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Begin work on Unit Tests
This commit is contained in:
parent
cf7605c6c9
commit
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51 changed files with 3883 additions and 2101 deletions
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@ -1,141 +1,141 @@
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using HISP.Properties;
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using System.IO;
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namespace HISP.Server
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{
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public class ConfigReader
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{
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public static int Port = 12321;
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public static string BindIP = "0.0.0.0";
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public static string DatabaseIP = "127.0.0.1";
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public static string DatabaseName = "game1";
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public static string DatabaseUsername = "root";
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public static string DatabasePassword = "test123";
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public static int DatabasePort = 3306;
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public static int IntrestRate = 3333;
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public static string Motd = "April 11, 2020. New breed, Camarillo White Horse. Two new quests.";
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public static string MapFile = "HI1.MAP";
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public static string GameData = "gamedata.json";
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public static string CrossDomainPolicyFile = "CrossDomainPolicy.xml";
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public static string ModsFolder = "mods";
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public static int LogLevel = 4;
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public static bool SqlLite = false;
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public static bool EnableSpamFilter = true;
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public static bool AllUsersSubbed = false;
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public static bool FixOfficalBugs = false;
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public static bool EnableSwearFilter = true;
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public static bool EnableCorrections = true;
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public static bool EnableNonViolations = true;
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public static string ConfigurationFileName = "server.properties";
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public static void OpenConfig()
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{
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if (!File.Exists(ConfigurationFileName))
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{
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Logger.WarnPrint(ConfigurationFileName+" not found! writing default.");
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File.WriteAllText(ConfigurationFileName, Resources.DefaultServerProperties);
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Logger.WarnPrint("! Its very likely database connection will fail...");
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}
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string[] configFile = File.ReadAllLines(ConfigurationFileName);
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foreach (string setting in configFile)
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{
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/*
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* Avoid crashing.
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*/
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if (setting.Length < 1)
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continue;
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if (setting[0] == '#')
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continue;
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if (!setting.Contains("="))
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continue;
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string[] dataPair = setting.Split('=');
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string key = dataPair[0];
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string data = dataPair[1];
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/*
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* Parse configuration file
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*/
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switch (key)
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{
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case "port":
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Port = int.Parse(data);
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break;
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case "ip":
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BindIP = data;
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break;
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case "db_ip":
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DatabaseIP = data;
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break;
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case "db_username":
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DatabaseUsername = data;
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break;
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case "db_password":
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DatabasePassword = data;
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break;
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case "db_name":
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DatabaseName = data;
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break;
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case "db_port":
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DatabasePort = int.Parse(data);
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break;
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case "map":
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MapFile = data;
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break;
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case "motd":
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Motd = data;
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break;
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case "gamedata":
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GameData = data;
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break;
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case "crossdomain":
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CrossDomainPolicyFile = data;
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break;
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case "all_users_subscribed":
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AllUsersSubbed = data == "true";
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break;
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case "enable_corrections":
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EnableCorrections = data == "true";
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break;
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case "sql_lite":
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SqlLite = data == "true";
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break;
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case "enable_non_violation_check":
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EnableNonViolations = data == "true";
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break;
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case "enable_spam_filter":
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EnableSpamFilter = data == "true";
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break;
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case "fix_offical_bugs":
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FixOfficalBugs = data == "true";
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break;
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case "enable_word_filter":
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EnableSwearFilter = data == "true";
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using HISP.Properties;
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using System.IO;
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namespace HISP.Server
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{
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public class ConfigReader
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{
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public static int Port = 12321;
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public static string BindIP = "0.0.0.0";
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public static string DatabaseIP = "127.0.0.1";
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public static string DatabaseName = "game1";
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public static string DatabaseUsername = "root";
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public static string DatabasePassword = "test123";
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public static int DatabasePort = 3306;
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public static int IntrestRate = 3333;
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public static string Motd = "April 11, 2020. New breed, Camarillo White Horse. Two new quests.";
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public static string MapFile = "HI1.MAP";
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public static string GameData = "gamedata.json";
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public static string CrossDomainPolicyFile = "CrossDomainPolicy.xml";
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public static string ModsFolder = "mods";
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public static int LogLevel = 4;
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public static bool SqlLite = false;
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public static bool EnableSpamFilter = true;
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public static bool AllUsersSubbed = false;
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public static bool FixOfficalBugs = false;
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public static bool EnableSwearFilter = true;
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public static bool EnableCorrections = true;
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public static bool EnableNonViolations = true;
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public static string ConfigurationFileName = "server.properties";
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public static void OpenConfig()
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{
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if (!File.Exists(ConfigurationFileName))
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{
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Logger.WarnPrint(ConfigurationFileName+" not found! writing default.");
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File.WriteAllText(ConfigurationFileName, Resources.DefaultServerProperties);
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Logger.WarnPrint("! Its very likely database connection will fail...");
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}
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string[] configFile = File.ReadAllLines(ConfigurationFileName);
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foreach (string setting in configFile)
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{
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/*
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* Avoid crashing.
