-rope will not stay stretched out more than a few seconds! It can be
-difficult to catch a wild horse, but with some practice you'll become
-an expert!
-
Unless the horse is one that another player has released, it will
-have no experience points. This means it will buck you off when it
-gets frustrated. As in real life, just get right back on! A horse
-gets one experience point each time it bucks, and it will stop
-bucking when it reaches 25.
When you click on HORSES in the Button Panel, you will get a list
-of horses and a chance to look at them individually. Clicking on LOOK
-will give you access to the horses' statistics or STATS. This is how
-you know how much training your horse has, and whether it needs food,
-water, shoeing, veterinary care or just a little love. Pay very
-carefully attention to the Statistics, because your horses' value and
-performance depends greatly upon them.
-
The
-top of the horse's statistics page will give you several options: You
-can MOUNT or DISMOUNT (get on or get off) your horse; you can FEED
-it; you can TACK it or untack it (one button does both); you can PET
-it to improve its mood, and you can write a small PROFILE for it. The profile description and horse name must follow the rules of the game and can only be up to 250 characters long. Stylizing your horse's profile (adding colors or italics) will shorten the amount of text you can have. Instructions on how to stylize the profile can be found in the Help Center under HORSES -> Viewing, under TOOLBAR -> Profile/Map or clicking on this link, Profile Stylizing.
-
-
Also on the horse statistics page you can set your horse's status as a KEEPER (one
-you will not part with for any reason), a horse in TRAINING, that you
-are competing with and riding, but that you might be willing
-to sell under the right circumstances; as TRADING, that is, a horse
-for whom you are actively seeking a new home, or RETIRED, a horse
-with whom you are no longer competing, or whom you are not riding,
-but whom you don't want to part with. (Please, when considering
-buying a horse from another player, do not ask to buy a KEEPER or a
-RETIRED horse; doing so is very annoying to owners and they will not
-forget you in the future!)
-
You will also see here blue bars which
-give you stats on your horse's current condition; his HEALTH, HUNGER,
-THIRST, MOOD, ENERGY, GROOMING and SHOES. To allow your horse to
-perform at his best, all these blue bars should be as high as you can
-arrange before entering a competition.
-
If
-you scroll down a bit, you will see another set of bars that give you
-information about more enduring characteristics of your horse. Each
-breed has a Breed Maximum which is the highest amount of a
-characteristic that this kind of horse can achieve. Wild horses have
-stats well below the breed maximum, and these can be improved by
-training in that area. Taking a horse to a trainer (which you can do
-once a game day) will increase stats by 10 points per training
-session. Specialized tack (jumping, racing, etc) will also help
-increase various stats, depending upon the kind of tack. Giving a
-horse a companion will also increase various stats.
-Companions are also very helpful; you can buy these at pet stores,
-and different companions will have varying effects on a horse's
-stats. (However, companions and tack have the same effects on horses
-of all breeds.)
-
A VERY IMPORTANT NOTE ABOUT TRAINING: A
-number of players have set themselves up as "horse trainers,"
-who will use the training pens in their ranches to raise your horse's
-stats. While many of these players are reputable and honest, there
-are, unfortunately, many who will take a horse from you
-and never give it back. Because of this, and the extreme difficulty
-of tracking down these deals, we urge you NEVER to give/loan or
-otherwise transfer, apart from selling, one of your horses to another
-player for any reason. Remember that sometimes, Real Life
-interferes; you may not be able to pick up your horse on time, or for
-some reason a trainer may not be able to log on. Keep your horses
-with you at all times. If you give your horse to another player to train or board and they sell it or won't give it back, there is nothing the administrators can do about it.
-
-
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-
-
-
-
- HorseIsle New Player Guide
-
-
-
Welcome
-to the Horse Isle New Player Guide!
-
The New Player Hint Guide will teach you how to play Horse
-Isle--how to travel, make money, obtain and care for a horse, do
-quests, find hidden treasure, chat with other players, and much more!
-
Click on the links below to find out everything you need to know
-to get started on Horse Isle
-
Signing Up
- -- how to create an account, and see account status.
