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SilicaAndPina 2020-09-29 14:33:36 +13:00
parent fc2b0206d6
commit e8e0a0a519
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Microsoft Visual Studio Solution File, Format Version 12.00
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{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|Any CPU.Build.0 = Release|Any CPU
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
namespace Horse_Isle_Server
{
class Authentication
{
public static string DecryptLogin(string encpass)
{
string decrypt = "";
string ROTPOOL = "bl7Jgk61IZdnY mfDN5zjM2XLqTCty4WSEoKR3BFVQsaUhHOAx0rPwp9uc8iGve";
string POSPOOL = "DQc3uxiGsKZatMmOS5qYveN71zoPTk8yU0H2w9VjprBXWn l4FJd6IRbhgACfEL";
string ROTPOOL2 = "evGi8cu9pwPr0xAOHhUasQVFB3RKoESW4ytCTqLX2Mjz5NDfm YndZI16kgJ7lb";
int i = 0;
int ii = 0;
while (i < encpass.Length)
{
int ROT = ROTPOOL.IndexOf(encpass[i].ToString());
int POS = POSPOOL.IndexOf(encpass[i + 1].ToString());
POS -= (ROT + ii);
if (POS < 0)
{
POS = (POS / -1) - 1;
while (POS >= ROTPOOL.Length)
{
POS -= ROTPOOL.Length;
}
decrypt += ROTPOOL2[POS];
}
else
{
while (POS >= ROTPOOL.Length)
{
POS -= ROTPOOL.Length;
}
decrypt += ROTPOOL[POS];
}
i += 2;
ii += 1;
}
return decrypt.Replace(" ", "");
}
public static byte[] HashAndSalt(string plaintext, byte[] salt)
{
byte[] plaintextBytes = Encoding.UTF8.GetBytes(plaintext);
SHA512 sha512 = SHA512.Create();
sha512.Initialize();
byte[] hash = sha512.TransformFinalBlock(plaintextBytes, 0x00, plaintextBytes.Length);
for (int i = 0; i < hash.Length; i++)
{
hash[i] ^= salt[i];
}
sha512 = SHA512.Create();
sha512.Initialize();
byte[] finalHash = sha512.TransformFinalBlock(hash, 0x00, hash.Length);
return finalHash;
}
public static bool CheckPassword(string username, string password)
{
try
{
byte[] expectedPassword = Database.GetPasswordHash(username);
byte[] salt = Database.GetPasswordSalt(username);
byte[] hashedPassword = HashAndSalt(password, salt);
if (Enumerable.SequenceEqual(expectedPassword, hashedPassword))
return true;
else
return false;
}
catch(KeyNotFoundException e)
{
Logger.DebugPrint(e.Message);
return false;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Horse_Isle_Server
{
class Client
{
public Socket ClientSocket;
public string RemoteIp;
public bool LoggedIn = false;
private Thread recvPackets;
private const byte PACKET_LOGIN = 0x7F;
private const byte PACKET_CHAT = 0x14;
private const byte PACKET_MOVE = 0x15;
private const byte PACKET_USERINFO = 0x81;
private void receivePackets()
{
// HI1 Packets are terminates by 0x00 so we have to read until we receive that terminator
MemoryStream ms = new MemoryStream();
while(ClientSocket.Connected)
{
try
{
if (ClientSocket.Available >= 1)
{
byte[] buffer = new byte[ClientSocket.Available];
ClientSocket.Receive(buffer);
foreach (Byte b in buffer)
{
ms.WriteByte(b);
if (b == 0x00)
{
ms.Seek(0x00, SeekOrigin.Begin);
byte[] fullPacket = ms.ToArray();
parsePackets(fullPacket);
ms.Close();
ms = new MemoryStream();
}
}
}
}
catch(SocketException e)
{
Logger.ErrorPrint("Socket exception occured: " + e.Message +" and so it was disconnected.");
Disconnect();
break;
}
}
}
private void parsePackets(byte[] Packet)
{
if (Packet.Length < 1)
{
Logger.ErrorPrint("Received an invalid packet (size: "+Packet.Length+")");
}
byte identifier = Packet[0];
if(!LoggedIn) // Must be either login or policy-file-request
{
if(Encoding.UTF8.GetString(Packet).StartsWith("<policy-file-request/>")) // Policy File Request
{
Server.OnCrossdomainPolicyRequest(this);
}
switch(identifier)
{
case PACKET_LOGIN:
Server.OnLoginRequest(this,Packet);
break;
}
}
}
public void Disconnect()
{
Server.ConnectedClients.Remove(this);
ClientSocket.Dispose();
}
public void SendPacket(byte[] PacketData)
{
ClientSocket.Send(PacketData);
}
public Client(Socket clientSocket)
{
ClientSocket = clientSocket;
RemoteIp = clientSocket.RemoteEndPoint.ToString();
Logger.DebugPrint("Client connected @ " + RemoteIp);
recvPackets = new Thread(() =>
{
receivePackets();
});
recvPackets.Start();
}
}
}

