Make waypoints or "show locations" work in the libary.

This commit is contained in:
SilicaPi 2021-02-02 01:01:28 +13:00
parent abe8a8a353
commit e3dae116dd
6 changed files with 117 additions and 7 deletions

View file

@ -89,6 +89,20 @@ namespace HISP.Server
World.Isles.Add(isle);
}
int totalWaypoints = gameData.places.waypoints.Count;
for(int i = 0; i < totalWaypoints; i++)
{
World.Waypoint waypoint = new World.Waypoint();
waypoint.Name = gameData.places.waypoints[i].name;
waypoint.PosX = gameData.places.waypoints[i].pos_x;
waypoint.PosY = gameData.places.waypoints[i].pos_y;
waypoint.Type = gameData.places.waypoints[i].type;
waypoint.Description = gameData.places.waypoints[i].description;
waypoint.WeatherTypesAvalible = gameData.places.waypoints[i].weather_avalible.ToObject<string[]>();
Logger.DebugPrint("Registered Waypoint: "+waypoint.PosX.ToString()+", "+waypoint.PosY.ToString() +" TYPE: "+waypoint.Type);
World.Waypoints.Add(waypoint);
}
// Register Special Tiles
int totalSpecialTiles = gameData.places.special_tiles.Count;
for (int i = 0; i < totalSpecialTiles; i++)
@ -588,6 +602,13 @@ namespace HISP.Server
Messages.StatMiscNoneRecorded = gameData.messages.meta.misc_stats.no_stats_recorded;
Messages.StatMiscEntryFormat = gameData.messages.meta.misc_stats.stat_format;
// Locations (Libary)
Messages.LocationKnownIslands = gameData.messages.meta.libary.locations.known_islands;
Messages.LocationKnownTowns = gameData.messages.meta.libary.locations.known_towns;
Messages.LocationIslandFormat = gameData.messages.meta.libary.locations.isle_entry;
Messages.LocationTownFormat = gameData.messages.meta.libary.locations.town_entry;
Messages.LocationDescriptionFormat = gameData.messages.meta.libary.locations.location_description;
// Minigame (Libary)
Messages.MinigameSingleplayer = gameData.messages.meta.libary.minigames.singleplayer;
Messages.MinigameTwoplayer = gameData.messages.meta.libary.minigames.twoplayer;

View file

@ -1294,14 +1294,19 @@ namespace HISP.Server
metaPacket = PacketBuilder.CreateMetaPacket(Meta.BuildMinigamesLibary());
sender.SendPacket(metaPacket);
break;
case "20": // Minigame Rankings
sender.LoggedinUser.MetaPriority = true;
metaPacket = PacketBuilder.CreateMetaPacket(Meta.BuildMinigameRankingsForUser(sender.LoggedinUser));
sender.SendPacket(metaPacket);
break;
case "21": // Private Notes
sender.LoggedinUser.MetaPriority = true;
metaPacket = PacketBuilder.CreateMetaPacket(Meta.BuildPrivateNotes(sender.LoggedinUser));
sender.SendPacket(metaPacket);
break;
case "20": // Minigame Rankings
case "22": // View Locations (Libary)
sender.LoggedinUser.MetaPriority = true;
metaPacket = PacketBuilder.CreateMetaPacket(Meta.BuildMinigameRankingsForUser(sender.LoggedinUser));
metaPacket = PacketBuilder.CreateMetaPacket(Meta.BuildLocationsLibary());
sender.SendPacket(metaPacket);
break;
case "24": // Award List