Servers. When you first log in to Horse Isle, your first
-choice will be which server you wish to be connected to. (A server
-is a computer which "serves" files to other computers; the
-various Horse Isle servers "serve" the game, via the
-internet, to your own computer.) When Horse Isle first "went
-live," there was only one server, which later became known as
-"Pinto" as more servers were added. Each server can handle
-about 150 players at a time. You may log into any server you might
-like, but we do recommend that new players log on to the newest
-server where there is more room to accommodate them. Scroll down the
-server list and you will see which server is the newest.
-
The server lists will tell you how many other players are online on each server. It also tells you
-important game information such as your bank balance, how much cash
-you have on hand, and how many quest points you have earned so far.
-
From time to time, a pink box will appear at the top of the server
-list. This will contain news about new additions to the game and
-other important information. Be sure to read this carefully!
-
Once you log in to a server, you will be directed to another
-screen which gives you more information about the current state of
-the game.
The
-next page you will see is the Accounts Page. This page will be
-available all the while you are playing.
-
-
The Player List on the right
-shows you who is currently playing. Players whose names are in bold
-blue letters are people you have made Buddies of yours.
-People whose names are in bold green
-letters are Moderators and those names in bold red are Administrators.
-
Your current statistics are reiterated on this page, but they are
-not updated in real-time. Click "refresh" to get your
-current stats.
-
There are also many options for membership from which you can
-choose; you can subscribe for a month or a year, buy some virtual
-(game) money, or buy Pawneer Orders, which allow you to order a horse
-of your choosing without having to rely on finding a wild one or buying one from another player.
-
In the upper right hand corner are several more options for you;
-you can go back to the server list, read the latest news, talk about
-the game in the Forums, or check out the Help Center.
-
When you're ready to proceed to the game, click "Enter Horse
-Isle."
Once
-you have entered the world of Horse Isle, you will be set down on
-Welcome Isle.
-
The first thing you'll notice is that your icon is of a baby in
-diapers! You will be able to change this to any of a number of
-different icons; this will be explained later.
-
The first thing to do on Welcome Isle is to go see Welcome Willy,
-who lives in the cabin on the east side of the island. He will be
-able to tell you a number of important things about Horse Isle. Make
-sure you take advantage of his willingness to talk; once you leave
-Welcome Isle, you will not be able to return.
-
-
Welcome Willy will teach you a little about questing, too. He will
-not give you the money you need to take the boat to Horse Isle, but
-he will tell you where a treasure can be dug up. Read carefully
-what he tells you. He will be pretty specific about where to dig.
-
NOTE: Yes, you do have a shovel! In fact, you have an entire
-tool-kit! Click on the wrench/spanners on the lower right of the
-screen. You have a binoculars, a rake, a shovel, and a magnifying
-glass. Because you will use these a great deal during the game,
-become familiar with how they work now. When you use your shovel to
-dig in the spot indicated by Willy, you will find a small sum of
-money, enough to get you started on Horse Isle.
-
To change the way your user icon looks, click the PROFILE
-button on the button panel in the center of the screen. There you
-will be able to say things about yourself and choose how you look.
-Please remember that giving out personal information of any kind
-(that is, names, dates, ages, etc) is strictly forbidden, so keep
-your profile information limited to things that are relevant to your
-experiences here on Horse Isle.
This is the screen in which you play the game. It has many
-interesting areas, all of which you should become familiar with.
-
The
-GAME WINDOW is where all the visual action takes place. You
-will always be in the center of this window.
-
The DIALOG WINDOW tells you where you are (In Earton on
-Horse Isle in this case), what is at the same spot you are on, and
-many other things as they come up.
-
Directly below these windows is the BUTTON PANEL. Clicking
-on any of these buttons gives you different information about various
-aspects of the game:
-
-
STATS gives you your personal statistics: how tired,
- hungry and thirsty you are, what you are wearing, what awards you
- have won, how many quests you have finished, and so on.
-
INVENTORY shows what you are carrying with you. Unless
- you have a ranch with a shed, you can carry 40 different kinds of
- items, and 50 items of each kind.
-
PLAYERS gives you some information on the other
- players who are playing at the same time you are. You can see who
- they are, find them on a map, look at the horses in their stable,
- and send them a private message. Players with single stars next to
- their names are monthly subscribers; double stars have subscribed
- for three months, and red-centered stars have subscribed for a year.
- Green stars with an M inside denote game Moderators (Mods), and red
- stars with an A are game Administrators (Admins).
