Implement Win/Loose highscore tables

This commit is contained in:
SilicaAndPina 2021-03-18 12:08:10 +13:00
parent 7686680c09
commit e58835467a
4 changed files with 26 additions and 4 deletions

View file

@ -891,6 +891,9 @@ namespace HISP.Server
Messages.TwoPlayerGameClosed = gameData.messages.meta.two_player.game_closed;
Messages.TwoPlayerGameClosedOther = gameData.messages.meta.two_player.game_closed_other;
Messages.TwoPlayerRecordedWinFormat = gameData.messages.meta.two_player.recorded_win;
Messages.TwoPlayerRecordedLossFormat = gameData.messages.meta.two_player.recorded_loss;
// Trade
Messages.TradeWithPlayerFormat = gameData.messages.meta.player_interaction.trade.trading_with;
@ -1794,6 +1797,9 @@ namespace HISP.Server
Messages.GameHighScoreHeaderFormat = gameData.messages.meta.highscores.game_highscore_header;
Messages.GameHighScoreFormat = gameData.messages.meta.highscores.game_highscore_format;
Messages.GameWinLooseHeaderFormat = gameData.messages.meta.highscores.game_winloose_header;
Messages.GameWinLooseFormat = gameData.messages.meta.highscores.game_winloose_format;
Messages.GameBestTimeHeaderFormat = gameData.messages.meta.highscores.game_besttime_header;
Messages.GameBestTimeFormat = gameData.messages.meta.highscores.game_besttime_format;