Implement workshops and fix more quest weirdnes.

This commit is contained in:
SilicaAndPina 2021-02-06 17:04:50 +13:00
parent cb00f79d48
commit d5762c3b07
9 changed files with 352 additions and 112 deletions

View file

@ -1018,6 +1018,33 @@ namespace HISP.Game
return message;
}
private static string buildWorkshop(User user)
{
Workshop shop = Workshop.GetWorkshopAt(user.X, user.Y);
string message = "";
foreach(Workshop.CraftableItem craft in shop.CraftableItems)
{
Item.ItemInformation itmInfo = Item.GetItemById(craft.GiveItemId);
message += Messages.FormatWorkshopCraftEntry(itmInfo.IconId, itmInfo.Name, craft.MoneyCost, itmInfo.Id, craft.Id);
// Get requirements
List<string> Requirements = new List<string>();
foreach(Workshop.RequiredItem reqItem in craft.RequiredItems)
{
Item.ItemInformation requiredItemInfo = Item.GetItemById(reqItem.RequiredItemId);
string requirementTxt;
if (reqItem.RequiredItemCount <= 1)
requirementTxt = Messages.FormatWorkshopRequireEntry(reqItem.RequiredItemCount, requiredItemInfo.Name);
else
requirementTxt = Messages.FormatWorkshopRequireEntry(reqItem.RequiredItemCount, requiredItemInfo.PluralName);
Requirements.Add(requirementTxt);
}
message += Messages.FormatWorkshopRequirements(string.Join(Messages.WorkshopAnd, Requirements.ToArray()));
}
message += Messages.ExitThisPlace;
message += Messages.MetaTerminator;
return message;
}
private static string buildVet(Vet vet, User user)
{
string message = "";
@ -1127,6 +1154,10 @@ namespace HISP.Game
{
message += buildPond(user);
}
if(TileCode == "WORKSHOP")
{
message += buildWorkshop(user);
}
if(TileCode == "MUDHOLE")
{
message += buildMudHole(user);
@ -1535,24 +1566,26 @@ namespace HISP.Game
if (chatpoint.ActivateQuestId != 0)
{
Quest.QuestEntry quest = Quest.GetQuestById(chatpoint.ActivateQuestId);
if (Quest.ActivateQuest(user, quest, true))
Quest.QuestResult result = Quest.ActivateQuest(user, quest, true);
if (result.QuestCompleted)
{
user.MetaPriority = true;
if (quest.SetNpcChatpoint != -1)
Npc.SetDefaultChatpoint(user, npc, quest.SetNpcChatpoint);
if (quest.GotoNpcChatpoint != -1)
chatpoint = Npc.GetNpcChatpoint(npc,quest.GotoNpcChatpoint);
if (quest.SuccessNpcChat != null)
chatpoint.ChatText = quest.SuccessNpcChat;
if (result.SetChatpoint != -1)
Npc.SetDefaultChatpoint(user, npc, result.SetChatpoint);
if (result.GotoChatpoint != -1)
chatpoint = Npc.GetNpcChatpoint(npc, result.GotoChatpoint);
if (result.NpcChat != null)
chatpoint.ChatText = result.NpcChat;
}
else
{
if (quest.GotoNpcChatpoint != -1)
chatpoint = Npc.GetNpcChatpoint(npc, quest.GotoNpcChatpoint);
if (quest.FailNpcChat != null)
chatpoint.ChatText = quest.FailNpcChat;
if (result.GotoChatpoint != -1)
chatpoint = Npc.GetNpcChatpoint(npc, result.GotoChatpoint);
if (result.NpcChat != null)
chatpoint.ChatText = result.NpcChat;
if (quest.HideReplyOnFail)
if (result.HideRepliesOnFail)
hideReplys = true;
}
}