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using Horse_Isle_Server.Properties;
using System;
using System.IO;
namespace Horse_Isle_Server
{
class ConfigReader
{
public static int Port;
public static string BindIP;
public static string DatabaseIP;
public static string DatabaseUsername;
public static string DatabaseName;
public static string DatabasePassword;
public static int DatabasePort;
public static string MapFile;
public static string OverlayMapFile;
public static string CrossDomainPolicyFile;
public static bool Debug;
private static string ConfigurationFileName = "server.properties";
public static void OpenConfig()
{
if (!File.Exists(ConfigurationFileName))
{
Logger.ErrorPrint(ConfigurationFileName+" not found! writing default.");
File.WriteAllText(ConfigurationFileName,Resources.DefaultServerProperties);
}
string[] configFile = File.ReadAllLines(ConfigurationFileName);
foreach (string setting in configFile)
{
/*
* Avoid crashing.
*/
if (setting.Length < 1)
continue;
if (setting[0] == '#')
continue;
if (!setting.Contains("="))
continue;
string[] dataPair = setting.Split('=');
string key = dataPair[0];
string data = dataPair[1];
/*
* Parse configuration file
*/
switch (key)
{
case "port":
Port = int.Parse(data);
break;
case "ip":
BindIP = data;
break;
case "db_ip":
DatabaseIP = data;
break;
case "db_username":
DatabaseUsername = data;
break;
case "db_password":
DatabasePassword = data;
break;
case "db_name":
DatabaseName = data;
break;
case "db_port":
DatabasePort = int.Parse(data);
break;
case "map":
MapFile = data;
break;
case "overlaymap":
OverlayMapFile = data;
break;
case "crossdomain":
CrossDomainPolicyFile = data;
break;
case "debug":
Debug = data == "true";
break;
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Horse_Isle_Server
{
class Converters
{
// Thanks Stackoverflow (https://stackoverflow.com/questions/321370/how-can-i-convert-a-hex-string-to-a-byte-array)
private static int getHexVal(char hex)
{
int val = (int)hex;
//For uppercase A-F letters:
//return val - (val < 58 ? 48 : 55);
//For lowercase a-f letters:
//return val - (val < 58 ? 48 : 87);
//Or the two combined, but a bit slower:
return val - (val < 58 ? 48 : (val < 97 ? 55 : 87));
}
public static byte[] StringToByteArray(string hex)
{
if (hex.Length % 2 == 1)
throw new ArgumentException("The binary key cannot have an odd number of digits");
byte[] arr = new byte[hex.Length >> 1];
for (int i = 0; i < hex.Length >> 1; ++i)
{
arr[i] = (byte)((getHexVal(hex[i << 1]) << 4) + (getHexVal(hex[(i << 1) + 1])));
}
return arr;
}
}
}

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using Horse_Isle_Server.Properties;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Horse_Isle_Server
{
class CrossDomainPolicy
{
public static byte[] GetPolicy()
{
if (!File.Exists(ConfigReader.CrossDomainPolicyFile)) {
if (ConfigReader.Debug)
Console.WriteLine("[DEBUG] Cross domain policy file not found, using default");
File.WriteAllText(ConfigReader.CrossDomainPolicyFile, Resources.DefaultCrossDomain);
}
MemoryStream ms = new MemoryStream();
byte[] policyFileBytes = File.ReadAllBytes(ConfigReader.CrossDomainPolicyFile);
ms.Write(policyFileBytes, 0x00, policyFileBytes.Length);
ms.WriteByte(0x00);
ms.Seek(0x00, SeekOrigin.Begin);
byte[] policyFileData = ms.ToArray();
ms.Close();
return policyFileData;
}
}
}

