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Implement Client.MuteAll
This commit is contained in:
parent
0dabd375b7
commit
da205c3cd3
4 changed files with 14 additions and 11 deletions
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@ -152,7 +152,7 @@ namespace HISP.Game.Chat
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foreach (GameClient client in GameServer.ConnectedClients)
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foreach (GameClient client in GameServer.ConnectedClients)
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{
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{
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if (client.LoggedIn)
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if (client.LoggedIn)
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if (!client.LoggedinUser.MuteGlobal)
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if (!client.LoggedinUser.MuteGlobal && !client.LoggedinUser.MuteAll)
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if (client.LoggedinUser.Id != user.Id)
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if (client.LoggedinUser.Id != user.Id)
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recipiants.Add(client);
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recipiants.Add(client);
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}
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}
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@ -165,7 +165,7 @@ namespace HISP.Game.Chat
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foreach (GameClient client in GameServer.ConnectedClients)
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foreach (GameClient client in GameServer.ConnectedClients)
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{
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{
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if (client.LoggedIn)
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if (client.LoggedIn)
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if (!client.LoggedinUser.MuteAds)
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if (!client.LoggedinUser.MuteAds && !client.LoggedinUser.MuteAll)
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if (client.LoggedinUser.Id != user.Id)
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if (client.LoggedinUser.Id != user.Id)
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recipiants.Add(client);
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recipiants.Add(client);
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}
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}
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@ -178,7 +178,7 @@ namespace HISP.Game.Chat
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foreach (GameClient client in GameServer.ConnectedClients)
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foreach (GameClient client in GameServer.ConnectedClients)
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{
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{
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if (client.LoggedIn)
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if (client.LoggedIn)
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if (!client.LoggedinUser.MuteBuddy)
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if (!client.LoggedinUser.MuteBuddy && !client.LoggedinUser.MuteAll)
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if (client.LoggedinUser.Id != user.Id)
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if (client.LoggedinUser.Id != user.Id)
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if (client.LoggedinUser.Friends.List.Contains(user.Id))
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if (client.LoggedinUser.Friends.List.Contains(user.Id))
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recipiants.Add(client);
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recipiants.Add(client);
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@ -195,7 +195,8 @@ namespace HISP.Game.Chat
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foreach (User userInIsle in usersInSile)
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foreach (User userInIsle in usersInSile)
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{
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{
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if (user.Id != userInIsle.Id)
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if (user.Id != userInIsle.Id)
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recipiants.Add(userInIsle.LoggedinClient);
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if(!user.MuteAll)
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recipiants.Add(userInIsle.LoggedinClient);
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}
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}
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return recipiants.ToArray();
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return recipiants.ToArray();
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}
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}
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@ -213,7 +214,8 @@ namespace HISP.Game.Chat
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foreach (User userHere in usersHere)
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foreach (User userHere in usersHere)
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{
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{
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if (user.Id != userHere.Id)
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if (user.Id != userHere.Id)
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recipiants.Add(userHere.LoggedinClient);
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if (!user.MuteAll)
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recipiants.Add(userHere.LoggedinClient);
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}
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}
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return recipiants.ToArray();
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return recipiants.ToArray();
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}
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}
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@ -225,7 +227,8 @@ namespace HISP.Game.Chat
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foreach (User nearbyUser in nearbyUsers)
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foreach (User nearbyUser in nearbyUsers)
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{
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{
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if (user.Id != nearbyUser.Id)
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if (user.Id != nearbyUser.Id)
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recipiants.Add(nearbyUser.LoggedinClient);
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if (!user.MuteAll)
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recipiants.Add(nearbyUser.LoggedinClient);
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}
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}
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return recipiants.ToArray();
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return recipiants.ToArray();
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}
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}
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@ -277,7 +280,7 @@ namespace HISP.Game.Chat
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foreach (GameClient client in GameServer.ConnectedClients)
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foreach (GameClient client in GameServer.ConnectedClients)
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{
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{
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if (client.LoggedIn)
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if (client.LoggedIn)
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if (!client.LoggedinUser.MutePrivateMessage)
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if (!client.LoggedinUser.MutePrivateMessage && !client.LoggedinUser.MuteAll)
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if (client.LoggedinUser.Username == to)
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if (client.LoggedinUser.Username == to)
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recipiants.Add(client);
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recipiants.Add(client);
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}
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}
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@ -48,7 +48,7 @@ namespace HISP.Game
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public static string WelcomeFormat;
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public static string WelcomeFormat;
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public static string MotdFormat;
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public static string MotdFormat;
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public static string IdleWarningFormat;
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public static string IdleWarningFormat;
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public static string LoginMessageForamt;
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public static string LoginMessageFormat;
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public static string LogoutMessageFormat;
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public static string LogoutMessageFormat;
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// Records
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// Records
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@ -519,7 +519,7 @@ namespace HISP.Game
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public static string FormatLoginMessage(string username)
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public static string FormatLoginMessage(string username)
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{
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{
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return LoginMessageForamt.Replace("%USERNAME%", username);
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return LoginMessageFormat.Replace("%USERNAME%", username);
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}
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}
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public static string FormatLogoutMessage(string username)
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public static string FormatLogoutMessage(string username)
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@ -389,7 +389,7 @@ namespace HISP.Server
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Messages.WelcomeFormat = gameData.messages.welcome_format;
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Messages.WelcomeFormat = gameData.messages.welcome_format;
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Messages.MotdFormat = gameData.messages.motd_format;
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Messages.MotdFormat = gameData.messages.motd_format;
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Messages.ProfileSavedMessage = gameData.messages.profile_save;
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Messages.ProfileSavedMessage = gameData.messages.profile_save;
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Messages.LoginMessageForamt = gameData.messages.login_format;
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Messages.LoginMessageFormat = gameData.messages.login_format;
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Messages.LogoutMessageFormat = gameData.messages.logout_format;
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Messages.LogoutMessageFormat = gameData.messages.logout_format;
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// Stats
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// Stats
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@ -1359,7 +1359,7 @@ namespace HISP.Server
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byte[] loginMessageBytes = PacketBuilder.CreateChat(Messages.FormatLoginMessage(sender.LoggedinUser.Username), PacketBuilder.CHAT_BOTTOM_LEFT);
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byte[] loginMessageBytes = PacketBuilder.CreateChat(Messages.FormatLoginMessage(sender.LoggedinUser.Username), PacketBuilder.CHAT_BOTTOM_LEFT);
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foreach (GameClient client in ConnectedClients)
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foreach (GameClient client in ConnectedClients)
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if (client.LoggedIn)
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if (client.LoggedIn)
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if (!client.LoggedinUser.MuteLogins)
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if (!client.LoggedinUser.MuteLogins || client.LoggedinUser.MuteAll)
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if (client.LoggedinUser.Id != userId)
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if (client.LoggedinUser.Id != userId)
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client.SendPacket(loginMessageBytes);
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client.SendPacket(loginMessageBytes);
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