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Implement workshops and fix more quest weirdnes.
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parent
cb00f79d48
commit
d5762c3b07
9 changed files with 352 additions and 112 deletions
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@ -102,6 +102,23 @@ namespace HISP.Game
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return sortedQuests.ToArray();
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}
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public class QuestResult
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{
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public QuestResult()
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{
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NpcChat = null;
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SetChatpoint = -1;
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GotoChatpoint = -1;
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HideRepliesOnFail = false;
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QuestCompleted = false;
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}
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public string NpcChat;
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public int SetChatpoint;
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public int GotoChatpoint;
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public bool HideRepliesOnFail;
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public bool QuestCompleted;
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}
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public static bool CanComplete(User user, QuestEntry quest)
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{
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if (quest.Tracked)
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@ -153,8 +170,10 @@ namespace HISP.Game
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return true;
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}
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public static bool CompleteQuest(User user, QuestEntry quest, bool npcActivation = false)
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public static QuestResult CompleteQuest(User user, QuestEntry quest, bool npcActivation = false, QuestResult res=null)
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{
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if(res == null)
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res = new QuestResult();
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// Take Items
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foreach (QuestItemInfo itemInfo in quest.ItemsRequired)
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{
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@ -181,12 +200,24 @@ namespace HISP.Game
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// Give quest points
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user.QuestPoints += quest.QuestPointsEarned;
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res.QuestCompleted = true;
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if (npcActivation)
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{
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if (quest.SuccessNpcChat != null)
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res.NpcChat = quest.SuccessNpcChat;
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if(quest.SetNpcChatpoint != -1)
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res.SetChatpoint = quest.SetNpcChatpoint;
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if(quest.GotoNpcChatpoint != -1)
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res.GotoChatpoint = quest.GotoNpcChatpoint;
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}
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if (quest.Tracked)
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user.Quests.TrackQuest(quest.Id);
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if (quest.ChainedQuestId != 0)
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ActivateQuest(user, Quest.GetQuestById(quest.ChainedQuestId), npcActivation);
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res = ActivateQuest(user, Quest.GetQuestById(quest.ChainedQuestId), npcActivation, res);
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if (quest.SuccessMessage != null)
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{
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@ -203,9 +234,6 @@ namespace HISP.Game
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}
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}
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// Check if award unlocked
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int questPointsPercent = Convert.ToInt32(Math.Floor(((decimal)user.QuestPoints / (decimal)GetTotalQuestPoints()) * (decimal)100.0));
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if (questPointsPercent >= 25)
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@ -224,10 +252,23 @@ namespace HISP.Game
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user.LoggedinClient.SendPacket(swfLoadPacket);
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}
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return true;
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return res;
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}
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public static bool FailQuest(User user, QuestEntry quest, bool npcActivation = false)
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public static QuestResult FailQuest(User user, QuestEntry quest, bool npcActivation = false, QuestResult res=null)
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{
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if(res == null)
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res = new QuestResult();
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res.QuestCompleted = false;
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if(npcActivation)
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{
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if(quest.GotoNpcChatpoint != -1)
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res.GotoChatpoint = quest.GotoNpcChatpoint;
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if(quest.HideReplyOnFail != false)
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res.HideRepliesOnFail = quest.HideReplyOnFail;
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if(res.SetChatpoint != -1)
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res.SetChatpoint = quest.SetNpcChatpoint;
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}
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if (quest.FailNpcChat != null)
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{
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if (!npcActivation)
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@ -235,19 +276,24 @@ namespace HISP.Game
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byte[] ChatPacket = PacketBuilder.CreateChat(quest.FailNpcChat, PacketBuilder.CHAT_BOTTOM_RIGHT);
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user.LoggedinClient.SendPacket(ChatPacket);
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}
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else
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{
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if(quest.FailNpcChat != null)
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res.NpcChat = quest.FailNpcChat;
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}
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}
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return false;
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return res;
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}
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public static bool ActivateQuest(User user, QuestEntry quest, bool npcActivation = false)
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public static QuestResult ActivateQuest(User user, QuestEntry quest, bool npcActivation = false, QuestResult res=null)
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{
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if (CanComplete(user, quest))
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{
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return CompleteQuest(user, quest, npcActivation);
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return CompleteQuest(user, quest, npcActivation, res);
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}
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else
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{
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return FailQuest(user, quest, npcActivation);
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return FailQuest(user, quest, npcActivation, res);
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}
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}
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