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*/
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if (setting.Length < 1)
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continue;
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if (setting[0] == '#')
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continue;
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if (!setting.Contains("="))
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continue;
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string[] dataPair = setting.Split('=');
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string key = dataPair[0];
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string data = dataPair[1];
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/*
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* Parse configuration file
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*/
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switch (key)
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{
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case "port":
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Port = int.Parse(data);
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break;
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case "mods_folder":
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ModsFolder = data;
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break;
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case "intrest_rate":
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IntrestRate = int.Parse(data);
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break;
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case "log_level":
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LogLevel = int.Parse(data);
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break;
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}
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}
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}
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}
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}
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case "ip":
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BindIP = data;
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break;
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case "db_ip":
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DatabaseIP = data;
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break;
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case "db_username":
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DatabaseUsername = data;
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break;
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case "db_password":
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DatabasePassword = data;
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break;
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case "db_name":
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DatabaseName = data;
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break;
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case "db_port":
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DatabasePort = int.Parse(data);
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break;
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case "map":
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MapFile = data;
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break;
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case "motd":
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Motd = data;
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break;
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case "gamedata":
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GameData = data;
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break;
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case "crossdomain":
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CrossDomainPolicyFile = data;
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break;
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case "all_users_subscribed":
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AllUsersSubbed = data == "true";
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break;
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case "enable_corrections":
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EnableCorrections = data == "true";
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break;
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case "sql_lite":
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SqlLite = data == "true";
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break;
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case "enable_non_violation_check":
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EnableNonViolations = data == "true";
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break;
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case "enable_spam_filter":
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EnableSpamFilter = data == "true";
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break;
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case "fix_offical_bugs":
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FixOfficalBugs = data == "true";
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break;
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case "enable_word_filter":
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EnableSwearFilter = data == "true";
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break;
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case "mods_folder":
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ModsFolder = data;
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break;
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case "intrest_rate":
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IntrestRate = int.Parse(data);
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break;
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case "log_level":
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LogLevel = int.Parse(data);
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break;
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}
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}
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}
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}
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}
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@ -4128,6 +4128,23 @@ namespace HISP.Server
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return subscribedUntil;
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}
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}
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public static void SetUserSubscriptionStatus(int playerId, int subscribedUntil)
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{
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using (DbConnection db = connectDb())
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{
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db.Open();
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DbCommand sqlCommand = db.CreateCommand();
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sqlCommand.CommandText = "UPDATE UserExt SET SubscribedUntil=@subscribedUntil WHERE Id=@playerId";
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addWithValue(sqlCommand, "@subscribedUntil", subscribedUntil);
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addWithValue(sqlCommand, "@playerId", playerId);
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sqlCommand.Prepare();
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sqlCommand.ExecuteNonQuery();
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}
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}
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public static bool IsUserAdmin(int playerId)
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{
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using (DbConnection db = connectDb())
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@ -693,7 +693,7 @@ namespace HISP.Server
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if (user.MuteAll || user.MuteSocials)
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continue;
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byte[] soundEffect = PacketBuilder.CreatePlaysoundPacket(social.SoundEffect);
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byte[] soundEffect = PacketBuilder.CreatePlaySound(social.SoundEffect);
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user.LoggedinClient.SendPacket(soundEffect);
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}
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}
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@ -3694,7 +3694,7 @@ namespace HISP.Server
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User user = sender.LoggedinUser;
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// Send player current location & map data
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byte[] MovementPacket = PacketBuilder.CreateMovementPacket(user.X, user.Y, user.CharacterId, user.Facing, PacketBuilder.DIRECTION_TELEPORT, true);
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byte[] MovementPacket = PacketBuilder.CreateMovement(user.X, user.Y, user.CharacterId, user.Facing, PacketBuilder.DIRECTION_TELEPORT, true);
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sender.SendPacket(MovementPacket);
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// Send "Welcome to the Secret Land of Horses" message.