-
PROFILE allows you to change your user icon and what
- you have written about yourself in your player profile.
-
MAP is a very interesting and extremely useful
- feature. The Map will always show you where you are on the isles.
- You can find the names of other places by holding the mouse cursor
- over the place whose name you want to know. At the bottom of this
- page is a map with most of the islands labelled.
-
HELP brings up a quick run-down of the game in the
- Dialog Window.
-
QUIT GAME saves all your settings and gets you out of
- the game cleanly. Always end a game by using the quit button to
- avoid losing any data!
-
-
The GLOBAL CHAT WINDOW will show chat from any game
-character, and whatever is in this window is seen by all players. It
-will also show you who has logged in and who has disconnected. The
-PERSONAL CHAT WINDOW shows chat that only your buddies, or a
-single person of your choice, can see. Below this is is the chat menu
-and type-in area. These will be discussed more thoroughly on the Chat
-page. This window also shows quest progress
-and in-game news, so watch it carefully as you play, even if you are
-not chatting.
-
To the right of the SEND button is the Wrench/Spanners icon for
-your TOOLKIT. The toolkit contains a binoculars, magnifying
-glass, rake and shovel, as well as a volume control for game
-background music, a "Low Detail" control (for eliminating
-some special effects when playing during peak hours, to make it run
-slightly faster), and buttons for clearing the chat windows.
-
Below all of this is the name of the server you are on, how much
-money you have on hand, how many players are online, how much mail
-you have waiting for you at City Hall and the current game time and
-date. Clicking the four white squares allows you to change the
-background melody to a random tune. The FPS number (Frames Per
-Second) is a measure of how fast the game is running on your
-computer. Twenty-four frames per second is as fast as it will go;
-anything higher than 20 is excellent speed.
From time to time you will see a comment in GREEN
-text; this is a comment from a Game Moderator, or "Mod."
-
Moderators are players chosen by the game developers to act as
-mediators, enforce the game rules, and generally keep the game
-running smoothly for everyone. Mods are chosen on the basis of their
-maturity, both physically (most are parents and some are
-grandparents!) and mentally, and their ability to arbitrate and
-enforce fairly and without favoritism. (Contrary to rumors you may
-have heard, Mods are not paid to moderate, nor do they receive any
-benefits whatsoever; they are all volunteers who just enjoy the
-game).
-
WHAT
-MODS DO
-
Mostly, Mods just try to play the game and have a good time.
-Generally, however, Mods are busy answering player questions,
-resolving disputes and enforcing the chat rules. Moderators have the
-authority to send a player to Prison Isle or MUTE a player (take away
-their ability to chat with, or receive chat from, other players)
-depending upon the infraction. Mods may also ban players whose
-behavior is particularly offensive. These are all judgment calls that
-Mods make, and, like umpires in a baseball game, arguing is not
-permitted. (If you have read the game rules and follow them as you
-agreed to when you joined, however, you should never find yourself in
-this situation.)
-
WHAT
-MODS DON'T DO
-
Moderators are only game facilitators. They are not libraries,
-banks or horse farms. Very few, if any, mods will give you the
-answers to game riddles, although some may give you further clues if
-they are not busy with questions from other players. Moderators
-cannot give you money or horses, nor can they send you to any
-place in the game apart from Prison.
-
Another thing Mods DON'T do is value horses for sale. Please do
-not ask the moderators how much a horse is worth; they have no more
-idea than you do and no time to research this point. A horse is worth
-what others will pay—nothing more or less.
-
DEALING
-WITH MODS
-
If you a want a mod to contact you for some reason, just PM
-(private message) one. In that message, clearly state your problem.
-Then, wait. Most of the time, Mods cannot get back to you immediately
-because they are dealing with other players; you will have to wait
-your turn. PMing "Are you there?" repeatedly is rude.
-
If a mod mutes you for a violation of the rules, DO NOT threaten
-them in any way. Use the mute time to get your quests done, travel or
-bank or eat or care for your horses, and then go on about your
-business. Arguing only results in your being muted for even longer
-periods of time.
-
If a mod gives you an answer you don't want to hear, please don't
-immediately run and ask the same question of another mod. Mods do
-chat amongst themselves...
