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fix the bug for real this time
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parent
f1915ebea6
commit
ecc8fd9fbf
1 changed files with 10 additions and 43 deletions
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@ -3625,8 +3625,16 @@ namespace HISP.Server
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{
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{
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if (client.LoggedinUser.Id != user.Id)
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if (client.LoggedinUser.Id != user.Id)
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{
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{
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byte[] PlayerInfo = PacketBuilder.CreatePlayerInfoUpdateOrCreate(client.LoggedinUser.X, client.LoggedinUser.Y, client.LoggedinUser.Facing, client.LoggedinUser.CharacterId, client.LoggedinUser.Username);
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if(IsOnScreen(client.LoggedinUser.X, client.LoggedinUser.Y, sender.LoggedinUser.X, sender.LoggedinUser.Y))
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sender.SendPacket(PlayerInfo);
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{
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byte[] PlayerInfo = PacketBuilder.CreatePlayerInfoUpdateOrCreate(client.LoggedinUser.X, client.LoggedinUser.Y, client.LoggedinUser.Facing, client.LoggedinUser.CharacterId, client.LoggedinUser.Username);
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sender.SendPacket(PlayerInfo);
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}
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else
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{
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byte[] PlayerInfo = PacketBuilder.CreatePlayerInfoUpdateOrCreate(1000+4, 1000+1, client.LoggedinUser.Facing, client.LoggedinUser.CharacterId, client.LoggedinUser.Username);
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sender.SendPacket(PlayerInfo);
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}
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}
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}
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}
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}
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}
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}
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@ -5115,47 +5123,6 @@ namespace HISP.Server
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loggedInUser.LoggedinClient.SendPacket(playerInfoBytes);
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loggedInUser.LoggedinClient.SendPacket(playerInfoBytes);
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}
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}
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/*
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// Players now offscreen tell the client is at 1000,1000.
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foreach (User onScreenBeforeUser in onScreenBefore)
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{
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bool found = false;
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foreach(User onScreenNowUser in onScreenNow)
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{
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if(onScreenNowUser.Id == onScreenBeforeUser.Id)
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{
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found = true;
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break;
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}
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}
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if (!found)
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{
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byte[] playerInfoBytes = PacketBuilder.CreatePlayerInfoUpdateOrCreate(1000+4, 1000+1, loggedInUser.Facing, loggedInUser.CharacterId, loggedInUser.Username);
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onScreenBeforeUser.LoggedinClient.SendPacket(playerInfoBytes);
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}
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}
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// Players now onscreen tell the client there real pos
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foreach (User onScreenNowUser in onScreenNow)
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{
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bool found = false;
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foreach (User onScreenBeforeUser in onScreenBefore)
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{
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if (onScreenNowUser.Id == onScreenBeforeUser.Id)
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{
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found = true;
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break;
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}
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}
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if (!found)
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{
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byte[] playerInfoBytes = PacketBuilder.CreatePlayerInfoUpdateOrCreate(onScreenNowUser.X, onScreenNowUser.Y, onScreenNowUser.Facing, onScreenNowUser.CharacterId, onScreenNowUser.Username);
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loggedInUser.LoggedinClient.SendPacket(playerInfoBytes);
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}
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}
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*/
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Update(sender);
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Update(sender);
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}
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}
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