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using System;
using System.Collections.Generic;
using MySqlConnector;
namespace Horse_Isle_Server
{
class Database
{
public static MySqlConnection db;
public static void OpenDatabase()
{
db = new MySqlConnection("server=" + ConfigReader.DatabaseIP + ";user=" + ConfigReader.DatabaseUsername + ";password=" + ConfigReader.DatabasePassword+";database="+ConfigReader.DatabaseName);
db.Open();
string UserTable = "CREATE TABLE Users(Id INT, Username TEXT(16),Email TEXT(128),Country TEXT(128),SecurityQuestion Text(128),SecurityAnswerHash TEXT(128),Age INT,PassHash TEXT(128), Salt TEXT(128),Gender TEXT(16), Admin TEXT(3), Moderator TEXT(3))";
try
{
MySqlCommand sqlCommand = db.CreateCommand();
sqlCommand.CommandText = UserTable;
sqlCommand.ExecuteNonQuery();
}
catch (Exception e) {
Logger.ErrorPrint("Failed to setup database (perhaps its allready setup?) "+e.Message);
};
}
public static byte[] GetPasswordSalt(string username)
{
MySqlCommand sqlCommand = db.CreateCommand();
sqlCommand.CommandText = "SELECT COUNT(1) FROM Users WHERE Username=$name";
sqlCommand.Parameters.AddWithValue("$name", username);
Int32 count = Convert.ToInt32(sqlCommand.ExecuteScalar());
if (count >= 1)
{
sqlCommand.CommandText = "SELECT Salt FROM Users WHERE Username=$name";
string expectedHash = sqlCommand.ExecuteScalar().ToString();
return Converters.StringToByteArray(expectedHash);
}
else
{
throw new KeyNotFoundException("Username " + username + " not found in database.");
}
}
public static byte[] GetPasswordHash(string username)
{
MySqlCommand sqlCommand = db.CreateCommand();
sqlCommand.CommandText = "SELECT COUNT(1) FROM Users WHERE Username=$name";
sqlCommand.Parameters.AddWithValue("$name", username);
Int32 count = Convert.ToInt32(sqlCommand.ExecuteScalar());
if(count >= 1)
{
sqlCommand.CommandText = "SELECT PassHash FROM Users WHERE Username=$name";
string expectedHash = sqlCommand.ExecuteScalar().ToString();
return Converters.StringToByteArray(expectedHash);
}
else
{
throw new KeyNotFoundException("Username " + username + " not found in database.");
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{C48CBD82-AB30-494A-8FFA-4DE7069B5827}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>Horse_Isle_Server</RootNamespace>
<AssemblyName>Horse Isle Server</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
<NuGetPackageImportStamp>
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<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.CSharp" />
<Reference Include="MySqlConnector, Version=1.0.0.0, Culture=neutral, PublicKeyToken=d33d3e53aa5f8c92, processorArchitecture=MSIL">
<HintPath>..\packages\MySqlConnector.1.0.1\lib\net471\MySqlConnector.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Buffers, Version=4.0.2.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
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</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Memory, Version=4.0.1.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
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</Reference>
<Reference Include="System.Net" />
<Reference Include="System.Numerics" />
<Reference Include="System.Numerics.Vectors, Version=4.1.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Numerics.Vectors.4.4.0\lib\net46\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe, Version=4.0.4.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Runtime.CompilerServices.Unsafe.4.5.0\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions, Version=4.1.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
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</Reference>
<Reference Include="System.Transactions" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Authentication.cs" />
<Compile Include="Client.cs" />
<Compile Include="Converters.cs" />
<Compile Include="Database.cs" />
<Compile Include="Logger.cs" />
<Compile Include="ConfigReader.cs" />
<Compile Include="CrossDomainPolicy.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Server.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
<None Include="Resources\server.properties" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Include="Resources\default_cross_domain.xml" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Horse_Isle_Server
{
class Logger
{
public static void DebugPrint(string text)
{
if (ConfigReader.Debug)
Console.WriteLine("[DEBUG] " + text);
}
public static void ErrorPrint(string text)
{
Console.WriteLine("[ERROR] " + text);
}
}
}

