Make waypoints or "show locations" work in the libary.

This commit is contained in:
SilicaPi 2021-02-02 01:01:28 +13:00
parent abe8a8a353
commit e3dae116dd
6 changed files with 117 additions and 7 deletions

View file

@ -185,6 +185,13 @@ namespace HISP.Game
public static string MaxJewelryMessage;
public static string RemoveJewelry;
// Locations (Libary)
public static string LocationKnownIslands;
public static string LocationKnownTowns;
public static string LocationIslandFormat;
public static string LocationTownFormat;
public static string LocationDescriptionFormat;
// Minigames (Libary)
public static string MinigameSingleplayer;
public static string MinigameTwoplayer;
@ -526,8 +533,18 @@ namespace HISP.Game
// Click
public static string NothingInterestingHere;
public static string FormatLocationDescription(string description)
{
return LocationDescriptionFormat.Replace("%AREADESC%", description);
}
public static string FormatIslandLocation(string isleName, string mapXy)
{
return LocationIslandFormat.Replace("%ISLENAME%", isleName).Replace("%MAPXY%",mapXy);
}
public static string FormatTownLocation(string townName, string mapXy)
{
return LocationTownFormat.Replace("%TOWNNAME%", townName).Replace("%MAPXY%",mapXy);
}
public static string FormatMinigameEntry(string gameName, string mapXy)
{
return MinigameEntryFormat.Replace("%GAMENAME%",gameName).Replace("%MAPXY%",mapXy);

View file

@ -419,7 +419,33 @@ namespace HISP.Game
message += Messages.MetaTerminator;
return message;
}
public static string BuildLocationsLibary()
{
string message = "";
message += Messages.LocationKnownIslands;
foreach(World.Waypoint waypoint in World.Waypoints.OrderBy(o => o.Name).ToArray())
{
if(waypoint.Type == "ISLE")
{
string mapxy = Messages.FormatMapLocation(waypoint.PosX, waypoint.PosY);
message += Messages.FormatIslandLocation(waypoint.Name, mapxy);
message += Messages.FormatLocationDescription(waypoint.Description);
}
}
message += Messages.LocationKnownTowns;
foreach(World.Waypoint waypoint in World.Waypoints.OrderBy(o => o.Name).ToArray())
{
if(waypoint.Type == "TOWN")
{
string mapxy = Messages.FormatMapLocation(waypoint.PosX, waypoint.PosY);
message += Messages.FormatTownLocation(waypoint.Name, mapxy);
message += Messages.FormatLocationDescription(waypoint.Description);
}
}
message += Messages.BackToMap;
message += Messages.MetaTerminator;
return message;
}
public static string BuildHorseReleased()
{
string message = "";

View file

@ -6,7 +6,28 @@ namespace HISP.Game
public class World
{
public struct Isle
private static Waypoint getWaypoint(string find)
{
foreach(Waypoint waypoint in Waypoints)
{
if(waypoint.Name == find)
return waypoint;
}
throw new KeyNotFoundException("Waypoint with name "+find+" not found.");
}
public struct Waypoint
{
public string Name;
public int PosX;
public int PosY;
public string Type;
public string Description;
public string[] WeatherTypesAvalible;
}
public class Isle
{
public int StartX;
public int EndX;
@ -14,14 +35,25 @@ namespace HISP.Game
public int EndY;
public int Tileset;
public string Name;
public Waypoint GetWaypoint()
{
return getWaypoint(this.Name);
}
}
public struct Town
public class Town
{
public int StartX;
public int EndX;
public int StartY;
public int EndY;
public string Name;
public Waypoint GetWaypoint()
{
return getWaypoint(this.Name);
}
}
public struct Area
{
@ -66,12 +98,14 @@ namespace HISP.Game
}
public static Time ServerTime = new Time();
public static List<Waypoint> Waypoints = new List<Waypoint>();
public static List<Isle> Isles = new List<Isle>();
public static List<Town> Towns = new List<Town>();
public static List<Area> Areas = new List<Area>();
public static List<Zone> Zones = new List<Zone>();
public static List<SpecialTile> SpecialTiles = new List<SpecialTile>();
public static void TickWorldClock()
{
ServerTime.Minutes += 1;