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Add barns!
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parent
62a2e64ea5
commit
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7 changed files with 267 additions and 13 deletions
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@ -459,6 +459,17 @@ namespace HISP.Game
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public static string VetAllFullHealthRecoveredMessage;
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public static string VetCannotAffordMessage;
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// Barn
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public static string BarnHorseFullyFedFormat;
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public static string BarnCantAffordService;
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public static string BarnAllHorsesFullyFed;
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public static string BarnServiceNotNeeded;
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public static string BarnHorseStatusFormat;
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public static string BarnHorseMaxed;
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public static string BarnLetHorseRelaxFormat;
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public static string BarnLetAllHorsesReleaxFormat;
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// Horse Whisperer
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public static string WhispererHorseLocateButtonFormat;
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@ -693,6 +704,23 @@ namespace HISP.Game
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return PlayerHereFormat.Replace("%USERNAME%", playerName);
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}
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// Barn Formats
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public static string FormatBarnLetAllHorsesReleax(int price)
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{
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return BarnLetAllHorsesReleaxFormat.Replace("%PRICE%", price.ToString("N0"));
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}
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public static string FormatBarnLetHorseRelax(int price, int randomId)
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{
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return BarnLetHorseRelaxFormat.Replace("%PRICE%", price.ToString("N0")).Replace("%RANDOMID%", randomId.ToString());
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}
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public static string FormatBarnHorseStatus(string horseName, int tiredness, int hunger, int thirst)
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{
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return BarnHorseStatusFormat.Replace("%HORSENAME%", horseName).Replace("%TIREDNESS%", tiredness.ToString()).Replace("%HUNGER%", hunger.ToString()).Replace("%THIRST%", thirst.ToString());
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}
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public static string FormatBarnHorseFullyFed(string horseName)
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{
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return BarnHorseFullyFedFormat.Replace("%HORSENAME%", horseName);
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}
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// Farrier Formats
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public static string FormatFarrierPutOnSteelShoesAllMesssage(int curShoes, int maxShoes)
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{
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@ -1334,7 +1334,7 @@ namespace HISP.Game
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message += Messages.MetaTerminator;
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return message;
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}
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private static string buildVet(Vet vet, User user)
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private static string buildVet(User user, Vet vet)
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{
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string message = "";
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int totalPrice = 0;
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@ -1358,6 +1358,31 @@ namespace HISP.Game
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message += Messages.MetaTerminator;
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return message;
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}
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private static string buildBarn(User user, Barn barn)
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{
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string message = "";
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int totalPrice = 0;
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foreach (HorseInstance horse in user.HorseInventory.HorseList)
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{
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message += Messages.FormatBarnHorseStatus(horse.Name, horse.BasicStats.Tiredness, horse.BasicStats.Hunger, horse.BasicStats.Thirst);
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int price = barn.CalculatePrice(horse.BasicStats.Tiredness, horse.BasicStats.Hunger, horse.BasicStats.Thirst);
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if(price > 0)
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{
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totalPrice += price;
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message += Messages.FormatBarnLetHorseRelax(price, horse.RandomId);
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}
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else
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{
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message += Messages.BarnHorseMaxed;
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}
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}
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message += Messages.FormatBarnLetAllHorsesReleax(totalPrice);
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message += Messages.ExitThisPlace;
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message += Messages.MetaTerminator;
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return message;
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}
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private static string buildFarrier(User user, Farrier farrier)
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{
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string message = "";
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@ -1910,15 +1935,19 @@ namespace HISP.Game
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}
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if (TileCode == "VET")
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{
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int VetId = int.Parse(TileArg);
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Vet vet = Vet.GetVetById(VetId);
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message += buildVet(vet, user);
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message += buildVet(user, Vet.GetVetById(int.Parse(TileArg)));
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}
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if(TileCode == "GROOMER")
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{
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int groomId = int.Parse(TileArg);
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Groomer groomer = Groomer.GetGroomerById(groomId);
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message += buildGroomer(user, groomer);
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message += buildGroomer(user, Groomer.GetGroomerById(int.Parse(TileArg)));
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}
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if (TileCode == "FARRIER")
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{
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message += buildFarrier(user, Farrier.GetFarrierById(int.Parse(TileArg)));
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}
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if(TileCode == "BARN")
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{
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message += buildBarn(user, Barn.GetBarnById(int.Parse(TileArg)));
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}
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if (TileCode == "BANK")
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{
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@ -1956,10 +1985,6 @@ namespace HISP.Game
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{
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message += buildRanch(user, int.Parse(TileArg));
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}
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if(TileCode == "FARRIER")
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{
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message += buildFarrier(user, Farrier.GetFarrierById(int.Parse(TileArg)));
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}
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if (TileCode == "MULTIROOM")
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{
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user.MetaPriority = false; // acturally want to track updates here >-<
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48
Horse Isle Server/HorseIsleServer/Game/Services/Barn.cs
Normal file
48
Horse Isle Server/HorseIsleServer/Game/Services/Barn.cs
Normal file
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@ -0,0 +1,48 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace HISP.Game.Services
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{
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public class Barn
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{
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public Barn(int id, double tiredCost, double hungerCost, double thirstCost)
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{
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this.Id = id;
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this.TiredCost = tiredCost;
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this.HungerCost = hungerCost;
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this.ThirstCost = thirstCost;
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barns.Add(this);
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}
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private static List<Barn> barns = new List<Barn>();
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public static Barn[] Barns
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{
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get
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{
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return barns.ToArray();
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}
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}
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public int Id;
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public double TiredCost;
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public double HungerCost;
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public double ThirstCost;
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public int CalculatePrice(int tiredness, int hunger, int thirst)
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{
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double tiredPrice = (1000.0 - (double)tiredness) * TiredCost;
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double hungerPrice = (1000.0 - (double)hunger) * HungerCost;
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double thirstPrice = (1000.0 - (double)thirst) * ThirstCost;
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return Convert.ToInt32(Math.Round(tiredPrice + hungerPrice + thirstPrice));
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}
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public static Barn GetBarnById(int id)
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{
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foreach (Barn barn in Barns)
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if (barn.Id == id)
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return barn;
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throw new KeyNotFoundException("Barn id: " + id.ToString() + " Not found!");
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}
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}
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}
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