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Horse Isle Server/Horse Isle Server
72
Horse Isle Server/Horse Isle Server/Server.cs
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72
Horse Isle Server/Horse Isle Server/Server.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading.Tasks;
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namespace Horse_Isle_Server
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{
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class Server
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{
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public static Socket ServerSocket;
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public static List<Client> ConnectedClients = new List<Client>();
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public static void OnCrossdomainPolicyRequest(Client sender) // When a cross-domain-policy request is received.
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{
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Logger.DebugPrint("Cross-Domain-Policy request received from: " + sender.RemoteIp);
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byte[] crossDomainPolicyResponse = CrossDomainPolicy.GetPolicy(); // Generate response packet
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sender.SendPacket(crossDomainPolicyResponse); // Send to client.
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}
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public static void OnLoginRequest(Client sender, byte[] packet)
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{
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string loginRequestString = Encoding.UTF8.GetString(packet).Substring(1);
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if (!loginRequestString.Contains('|'))
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{
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Logger.ErrorPrint(sender.RemoteIp + " Sent an invalid login request" + loginRequestString);
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return;
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}
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string[] loginParts = loginRequestString.Split('|');
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if(loginParts.Length < 3)
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{
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Logger.ErrorPrint(sender.RemoteIp + " Sent a login request of invalid length. " + loginRequestString);
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return;
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}
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int version = int.Parse(loginParts[0]);
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string encryptedUsername = loginParts[1];
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string encryptedPassword = loginParts[2];
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string username = Authentication.DecryptLogin(encryptedUsername);
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string password = Authentication.DecryptLogin(encryptedPassword);
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if(Authentication.CheckPassword(username, password))
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{
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}
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}
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public static void StartServer()
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{
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ServerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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IPAddress hostIP = IPAddress.Parse(ConfigReader.BindIP);
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IPEndPoint ep = new IPEndPoint(hostIP, ConfigReader.Port);
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ServerSocket.Bind(ep);
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Logger.DebugPrint("Binding to ip: " + ConfigReader.BindIP + " On port: " + ConfigReader.Port.ToString());
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ServerSocket.Listen(10000);
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while(true)
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{
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Logger.DebugPrint("Waiting for new connections...");
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Socket cientSocket = ServerSocket.Accept();
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Client client = new Client(cientSocket);
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ConnectedClients.Add(client);
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}
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}
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}
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}
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