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Fix crashing on talking to npcs with 0 chatpoints.
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parent
d776d2adc3
commit
fa8f21388c
8 changed files with 214 additions and 10 deletions
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@ -660,6 +660,67 @@ namespace HISP.Server
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Map.NewUserStartX = gameData.messages.new_user.starting_x;
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Map.NewUserStartY = gameData.messages.new_user.starting_y;
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// Mod Isle
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Messages.ModIsleMessage = gameData.messages.commands.mod_isle.message;
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Map.ModIsleX = gameData.messages.commands.mod_isle.x;
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Map.ModIsleY = gameData.messages.commands.mod_isle.y;
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// Ranch
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Messages.RanchUnownedRanchFormat = gameData.messages.meta.ranch.unowned_ranch;
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Messages.RanchYouCouldPurchaseThisRanch = gameData.messages.meta.ranch.you_could_purchase_this;
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Messages.RanchYouAllreadyOwnARanch = gameData.messages.meta.ranch.ranch_already_owned;
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Messages.RanchUnownedRanchClicked = gameData.messages.meta.ranch.unowned_ranch_click;
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Messages.RanchClickMessageFormat = gameData.messages.meta.ranch.click_message;
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Messages.RanchDorothyShoesMessage = gameData.messages.meta.ranch.dorothy_message;
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Messages.RanchDorothyShoesPrisonIsleMessage = gameData.messages.meta.ranch.dorothy_prison_isle;
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Messages.RanchCantAffordRanch = gameData.messages.meta.ranch.ranch_buy_cannot_afford;
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Messages.RanchRanchBroughtMessageFormat = gameData.messages.meta.ranch.ranch_brought;
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Messages.RanchSavedRanchDescripton = gameData.messages.meta.ranch.saved_ranch;
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Messages.RanchDefaultRanchTitle = gameData.messages.meta.ranch.default_title;
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Messages.RanchEditDescriptionMetaFormat = gameData.messages.meta.ranch.edit_description;
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Messages.RanchYourRanchMetaFormat = gameData.messages.meta.ranch.your_ranch_meta;
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Messages.RanchDescription = gameData.messages.meta.ranch.view_desc;
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// Ranch : Breed
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Messages.RanchCanBuildOneOfTheFollowingInThisSpot = gameData.messages.meta.ranch.build.build_on_this_spot;
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Messages.RanchBuildingEntryFormat = gameData.messages.meta.ranch.build.build_format;
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Messages.RanchCantAffordThisBuilding = gameData.messages.meta.ranch.build.cannot_afford;
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Messages.RanchBuildingInformationFormat = gameData.messages.meta.ranch.build.information;
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Messages.RanchBuildingComplete = gameData.messages.meta.ranch.build.build_complete;
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Messages.RanchBuildingAlreadyHere = gameData.messages.meta.ranch.build.building_allready_placed;
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Messages.RanchTornDownRanchBuildingFormat = gameData.messages.meta.ranch.build.torn_down;
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Messages.RanchViewBuildingFormat = gameData.messages.meta.ranch.build.view_building;
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Messages.RanchBarnHorsesFormat = gameData.messages.meta.ranch.build.barn;
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// Ranch : Upgrades
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Messages.UpgradedMessage = gameData.messages.meta.ranch.upgrade.upgrade_message;
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Messages.UpgradeCannotAfford = gameData.messages.meta.ranch.upgrade.cannot_afford;
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Messages.UpgradeCurrentUpgradeFormat = gameData.messages.meta.ranch.upgrade.upgrade_meta;
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Messages.UpgradeNextUpgradeFormat = gameData.messages.meta.ranch.upgrade.you_could_upgrade;
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// Ranch : Special
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Messages.BuildingRestHere = gameData.messages.meta.ranch.special.rest_here;
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Messages.BuildingGrainSilo = gameData.messages.meta.ranch.special.grain_silo;
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Messages.BuildingBarnFormat = gameData.messages.meta.ranch.special.barn;
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Messages.BuildingBigBarnFormat = gameData.messages.meta.ranch.special.big_barn;
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Messages.BuildingGoldBarnFormat = gameData.messages.meta.ranch.special.gold_barn;
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Messages.BuildingWaterWell = gameData.messages.meta.ranch.special.water_well;
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Messages.BuildingWindmillFormat = gameData.messages.meta.ranch.special.windmills;
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Messages.BuildingWagon = gameData.messages.meta.ranch.special.wagon;
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Messages.BuildingTrainingPen = gameData.messages.meta.ranch.special.training_pen;
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Messages.BuildingVegatableGarden = gameData.messages.meta.ranch.special.vegatable_garden;
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Messages.RanchTrainAllAttempt = gameData.messages.meta.ranch.special.train_all;
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Messages.RanchTrainSuccess = gameData.messages.meta.ranch.special.train_success;
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Messages.RanchTrainCantTrain = gameData.messages.meta.ranch.special.train_cant_train;
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Messages.RanchHorsesFullyRested = gameData.messages.meta.ranch.special.fully_rested;
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Messages.RanchWagonDroppedYouOff = gameData.messages.meta.ranch.special.wagon_used;
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// Treasure
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Messages.PirateTreasureFormat = gameData.messages.treasure.pirate_treasure;
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@ -1218,6 +1279,7 @@ namespace HISP.Server
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// Npc
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Messages.NpcStartChatFormat = gameData.messages.meta.npc.start_chat_format;
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Messages.NpcNoChatpoints = gameData.messages.meta.npc.no_chatpoints;
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Messages.NpcChatpointFormat = gameData.messages.meta.npc.chatpoint_format;
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Messages.NpcReplyFormat = gameData.messages.meta.npc.reply_format;
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Messages.NpcTalkButton = gameData.messages.meta.npc.npc_talk_button;
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@ -2745,9 +2745,22 @@ namespace HISP.Server
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Logger.ErrorPrint(sender.LoggedinUser.Username + " Tried to start talking to an NPC with id that is NaN.");
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return;
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}
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if(!Npc.NpcExists(chatId))
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{
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Logger.ErrorPrint(sender.LoggedinUser.Username + " Tried to start talking to an NPC that doesnt exist.");
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return;
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}
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sender.LoggedinUser.MetaPriority = true;
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Npc.NpcEntry entry = Npc.GetNpcById(chatId);
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if(entry.Chatpoints.Length <= 0)
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{
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Logger.ErrorPrint(sender.LoggedinUser.Username + " Tried to start talking to an NPC with no chatpoints.");
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return;
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}
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int defaultChatpointId = Npc.GetDefaultChatpoint(sender.LoggedinUser, entry);
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Npc.NpcChat startingChatpoint = Npc.GetNpcChatpoint(entry, defaultChatpointId);
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