-
New mods generally find that once they become a moderator, they
-are now prime targets for buddy-collectors. Most mods do not accept
-buddies, and many only keep a few of the buddies they had before they
-became mods. They do this so as not to appear to have favorites, and
-not because they don't like you. Our moderators take their duties
-very seriously.
-
Remember that mods are players too; they are not required to
-answer your questions or help you in any way; that they do, when they
-can, shows their commitment to the game and in everyone's enjoyment
-of it.
The very first thing you will need to do on Horse Isle is earn
-some money. You'll need it for food and lodging for yourself and your
-horses, buying tack, entering competitions and paying for travel.
-
MAKING
-MONEY.
-
-
The best way to make money is to do quests.
-Visit each house and shop, and talk to the people who live and work
-there. The vast majority will have things they need done for them,
-for which they will pay very well. Some people need things delivered;
-some people have lost things and need them found for them. Some
-quests are very simple and others extremely difficult; more about
-that on the Quests page.
-
As
-you walk around Horse Isle, you will step on and over all kinds of
-things you can grab and put into your inventory. All of these things
-can be sold.
-
-
Most of them can be sold to the various shops in the towns. All
-the shops in Horse Isle will buy the same kinds of things they sell.
-General Stores will buy food items, some articles of clothing, some
-miscellaneous horse items, etc. Rock Stores will buy the various ores
-and gems you will find. Food stores will buy the berries, apples,
-acorns and other edibles you come across.
-
Stores generally buy items for about half of what they sell the
-same items for, and different stores have different prices. As you
-travel around Horse Isle, keep notes on which stores sell for the
-least and buy for the most.
-
Items which cannot be sold in stores can usually be sold to
-individual NPCs throughout the game. Search for these people by going
-into the houses and talking to them, and seeing what they want. Keep
-notes on who buys what, and for how much.
-
Money can also be made by trading/selling items and horses to
-other players. However, you must be very careful when doing this.
-Remember, we are, and ought to be, all strangers to each other on
-Horse Isle. Sad as it is to say, not everyone can be trusted to make
-a fair deal. More on this in the section on Horses.
-
GROWING
-MONEY.
-
-
Once you have made some money, it is highly recommended that you
-deposit as much of it as you can in the local banks. The Horse Isle
-banks pay interest on money you deposit, and the more money you have
-in the bank, the more interest you will accrue. You can deposit as
-much or as little as you want, and you can withdraw any amount of
-money whenever you need it. All the Horse Isle banks are connected,
-so you have access to your money at all the banks in whichever city
-you find yourself.
-
One last note: Never, never, NEVER give anyone money for
-nothing! Also, never give "down-payments" on anything,
-as unfortunately a player who asks for a down-payment on something is
-unlikely ever to be seen again! If this
-should happen to you, there is absolutely nothing
-the moderators or administrators can do for you.
The New Player Hint Guide will teach you how to play Horse
-Isle--how to travel, make money, obtain and care for a horse, do
-quests, find hidden treasure, chat with other players, and much more!
-
Click on the links below to find out everything you need to know
-to get started on Horse Isle
-
Signing Up
- -- how to create an account, and see account status.
A great deal of your time on Horse Isle will be spent doing
-Quests—jobs or favors for NPCs (Non-Player Characters) ranging from deliveries and finding
-misplaced objects to solving mysteries and travelling the whole of
-the islands to find treasure or missing persons or animals. Some
-mini-games also count toward your total quest points.
-
To
-find out which quests are available to you, click the STATS button on
-the BUTTON PANEL, and then scroll down to Horse Isle Adventures And
-Quests and click VIEW LOG.
-
You will be shown a page such as the one at right. The quests are
-in alphabetical order, and your progress through them is marked by
-percentage of quests finished and number of quest points earned.
-Quest points are alloted according to the time and travel needed to
-complete the quest.
-
Quests are also ranked by Skill Level; that is, ranked according
-to how much figuring out, searching around and general brain-power a
-quest requires for completion. There are four levels:
-
-
Novice: Just follow the instructions carefully and
- you'll get there.
-
Intermediate: You may have to make some choices along
- the way, or search for something, but you will be given definite
- advice on how to proceed or where to search.
-
Advanced: Longer and more difficult puzzles which
- require considerable concentration and skill on your part to
- complete.