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net.Sockets;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace Horse_Isle_Server
{
class Program
{
static void Main(string[] args)
{
Directory.SetCurrentDirectory(Path.GetDirectoryName(Assembly.GetEntryAssembly().Location));
ConfigReader.OpenConfig();
Database.OpenDatabase();
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Horse Isle Server")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Horse Isle Server")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("c48cbd82-ab30-494a-8ffa-4de7069b5827")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Horse_Isle_Server.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Horse_Isle_Server.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to &lt;cross-domain-policy&gt;
/// &lt;allow-access-from domain=&quot;*&quot; to-ports=&quot;1080&quot; secure=&quot;false&quot;/&gt;
///&lt;/cross-domain-policy&gt;.
/// </summary>
internal static string DefaultCrossDomain {
get {
return ResourceManager.GetString("DefaultCrossDomain", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to # Horse Isle Server Default Configuration File
///
///# Ip address the server will bind to (default: 0.0.0.0 ALL INTERFACES)
///ip=0.0.0.0
///# Port the server will bind to (default: 1080)
///port=1080
///
///# MariaDB Database
///db_ip=127.0.0.1
///db_username=root
///db_password=test123
///db_port=3306
///
///# Map Data
///map=MapData.bmp
///overlaymap=oMapData.bmp
///
///# Cross-Domain Policy File
///crossdomain=&quot;CrossDomainPolicy.xml
///
///# Should print debug logs
///debug=false.
/// </summary>
internal static string DefaultServerProperties {
get {
return ResourceManager.GetString("DefaultServerProperties", resourceCulture);
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="DefaultCrossDomain" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\default_cross_domain.xml;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;Windows-1252</value>
</data>
<data name="DefaultServerProperties" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\server.properties;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;Windows-1252</value>
</data>
</root>

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<cross-domain-policy>
<allow-access-from domain="*" to-ports="1080" secure="false"/>
</cross-domain-policy>

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@ -0,0 +1,23 @@
# Horse Isle Server Default Configuration File
# Ip address the server will bind to (default: 0.0.0.0 ALL INTERFACES)
ip=0.0.0.0
# Port the server will bind to (default: 1080)
port=1080
# MariaDB Database
db_ip=127.0.0.1
db_name=beta
db_username=root
db_password=test123
db_port=3306
# Map Data
map=MapData.bmp
overlaymap=oMapData.bmp
# Cross-Domain Policy File
crossdomain=CrossDomainPolicy.xml
# Should print debug logs
debug=false

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@ -0,0 +1,72 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
namespace Horse_Isle_Server
{
class Server
{
public static Socket ServerSocket;
public static List<Client> ConnectedClients = new List<Client>();
public static void OnCrossdomainPolicyRequest(Client sender) // When a cross-domain-policy request is received.
{
Logger.DebugPrint("Cross-Domain-Policy request received from: " + sender.RemoteIp);
byte[] crossDomainPolicyResponse = CrossDomainPolicy.GetPolicy(); // Generate response packet
sender.SendPacket(crossDomainPolicyResponse); // Send to client.
}
public static void OnLoginRequest(Client sender, byte[] packet)
{
string loginRequestString = Encoding.UTF8.GetString(packet).Substring(1);
if (!loginRequestString.Contains('|'))
{
Logger.ErrorPrint(sender.RemoteIp + " Sent an invalid login request" + loginRequestString);
return;
}
string[] loginParts = loginRequestString.Split('|');
if(loginParts.Length < 3)
{
Logger.ErrorPrint(sender.RemoteIp + " Sent a login request of invalid length. " + loginRequestString);
return;
}
int version = int.Parse(loginParts[0]);
string encryptedUsername = loginParts[1];
string encryptedPassword = loginParts[2];
string username = Authentication.DecryptLogin(encryptedUsername);
string password = Authentication.DecryptLogin(encryptedPassword);
if(Authentication.CheckPassword(username, password))
{
}
}
public static void StartServer()
{
ServerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress hostIP = IPAddress.Parse(ConfigReader.BindIP);
IPEndPoint ep = new IPEndPoint(hostIP, ConfigReader.Port);
ServerSocket.Bind(ep);
Logger.DebugPrint("Binding to ip: " + ConfigReader.BindIP + " On port: " + ConfigReader.Port.ToString());
ServerSocket.Listen(10000);
while(true)
{
Logger.DebugPrint("Waiting for new connections...");
Socket cientSocket = ServerSocket.Accept();
Client client = new Client(cientSocket);
ConnectedClients.Add(client);
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="MySqlConnector" version="1.0.1" targetFramework="net48" />
<package id="System.Buffers" version="4.4.0" targetFramework="net48" />
<package id="System.Memory" version="4.5.0" targetFramework="net48" />
<package id="System.Numerics.Vectors" version="4.4.0" targetFramework="net48" />
<package id="System.Runtime.CompilerServices.Unsafe" version="4.5.0" targetFramework="net48" />
<package id="System.Threading.Tasks.Extensions" version="4.3.0" targetFramework="net48" />
</packages>

