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Add WaterBallonGame class
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5 changed files with 167 additions and 9 deletions
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using HISP.Player;
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using HISP.Server;
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using System.Collections.Generic;
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using System.Threading;
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namespace HISP.Game.Events
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{
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public class WaterBalloonGame
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{
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public WaterBalloonGame()
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{
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ThrownWaterBalloonMemory = new List<ThrownCounter>();
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Active = false;
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}
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public List<ThrownCounter> ThrownWaterBalloonMemory;
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public bool Active;
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private Timer gameTimeout;
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private const int WATER_BALLOON_GAME_TIMEOUT = 5;
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public class ThrownCounter
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{
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public ThrownCounter(WaterBalloonGame game, User userHit, int numThrown)
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{
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UserHit = userHit;
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NumThrown = numThrown;
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baseGame = game;
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game.ThrownWaterBalloonMemory.Add(this);
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}
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private WaterBalloonGame baseGame;
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public User UserHit;
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public int NumThrown;
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}
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public void StartEvent()
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{
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Active = true;
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gameTimeout = new Timer(new TimerCallback(gameTimedOut), null, WATER_BALLOON_GAME_TIMEOUT * 60 * 1000, WATER_BALLOON_GAME_TIMEOUT * 60 * 1000);
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byte[] gameStartMessage = PacketBuilder.CreateChat(Messages.EventStartWaterBallonGame, PacketBuilder.CHAT_BOTTOM_RIGHT);
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foreach (GameClient client in GameServer.ConnectedClients)
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if (client.LoggedIn)
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client.SendPacket(gameStartMessage);
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}
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public void EndEvent()
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{
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ThrownCounter[] winnerCounter = getWinners();
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resetEvent();
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// Build event over message
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string winMsg = Messages.EventEndWaterBalloonGame;
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foreach(ThrownCounter winner in winnerCounter)
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{
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winMsg += Messages.FormatWaterBalloonGameWinner(winner.UserHit.Username, winner.NumThrown);
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}
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// Send to all online users
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byte[] gameWinnerAnnoucement = PacketBuilder.CreateChat(winMsg, PacketBuilder.CHAT_BOTTOM_RIGHT);
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foreach (GameClient client in GameServer.ConnectedClients)
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if (client.LoggedIn)
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client.SendPacket(gameWinnerAnnoucement);
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// payout / tell ppl they won.
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foreach (ThrownCounter winner in winnerCounter)
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{
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byte[] youWinMsg = PacketBuilder.CreateChat(winMsg, PacketBuilder.CHAT_BOTTOM_RIGHT);
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winner.UserHit.Money += 20000;
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winner.UserHit.LoggedinClient.SendPacket(youWinMsg);
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}
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}
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private void gameTimedOut(object state)
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{
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EndEvent();
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}
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private void resetEvent()
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{
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gameTimeout.Dispose();
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gameTimeout = null;
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ThrownWaterBalloonMemory.Clear();
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Active = false;
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}
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private ThrownCounter[] getWinners()
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{
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int maxThrown = 0;
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ThrownCounter[] thrownWaterBalloonMemory = ThrownWaterBalloonMemory.ToArray();
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List<ThrownCounter> winningCounter = new List<ThrownCounter>();
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// Find the highest throw count
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foreach(ThrownCounter throwMemory in thrownWaterBalloonMemory)
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{
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if(throwMemory.NumThrown >= maxThrown)
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{
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maxThrown = throwMemory.NumThrown;
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}
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}
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// Find all with that throw count and add to winner list
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foreach (ThrownCounter throwMemory in thrownWaterBalloonMemory)
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{
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if (throwMemory.NumThrown == maxThrown)
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{
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winningCounter.Add(throwMemory);
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}
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}
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return winningCounter.ToArray();
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}
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public void LeaveEvent(User userToLeave)
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{
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foreach (ThrownCounter thrownMemory in ThrownWaterBalloonMemory.ToArray())
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{
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if (thrownMemory.UserHit.Id == userToLeave.Id)
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ThrownWaterBalloonMemory.Remove(thrownMemory);
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}
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}
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private ThrownCounter getThrownCounter(User userToGet)
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{
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foreach(ThrownCounter thrownMemory in ThrownWaterBalloonMemory.ToArray())
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{
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if (thrownMemory.UserHit.Id == userToGet.Id)
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return thrownMemory;
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}
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return new ThrownCounter(this, userToGet, 0);
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}
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public void AddWaterBallon(User throwAt)
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{
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ThrownCounter throwCounter = getThrownCounter(throwAt);
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throwCounter.NumThrown++;
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}
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}
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}
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