-
Master: Long, arduous and difficult puzzles, often
- with multiple possible endings, that require a great deal of
- patience, skill and concentration to complete. You should not
- attempt these quests unless you have sufficient time to spend on
- them and enough experience in the game generally to know what you're
- doing and what you're likely to need!
-
-
NOTE: Skill Level and Quest Points awarded are not necessarily
-linked. The Skill Level is provided so that you know what you're
-in for when you begin a quest!
-
Almost all quests end in the award of a prize, usually money. But
-do not be tempted to make the quest easier on yourself by buying the
-items required to finish it from other players! Doing so generally
-results in a loss of money at the end of the quest; one particularly time consuming and difficult quest will net you $50,000 at
-the end, but if you buy your supplies, then between supplies and the
-cost of travel you will end up spending $65,000 or more to complete
-it!
-
-
GENERAL
-HINTS FOR QUESTING
-
Keep notes! Write down who gave you the quest and where
-they live, and what they want. It is extremely annoying to other
-players when lazy questers repeatedly ask for instructions that NPCs
-have already given them!
-
Be Patient! Horse Isle is not a competition! You don't
-have to complete every quest immediately, and you don't have to be as
-advanced as everyone else. You'll get there eventually, so just slow
-down and think.
-
Use all your tools! Sometimes when you have to search for
-an object, the tool that comes most immediately to mind is not the
-one you need. Just because something is lost in the forest doesn't
-mean it's necessarily on the forest floor. Squirrels climb!
New
-Player Guide: SIGNING UP AND CREATING AN ACCOUNT
-
When
-you first visit the Horse Isle page, you will see the page at right.
-In order to create an account, several steps are required.
-
The first thing to do is to check your version of Flash to
-make sure you have the most up-to-date version. Trying to run Horse
-Isle on an older version of Flash is a very vexing experience. If
-you can see the scene in the window and hear the background music,
-you have the latest version (Flash Player 9 at the time of this
-writing). If you cannot see and/or hear, you will need to download
-the latest Flash Player for your system. (Horse Isle itself is
-system independent and will run on all platforms supported by Flash).
-
To sign in, click Create an Account. Once you do this, you
-will be given an overview of the game rules, and then asked to answer
-some questions to make sure you have read and understood them, and
-agree to abide by them. If you do not agree to abide by the game
-rules, you will not be allowed to sign in! Once you do sign in, you
-are responsible for keeping your word and obeying the rules to which
-you have agreed.
-
You will then be required to choose a user name. Your real name
-is not allowed as a user name, not now, not later, not ever,
-never. AmyBCloony is not allowed; and you probably shouldn't even use
-just "Amy." Make up a name that does not contain a real
-name, such as Amabarl, or use something descriptive such as
-VinylRecord. Whatever name you choose it should be something you will
-remember!
-
User names which are real names, or user names which contain
-profanity of any kind will be immediately banned by the
-Moderators.
-
-
Passwords must consist of both letters and numerals. An
-acceptable password might be a1b2c3d4. Whatever it is, it should be
-both something you will find easy to remember and something difficult
-(or, hopefully, impossible) for other people to guess. Never,
-but NEVER, give your password to anyone under any circumstances! You
-will be held responsible for anything another person does while
-logged into your account.
-
You will also be asked to give us a VALID email address.
-If you are under 13 years of age, you must give us one of your
-parents' or guardians' email addresses. In order for you to continue
-playing, you will need to click an activation link in an email we
-will send you (or your parents will need to click it in their email)
-so that we know we have a valid address for you.
-
ABSOLUTELY NO MORE THAN ONE ACCOUNT PER
-PLAYER! Multiple accounts are not allowed and players
-with more than one account will have ALL accounts deleted!
Since
-there are so many islands here, travelling by ship is a routine
-occurrence. You will find docks on all the large islands, and some of
-the smaller ones.
-
It will be a very good idea for you to keep notes on which docks
-have ships going to which islands, because no dock has ships which go
-to every other dock. The cost of trips depends upon how far away your
-destination is. Trips are one way only.
-
You
-can also travel, on some islands, by wagon. Wagon fares are much
-cheaper than boat fares, but only one wagon route crosses water.
-Still, they are very useful for getting around on large islands.
-
Some NPC's (non-player characters) have the power to teleport or
-"jump" you from one location to another. Make sure you
-write down the names and locations of these people when you find
-them; they are very useful!