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The MIT License (MIT)
Copyright (c) .NET Foundation and Contributors
All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -0,0 +1,226 @@
.NET Core uses third-party libraries or other resources that may be
distributed under licenses different than the .NET Core software.
In the event that we accidentally failed to list a required notice, please
bring it to our attention. Post an issue or email us:
dotnet@microsoft.com
The attached notices are provided for information only.
License notice for Slicing-by-8
-------------------------------
http://sourceforge.net/projects/slicing-by-8/
Copyright (c) 2004-2006 Intel Corporation - All Rights Reserved
This software program is licensed subject to the BSD License, available at
http://www.opensource.org/licenses/bsd-license.html.
License notice for Unicode data
-------------------------------
http://www.unicode.org/copyright.html#License
Copyright © 1991-2017 Unicode, Inc. All rights reserved.
Distributed under the Terms of Use in http://www.unicode.org/copyright.html.
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Unicode data files and any associated documentation
(the "Data Files") or Unicode software and any associated documentation
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without restriction, including without limitation the rights to use,
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the Data Files or Software, and to permit persons to whom the Data Files
or Software are furnished to do so, provided that either
(a) this copyright and permission notice appear with all copies
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(b) this copyright and permission notice appear in associated
Documentation.
THE DATA FILES AND SOFTWARE ARE PROVIDED "AS IS", WITHOUT WARRANTY OF
ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT OF THIRD PARTY RIGHTS.
IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS INCLUDED IN THIS
NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT OR CONSEQUENTIAL
DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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Except as contained in this notice, the name of a copyright holder
shall not be used in advertising or otherwise to promote the sale,
use or other dealings in these Data Files or Software without prior
written authorization of the copyright holder.
License notice for Zlib
-----------------------
https://github.com/madler/zlib
http://zlib.net/zlib_license.html
/* zlib.h -- interface of the 'zlib' general purpose compression library
version 1.2.11, January 15th, 2017
Copyright (C) 1995-2017 Jean-loup Gailly and Mark Adler
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Jean-loup Gailly Mark Adler
jloup@gzip.org madler@alumni.caltech.edu
*/
License notice for Mono
-------------------------------
http://www.mono-project.com/docs/about-mono/
Copyright (c) .NET Foundation Contributors
MIT License
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the Software), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
License notice for International Organization for Standardization
-----------------------------------------------------------------
Portions (C) International Organization for Standardization 1986:
Permission to copy in any form is granted for use with
conforming SGML systems and applications as defined in
ISO 8879, provided this notice is included in all copies.
License notice for Intel
------------------------
"Copyright (c) 2004-2006 Intel Corporation - All Rights Reserved
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
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this list of conditions and the following disclaimer in the documentation
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
License notice for Xamarin and Novell
-------------------------------------
Copyright (c) 2015 Xamarin, Inc (http://www.xamarin.com)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Copyright (c) 2011 Novell, Inc (http://www.novell.com)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Third party notice for W3C
--------------------------
"W3C SOFTWARE AND DOCUMENT NOTICE AND LICENSE
Status: This license takes effect 13 May, 2015.
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License notice for Bit Twiddling Hacks
--------------------------------------
Bit Twiddling Hacks
By Sean Eron Anderson
seander@cs.stanford.edu
Individually, the code snippets here are in the public domain (unless otherwise
noted) — feel free to use them however you please. The aggregate collection and
descriptions are © 1997-2005 Sean Eron Anderson. The code and descriptions are
distributed in the hope that they will be useful, but WITHOUT ANY WARRANTY and
without even the implied warranty of merchantability or fitness for a particular
purpose.

