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Implement Win/Loose highscore tables
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4 changed files with 26 additions and 4 deletions
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@ -891,6 +891,9 @@ namespace HISP.Server
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Messages.TwoPlayerGameClosed = gameData.messages.meta.two_player.game_closed;
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Messages.TwoPlayerGameClosedOther = gameData.messages.meta.two_player.game_closed_other;
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Messages.TwoPlayerRecordedWinFormat = gameData.messages.meta.two_player.recorded_win;
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Messages.TwoPlayerRecordedLossFormat = gameData.messages.meta.two_player.recorded_loss;
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// Trade
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Messages.TradeWithPlayerFormat = gameData.messages.meta.player_interaction.trade.trading_with;
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@ -1794,6 +1797,9 @@ namespace HISP.Server
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Messages.GameHighScoreHeaderFormat = gameData.messages.meta.highscores.game_highscore_header;
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Messages.GameHighScoreFormat = gameData.messages.meta.highscores.game_highscore_format;
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Messages.GameWinLooseHeaderFormat = gameData.messages.meta.highscores.game_winloose_header;
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Messages.GameWinLooseFormat = gameData.messages.meta.highscores.game_winloose_format;
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Messages.GameBestTimeHeaderFormat = gameData.messages.meta.highscores.game_besttime_header;
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Messages.GameBestTimeFormat = gameData.messages.meta.highscores.game_besttime_format;
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