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6 changed files with 71 additions and 8 deletions
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@ -88,6 +88,14 @@
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"end_of_meta":"^Z",
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"back_to_map":"^M",
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"long_full_line":"^L",
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"quest_log":{
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"header_meta":"^ATYour Horse Isle Adventure Log^H",
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"quest_format":"%TITLE% (%QUESTPOINTS%qp) [%DIFFICULTY%] %COMPLETION%<BR>",
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"not_complete":"<FONT COLOR='#880000'><B>NOT DONE</B></FONT>",
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"not_avalible":"<FONT COLOR='#888888'><B>UNAVAILABLE</B></FONT>",
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"completed":"<FONT COLOR='#008800'><B>COMPLETED</B></FONT>",
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"footer_format":"<BR>You have completed <B>%TOTALCOMPLETED%</B> of <B>%TOTALQUESTS%</B> total adventures (<B>%TOTALPERCENT%%</B>)<BR>You have earned <B>%YOURQP%qp</B> of <B>%MAXQP%qp</B> total (<B>%QPERCENT%%</B>)<BR>(qp = quest points, they are a score of difficulty for each adventure)",
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},
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"stats_page":{
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"stats_bar_format":"^ATPlayer %USERNAME%'s Details^H",
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"stats_area_format":"Currently %AREA%",
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@ -7,8 +7,6 @@ namespace HISP.Game
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public static int RequiredChatViolations;
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public static int DefaultInventoryMax;
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// Tools
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public static string BinocularsNothing;
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public static string MagnifyNothing;
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@ -57,6 +55,16 @@ namespace HISP.Game
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public static string[] StatPlayerFormats;
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// Quests Completed Page
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public static string QuestLogHeader;
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public static string QuestFormat;
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public static string QuestNotCompleted;
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public static string QuestNotAvalible;
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public static string QuestCompleted;
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public static string QuestFooterFormat;
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// Announcements
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public static string NewUserMessage;
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public static string WelcomeFormat;
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@ -216,6 +224,16 @@ namespace HISP.Game
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// Click
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public static string NothingInterestingHere;
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public static string FormatQuestFooter(int totalQuestsComplete, int totalQuests, int questPoints, int totalQuestPoints)
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{
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return QuestFooterFormat.Replace("%TOTALCOMPLETED%", totalQuestsComplete.ToString("N0")).Replace("%TOTALQUESTS%", totalQuests.ToString("N0")).Replace("%TOTALPERCENT%", ((totalQuestsComplete / totalQuests) * 100).ToString()).Replace("%YOURQP%", questPoints.ToString("N0")).Replace("%YOURQP%", totalQuestPoints.ToString("N0")).Replace("%QPERCENT%", ((totalQuestsComplete / totalQuests) * 100).ToString());
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}
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public static string FormatQuestLogQuest(string questTitle, int questPoints, string difficulty, string completionStatus)
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{
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return QuestFormat.Replace("%TITLE%", questTitle).Replace("%QUESTPOINTS%", questPoints.ToString("N0")).Replace("%DIFFICULTY%", difficulty).Replace("%COMPLETION%", completionStatus);
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}
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public static string FormatPrivateNotes(string privateNotes)
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{
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return PrivateNotesMetaFormat.Replace("%PRIVATENOTES%", privateNotes);
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@ -309,6 +309,15 @@ namespace HISP.Game
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return message;
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}
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public static string BuildQuestLog(User user)
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{
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string message = "";
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message += Messages.QuestLogHeader;
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Quest.QuestEntry[] questList = Quest.GetPublicQuestList();
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foreach (Quest.QuestEntry quest in questList)
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}
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public static string BuildSpecialTileInfo(User user, World.SpecialTile specialTile)
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{
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string message = "";
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@ -1,8 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Collections.Generic;
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namespace HISP.Game
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{
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@ -1,5 +1,5 @@
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using HISP.Player;
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using HISP.Server;
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@ -60,6 +60,27 @@ namespace HISP.Game
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public static List<QuestEntry> QuestList = new List<QuestEntry>();
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public static int GetTotalQuestPoints()
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{
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int totalQp = 0;
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QuestEntry[] quests = GetPublicQuestList();
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foreach(QuestEntry quest in quests)
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{
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totalQp += quest.QuestPointsEarned;
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}
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return totalQp;
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}
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public static QuestEntry[] GetPublicQuestList()
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{
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List<QuestEntry> quests = QuestList.OrderBy(o => o.Title).ToList();
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foreach(QuestEntry quest in quests)
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{
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if (quest.Title == null)
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quests.Remove(quest);
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}
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return quests.ToArray();
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}
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public static bool ActivateQuest(User user, QuestEntry quest, bool npcActivation = false)
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{
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@ -438,6 +438,16 @@ namespace HISP.Server
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Messages.StatPlayerFormats = gameData.messages.meta.stats_page.player_stats.ToObject<string[]>();
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Messages.RandomMovement = gameData.messages.random_movement;
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// Quests Log
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Messages.QuestLogHeader = gameData.messages.meta.quest_log.meta.header_meta;
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Messages.QuestFormat = gameData.messages.meta.quest_log.meta.quest_format;
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Messages.QuestNotCompleted = gameData.messages.meta.quest_log.not_complete;
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Messages.QuestNotAvalible = gameData.messages.meta.quest_log.not_avalible;
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Messages.QuestCompleted = gameData.messages.meta.quest_log.completed;
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Messages.QuestFooterFormat = gameData.messages.meta.quest_log.footer_format;
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// Transport
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Messages.CantAffordTransport = gameData.messages.transport.not_enough_money;
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