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sender.SendPacket(TileFlags);
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// Send Todays Note:
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byte[] MotdData = PacketBuilder.CreateAnnouncement(Messages.FormatMOTD());
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byte[] MotdData = PacketBuilder.CreateMotd(Messages.FormatMotd(ConfigReader.Motd));
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sender.SendPacket(MotdData);
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// Send riddle annoucement
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@ -3918,7 +3918,7 @@ namespace HISP.Server
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if(room.Drawing != "")
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{
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byte[] drawingPacket = PacketBuilder.CreateDrawingUpdatePacket(room.Drawing);
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byte[] drawingPacket = PacketBuilder.CreateDrawingUpdate(room.Drawing);
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sender.SendPacket(drawingPacket);
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}
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@ -4117,7 +4117,7 @@ namespace HISP.Server
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break;
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}
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// Send list of peices
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byte[] poetPacket = PacketBuilder.CreateBrickPoetListPacket(room);
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byte[] poetPacket = PacketBuilder.CreateBrickPoetList(room);
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sender.SendPacket(poetPacket);
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}
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@ -4173,7 +4173,7 @@ namespace HISP.Server
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if (user.Id == sender.LoggedinUser.Id)
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continue;
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byte[] updatePoetRoomPacket = PacketBuilder.CreateBrickPoetMovePacket(peice);
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byte[] updatePoetRoomPacket = PacketBuilder.CreateBrickPoetMove(peice);
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user.LoggedinClient.SendPacket(updatePoetRoomPacket);
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}
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@ -4206,7 +4206,7 @@ namespace HISP.Server
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if (room.DressupPeices.Length > 0)
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{
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byte[] allDressupsResponse = PacketBuilder.CreateDressupRoomPeiceLoad(room.DressupPeices.ToArray());
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byte[] allDressupsResponse = PacketBuilder.CreateDressupRoomPeiceLoad(room.DressupPeices);
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sender.SendPacket(allDressupsResponse);
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}
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@ -4280,7 +4280,7 @@ namespace HISP.Server
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}
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break;
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case PacketBuilder.SWFMODULE_BANDHALL:
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byte[] response = PacketBuilder.CreateForwardedSwfRequest(packet);
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byte[] response = PacketBuilder.CreateForwardedSwfModule(packet);
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foreach (User user in GetUsersAt(sender.LoggedinUser.X, sender.LoggedinUser.Y))
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{
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if (user.Id == sender.LoggedinUser.Id)
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@ -4299,7 +4299,7 @@ namespace HISP.Server
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else if (twoPlayerGame.Inviting.Id == sender.LoggedinUser.Id)
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otherUser = twoPlayerGame.Invitee;
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response = PacketBuilder.CreateForwardedSwfRequest(packet);
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response = PacketBuilder.CreateForwardedSwfModule(packet);
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otherUser.LoggedinClient.SendPacket(response);
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}
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break;
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@ -4326,7 +4326,7 @@ namespace HISP.Server
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if (Arena.UserHasEnteredHorseInAnyArena(sender.LoggedinUser))
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{
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Arena arena = Arena.GetArenaUserEnteredIn(sender.LoggedinUser);
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response = PacketBuilder.CreateForwardedSwfRequest(packet);
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response = PacketBuilder.CreateForwardedSwfModule(packet);
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foreach (Arena.ArenaEntry entry in arena.Entries.ToArray())
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{
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if (entry.EnteredUser.Id == sender.LoggedinUser.Id)
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@ -5088,7 +5088,7 @@ namespace HISP.Server
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loggedInUser.Facing = Direction + (onHorse * 5);