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<?xml version="1.0" encoding="utf-8"?><span>
<doc>
<assembly>
<name>System.Buffers</name>
</assembly>
<members>
<member name="T:System.Buffers.ArrayPool`1">
<summary>Provides a resource pool that enables reusing instances of type <see cref="T[]"></see>.</summary>
<typeparam name="T">The type of the objects that are in the resource pool.</typeparam>
</member>
<member name="M:System.Buffers.ArrayPool`1.#ctor">
<summary>Initializes a new instance of the <see cref="ArrayPool{T}"></see> class.</summary>
</member>
<member name="M:System.Buffers.ArrayPool`1.Create">
<summary>Creates a new instance of the <see cref="ArrayPool{T}"></see> class.</summary>
<returns>A new instance of the <see cref="ArrayPool{T}"></see> class.</returns>
</member>
<member name="M:System.Buffers.ArrayPool`1.Create(System.Int32,System.Int32)">
<summary>Creates a new instance of the <see cref="ArrayPool{T}"></see> class using the specifed configuration.</summary>
<param name="maxArrayLength">The maximum length of an array instance that may be stored in the pool.</param>
<param name="maxArraysPerBucket">The maximum number of array instances that may be stored in each bucket in the pool. The pool groups arrays of similar lengths into buckets for faster access.</param>
<returns>A new instance of the <see cref="ArrayPool{T}"></see> class with the specified configuration.</returns>
</member>
<member name="M:System.Buffers.ArrayPool`1.Rent(System.Int32)">
<summary>Retrieves a buffer that is at least the requested length.</summary>
<param name="minimumLength">The minimum length of the array.</param>
<returns>An array of type <see cref="T[]"></see> that is at least <paramref name="minimumLength">minimumLength</paramref> in length.</returns>
</member>
<member name="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)">
<summary>Returns an array to the pool that was previously obtained using the <see cref="Rent"></see> method on the same <see cref="ArrayPool{T}"></see> instance.</summary>
<param name="array">A buffer to return to the pool that was previously obtained using the <see cref="Rent"></see> method.</param>
<param name="clearArray">Indicates whether the contents of the buffer should be cleared before reuse. If <paramref name="bufferLength">bufferLength</paramref> is set to true, and if the pool will store the buffer to enable subsequent reuse, the <see cref="Return"></see> method will clear the <paramref name="array">array</paramref> of its contents so that a subsequent caller using the <see cref="Rent"></see> method will not see the content of the previous caller. If <paramref name="bufferLength">bufferLength</paramref> is set to false or if the pool will release the buffer, the array's contents are left unchanged.</param>
</member>
<member name="P:System.Buffers.ArrayPool`1.Shared">
<summary>Gets a shared <see cref="ArrayPool{T}"></see> instance.</summary>
<returns>A shared <see cref="ArrayPool{T}"></see> instance.</returns>
</member>
</members>
</doc></span>