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Logger.DebugPrint("Exiting player: " + loggedInUser.Username + " to: " + loggedInUser.X + "," + loggedInUser.Y);
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byte[] moveResponse = PacketBuilder.CreateMovementPacket(loggedInUser.X, loggedInUser.Y, loggedInUser.CharacterId, loggedInUser.Facing, Direction, true);
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byte[] moveResponse = PacketBuilder.CreateMovement(loggedInUser.X, loggedInUser.Y, loggedInUser.CharacterId, loggedInUser.Facing, Direction, true);
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sender.SendPacket(moveResponse);
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goto Complete;
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}
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@ -5177,12 +5177,12 @@ namespace HISP.Server
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}
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}
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byte[] moveResponse = PacketBuilder.CreateMovementPacket(loggedInUser.X, loggedInUser.Y, loggedInUser.CharacterId, loggedInUser.Facing, direction, true);
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byte[] moveResponse = PacketBuilder.CreateMovement(loggedInUser.X, loggedInUser.Y, loggedInUser.CharacterId, loggedInUser.Facing, direction, true);
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sender.SendPacket(moveResponse);
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}
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else
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{
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byte[] moveResponse = PacketBuilder.CreateMovementPacket(loggedInUser.X, loggedInUser.Y, loggedInUser.CharacterId, loggedInUser.Facing, PacketBuilder.DIRECTION_NONE, false);
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byte[] moveResponse = PacketBuilder.CreateMovement(loggedInUser.X, loggedInUser.Y, loggedInUser.CharacterId, loggedInUser.Facing, PacketBuilder.DIRECTION_NONE, false);
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sender.SendPacket(moveResponse);
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}
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Complete:;
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@ -5396,7 +5396,7 @@ namespace HISP.Server
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if (transportLocation.Type != "ROWBOAT")
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{
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byte[] swfModulePacket = PacketBuilder.CreateSwfModule(swfToLoad, PacketBuilder.PACKET_SWF_CUTSCENE);
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byte[] swfModulePacket = PacketBuilder.CreateSwfModule(swfToLoad, PacketBuilder.PACKET_SWF_MODULE_CUTSCENE);
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sender.SendPacket(swfModulePacket);
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}
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@ -5491,7 +5491,7 @@ namespace HISP.Server
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User[] users = GetUsersAt(sender.LoggedinUser.X, sender.LoggedinUser.Y, true, true);
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foreach (User user in users)
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{
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byte[] MovementPacket = PacketBuilder.CreateMovementPacket(user.X, user.Y, user.CharacterId, user.Facing, PacketBuilder.DIRECTION_TELEPORT, true);
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byte[] MovementPacket = PacketBuilder.CreateMovement(user.X, user.Y, user.CharacterId, user.Facing, PacketBuilder.DIRECTION_TELEPORT, true);
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user.LoggedinClient.SendPacket(MovementPacket);
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}
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UpdateAreaForAll(sender.LoggedinUser.X, sender.LoggedinUser.Y, true);
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@ -5531,7 +5531,7 @@ namespace HISP.Server
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User[] users = GetUsersAt(sender.LoggedinUser.X, sender.LoggedinUser.Y, true, true);
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foreach (User user in users)
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{
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byte[] MovementPacket = PacketBuilder.CreateMovementPacket(user.X, user.Y, user.CharacterId, user.Facing, PacketBuilder.DIRECTION_TELEPORT, true);
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byte[] MovementPacket = PacketBuilder.CreateMovement(user.X, user.Y, user.CharacterId, user.Facing, PacketBuilder.DIRECTION_TELEPORT, true);
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user.LoggedinClient.SendPacket(MovementPacket);
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}
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UpdateAreaForAll(sender.LoggedinUser.X, sender.LoggedinUser.Y, true);
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@ -6017,7 +6017,7 @@ namespace HISP.Server
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byte[] chatPacketOthers = PacketBuilder.CreateChat(formattedMessage, chatSide);
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byte[] chatPacketSender = PacketBuilder.CreateChat(formattedMessageSender, chatSide);
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byte[] playDmSound = PacketBuilder.CreatePlaysoundPacket(Chat.PrivateMessageSound);
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byte[] playDmSound = PacketBuilder.CreatePlaySound(Chat.PrivateMessageSound);
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// Send to clients ...