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@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?><span>
<doc>
<assembly>
<name>System.Buffers</name>
</assembly>
<members>
<member name="T:System.Buffers.ArrayPool`1">
<summary>Provides a resource pool that enables reusing instances of type <see cref="T[]"></see>.</summary>
<typeparam name="T">The type of the objects that are in the resource pool.</typeparam>
</member>
<member name="M:System.Buffers.ArrayPool`1.#ctor">
<summary>Initializes a new instance of the <see cref="ArrayPool{T}"></see> class.</summary>
</member>
<member name="M:System.Buffers.ArrayPool`1.Create">
<summary>Creates a new instance of the <see cref="ArrayPool{T}"></see> class.</summary>
<returns>A new instance of the <see cref="ArrayPool{T}"></see> class.</returns>
</member>
<member name="M:System.Buffers.ArrayPool`1.Create(System.Int32,System.Int32)">
<summary>Creates a new instance of the <see cref="ArrayPool{T}"></see> class using the specifed configuration.</summary>
<param name="maxArrayLength">The maximum length of an array instance that may be stored in the pool.</param>
<param name="maxArraysPerBucket">The maximum number of array instances that may be stored in each bucket in the pool. The pool groups arrays of similar lengths into buckets for faster access.</param>
<returns>A new instance of the <see cref="ArrayPool{T}"></see> class with the specified configuration.</returns>
</member>
<member name="M:System.Buffers.ArrayPool`1.Rent(System.Int32)">
<summary>Retrieves a buffer that is at least the requested length.</summary>
<param name="minimumLength">The minimum length of the array.</param>
<returns>An array of type <see cref="T[]"></see> that is at least <paramref name="minimumLength">minimumLength</paramref> in length.</returns>
</member>
<member name="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)">
<summary>Returns an array to the pool that was previously obtained using the <see cref="Rent"></see> method on the same <see cref="ArrayPool{T}"></see> instance.</summary>
<param name="array">A buffer to return to the pool that was previously obtained using the <see cref="Rent"></see> method.</param>
<param name="clearArray">Indicates whether the contents of the buffer should be cleared before reuse. If <paramref name="bufferLength">bufferLength</paramref> is set to true, and if the pool will store the buffer to enable subsequent reuse, the <see cref="Return"></see> method will clear the <paramref name="array">array</paramref> of its contents so that a subsequent caller using the <see cref="Rent"></see> method will not see the content of the previous caller. If <paramref name="bufferLength">bufferLength</paramref> is set to false or if the pool will release the buffer, the array's contents are left unchanged.</param>
</member>
<member name="P:System.Buffers.ArrayPool`1.Shared">
<summary>Gets a shared <see cref="ArrayPool{T}"></see> instance.</summary>
<returns>A shared <see cref="ArrayPool{T}"></see> instance.</returns>
</member>
</members>
</doc></span>

View file

@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?><span>
<doc>
<assembly>
<name>System.Buffers</name>
</assembly>
<members>
<member name="T:System.Buffers.ArrayPool`1">
<summary>Provides a resource pool that enables reusing instances of type <see cref="T[]"></see>.</summary>
<typeparam name="T">The type of the objects that are in the resource pool.</typeparam>
</member>
<member name="M:System.Buffers.ArrayPool`1.#ctor">
<summary>Initializes a new instance of the <see cref="ArrayPool{T}"></see> class.</summary>
</member>
<member name="M:System.Buffers.ArrayPool`1.Create">
<summary>Creates a new instance of the <see cref="ArrayPool{T}"></see> class.</summary>
<returns>A new instance of the <see cref="ArrayPool{T}"></see> class.</returns>
</member>
<member name="M:System.Buffers.ArrayPool`1.Create(System.Int32,System.Int32)">
<summary>Creates a new instance of the <see cref="ArrayPool{T}"></see> class using the specifed configuration.</summary>
<param name="maxArrayLength">The maximum length of an array instance that may be stored in the pool.</param>
<param name="maxArraysPerBucket">The maximum number of array instances that may be stored in each bucket in the pool. The pool groups arrays of similar lengths into buckets for faster access.</param>
<returns>A new instance of the <see cref="ArrayPool{T}"></see> class with the specified configuration.</returns>
</member>
<member name="M:System.Buffers.ArrayPool`1.Rent(System.Int32)">
<summary>Retrieves a buffer that is at least the requested length.</summary>
<param name="minimumLength">The minimum length of the array.</param>
<returns>An array of type <see cref="T[]"></see> that is at least <paramref name="minimumLength">minimumLength</paramref> in length.</returns>
</member>
<member name="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)">
<summary>Returns an array to the pool that was previously obtained using the <see cref="Rent"></see> method on the same <see cref="ArrayPool{T}"></see> instance.</summary>
<param name="array">A buffer to return to the pool that was previously obtained using the <see cref="Rent"></see> method.</param>
<param name="clearArray">Indicates whether the contents of the buffer should be cleared before reuse. If <paramref name="bufferLength">bufferLength</paramref> is set to true, and if the pool will store the buffer to enable subsequent reuse, the <see cref="Return"></see> method will clear the <paramref name="array">array</paramref> of its contents so that a subsequent caller using the <see cref="Rent"></see> method will not see the content of the previous caller. If <paramref name="bufferLength">bufferLength</paramref> is set to false or if the pool will release the buffer, the array's contents are left unchanged.</param>
</member>
<member name="P:System.Buffers.ArrayPool`1.Shared">
<summary>Gets a shared <see cref="ArrayPool{T}"></see> instance.</summary>
<returns>A shared <see cref="ArrayPool{T}"></see> instance.</returns>
</member>
</members>
</doc></span>

View file

@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?><span>
<doc>
<assembly>
<name>System.Buffers</name>
</assembly>
<members>
<member name="T:System.Buffers.ArrayPool`1">
<summary>Provides a resource pool that enables reusing instances of type <see cref="T[]"></see>.</summary>
<typeparam name="T">The type of the objects that are in the resource pool.</typeparam>
</member>
<member name="M:System.Buffers.ArrayPool`1.#ctor">
<summary>Initializes a new instance of the <see cref="ArrayPool{T}"></see> class.</summary>
</member>
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The MIT License (MIT)
Copyright (c) .NET Foundation and Contributors
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Permission is hereby granted, free of charge, to any person obtaining a copy
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in the Software without restriction, including without limitation the rights
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SOFTWARE.

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-------------------------------
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This software program is licensed subject to the BSD License, available at
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License notice for Zlib
-----------------------
https://github.com/madler/zlib
http://zlib.net/zlib_license.html
/* zlib.h -- interface of the 'zlib' general purpose compression library
version 1.2.11, January 15th, 2017
Copyright (C) 1995-2017 Jean-loup Gailly and Mark Adler
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Jean-loup Gailly Mark Adler
jloup@gzip.org madler@alumni.caltech.edu
*/
License notice for Mono
-------------------------------
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-----------------------------------------------------------------
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------------------------
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--------------------------------------
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""AS IS"" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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30ab651fcb4354552bd4891619a0bdd81e0ebdbf

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The MIT License (MIT)
Copyright (c) .NET Foundation and Contributors
All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -0,0 +1,226 @@
.NET Core uses third-party libraries or other resources that may be
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In the event that we accidentally failed to list a required notice, please
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-------------------------------
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License notice for Zlib
-----------------------
https://github.com/madler/zlib
http://zlib.net/zlib_license.html
/* zlib.h -- interface of the 'zlib' general purpose compression library
version 1.2.11, January 15th, 2017
Copyright (C) 1995-2017 Jean-loup Gailly and Mark Adler
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Jean-loup Gailly Mark Adler
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*/
License notice for Mono
-------------------------------
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The above copyright notice and this permission notice shall be included in all
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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-----------------------------------------------------------------
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License notice for Intel
------------------------
"Copyright (c) 2004-2006 Intel Corporation - All Rights Reserved
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
License notice for Xamarin and Novell
-------------------------------------
Copyright (c) 2015 Xamarin, Inc (http://www.xamarin.com)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Copyright (c) 2011 Novell, Inc (http://www.novell.com)
Permission is hereby granted, free of charge, to any person obtaining a copy
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Third party notice for W3C
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Status: This license takes effect 13 May, 2015.
This work is being provided by the copyright holders under the following license.
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License notice for Bit Twiddling Hacks
--------------------------------------
Bit Twiddling Hacks
By Sean Eron Anderson
seander@cs.stanford.edu
Individually, the code snippets here are in the public domain (unless otherwise
noted) — feel free to use them however you please. The aggregate collection and
descriptions are © 1997-2005 Sean Eron Anderson. The code and descriptions are
distributed in the hope that they will be useful, but WITHOUT ANY WARRANTY and
without even the implied warranty of merchantability or fitness for a particular
purpose.

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