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foreach (GameClient recipiant in recipiants)
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@ -7389,7 +7389,7 @@ namespace HISP.Server
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if(Database.IsUserBanned(userId))
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{
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Logger.DebugPrint(sender.RemoteIp + " Tried to login to : " + username + " but, the account was banned.");
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byte[] userBannedPacket = PacketBuilder.CreateLoginPacket(false, Messages.LoginFailedReasonBanned);
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byte[] userBannedPacket = PacketBuilder.CreateLogin(false, Messages.LoginFailedReasonBanned);
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sender.SendPacket(userBannedPacket);
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return;
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}
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@ -7397,18 +7397,15 @@ namespace HISP.Server
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if(Database.IsIpBanned(sender.RemoteIp))
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{
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Logger.DebugPrint(sender.RemoteIp + " Tried to login to : " + username + " but, the IP was banned.");
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||||
byte[] ipBannedPacket = PacketBuilder.CreateLoginPacket(false, Messages.FormatIpBannedMessage(sender.RemoteIp));
|
||||
byte[] ipBannedPacket = PacketBuilder.CreateLogin(false, Messages.FormatIpBannedMessage(sender.RemoteIp));
|
||||
sender.SendPacket(ipBannedPacket);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
sender.Login(userId);
|
||||
sender.LoggedinUser.Password = password;
|
||||
|
||||
byte[] ResponsePacket = PacketBuilder.CreateLoginPacket(true);
|
||||
byte[] ResponsePacket = PacketBuilder.CreateLogin(true);
|
||||
sender.SendPacket(ResponsePacket);
|
||||
|
||||
Logger.DebugPrint(sender.RemoteIp + " Logged into : " + sender.LoggedinUser.Username + " (ADMIN: " + sender.LoggedinUser.Administrator + " MOD: " + sender.LoggedinUser.Moderator + ")");
|
||||
|
@ -7417,7 +7414,7 @@ namespace HISP.Server
|
|||
else
|
||||
{
|
||||
Logger.WarnPrint(sender.RemoteIp + " Attempted to login to: " + username + " with incorrect password ");
|
||||
byte[] ResponsePacket = PacketBuilder.CreateLoginPacket(false);
|
||||
byte[] ResponsePacket = PacketBuilder.CreateLogin(false);
|
||||
sender.SendPacket(ResponsePacket);
|
||||
}
|
||||
}
|
||||
|
@ -7467,7 +7464,7 @@ namespace HISP.Server
|
|||
client.SendPacket(logoutMessageBytes);
|
||||
|
||||
// Tell clients of diconnect (remove from chat)
|
||||
byte[] playerRemovePacket = PacketBuilder.CreatePlayerLeavePacket(sender.LoggedinUser.Username);
|
||||
byte[] playerRemovePacket = PacketBuilder.CreatePlayerLeave(sender.LoggedinUser.Username);
|
||||
foreach (GameClient client in GameClient.ConnectedClients)
|
||||
if (client.LoggedIn)
|
||||
if (client.LoggedinUser.Id != sender.LoggedinUser.Id)
|
||||
|
@ -7755,7 +7752,7 @@ namespace HISP.Server
|
|||
if (user.MailBox.UnreadMailCount > 0)
|
||||
{
|
||||
|
||||
byte[] RipOffAOLSound = PacketBuilder.CreatePlaysoundPacket(Messages.MailSe);
|
||||
byte[] RipOffAOLSound = PacketBuilder.CreatePlaySound(Messages.MailSe);
|
||||
user.LoggedinClient.SendPacket(RipOffAOLSound);
|
||||
|
||||
byte[] mailReceivedText = PacketBuilder.CreateChat(Messages.MailReceivedMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
|
@ -7830,7 +7827,7 @@ namespace HISP.Server
|
|||
if (user.Id == sender.LoggedinUser.Id)
|
||||
continue;
|
||||
|
||||
byte[] patchDrawing = PacketBuilder.CreateDrawingUpdatePacket(drawing);
|
||||
byte[] patchDrawing = PacketBuilder.CreateDrawingUpdate(drawing);
|
||||
user.LoggedinClient.SendPacket(patchDrawing);
|
||||
}
|
||||
}
|
||||
|
@ -7876,7 +7873,7 @@ namespace HISP.Server
|
|||
string weather = forClient.LoggedinUser.GetWeatherSeen();
|
||||
if (lastWeather != weather)
|
||||
{
|
||||
byte[] WeatherUpdate = PacketBuilder.CreateWeatherUpdatePacket(weather);
|
||||
byte[] WeatherUpdate = PacketBuilder.CreateWeatherUpdate(weather);
|
||||
forClient.SendPacket(WeatherUpdate);
|
||||
}
|
||||
}
|
||||
|
@ -8159,7 +8156,7 @@ namespace HISP.Server
|
|||
|
||||
UpdateUserFacingAndLocation(sender.LoggedinUser);
|
||||
|
||||
byte[] updatePlayer = PacketBuilder.CreateMovementPacket(sender.LoggedinUser.X, sender.LoggedinUser.Y, sender.LoggedinUser.CharacterId, sender.LoggedinUser.Facing, PacketBuilder.DIRECTION_NONE, true);
|
||||
byte[] updatePlayer = PacketBuilder.CreateMovement(sender.LoggedinUser.X, sender.LoggedinUser.Y, sender.LoggedinUser.CharacterId, sender.LoggedinUser.Facing, PacketBuilder.DIRECTION_NONE, true);
|
||||
sender.SendPacket(updatePlayer);
|
||||
|
||||
if (sender.LoggedinUser.HorseWindowOpen)
|
||||
|
@ -8188,7 +8185,7 @@ namespace HISP.Server
|
|||
sender.LoggedinUser.Facing %= 5;
|
||||
UpdateUserFacingAndLocation(sender.LoggedinUser);
|
||||
|
||||
byte[] updatePlayer = PacketBuilder.CreateMovementPacket(sender.LoggedinUser.X, sender.LoggedinUser.Y, sender.LoggedinUser.CharacterId, sender.LoggedinUser.Facing, PacketBuilder.DIRECTION_NONE, true);
|
||||
byte[] updatePlayer = PacketBuilder.CreateMovement(sender.LoggedinUser.X, sender.LoggedinUser.Y, sender.LoggedinUser.CharacterId, sender.LoggedinUser.Facing, PacketBuilder.DIRECTION_NONE, true);
|
||||
sender.SendPacket(updatePlayer);
|
||||
|
||||
if (sender.LoggedinUser.HorseWindowOpen)
|
||||
|
@ -8222,7 +8219,7 @@ namespace HISP.Server
|
|||
int overlay = Map.GetTileId(tile.X, tile.Y, true);
|
||||
if (tileset == 6 && overlay == 249) // warp point
|
||||
{
|
||||
byte[] swfPacket = PacketBuilder.CreateSwfModule("warpcutscene", PacketBuilder.PACKET_SWF_CUTSCENE);
|
||||
byte[] swfPacket = PacketBuilder.CreateSwfModule("warpcutscene", PacketBuilder.PACKET_SWF_MODULE_CUTSCENE);
|
||||
forClient.SendPacket(swfPacket);
|
||||
}
|
||||
}
|
||||
|
@ -8271,6 +8268,7 @@ namespace HISP.Server
|
|||
Entry.OnShutdown();
|
||||
}
|
||||
|
||||
|
||||
public static void StartServer()
|
||||
{
|
||||
ServerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||
|
|
File diff suppressed because it is too large
Load diff
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Add table
Add a link
Reference in a new issue